VIRTUAL MUSEUM NET OF CALABRIAN MAGNA GRAECIA



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VIRTUAL MUSEUM NET OF CALABRIAN MAGNA GRAECIA P. A. Bertacchini 1, E. Bilotta 1, A. Dell Accio 2, E. Di Bianco 1, P. Pantano 2 1 Department of Linguistics, University of Calabria Ponte P. Bucci, Cubo 17/b, Arcavacata di Rende, Italy pa.bertacchini@unical.it, bilotta@unical.it, e.dibianco@unical.it 2 Department of Mathematics, University of Calabria Ponte P. Bucci, Cubo 30/b, Arcavacata di Rende, Italy dellaccio@fis.unical.it, piepa@unical.it Abstract A project named Virtual Museum Net of Magna Graecia is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The Virtual Museum Net of Magna Graecia will put on-line information, images, movies, history of the main cities and museums which will be accessible to specialists, researchers, students and to a wide range of naive users. INTRODUCTION The cultural heritage represents an important resource for all countries from the economic point of view, and it is a powerful tourist attraction. This is mainly true for a country like Italy that have a considerable part of the whole artistic world patrimony. The South of Italy has an exclusive heritage of archaeological finds and historical materials which date back to the colonial expansionism period of the Ancient Greece in the Mediterranean area [6]. These artefacts are actually housed at the principal southern Italian museums such as the Museum of Reggio Calabria, Locri, Crotone, Sybaris, Metaponto, Taranto, Velia, Paestum and Naples or at the archaeological sites. Although most of these finds are not exhibited and accessible to visitors but stored in museum warehouses (sometimes without any cataloguing process), they constitute, from a cultural standpoint, a unitary set which, for logistic reasons, is no more than fragmentary. The basic idea in realizing a project on the Calabrian Magna Graecia, is to collect all this material, organize it in a digital form and make it accessible via network to the national and international community [4, 5]. The Virtual Museum Net of Calabrian Magna Graecia will put on-line information (images, movies, history of the main cities, and museums) which will be accessible to specialists, researchers, students, and to a wide range of naive users. Providing this material aims not only to spread out information but also to build up educationalformative paths. The purpose of this system is to spread out the Magna Graecia history through the history of the cities and their related finds. The Virtual Museum Net of Magna Graecia project offers highly innovative solutions and products for the documentation, research, promotion and cultural heritage of the Mediterranean [7].

THE PROJECT The Virtual Museum Net of Magna Graecia project is financed by the POR (Programma Operativo Regionale) - 2000/2003 annuity. The project was born to realize a virtual museum system that promotes, through the most recent and innovative technological solutions, an overview of the Calabrian archaeological patrimony. The technologies of Information and Telecommunication [7] used in such project will allow to give an unitary image of the Calabrian archaeological patrimony, avoiding the disorganized effect that until today has characterized the fruition of Calabrian Cultural Heritage. The project has as secondary objective the organization of a net of museums and will constitute a net of complementarity through the universities, the schools, the museums and other organizations. The project will encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage [3]: 3D graphics, virtual reconstructions and virtual reality, videogames, semantic web, etc. The system foresees the access and the visit to a remote site: the innovative quality that the Web Site will assure to the system identifies itself with the packages of virtual visit and with the three-dimensional reconstructions of various archaeological evidences [2]. The packages of virtual visit will be supported by Quick Time VR system, the user will be able to visit the environments of the museums and the archaeological sites with the impression to be immersed in the same ones. Such virtual visits will be provided with didactic/informative materials (texts, photo and video). The Web Site will be an expandable tool, through the continuous insertion and updating of the data, to spread information in an innovative, exhaustive and coordinated way on the Calabrian archaeological patrimony of Magna Graecia. The virtual museum system will be founded on: - a central pole, centre of the server where all geographic information, all documentation and the indexing of the information will be contained; the central pole will be a services centre for the didactics, formation and technological transfer; - more peripheral poles that will have the possibility to benefit in remote the system, to insert and/or to update the data contained in the system. The net will allow the communication among the poles through news, e-mail, cooperative job and so on. The access to the information The system will be articulated in four levels of access to the information that will correspond to as many reading keys of the territory (see Figure 1).

Fig.1 - An example of the available information about Calabrian towns The first level contains the geographic information concerning eight Calabrian archaeological districts: the northern Tyrrhenian coast; the Sybaris area; the southern Tyrrhenian coast; the Gioia Tauro plain; Crotone; Squillace; the Locri area; Reggio Calabria. The second level contains all documentation (texts, photos, videos, virtual visits, 3D reconstructions) about some archaeological sites and museums of Calabria: Amendolara; Cassano Jonio; Cosenza; Crotone; Locri; Palmi; Reggio Calabria; Scalea; Tiriolo; Vibo Valentia. The third level contain more information about the areas of study and the hinterlands. The fourth level contains the documentation concerning the cultural districts, in order to increase the artisan and tourist resources in the territory: Laos and S. Maria del Cedro for archaeology and citrus cultivation; Sybaris for archaeology and oenology; Crotone for archaeology and gold manufacture; Roccelletta for archaeology and weaving; Vibo Valentia for archaeology and gastronomy; Rosarno for archaeology and olive cultivation; Locri for archaeology and ceramics. Regarding the research and cataloguing activities of materials: - 1238 photos have been selected; - 676 cards of documentation have been predisposed; - 431 aerial photos of the interest archaeological places have been acquired by the Calabrian police force (Carabinieri); - 72 cards on the finds of the the Reggio Calabria museum and 28 cards on the finds of the Sybaris museum have been predisposed; - the recording video and the photos of seven museums and four sites have been made. An example of access to the information is brought in Figure 2: it starts from a geographical information of a museum to reach the map of the same and finally to the positioning of an archaeological find inside a determined showcase.

Fig.2 - An example of access to the museum information In Figure 3 we show an example of access to the information relative to an archaeological park. Fig.3 - An example of access to an archaeological park information The development activity of the project The development activity of the project foresees the three-dimensional reconstructions of some monuments of Calabrian Magna Graecia (see Figure 4).

Fig.4 - The ruins of a Greek theatre to Locri and a three-dimensional reconstruction In this activity we will try to eliminate or, at least, to minimize differences in perception between the archaeological find and its reconstruction, through the use of virtual reality techniques in an immersive environment, making possible the superimposed and interchangeable view of the 3D model and the real object [9]. For present a theatre [1, 8], a temple, a house, an agora have already been reconstructed. In the development activity of the project the realization of some documentary video is foreseen. A video entitled "The colonization and the culture in the Magna Graecia" is already produced using the Computer Graphics. In this video the real actors interact in virtual environments. Fig.5 - Some scenes of the documentary video All materials presented in the Web Site will be indexed and accessible for didactic purpose. Various references will be activated to other sites of particular interest and didactic package, based on advanced researches and innovative technologies, will be predisposed on purpose.

References [1] S. Battiato, P. A. Bertacchini, E. Bilotta, G. Di Blasi, G. Gallo and P. Pantano, 3D Facial Animation for Virtual Theatre, in Proceedings of the EMPG2005 (European Mathematical Psychology Group Meeting) conference, Padua, Italy, 2005. [2] P. A. Bertacchini, E. Bilotta, R. De Amicis, E. Di Bianco and P. Pantano, Virtual Museum System of Magna Graecia, in Proceedings of EVA 2005 (Electronic Imaging & the Visual Arts), Knowledge Media Design for Museums Workshop, Florence, Italy, 2005. [3] P. A. Bertacchini, E. Bilotta and P. Pantano, Il museo nell era digitale + CD ROM, Catanzaro: Abramo Editore, 1997. [4] P. A. Bertacchini, E. Bilotta, M. Fiorito and P. Pantano, Museums and communication systems, in Proceedings of the Seventh International Conference of the Museum Documentation, Cambridge: Larman Printers, A. Fahy and W. Sudbury Eds., 1995, pp. 235-246. [5] E. Bilotta, M. Fiorito, D. Iovane and P. Pantano, A WWW hypermedia prototipe, in Proceedings of the International Workshop on Hypermedia Design 95, Montpellier, France, 1995. [6] E. Bilotta, M. Fiorito, D. Iovane and P. Pantano, The Magna Graecia Digital Library, in Proceedings of the International Symposium on Digital Libraries, Ibaraki, Japan, 1995. [7] E. Bilotta, M. Fiorito, D. Iovane and P. Pantano, Tecnological innovation and museums: towards a new model of interactive museum, in Proceedings of the International Conference on Hypermedia & Interactivity in Museums, San Diego, CA, 1995. [8] A. Tavernise, L. Gabriele and P. A Bertacchini, Simulazione di agenti in un teatro greco, in Proceedings of the Second Italian Workshop of Artificial Life, Rome, Italy, 2005. [9] V. Vlahakis, N. Ioannidis, J. Karigiannis, M. Tsotros and M. Gounaris, Virtual Reality and Information Technology for Archaeological Site Promotion, in Proceedings of the 5th International Conference on Business Information Systems (BIS02), Poznan, Poland, 2002.