RULES & EQUIPMENT THE BASICS

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RULES & EQUIPMENT FRIDAY NIGHT LIGHTS (FNL) Flag Football is a 6 on 6 game filled with fun and action. The offensive team plays for a first down at midfield and a touchdown in the end zone. Running and passing plays are allowed, although there are no running zones at midfield and near each goal line. The defensive team covers receivers, rushes the passer and grabs flags to make tackles. It is intended to be a non-contact sport THE BASICS A coin toss determines first possession. The offensive team takes possession of the ball at its 5 yard line and has 3 plays to cross midfield for a 1 st down. Once a team crosses midfield, it has 3 plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5 yard line.. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5 yard line. All possession changes, except interceptions, start on the offenses 5 yard line. Interceptions may be returned Teams change sides after halftime. Possession changes to loser of coin toss.. For divisions K, 1 st /2 nd and 3 rd /4 th Grade.1 Coach is allowed on field per team. PLAYERS/GAMES Teams must field a minimum of 5 players at all times. Teams consist of 8 players 6 on the field, with 2 substitutes. ALL PLAYERS MUST PLAY A MINIMUM 3 OUT OF THE 4 QUARTERS (EVERYONE SITS ONE FULL QUARTER). SUBSTITUTIONS ARE ONLY ALLOWED AT THE QUARTER BREAKS UNLESS THERE IS AN INJURY.

PLAY ADVANTAGE RULE (8 vs. 7 only) If one team has 8 players and the other team has 7 players..the coach with 7 players, must notify the Referee prior to the start of game that he only has 7 players. The referee will then notify the other coach who then has the OPTION to identify which of the 7 players MUST sit one quarter. The 7 player teams coach will decide which quarter this player will sit. If this is not identified prior to the start of the game, for whatever reason, and later recognized during the game..the 8 player teams coach can still identify the player that must sit. It is both the Referee and 7 player Coach s responsibility to recognize and identify this prior to the start of the game. TIMING/OVERTIME Games are played with 10 minute running quarters (40minutes), 1 minute water break between quarters and a 5 minute halftime. If the score is tied at the end of 40 minutes, teams move directly into overtime. The following tie-breaker system will be used for all overtime games. Coin flip determines possession Ball is placed at Midfield After 3 plays, the referee will mark where the ball ended up (cone, flag, etc) Opposing team will now take over at Midfield run their 3 plays going in the same direction. Whichever team gains the most yards on 3 plays wins the game If both teams are tied after 3 plays, we do it again until there is a winner. Negative net yards on offense will count against you. Other team must still run their 3 plays. If the ball is intercepted and the runner s flags are pulled before they reach the end zone. The ball is spotted at mid field and the team only needs to gain one yard. If they gain one yard on the first play, the team can take knee the ball twice and they will win the game. If ball is intercepted and returned for a touchdown, game is over. Overtime is only for all Premier Games, 5 th and 6 th, 7 th and 8 th, and playoff games. Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay of game penalty is enforced. 2 timeouts per half and they do not carry over to 2 nd half if unused. Mercy rule: if there is a 30 or more point s difference at the start of the fourth quarter or at any time during the fourth quarter, the game is officially over. The referees will bring both coaches together and let them know the game is over. From there the referees will let the coaches know how much time is on the official clock. Both teams will continue to play. The coach and team that have lost will get to decide on what they do from that point on. They now practice and work on the needs of the team and coach until time expires.

SCORING Touchdown = 6 points Extra Point: 1 point (played from 5 yard line) or 2 points (played from 12 yard line) RUNNING The quarterback cannot run with the ball. Handoffs, laterals and pitches are allowed as per NFL rules. NO CENTER SNEAKS!! No-Running zones located approx. 5 yards from each end zone (as marked) and approx. 5 yards on either side of midfield (as marked) are designed to avoid short yardage, power-running situations. The referees will announce No Run Zone. All passes attempted in this area, must go in flight beyond the line of scrimmage. The player who takes the handoff, lateral or pitch can throw the ball from behind the line of scrimmage. Once the ball has been handed off, lateraled or pitched, all defensive players are eligible to rush. Spinning is allowed and Players CAN LEAVE THEIR FEET (NEW) The ball is spotted where the ball carrier s feet are when the flag is pulled, not where the ball is. Player running with the ball must make an effort to avoid INTENTIONALLY running over or initiating aggressive contact on the defensive player. Penalty, if called, is unsportsmanlike conduct. RECEIVING All players are eligible to receive passes (including the QB, if the ball has been handed off, lateraled or pitched behind the line of scrimmage as per NFL Rules). As in the NFL, only one player is allowed in motion at a time. A player must have at least one foot inbounds when making a reception. PASSING The QB has a seven second pass clock. If the QB does not get rid of the ball within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven second rule no longer is in effect.

Shovel passes are allowed Interceptions may be returned. There is no Intentional Grounding. If a rusher attempts to bat the ball and makes contact with the QB, this is roughing the passer and will be 10 yards and automatic first down. DEAD BALLS The ball must be snapped between the legs, not off to one side, to start play. Play is ruled dead when: o Ball carrier s flag is pulled o Ball carrier steps out of bounds o Touchdown or safety is scored o Ball carrier s knee hits the ground o Ball carrier s flag falls out (at any time the flag falls off, the ball carrier is down at the point. If he catches the ball and only has one flag, they are down at the point of catch. o Ball carrier s flags are not positioned on the side of the hips (slide to back side by tailbone). This is very subjective and up to the ref to determine the severity of the issue. Warnings MAY be given instead of dead ball. It is Coach & Players responsibility to check this throughout the game. **NEW** o If the flags move out of the approved position, then the defender only needs to touch them. This is subjective to the view of the referee. Coach kids to continue to attempt pulling the flags. **NOTE: THERE ARE NO FUMBLES (therefore NO STRIPPING OF THE BALL). THE BALL IS SPOTTED WHERE THE BALL HITS THE GROUND** RUSHING THE QUARTERBACK All players who rush the QB must be a minimum of seven yards from the line of scrimmage (as marked by ref) when the ball is snapped. Any number of players can rush the QB. Players not rushing the QB may defend on the line of scrimmage only until the ball leaves QB hands. If the rusher leaves before the snap of the ball, they must do one of two things. 1. Reset and go back behind the 7 yard marker and then proceed to the quarterback. 2. Do not pass the line of scrimmage prior to the ball being released, handed off or pitched. Once the ball is handed off, the seven yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember, NO BLOCKING, TACKLING, OR STRIPPING OF THE BALL IS ALLOWED.

SPORTSMANSHIP/ROUGHING If the field Official/Referee or Commissioner witnesses any acts of tackling, elbowing, cheap shots, blocking or ANY unsportsmanlike act, the game will be stopped and the player/coach or fan may be ejected from the game. The penalty if called is a dead ball at point of infraction and automatic 1 st down. If penalty is against the offense, then 10yds + loss of down, from original line of scrimmage. It will ALWAYS benefit the other team. **FOUL PLAY WILL NOT BE TOLERATED** Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee may give one warning and if it continues, the player(s), coach s and fans will be subject to ejection from the field and premises. The game will not continue until the ejected party has left the premises. If they do not leave, the ref will forfeit the game immediately and award the Win to the opposing team. Anyone ejected from a game (player, coach, fans), for any reason, will not be allowed on the premises for the next game. If they are ejected a 2 nd time during the season, they will not be allowed on the premises for the next TWO games and are subject to dismissal from the league with NO REFUND. UNSPORTSMANLIKE CONDUCT BY ANYONE WILL NOT BE TOLERATED!! COACHES PENALTIES (ALL PENALTIES CAN BE DECLINED) All penalties will be called by the referee. DEFENSE: Offsides: 5 yards and automatic 1st down Interference: 10 yards and automatic 1 st down. Illegal Contact:

(Holding, blocking, etc) 10 yards and automatic 1 st down. Illegal Flag pull (before receiver has ball) 10 yards and automatic 1 st down Illegal rushing (starting rush from inside 7-yard marker) 10 yards and automatic 1 st down. Last Man Standing (last defender tackles ball carrier, pushes the player out of bounds or does anything outside of pulling flag) Automatic Touchdown OFFENSE: Illegal motion (more than one person moving, false start, etc.) 5 Yards and loss of down Illegal forward pass (pass thrown beyond line of scrimmage) 5 yards and loss of down Offensive pass interference (Illegal pick play, pushing off/away defender) 10 yards and loss of down Flag guarding 10 yards (from line of scrimmage and loss of down) Charging (Intentionally running over defender) 10 yards and loss of down Delay of Game Clock stops, 10 yards and loss of down Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage!! Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls. Games cannot end on a defensive penalty, unless the offense declines it.

When there is no written rule, we will officiate and revert to High School rules. STANDINGS Official league standings and playoff seedings* are determined based on the following: 1) Win/Loss Winning PCT (All games are included) 2) Head to Head 3) Avg Pts. Allowed per game 4) Coin Flip *NOTE For playoffs, all 1 st place teams get top seeds, then rule above is applied. ATTIRE Cleats are allowed, except for metal spikes. Inspections will be made. All players must wear a protective mouthpiece; there are no exceptions!! Official FNL Team jerseys and FNL Flags must be worn during play. Flags must be of a different color than the shorts. Flags must be worn with logo of Friday Night Lights out. Flags are not to be altered in any manner. If the officals at any time feel the flags of a player or team don t meet the standards, the coach must change them out. Shorts must be of a solid color. No stripes or pockets are allowed on the shorts. FNL commissioners, head referee and/or referees will determine if there are any uniform violations. Any violation of the attire rule should be rectified ASAP. If violation continues the Head Coach is subject to a 1 game suspension and game is subject to forfeit as determined by the FNL Commissioners. NOTE: THERE ARE NO KICKOFFS, AND NO BLOCKING IS ALLOWED COACHES COACH PLAYERS PLAY REFEREES REF FANS CHEER