ztag Australia Primary School Drills/Games Booklet 1 Australian ztag Sports Association Primary School Drills Compiled by Kurt Wrigley
ztag Australia Primary School Drills/Games Booklet 2 Teaching & Coaching Coaches and teachers should allot more time to Participating/Practicing, less on Explanation/Demonstration. Whilst correct technique is your goal, focus more on participation and enjoyment. The best way to achieve this is Instruct while Learning model. Demonstrate and explain 1 single teaching point to focus on then practice the skill, then explain & demonstrate another teaching point, then more practice etc. Example Skill: Grip & Standing pass/catch Teaching Points - Demonstrate/Explain Grip - Hold Football like a hamburger Thumbs on top, fingers spread underneath Standing Pass - Stand side on, step to pass. Weight on closest foot to receiver Swing Arms like an elephant point ball down, thumbs first Point hands at target after ball is released, make pistol shape with fingers & Pistol sound after pass Catcher must have hands up in front of eyes. Watch the ball into hands. Don t catch on chest Practice 1 ball per student, run around 10 m x 10m grid with correct grip. Coach moves around grid lightly slapping players footballs while they are not looking Straight line of 4 6, 2 3m apart As above As Above As above Demo/Explanation time: 15-20secs, Practice time: 2 mins (for each Teaching point) Then put skill under pressure via Game/competition use variables (Time/Space and/or Physical Pressure). Eg. Relay race pass along line and last person runs to the front, everyone shuffles along Look for variation in same drill eg. player running to the front zig zags between own team or grubber kick to regather
ztag Australia Primary School Drills/Games Booklet 3 Grip & Ball Handling Drills Stationary Each player has a football. Correct Grip Thumbs on Top, Fingers spread underneath Like a hamburger. Don t let you the middle fall out! Coach moves around grip lightly slapping footballs and checking correct grip. At the end of each of the following stationary handling drills the coach checks correct grip. Ball on the ground. ne foot on top of ball. n whistle, quickly bend down pick up ball and stand up. Ball on ground. n whistle, spin around once, two claps and pick up ball Ball on ground. n whistle, spin around twice, three claps and pick up ball Ball in Hands. Throw ball up about head height catch in hands Ball in Hands. Throw ball up, one clap, catch in hands. Then try 2 claps, 3 claps, 4 claps Count as many claps as you can! Bounce the ball to re-gather Bounce, clap and re-gather Move ball around waist, squeeze with thumb when ball is in one hand. Race 5 times around waist Move ball around both knees, legs together. Race 5 times around knees Move ball Figure 8 around knees, legs apart Race 3 times figure 8 Ball between legs, one hand at front, one hand at back. Quickly swap position of hands before ball hits the ground Ball between legs, two hands holding ball behind legs, throw ball and quickly move hands around in front of legs to catch before ball hits the ground As above try to move both hands quickly in front and behind legs catching ball
ztag Australia Primary School Drills/Games Booklet 4 Ball Handling with movement Players jog around grid with correct grip, coach moves amongst players and attempts to lightly slap the ball when they are not looking Jogging around the grid try the following ball handling skills: throw up and catch around waist between legs bouncing and re-gather All players must avoid contact with each other and get correct grip between skills. All except 2 selected players place balls outside of grid, Go for 30secs selected players with ball (correct grip) try to tag those without ball. Tagged players are eliminated and must stand outside grid. Count haw many players tagged. Two new players with ball. Rotate
ztag Australia Primary School Drills/Games Booklet 5 RB THE NEST 7 footballs in hoop n whistle, one player from each team run to the centre and pick up a ball then run back to place ball next to dome, then tags the next player in team who repeats. If there are no footballs left in the centre, players may rob another teams nest. After 1 minute, blow the whistle and the team with the most footballs wins. Variations When returning to nest Pass the ball to leader When returning to nest Play the ball to the leader Grubber kick the ball to leader from where you pick up the ball Have belts and Tags on. Player without ball can tag a player in possession, Ball carrier must then return ball to where they got it from then go to re attach tag before collecting a ball
ztag Australia Primary School Drills/Games Booklet 6 Ball Handling Drills & Relays In the following drills, 2 mins of Practice then Race against each other: First player runs with ball & places next to marker and returns to tag next player who runs out and picks up ball and places at feet of next player and continue on Place ball 2 3m before marker, round the marker and pick up ball on the run to hand off to next player Variations: Play the Ball to next Player, Grubber kick to next player, on way back to team player runs around whole group, ball passed around waist on way back, throw ball in the air (head height) catch on the run Start with a Captain of each team standing on the marker: First Player runs with the ball, passes to the Captain, runs around Captain and gets a hand off from Captain, then run back to hand off to next Player Variation: Get a Pass off Captain after player runs around him, Pick up loose ball Captain throws ball on the ground after player goes around him, Captain Grubbers for Player
ztag Australia Primary School Drills/Games Booklet 7 Standing Pass 1. Crocodiles 5. Teaching Points/Demonstrate present one at a time then Practice then Relay race. Correct Grip Stand side on (All players face or ). Step to pass (weight on closest foot to receiver) Swing arms across body (Elephant s trunk). Point ball down, thumbs first Point hands at target after ball is released, make pistol shape with fingers & Pistol sound after pass Catcher must have hands up in front of eyes. Watch the ball into hands. Don t catch on chest Relay Race Player 1 Starts, standing pass along line. When Player 5 receives ball, he/she runs to the front of line while all other players shuffle along 1 place. Continue until Player 1 gets back to the top of line all sit down Variation: When Player 5 receives ball, zig zag run between players to front of the line, grubber kick re-gather on way back to front of the line, Crocodiles in the river Put a player from another team in as a crocodile, Ball carrier must evade crocodile. Crocodile try to tag ball carrier. Winning team has the most tags.
ztag Australia Primary School Drills/Games Booklet 8 Play the Ball Teaching points Defender removes tag and then holds up the tag and drops it to the ground marking where the play the ball should occur Run back to where Tag is on the ground, face your try line Place the ball on ground in front with ends of ball pointing to sidelines Put one foot on top of the ball & heel or roll the ball behind to dummy half Pick up and re attach Tag quickly Drill Play the Ball Practice & Marker & Dummy half Duties D A1 A2 A1 starts with ball runs straight at D then veers off to one side. D removes A1 s tag and holds up tag then drops it on the ground. A1 runs back to tag (facing try line) and Plays the ball. A2 moves in behind A1 to become the dummy half ready to pass or run. Swap roles. Play the Ball Relay 1 1 1 2 2 3 3 4 4 5 5 6 6 7 7 Player 1 starts with ball. 1 PTB to 2 who passes to 3. 3 catches and PTB to 4. 4 passes to 5. 5 catches and PTB to 6. 6 passes to 7 on the run who runs to where player started. All players move to the next position immediately after pass or PTB. Continue. Winner is first team who gets back to starting positions
ztag Australia Primary School Drills/Games Booklet 9 Play the Ball Relay 2 Try line A1 A1 A1 A1 tag on ground A2 A2 A2 A2 n whistle A1 runs to the line where tag is on the ground, face the try line and PTB correctly. A2 runs forward to Dummy half, picks up ball and runs to score a try. Variation: A2 must re attach tag and also run past try line. Both players must be past try line first to win. A1 must pass to A2 before the try line for A2 to score a try
ztag Australia Primary School Drills/Games Booklet 10 Tagging 1 v 1 (choose similar athletic ability) A grubber kicks ball to B. B fields the ball and attempts to score at the other end. A cannot come forward until B has touched the ball. When first learning Tagging, B uses no evasion Later, B tries to evade A Explain basic rules: Attacking rules (eg. no jumping, bumping/fending, bending forward, onus on ball carrier to avoid contact) & Defensive rules (A defender cannot change direction and move into attackers path) Tag Grid 10m x 10m A B Teaching Points Move to position body in front of Attacker Eyes on Tags Bend knees, Grab for top end of tag (where tag attaches) with both hands Hold Tag up then drop on the ground Explain basic rules: Attacking rules (eg. no jumping, bumping/fending, bending forward, onus on ball carrier to avoid contact. May swivel or spin) & Defensive rules (A defender cannot change direction and move into attackers path)
ztag Australia Primary School Drills/Games Booklet 11 Tag Gauntlet 4 Teams of 5 and use tag gauntlet to count number of tags removed. Defenders cannot move forward must only move laterally on line Team 1 Attacks, Team 2 Defends then swap, then Team 2 v 3 & Team 1 V 4. 10m 10m Team 1 Red Rover Game whole team () vs 2 defenders () Team 2 ( total up Tags removed) All students have belts and tags on. n whistle, all s run to try to make it to the other side. The defenders try to tag as many players as they can. s that are tagged become Defenders on the next run. Whistle again, repeat from R to L. 30 40m 30 40m
ztag Australia Primary School Drills/Games Booklet 12 Running Pass Drills Players run out in Pairs passing between each other (Receiver must be behind Passer), round the marker and come back down wider channel to rejoin line 2m 4m Players in groups of three. Start off only walking. Pass ball over and back then hand off next group. Then move to jogging. Teaching Points Weight on leg furthest from Receiver Head and shoulders turn towards receiver. Pass just in front of receiver Swing arms and point to target after release
ztag Australia Primary School Drills/Games Booklet 13 10 passes 10m x 10m Select 2 equal teams use coloured Tags ne team starts with the ball opposing team members must not be with 3m of player starting with ball. n whistle, Team with the ball must attempt to get 10 passes between each other (Coach Counts out loud). Player with the ball can run and defending team cannot grab or tackle (non contact). A changeover occurs if the attacking team drops the ball, pass goes to ground, is intercepted or knocked down by a defender. Great for kids to find space and use vision Extension same as above except changeover occurs if an attacker is tagged in possession or the defending team gains possession (ie. catches intercept or picks up loose ball) Play on if ball goes to ground or is knocked down.
ztag Australia Primary School Drills/Games Booklet 14 Continuous 2 v 1 Start A F B D C E Hand off Notice the hats are colour coded. All Pink Tags on Pink hats, all Green Tags on Green hats. A starts with the ball. B is his Support player. C is the defender (thus 2 v 1) A draws C to pass to B who hands off to E who runs back to other end with D as Support Player & E is the Defender Continuous drill Begin with the defender going to ball carrier, then going to support player (Ball Carrier must dummy), then have Defender make the choice to defend either player. Keep score for a period of time. 2 v 1 Gauntlet 10m Team 1 10m Team 2 ( total up Tags removed) As per 1 v 1 Tag Gauntlet. Defenders can only move laterally (not come forward)
ztag Australia Primary School Drills/Games Booklet 15 3 v 1 v 1 Try line A B 10m C Coach Passes to either A B or C. All 3 run down the channel. Defender moves towards ball carrier (again only move laterally). Draw and Pass both defenders and score at the try line. If Defender moves towards support player, ball carrier should dummy. nce a try is scored, Attackers slow jog back to starting positions again (mix up whether in middle or on edge) 3 v 2 start A 15m try line B C E F 10m Hand off A starts with ball and runs with B & C as Support Players. E & F are defenders. The 3 Attacking Players try to score at the other end then hand off next attackers Again defenders can only move laterally
ztag Australia Primary School Drills/Games Booklet 16 5 a side games Play on reduced size field 40m 30m For 5 v 5, Game commences with tap off. Play for 10 15mins. Keep score. Explain rules for Juniors (below Under 10 s) No Marker allowed Dummy Half may run but if tagged, a changeover will occur Dummy Half cannot score Defensive line cannot move until first receiver touches the ball or the dummy half runs
ztag Australia Primary School Drills/Games Booklet 17 8 v 8 Full Game Game commences with Kick off 70m 50m 10m
ztag Australia Primary School Drills/Games Booklet 18 a) The Basics ztag is a non contact version of rugby league. Maximum of 8 players at any one time. Defender must remove one or both tags to stop attackers progress. He/She then holds up the tag and drops it to the ground marking where the play the ball should occur. There is a marker in the play the ball. Defence must be back seven metres. Defensive line can move forward only when dummy half touches the ball. Dummy half can run and be tagged with the ball. Six tags/plays to promote ball before changeover. An attacker must stop and play the ball if he is in possession with only one tag on. The only persons able to promote the ball with one tag on are the dummy half, and the player taking the tap (as long as they do not take more than one step with the ball. A knock back is play on, knock on advantage rule applies - same as league. An attacker must stop and play the ball if he is in possession with only one tag on. The only persons able to promote the ball with one tag on are the dummy half, and the player taking the tap (as long as they do not take more than one step with the ball. The game is non-contact the attacker cannot deliberately bump into defender. A defender cannot change direction and move into attackers path. Whoever initiates contact will be penalised.the onus is on the attacking player to avoid defender. The ball carrier is not allowed to protect his tag or fend off defenders. A try is awarded to the attacking team when they ground the ball on or over the try line. Simultaneous tag is play on. (If the referee is unable to decide, the pass is allowed - play on. The advantage goes to attacking team.) An attacker may pass the ball over his/her try-line to a team mate who may run the ball out. If the ball is dropped, the ball is deemed dead. A player in possession may run behind his try-line and back out into the field of play. Players can dive to score a try, however, if this player touches the ground with the knees or arms before the try line or slides across the line and a defender is within tagging distance a try is disallowed and a tag is counted. A player can go down on their knees to score a try over the try line. b) Kicking A team may kick the ball before the initial tag is made. (eg: a team picks up the ball in general play from a kickoff, knock- on, loose ball etc.. may kick the ball before being tagged) nce a tag has been made, the ball may not be kicked again till after the fourth tag. Kicks in General play cannot be above the shoulder height of the referee. Attacking team cannot dive on a kicked ball in any situation, but can kick on. Kick offs and line drop outs. If the ball lands in the field of play and then rolls across the try line whether touched or not a line drop out occurs. Try line becomes the dead ball line for all kicks. If the ball is kicked or passed into the referee, the referee will order a changeover where he was struck. c) Misconduct Unsportsmanlike conduct covers the behaviour and attitude of players on the field and may result in penalty, sin bin or dismissal. The Australian ztag Sports Association has and will hand out lengthy penalties for fighting.