How to design an interactive Unity 3D walk through with edddison

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Transcription:

Tutorial How to design an interactive Unity 3D walk through with is the easiest way to navigate through Unity 3D models.

Tutorial www..com 1. Download the plug-in You can download the plug-in from the Unity asset store. 2. Add the object Use your own Unity project or download one from the Unity asset store to start. Create the object via GameObject > > create Object. 3. Define navigation area You can define the walkable areas in your Unity scene by creating bounding boxes. To create a bounding box, create a Cube (e.g. GameObject > 3D object > Cube) set its position and scale so it fits to your scene/walkable area.

Tutorial www..com 4. Assign the bounding box to Disable the cube s Mesh Renderer and Box Collider. Drag the cube on the object and rename it boundingbox_ room1. Add more bounding boxes to your scene to define different areas to switch between. 5. Framework Select the object. Within the Inspector, you can add cameras, bounding boxes and 3D objects which are used by. 6. Define boundingbox Select the object to open the Inspector. Now you can click the New boundingbox button and drag your bounding box object into the second slot. In the first slot, enter the name you want to see in the editor.

Tutorial www..com 7 Define camera The definition of the camera works the same as the definition of the bounding boxes. Add a new camera and drag the Main Camera into the second slot. Again, give a name to your camera. 8. Add 3D object A 3D object can be moved around in and can also be a point of view target. All Unity Gameobjects can be used as moveable objects. Note: If you want to use an object without a mesh (e.g. pointlight), you have to add a mesh filter, otherwise cannot recognize your object. 9. Framework Now you have to select the object and create a new 3D object. Afterwards select the desired object and drag it into the second slot, in the first slot you can give it a name. This name will appear in.

Tutorial www..com 10. Set height of 3D object The pivot of your moveable object will always be moved to the bottom of the bounding box. To avoid this, give your object a parent object. Now the parent object will be moved to the bottom of the bounding box. This might be usefull for any object that should not be standing on the ground, for example lights. 11. Create images of floor plans Floor plans are needed for easy and precise orientation in the 3D view. Create an image (.jpg,.jpeg or.png) and use it as a floor plan to be shown on the surface. Note: The image has to have exactly the same size as the corresponding bounding box. 12. Start Press the Play button in Unity to run the scene and start.

Tutorial www..com 13. Create a new project In the project dialog, select create new project. 14. Add a floor plan Use the create floorplan button to add a floor plan to your project. Select a bounding box, the corresponding floor plan image and a unique name. 15. Add a point of view In order to walk around your scene, you need to create a point of view. Use the create point of view button and again follow the wizard. When asked, use your Main camera as the point of view.

Tutorial www..com 16. Add 3D objects You can add 3D objects the same way as point of views and floor plans. 3D objects can be moved in the scene like the point of view. 17. Additional presentation possibilities There is also the possibility to insert pictures, slideshows and videos in. This way you have all your presentation material in one program and don t need to switch to another one to find all your content. 18. Detailed information If you need more information about the settings and the possibilies in the editor, there is another tutorial waiting for you on our homepage:.com/ tutorials/