+ACUMEN HCD WORKSHOP 1 1AN INTRODUCTION TO HUMAN-CENTERED DESIGN. Workshop Guide THE DESIGN PROCESS DISCOVER IDEATE PROTOTYPE

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Transcription:

1 1AN INTRODUCTION TO HUMAN-CENTERED DESIGN Workshop Guide THE DESIGN PROCESS DISCOVER IDEATE PROTOTYPE

2 TABLE OF CONTENTS CLASS LEADER S GUIDE Before the Class 1 Workshop Let s Get Started! Agenda & Materials ACTIVITIES & DISCUSSIONS 01 Introductions & Beginner s Mind 02 Icebreaker: Visual Telephone 03 Logistics 04 Human-Centered Design Discussion 05 Mini Design Challenge: Design a Better Commute 06 Reflect & Share HOMEWORK 07 Prepare for Class 2 08 Participate in the Online Community

3 CLASS LEADER S GUIDE Before the Class 1 Workshop CONFIRM THAT YOU HAVE A MEETING SPACE This should be a dedicated room, table, or even just a wall where the group can post ideas and inspiration. The design process involves a lot of talking and group collaboration, so you will want to choose a location where your group can talk and not disturb others around you too much. CONFIRM THAT EVERYONE CAN MAKE THE WORKSHOP If some members of the team will be missing, consider rescheduling or have a plan in place to proceed with a smaller number of team members for the class. PRINT OUT CLASS 1 WORKSHOP GUIDE To save paper, it is not required to print the Class 1 Readings. Check with your team members and encourage them to print the Class 1 Workshop Guide. COORDINATE WITH YOUR TEAM TO BRING SUPPLIES A notebook (or blank paper), pens, felt markers or Sharpies, Post-it notes (or their equivalent), and printed Class 1 Workshop Guide should be sufficient. LEAD THE WORKSHOP This Guide will walk you through facilitating the activities, discussions, and assignments for Class 1. Make sure to review the readings thoroughly so that you can effectively lead your team.

4 CLASS LEADER S GUIDE IDEO.org Challenge AGENDA 01 Introductions & Beginner s Mind / 15 minutes 02 Icebreaker: Visual Telephone / 15 minutes 03 Logistics / 10 minutes 04 Human-Centered Design Discussion / 15 minutes Break / 10 minutes 05 Mini Design Challenge: Design a Better Commute / 50 minutes 06 Reflect & Share / 15 minutes 07 Prepare for Class 2 / 5 minutes 08 Participate in the Online Community / 5 minutes Personal Challenge AGENDA 01 Introductions & Beginner s Mind / 15 minutes 02 Icebreaker: Visual Telephone / 15 minutes 03 Logistics / 10 minutes 04 Human-Centered Design Discussion / 15 minutes Break / 10 minutes 05 Mini Design Challenge: Design a Better Commute / 50 minutes 06 Reflect & Share / 15 minutes 07 Prepare for Class 2 / 5 minutes 08 Participate in the Online Community / 5 minutes Materials Needed A notebook (or blank paper), pens, felt markers or Sharpies, Post-it notes (or their equivalent), printed Class 1 Workshop Guide

5 Let s Get Started! We know from experience that the only way to learn human-centered design is by applying it. So through this course you will be learning through doing: learning about research by researching, figuring out how to prototype by prototyping. To do this, however, you first need a design challenge. So with that in mind, there are two ways you can approach this course: through an already crafted IDEO.org challenge, or through your own personal design challenge. While you have the choice, we strongly recommend you begin by learning through one of our precrafted IDEO.org challenges; these challenges have been vetted as great for group collaboration and as challenges that can be completed in the time allotted for the course (around two and a half hours per week for seven weeks). Like any new skill, learning human-centered design requires practice, practice, and more practice. These prevetted challenges give you the space to explore the process in a more prescriptive way alongside an online community of others who are learning the process at the same time and who are in the same stage as you. So if you choose an IDEO.org challenge, the support is extensive, and the outcome is simply to learn without the pressure of a real deliverable. The benefit of choosing your own design challenge, however, is that you can push your own project to new places and see it from new perspectives those of your end-user, of course. We are confident, though, that if you do choose to apply human-centered design to a personal project, you will need to spend substantially more time with the course. But because we don t know the variables within a personal project, it s not possible to prescribe times for each class or activity. To work around this, we will suggest activity durations based on a standardized project timeline of three months. Then it s up to you to decide if you will need more or less time for a particular part, based on the scope of your project. Whether you chose an IDEO.org Challenge or decide on one of your own, you ll find an agenda and timeline at the beginning of each workshop section to help guide you. Good luck and have fun!

ACTIVITY 01 INTRODUCTIONS & BEGINNER S MIND IDEO.org Challenge - 15 minutes / Personal Challenge - 15 minutes 6 As human-centered designers, it s important to embrace your beginner s mind, to approach problems as a novice even if you already know a lot about them. Your beginner s mind is eager to learn and willing to experiment. Take a few minutes to answer the questions below and then discuss your answers with your team. Be sure to tap into your beginner s mind for the last question below. Fill out the questions below 1) What s your name? 2) Where do you work? 3) Why are you taking this course? 4) What would you like to learn during the course? 5) What would you like to be doing in five years? 6) Tell a story about the last activity that you tried for the first time. Was it exciting or scary? How did being a novice help you?

ACTIVITY 7 02 ICEBREAKER: VISUAL TELEPHONE IDEO.org Challenge - 15 minutes / Personal Challenge - 15 minutes It s important to be visual as a human-centered designer. Thinking visually can also help you get unstuck at key points in the creative process. This icebreaker, for which you ll need at least three team members with pens and paper, will help you get visual quickly. Complete the exercise NOTE You will need at least three team members for this activity. Each team member will need a blank piece of paper and a pen. 1 Everyone in the group should write one sentence (silly or serious) on the top of your piece of paper Fold over the top of the paper to hide the sentence Pass your paper to the person on your right 4 2 Unfold the paper you just received to reveal only the last sentence Draw a picture based on what you see. Fold the paper four times Pass it to the right Repeat until your original paper returns to you. Unfold it and see how much the story has changed. Unfold the paper you just received to reveal the sentence Draw a picture of what you see Fold your paper to hide the sentence at the top, then fold it again to hide the picture below it Pass the piece of paper to the right 3 Unfold the paper you just received to reveal only the picture (not the sentence) Write a new sentence below the picture, describing what you see Fold the paper three times to hide the first sentence, then the picture, then the last sentence Pass it to the right

DISCUSSION 8 03 LOGISITICS IDEO.org Challenge - 10 minutes / Personal Challenge - 10 minutes The Class Leader should guide this discussion. This course has a group-guided learning structure and will be most successful if you follow the guidelines below as closely as possible. Discuss each guideline, determine if there will be any problems, and map out potential solutions. Discuss Time Each workshop is scheduled to last two hours. You ll have about one to two hours of readings in advance of each meeting. After Classes 2 and 4, you ll also have homework assignments as you practice the human-centered design process in your community. Calendar Plot the workshop sessions on a calendar. Mark dates that members might miss and plan accordingly or reschedule. You will be conducting community research in Classes 2 and 4. Weekend meetings might be best for these two sessions. Space Try to secure a meeting space for the full duration of the workshop. Can you hold workshops at someone s house, your school, office, church? Leadership Each class, a member of your team will serve as the Class Leader. This person will lead the discussion and facilitate the various activities. They are also responsible for coordinating with team members to bring required supplies. Set ground rules We recommend that your group takes a moment to set a few rules or norms for how you would like workshops to function. Here are some questions to get you going: How can you structure the workshop to ensure that an environment of mutual trust and respect is created? How should feedback (both positive and negative) be communicated so that each individual and the group gets the most out of it? Are there other rules that you can think of that will make the workshops run more smoothly? Supplies Each team member should print out the Workshop Guide and bring it to each meeting. (It isn t necessary to print out the Class Readings.) The Class Leader will be responsible for organizing with the team to provide: Pens, pencils, markers, blank paper. Post-it notes if they re available; if not, cut scrap paper into squares and bring tape to stick them on the wall. During Classes 4 and 5, your team will need to gather and bring protoptyping supplies to the meeting. You ll get more details on this later. Sharing We ve created an Online Community where you ll post updates from your design team and learn what other groups are up to. See page 15 of this document for instructions on how to sign up. Write Your Team Name Your team should select a name. Have fun with the name and choose something that is distinctive and represents your team. You ll use this team name to post updates to the Online Community. TEAM NAME:

DISCUSSION 04 HUMAN-CENTERED DESIGN DISCUSSION IDEO.org Challenge - 15 minutes / Personal Challenge - 15 minutes 9 The Class Leader should guide this discussion. These questions are based upon the Class 1 Readings, so feel free to refer back to them. Overview The first reading ( An Overview of Human-Centered Design ) provided an overview of human-centered design. The second reading ( Design Thinking for Social Innovation ) discussed the human-centered design process and its application to social challenges. Some examples within the second reading as well as the third reading ( Case Study: Clean Team ) provided you with specific examples of how the humancentered design process has been used to create innovative solutions to real world challenges. A NOTE FOR THE CLASS LEADER Please prompt the group with references back to the Class 1 Readings if necessary. Discuss 1 Depending on your previous experience and knowledge, your learnings from these readings will be slightly different from the other members of the group. Take a few minutes to briefly share your three most interesting takeaways and any questions you re grappling with. 2 As a group, think about what makes Human-Centered Design unique from other problem-solving approaches. What aspects are similar to other problem-solving approaches you ve heard about or used in the past? What aspects are different? 3 Share ideas on various social challenges that you think could benefit from the application of human-centered design. Are there types of challenges you think it would benefit particularly from the human-centered design process? Why?

ACTIVITY 05 MINI DESIGN CHALLENGE: DESIGN A BETTER COMMUTE Page 1 of 3 IDEO.org Challenge - 50 minutes / Personal Challenge - 50 minutes 10 Human-centered design begins with in-depth interviews and qualitative research. This helps us get a better sense for the people we re designing for. For this activity, divide into groups of two (or three, if your workshop team has an odd number of people). Interview your partner and then switch. Keep track of the time allotted for each portion of the activity. STEP 1 DISCOVER Interview: 10 minutes (spend 5 minutes interviewing your partner and then switch roles) Interview your partner. Begin by understanding their morning commute. Ask not just about logistics, though: find out how things makes them feel, what they wish could be different, what they enjoy, what gets in their way. Your job is to listen and learn, so don t be afraid to ask Why? A few techniques you might try Try asking Why? in response to five consecutive answers from your partner. Ask your partner to visualize their morning commute with a drawing or a diagram.

ACTIVITY 05 DESIGN A BETTER COMMUTE Page 2 of 3 IDEO.org Challenge - 50 minutes / Personal Challenge - 50 minutes 11 STEP 2 IDEATE Interpreting needs: 5 minutes Take five minutes to read over your notes from the interview with your partner. Write down answers to the questions below. What are three unique aspects of your partner s commute? What are three needs that your partner faces each morning? STEP 3 IDEATE Brainstorm: 10 minutes Now s your chance to imagine some new solutions that might address your partner s needs. Work with your partner and sketch four to six radical new ways to improve the commute. You should focus on ideas for your partner and your partner should focus on ideas for you. However, work collaboratively and try to come up with a few ideas that might improve the commute for both of you. Don t worry about being perfect, draw your ideas quickly to capture them. Use more paper if you need it!

ACTIVITY 05 DESIGN A BETTER COMMUTE Page 3 of 3 IDEO.org Challenge - 50 minutes / Personal Challenge - 50 minutes 12 STEP 4 PROTOTYPE Prototype: 10 minutes Okay, time to get tangible. Making something visual or physical will help you better imagine the possibilities and the pitfalls of your solution, as well as explain it more easily to others. Your prototype can be a model, a diagram, or a more detailed drawing. It s great to grab some scissors, construction paper, tape, and markers (or anything else around you) and make that idea visual. Notes STEP 5 PROTOTYPE Feedback : 5 minutes Share your favorite ideas with another team. Get feedback from them. Don t sell your ideas; explain them simply, and find out what they really think. What excites them about your ideas? How would they change or improve them?

DISCUSSION 06 REFLECT & SHARE IDEO.org Challenge - 15 minutes / Personal Challenge - 15 minutes 13 Congratulations on completing your first foray into human-centered design! Usually you would repeat the Ideate and Prototyping phases and continue to iterate on your idea based on additional feedback. But because time is growing short for this class, let s just take a few minutes to reflect on what you ve learned about the human-centered design process. Reflect Take five minutes to individually reflect on the following questions. Write your responses down quickly in your notebook or on some Post-its: What did you learn through the experience of prototyping during this mini design challenge? Were there certain parts of the process that were particularly surprising or helpful, or struck you as an aha moment? Ahas can be key takeaways, new perspectives on an issue, memorable comments or questions, surprises, challenges, or parting thoughts from this workshop. Share Now come together with your full workshop group: Share your prototype with the group. Do you have ideas for further refining your idea based upon the feedback you received? Share and discuss your Ahas with the group. Were there similar or different takeaways? What are parts of the human-centered design process that you think are particularly useful or insightful for tackling larger social sector challenges? OPTIONAL Take pictures of your prototypes from this design activity to share online later. See pg. 15 of this document for instructions on how to participate on our Online Community.

HOMEWORK 07 PREPARE FOR CLASS 2 5 minutes 14 CHOOSE THE NEXT CLASS LEADER DESIGNATE A TEAM STORYTELLER You ll be asked to document your process throughout the course. The team storyteller will be responsible for documenting your process with pictures and posting your team s story to the Online Community each week. Always tag these posts with #HCDSTORYTELLER COORDINATE WITH YOUR TEAM TO BRING SUPPLIES FOR CLASS 2 WORKSHOP A notebook (or blank paper), pens, felt markers or Sharpies, Post-its (or their equivalent), a camera (mobile phone cameras are fine). CONFIRM LOCATION AND TIME A weekend meeting is advised for this session, as you will spend part of it out in the community, doing research. DON T FORGET TO DO THE FOLLOWING Between today and your Class 2 workshop: Join the Human-Centered Design for Social Innovation Online Community if you haven t already done so (please see pg. 15 for instruction). Share your individual Ahas from Class 1 and/or any photos from the Class 1 workshop on the Online Community under the category Ahas/Pictures from Workshops. Browse the posts from other participants. READ CLASS 2 READINGS

HOMEWORK 08 PARTICIPATE IN THE ONLINE COMMUNITY 5 minutes 15 Participating in the online Google+ community will help you understand how teams around the world are implementing human-centered design as they learn about it during this course. Depending on your familiarity with Google+ we ve outlined how you can sign up to participate. If you DO NOT have a Google+ or gmail Account 1 Go to https://www.google.com/ 2 Find the red box that says sign up at the top right corner. 3 Fill in the required information and register for a Google account. 4 Once you are logged into your Google account, click on +(your name) that appears at the top left corner of your screen. For example if your first name is Jessica, it will appear as +Jessica. 5 Once you have reached your Google+ profile page, you can either upload your picture by clicking Snap a photo / upload an image or simply move on by clicking on the blue box that says Finish. If you DO have an account and have used Google+ before 1a Click here* and Ask to join the Human-Centered Design for Social Innovation community. The full URL for the community is listed at the bottom of this page. 1b Or look for a button that says Home at the top left of your Google+ profile page. Scroll down the menu until you reach Communities in green. Click on it. Within the box that says Search for communities, type in Human-Centered Design for Social Innovation. Click on the button that says Ask to join this community. OPTIONAL We have established a Google map to visualize who is taking this course around the world. The link to the Google Map of course participants and guidelines for how to participate in this dynamic map is posted under the category Map - Who is taking this course? from the Google+ community page. Take a few minutes to orientate yourself to the Google+ Community 1 When joining the Human-Centered Design for Social Innovation community, you must read the About this community section on the community homepage. Please be sure to also read A word from our legal team. We know the legal stuff isn t exciting, but it s important. Trust us. 2 Since this is a private community, the default notification setting is ON. If you don t want to receive an e-mail every time someone posts to this community. Click the red notifications bell OFF (found in the top left corner of the homepage under the course description). 3 Browse the various sections of the Google+ community under All posts. Some categories that you might find useful include: Looking for a Group Community Tips & Norms * https://plus.google.com/communities/111202940490879949292