Blendy Dome VJ Manual DRAFT

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Blendy Dome VJ Manual DRAFT Disclaimer Welcome to the new world of Fulldome VJing! Blendy Dome VJ is a commercial software in beta stage. If you are reading this manual, you have been invited to be a beta tester and must have signed the Non-Disclosure Agreement when authorizing the software. The beta version is fully functional, have been successfully used several times on production. If you feel confident to use it LIVE, go for it! But we can't give you any guarantees at this moment. This document is a first DRAFT, not finished! Be brave and explore the software! Fulldome is an immersive vídeo experience inside a dome. And it s called Fulldome. Not FullDome, Full-Dome or Full Dome. The dome usually have 180 degrees (half sphere), but can have more or less. It can be fixed (like a planetarium) or portable (geodesic structure) Dome Master medias look like a fisheye image, as the one below: System Requirements Minimum Mac OS X 10.8.5 or above Macbook Pro 15 Retina Late 2012, 8GB RAM NVIDIA or ATI Graphics Card (GPU) 1GB 256GB SSD drive Multiple video outputs, depending on number of channels (projectors). Can be all independent or using one or more TrippleHead2Go/DualHead2Go. 3 to 6 projectors, depending on the size and setup. Your medias NEED TO BE DOME MASTER, or else it will not make any sense. Here s a basic description. It is possible to adapt some medias with the Fulldome Plugin. Recommended The New Mac Pro, 16GB RAM, 2GB GPU A Syphon-based video mixer like Modul8, VDMX or Resolume, but Blendy Dome VJ also works with straight QuickTime files. Blendy Dome VJ Página 1 de 8

Authorization To start using Blendy Dome VJ, you need to authorize it online. Have your serial in hand, open Blendy VJ, go to BLENDY DOME VJ DEMO tab and click Authorize. Your default browser will open on Blendy s secure authorization system. Fill the registration, and then you will be asked to click Authorize again on Blendy Dome VJ. Do it! If you want to remove Blendy VJ from one computer to use on another, open it on the currently authorized computer, go to the BLENDY DOME VJ tab and click Deauthorize. Then proceed to authorize the new computer as explained above. If a new version becomes available, you will see a reminder on this tab, with the download link. This manual will also be in constant update during the beta phase, so check it out often if you need more information. You can see your license status, authorized computers, latest manual and download links on the Licence Manager website. Blendy Dome VJ Página 2 de 8

The Basics Real time slicing To successfully map a dome, the Dome Master media have to be sliced into as many channels (projectors) as you have in your setup. Each slice also has to be correctly deformed/warped for the curved surface. Usually Fulldome softwares do the slicing before the show, saving a series of static images for each channel, which are distributed to several computers and played in sync. Because there s no way to make identical domes, each Fulldome Theater has their own slices for each movie that s played. Vocabulary Channel = projector Slice = unique frame of each channel The basic concept underlining Blendy Dome VJ is its real time slicing, in just one computer. It means that there s no need for pre-slicing or sync. Once the dome is mapped, the transformation of each slice is saved on the GPU (graphics card) as reference to render each slice. As the Dome Master is played, each frame is sliced in real time. The projectors are always in sync, because they always receive data from the same frame at the same time. Sync problems can occur only if the projectors have different refresh rates. The warping of each channel is made by positioning virtual projectors around a virtual dome, mimicking the real dome as good as possible. Each pixel of the projectors is intersected with the dome surface and painted with the corresponding pixel from the Dome Master. As the name implies, Blendy Dome VJ also can do the edge blend between the projectors, using the same exclusive RGB mapping technique used by Blendy VJ, our solution for edge blend on flat surfaces. Projectors setup Blendy Dome VJ works with 3 or more channels. Usually 6 channels are ideal for optimal projectors cost-benefit. Having more than 6 channels on a dome is very rare. The channels inside Blendy Dome VJ are numbered always in the same order. Looking south, channel #1 is at southeast, all the other channels in sequence to the right. If your setup has a zenith channel, it will be the last one. More information about setting up projectors on the Technical Setup section. [TODO: link] Blendy Dome VJ Página 3 de 8

Menu Tabs Projection volume Orientation Projector 3D Preview Dome Channels Preview Interface TIP: Click any channel output preview to see it in full resolution (or as larger as your window) Blendy Dome VJ s menu is composed of TABS (on the left). Some of them are switchable to enable/disable it s features. The 3D Preview Dome mimics the real one, as configured on the DOME tab. The dices represent the projectors by their channel number, the yellow line is its heading. The warped green/yellow rectangles on the surface of the dome are the limits of the projection volume of each projector. The preview dome can be configured on the VIEW tab. On the right you have the channels preview. Passing the mouse over a channel preview will clearly identify it by its number and draw the projection volume on the preview dome. Click any channel preview to see it in full resolution (or as larger as your window can display). The small dome on the bottom left corner displays the preview dome orientation. The RGB vectors represent the XYZ axes, respectively. Blendy Dome VJ Página 4 de 8

Moving Around On the VIEW tab you can configure the Input Device for manipulating the preview dome to mouse or trackpad. When using a mouse: Left click + drag: Rotate the dome Right click + drag: Pan / Move Wheels: Zoom in/out When using a trackpad: Click + drag: Pan / Move 2 fingers swipe: Rotate 3 fingers swipe: Zoom in/out. If the 3 fingers swipe triggers some unexpected behavior on your desktop, go to System Preferences, Trackpad, and change any 3 fingers gesture to 4 fingers (usually Swipe between full-screen apps). Zooming in all the way will immerse yourself into the dome, change the camera to perspective and hide the interface. Good for previewing! Interface Controls Shortcuts When mouse is over a control and it is highlighted, you can use the following keyboard shortcuts to manipulate the value: Left / Down Arrow: Decease 1 unit Right / Up Arrow: Increase 1 unit SHIFT + Left / Down Arrow: Decease 10 units SHIFT + Right / Up Arrow: Increase 10 units R: Reset value to default Blendy Dome VJ Página 5 de 8

[TODO: FILE TAB IMAGE] Working with Projects Blendy Dome VJ works with a concept of a Default Configuration. Once your setup is ready, click Save as Default on the FILE tab. After you quit Blendy Dome VJ, the next time you open it, it will load the saved Default configuration. Load Default, will load the last saved default configuration. On the FILE tab, the project name will be set to < default >. Blendy Dome VJ s default file is stored at: $HOME/Library/Application Support/Blendy Dome VJ To access your Library folder, open Finder, go the Go menu and hold Option key to see the Library shortcut. You can also Export Config to save the current configuration to a file, Import Config to import an exported, or Reset to initial factory configuration. Use the extension.bdvj for exported projects files. When there is an asterisk (*) in front of the current loaded project, it means that something changed since it was opened. Keyboard Shortcuts COMMAND+S: Save project as default COMMAND+L: Load default project COMMAND+R: Reset project to default (CAUTION!!!) WARNING: There is no UNDO, be careful and save often! Blendy Dome VJ Página 6 de 8

Workflow Workflow Start from the top tabs and go down, this is the sequence of steps required to map the dome BLENDY DOME VJ: Authorize and get social FILE: Load, save your project SOURCE: Select the Syphon source, QuickTime movie or template VIEW: Customize what you see on screen and output debug info DOME: Physical properties of the dome OUTPUT: Set up video channels, resolution and map channels to actual projectors BLUEPRINT: Optionally recreate your physical dome structure as a blueprint to assist mapping PROJECTORS: Position the virtual projectors around the dome, mimicking real world positions DISTORT: Fine tune mesh distortion for each projector COLOR: Global and individual projectors color correction BLEND: Do the edge blend, defining blending areas by latitude and longitude LOCK: Lock the interface and minimize resourced when you re done to avoid messing up and for better performance Blendy Dome VJ Página 7 de 8

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