DO NOT OPEN ANY OF THE ENVELOPES. Read SECTION ONE before your guests arrive. Instruction Manual. 90mins

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Read SECTION ONE before your guests arrive. Secret of Dr. Gravely s Retreat Instruction Manual 13 90mins 3 8

START READ SECTION ONE BEFORE YOUR GUESTS ARRIVE. SECTION ONE: Instructions for Hosting the Event What are Escape the Room Games? START Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to ultimately escape the room. ThinkFun s Escape the Room events allow you to bring all the fun and excitement of this experience to your very own home, WITHOUT actually locking anyone in a room, of course! The event is designed so even the host can participate. There s not much to do to prepare, just invite a few guests and be ready to have some fun as you solve puzzles and unscramble the mystery. Welcome Welcome Escape the Room Host, to this new interactive mystery for groups of three to eight. You and your guests will spend the evening as characters in a story solving clever puzzles in order to discover the secret of Dr. Gravely s Retreat. As the host of this event, it will be your role to invite friends, set up for the evening, and walk your guests through the introductory part of the story. After the introduction, you will join your friends in unraveling the story, and participate in solving the mystery and escaping the room. Planning the Event As the host, make sure to follow these simple steps to prepare for your event: 1) DO NOT OPEN ANY ENVELOPES. All of the envelopes will be opened in play as part of the game. Leave them in the box for now. 2) DO NOT READ THE FIRST SCENE CARD. Leave this card in the box so you don t accidentally sneak a peak. You will read this card to your guests when the game begins. 3) Table Setup: Secret of Dr. Gravely s Retreat is a table-top game with quite a few parts. You will need a fair amount of space, so plan your event around a large table with seating for each player where they have a good view of the table. 4) Timer: You will need a timer or clock during the game. 5) Paper and Pencil: You ll need them for taking notes to help solve the mystery. 6) Internet Access (optional): You will need internet access if your group wants to use our online hints during the game. 7) Set the Mood (optional): You may want to encourage your guests to dress in period attire. Prepare some harpsichord music or classical opera to enhance the atmosphere. 8) Invite Players: Secret of Dr. Gravely s Retreat is designed for groups of three to eight. Gather your guests. Online hints, period appropriate music suggestions, and a sample invitation letter that you can customize and print, can be found online at: Contents 1) Instruction Manual 2) Scene Card 1: Arrival 3) 4 Sealed Envelopes labeled as follows: The Desk The Safe The Alcove The Laboratory Door 4) Mysterious Secret Items (inside the 4 sealed envelopes) 5) www.thinkfun.com/escapetheroom READ NO FURTHER UNTIL YOUR GUESTS ARRIVE. 2 3

START Setup READ SECTION TWO OUT LOUD WHEN YOUR GUESTS ARRIVE. SECTION TWO: Escape the Room Instructions 1) Remove the four envelopes, Scene Card 1 and the from the box. Spread them out on a table in front of you. DO NOT OPEN THE ENVELOPES. 2) If your group is not familiar with Escape the Room-style games, read the section What are Escape the Room Games to them (see page 2). 3) (Optional) If you would like to use our online hints, establish access to the internet with a smart phone, tablet or computer. Go to: www.thinkfun.com/escapetheroom and navigate to the hints for this game. Do not look at the hints yet, simply have them ready if you need them. 4) (Optional) If you have it, turn on some period appropriate music. 5) Get out the timer or clock and be prepared to set it as follows (but don t start it yet!) 3-5 players 2 hours 6-8 players 1.5 hours START You entered a contest and were elated when you received a letter of invitation from the director, Dr. Gravely himself, announcing your victory. During the long train ride to the retreat, you meet others within your party who have also won the same complimentary spa package. Attending Foxcrest Retreat as a guest of Dr. Gravely is a lucky break for all of you. But beware, you and your new friends may find the retreat is not quite what it seems... Objective As a group, you need to unravel the secret of Foxcrest Retreat and escape the room. You will uncover clues and solve puzzles along the way. Everything you will need is contained within the envelopes in this box, but you must arrive at the right solutions before you can open each envelope. Any escape from the room is a victory, but you may find more to the story if you re willing to go the extra mile. Scene Cards Throughout the game you will discover new Scene Cards. Any time this happens, one player should read the card out-loud immediately. All puzzles are marked with a white symbol and four colored squares (red, yellow, green, blue). EXAMPLE: The White Symbol 6) Get out the paper & pencil for taking notes. Backstory The year is 1913 and you are the lucky winner of an all-expense-paid stay at Foxcrest Retreat. At the retreat, the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation techniques reserved for those of high social standing. At the retreat, guests receive the best of new health care technologies set amongst beautiful, natural scenery that is well known for improving one s vitality. 4 Colored Squares These symbols are your indication that there are hidden contents to be revealed! The is your key to knowing if you have solved a puzzle correctly. 4 5

When you think you have the answer for a puzzle: 1) On the outer ring of the, start with the white symbol from the envelope puzzle you are trying to solve. E IN CHINA, XXX. #7352. Solution01. olution Wheel 2015 ThinkFun Inc. MADE IN CHINA, XXX. # The Dice Symbol 2) Rotate each of the colored rings to line up four solution symbols with the symbol on the outer white ring. 3) The windows on the will indicate if your solution is correct or incorrect: Your solution is correct if: the same symbol from the outer white ring appears through TWO windows on the, in the SAME ORIENTATION as the symbol on the outer white ring. The Dice Symbol appears in two windows Your solution is incorrect if: no symbols appear in the windows the symbol(s) in the window(s) don t match the outer white ring the two symbols in the windows match the symbol on the outer white ring but are not oriented the same direction 6 7 If you are incorrect, don t worry! Just keep going and look for a different solution. 4) When the indicates that you have solved a puzzle correctly, you can reveal the hidden contents by breaking the seal on the envelope and dumping it out on the table. Note: We strongly recommend that you do not rotate the Solution Wheel at random to find the correct answers by guessing and testing. This will cause the door of the room to permanently lock forever. When to Use Envelopes & Pieces You (the guests) are all in a room with objects you find in the story. You may need these objects at any time: 1) You may find pieces early in the game that aren t used until later. Don t lose them! 2) All envelope s cover illustrations are in play at all times. However, an envelope may not be opened until that envelope s puzzle has been solved. Do not set any envelopes aside since they may be used again later. Hints If you are really stuck, use our online hints at: www.thinkfun.com/escapetheroom Before turning to the hints, make sure all of your guests are on board with using them. If you can t decide whether or not to use a hint, take a quick vote, majority rules (the host s vote breaks any ties). Game On & Best of Luck! Read Scene Card 1: Arrival at Foxcrest Retreat. The Dice Symbol in the windows have a different orientation than the symbol on the white ring

ThinkFun s Mission is to Ignite Your Mind! ThinkFun is the world s leader in addictively fun games that stretch and sharpen your mind. From lighting up young minds to creating fun for the whole family, ThinkFun s innovative games and mobile apps make you think while they make you smile. www.thinkfun.com About the Inventors Nicholas Cravotta and Rebecca Bleau have been inventing together for more than twenty years. Rebecca is also an award-winning fine artist. You can learn more about their games and puzzles at: BlueMatterGames.com ThinkFun Inc. 1321 Cameron Street, Alexandria, VA 22314 USA 2016 ThinkFun, Inc. All rights reserved. MADE IN CHINA, 106. #7352. IN01.