A history of Video Games

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A history of Video Games Computer Literacy1 Lecture 9 09/10/08 Topics The Early Years (1952-1970) The Golden Age (1971-1983) The Modern Age (1984-1994) 1

1952 in The Early Years 1952 A.S. Douglas writes a version of Tic- Tac-Toe ( Noughts and Crosses ) as part of his doctoral thesis in Cambridge Noughts and Crosses was written for the EDSAC emulator (Electronic Delay Storage Automatic Computer) which Memory contained 512 words of 17 bits EDSAC was constructed by Maurice Maurice V. Wilkes and his team at the University of Cambridge in 1949 EDSAC 2

Noughts and Crosses Download Noughts and Crosses here: http://www.dcs.warwick.ac.uk/%7eedsac/ Still Early Years 1958 William Higinbotham, an employee at the at the U.S. Government's Brookhaven National Laboratory, creates a very simple form of tennis using an oscilloscope as interface Sometimes referred to as the original Pong but it s not Higinbotham never patented his game and only used it for one occasion which was an open day at his lab 3

Early Years 1962 At MIT Steve Russel creates Spacewar! while working on his graduate degree A number of his co-students is involved in its development Subsequently it gets modified and new feature appear (e.g. a star field, gravity effects) Has significant impact and is seen by a thousands of students one of whom is Nolan Bushnell Early Years 1966-1970 1966 Ralph Baer explores ways to use TV as display device for computer games 1969 Ralph Baer files a video game patent for creating a Television Gaming Apparatus and Method 1970 Magnavox signs deal with Baer to develop the Odyssey (first ever gaming console) 4

Odyssey 1970 Same year Ralph Baer signs with Magnavox Nolan Bushnell starts developing Computer Space based on Spacewar! Computer Space will become first game people are paying for to play Beginning of the Golden Age the age of Arcade Games 5

Computer Space The Golden Age 1971-1983 Video games were abstract concepts and experiments before Ralph Baer and Nolan Bushnell brought video games into people's homes and into arcades During this era Video games begin to make their mark on society and culture, hence the Golden Age 6

Golden Age - The Beginning 1971 Bushnell sells Computer Space to Nutting Associates Due to the game s complexity it intimidates people and makes no money First arcade video game is a financial failure Golden Age - The Beginning 1972: At the same time Bushnell fails, Baer and Magnavox manage to sell a 100.000 units of the Odyssey for a $100 (home entertainment) For an Odyssey emulator and games please see http://www.pong-story.com/odyemu.htm 7

Odyssey advertisement and game Vollyeball 1972 Atari 1972: Bushnell leaves Nutting and forms Atari Al Alcorn joins him as his first engineer and they develop Pong (still as an Arcade game not for home use) Pong is unlike Computer Space very simple and not intimidating the user Magnavox sues Atari for Pong because of its similarities to their video tennis on Odyssey Magnavox wins and Atari has to pay a licensing fee for Pong 8

The Golden Years Also in 1972: Will Crowther codes Adventure ( Colossal Caves ) in Fortran It becomes the template for all text-based adventure games (e.g. Zork series) Adventure online: http://sundae.triumf.ca/pub2/cave/node001.html Zork downloads http://www.infocomif.org/downloads/downloads.html 1976 Atari introduces home version of Pong Atari also introduces a sit-down first person driving experience to arcade goers Night Driver First appearance of Steve Jobs and Steve Wozniak They work both for Atari and create game Breakout http://www.silvergames.com/game/break-it/ 9

Still Golden Age 1977: Atari releases the VCS (video computer system) or 2600 which becomes the industry standard for the next years and also provides the largest software for any console during the golden age of computer games (home entertainment) 1978: Taito (Japan) introduces Space Invaders into the arcades Leading to 2 firsts: It implements the first use of animated characters in video games And it is the first game that provides a high score Atari VCS/2600 10

Still Golden Age 1979: Vector graphics can be used to create games from now on Following Taito s example more Japanese companies are releasing games on the international market And also within the US more and more companies are jumping on the bandwagon 1980-1983 More and more vector graphic games are created within this time 1980: Pacman is born and released to the Arcades by Namco 1981: Super Mario is introduced by Nintendo (also in Arcade games) 1981: Namco releases first game that targets female users ( Ms Pacman ) 1982: Time magazine acknowledges computer games and devotes its title-page 1983: Atari introduces arcade game Star Wars 11

The Video Game Crash Some refer to the end of the Golden Age as The Video Game crash in North America The market was flooded with bad games and PCs were becoming more and more popular From the present point of view the crash could be more interpreted as a chance for a new game generation Anyway, Japan didn t have any Video Game crash which explains Nintendo s, Sony s and SEGA s leading positions here With the crash starts the Modern Age video games and a slow move away from the Arcades Modern Age (1984-1994) 1984 Atari creates the first 3D game I, Robot Nintendo starts to get a grip on the North American market with its NES (Nintendo Entertainment System) They tested the NES first in New York in 1984 After this turned out to be a success, Nintendo released the NES in the whole US in 1986 12

1987 Graphics improve more and more (e.g. Moon Patrol ) Atari pioneers the gaming market again by introducing the first colour display handheld - Lynx Dungeon Master is released Due to its first-person perspective and real-time elements the game seems much more engaging than its predecessors 1989 SEGA releases its Megadrive (Genesis in US) outside of Japan Sega owns a reputation for good sports games And when Mortal Combat hits 16-bit consoles, Sega doesn t censor it while Nintendo does SimCity, the first of many Sims games, is released on a variety of platforms Where Atari failed with Lynx, Nintendo succeeds with its Gameboy 13

1991-1993 1991 Super Nintendo is released Although it comes two years after Sega s Megadrive it quickly takes over the market It franchises games like Super Mario World, Jurasic Park, Final Fantasy and Zelda It s 32-bit allows much better graphics 1993 CDs are being used in game consoles Atari releases its last Game-console called Jaguar 1994: Last Year of Modern Age Sega managed to release two consoles this year: The 32X which was a failure Not only didn t it come with a game in the package, there weren t even any games available for it in the shops The Saturn which is much better then 32X but challenging to program Sony enters the market The PlayStation sells quickly since it is easy to be programmed and its because of its 3D capabilities 14

Further reading: Timeline http://www.xtimeline.com/timeline/the-history-of- Video-Games Links to old games: Pong: http://www.xnet.se/javatest/jpong/jpong.html Space Invaders: http://www.arcadevillage.com/olgquarter/si/index.htm Ms Pacman http://www.pacmangame.info/ms_pacman.html Lemmings http://www.funnygames.nl/spel/lemmings_spel.html 15

Outline for next week Games today Inside game programming Animation Games in Education 16