Course 10266A: Programming in C# with Microsoft Visual Studio 2010



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Length Five days About this Course The course focuses on C# program structure, language syntax, and implementation detailswith.net Framework 4.0. This course describes the new enhancements in the C# 4.0 language by using Visual Studio 2010. In this course, lower-intermediate level programmers gain the knowledge and skills they need to develop C# applications for the Microsoft.NET Framework 4.0. The course highlights the structure of C# 4.0 programs, language syntax, and implementation details. This course is not mapped to any exam. Audience Profile This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for new programmers; it is targeted at professional developers with at least 12 months experience of programming in an object-oriented environment. Prerequisites Before attending this course, students must have: At least 12 months experience working with an Object Oriented language Have C++ or Java knowledge: Creating Classes Inheritance and Abstraction Polymorphism Interfaces Exceptions Knowledge of the Visual Studio IDE.

Course Outline Module 1: Introducing C# and the.net Framework This module explains the.net Framework, and using C# and Visual Studio 2010 for building.net Framework applications. Introduction to the.net Framework Creating Projects Within Visual Studio 2010 Writing a C# Application Building a Graphical Application Documenting an Application Running and Debugging Applications by Using Visual Studio 2010 Lab : Introducing C# and the.net Framework Building a Simple Console Application Building a WPF Application Verifying the Application Generating Documentation for an Application Explain the purpose of the.net Framework. Create Microsoft Visual C# projects by using Visual Studio 2010. Explain the structure of a C# application. Use the WPF Application template to build a simple graphical application. Use XML comments to document an application. Use the debugger to step through a program. Module 2: Using C# Programming ConstructsThis module explains the syntax of basic C# programming constructs. Declaring Variables and Assigning Values Using Expressions and Operators Creating and Using Arrays Using Decision Statements Using Iteration Statements Lab : Using C# Programming Constructs Calculating Square Roots with Improved Accuracy Converting Integer Numeric Data to Binary Multiplying Matrices Declare variables and assign values. Create expressions by using operators. Create and use arrays.

Use decision statements. Use iteration statements. Module 3: Declaring and Calling Methods This module explains how to create and call methods. Defining and Invoking Methods Specifying Optional Parameters and Output Parameters Lab : Declaring and Calling Methods Calculating the Greatest Common Divisor of Two Integers by Using Euclid's Algorithm Calculating the GCD of Three, Four, or Five Integers Comparing the Efficiency of Two Algorithms Displaying Results Graphically Solving Simultaneous Equations (optional) Describe how to declare and call methods Define and call methods that take optional parameters and output parameters Module 4: Handling ExceptionsThis module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions. Handling Exceptions Raising Exceptions Lab : Handling Exceptions Making a Method Fail-Safe Detecting an Exceptional Condition Checking for Numeric Overflow Describe how to catch and handle exceptions Describe how to create and raise exceptions Module 5: Reading and Writing Files This module explains how to perform basic file I/O operations in a C# application. Accessing the File System Reading and Writing Files by Using Streams Lab : Reading and Writing Files Building a Simple Editor Making the Editor XML Aware Describe how to access the file system by using the classes that the.net Framework provides. Describe how to read and write files by using streams. Module 6: Creating New TypesThis module explains how to create and use new types (enumerations, classes, and

structures) Creating and Using Enumerations Creating and Using Classes Creating and Using Structs Comparing References to Values Lab : Creating New Types Using Enumerations to Specify Domains Using a Struct to Model a Simple Type Using a Class to Model a More Complex Type Using a Nullable Struct Describe how to create and use enumerations. Describe how to create and use classes. Describe how to create and use structures. Explain the differences between reference and value types. Module 7: Encapsulating Data and MethodsThis module explains how to control the visibility and lifetime of members in a type. Controlling Visibility of Type Members Sharing Methods and Data Lab : Encapsulating Data and Methods Hiding Data Members Using Static Members to Share Data Implementing an Extension Method Describe how to control the visibility of type members. Describe how to share methods and data. Module 8: Inheriting From Classes and Implementing Interfaces This module explains how to use inheritance to create new reference types Using Inheritance to Define New Reference Types Defining and Implementing Interfaces Defining Abstract Classes Lab : Inheriting From Classes and Implementing Interfaces Defining an Interface Implementing an Interface Creating an Abstract Class Use inheritance to define new reference types. Define and implement interfaces. Define abstract classes. Module 9: Managing the Lifetime of Objects and Controlling Resources This module explains how to manage the lifetime of objects and control the use of resources.

Introduction to Garbage Collection Managing Resources Lab : Managing the Lifetime of Objects and Controlling Resources Implementing the IDisposable Interface Managing Resources Used By an Object Describe how garbage collection works in the.net Framework. Manage resources effectively in an application. Module 10: Encapsulating Data and Defining Overloaded Operators This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data. Creating and Using Properties Creating and Using Indexers Overloading Operators Lab : Creating and Using Properties Defining Properties in an Interface Implementing Properties in a Class Class Using Properties Exposed By a Lab : Creating and Using Indexers Implementing an Indexer to Access Bits in a Control Register Using an Indexer Exposed by a Class Lab : Overloading Operators Defining the Matrix and MatrixNotCompatible Types Implementing Operators for the Matrix Type Testing the Operators for the Matrix Type Explain how properties work and use them to encapsulate data. Describe how to use indexers to access data through an array-like syntax. Describe how to use operator overloading to define operators for your own types. Module 11: Decoupling Methods and Handling Events This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events. Declaring and Using Delegates Using Lambda Expressions Handling Events Lab : Decoupling Methods and Handling Events Raising and Handling Events Using Lambda Expressions to Specify Code

Describe the purpose of delegates, and explain how to use a delegate to decouple an operation from the implementing method. Explain the purpose of lambda expressions, and describe how to use a lambda expression to define an anonymous method. Explain the purpose of events, and describe how to use events to report that something significant has happened in a type that other parts of the application need to be aware of. Module 12: Using Collections and Building Generic Types This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods. Using Collections Creating and Using Generic Types Defining Generic Interfaces and Understanding Variance Using Generic Methods and Delegates Lab : Using Collections Optimizing a Method by Caching Data Lab : Building Generic Types Defining a Generic Interface Implementing a Generic Interface Implementing a Test Harness for the BinaryTree Project Implementing a Generic Method Use collection classes. Define and use generic types. Define generic interfaces and explain the concepts of covariance and contravariance. Define and use generic methods and delegates. Module 13: Building and Enumerating Custom Collection Classes This module explains how to implement custom collection classes that support enumeration. Implementing a Custom Collection Class Adding an Enumerator to a Custom Collection Class Lab : Building and Enumerating Custom Collection Classes Implementing the IList TItem Interface Implementing an Enumerator by Writing Code Implementing an Enumerator by Using an Iterator Implement a custom collection class. Define an enumerator for a custom collection class. Module 14: Using LINQ to Query Data This module explains how to query inmemory data by using LINQ

. Using the LINQ Extension Methods and Query Operators Building Dynamic LINQ Queries and Expressions Lab : Using LINQ to Query Data Using the LINQ Query Operators Building Dynamic LINQ Queries Describe how to use the LINQ extension methods and query operators. Describe how to build dynamic LINQ queries and expressions. Module 15: Integrating Visual C# Code with Dynamic Languages and COM Components This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application Integrating C# Code with Ruby and Python Accessing COM Components from C# Lab : Integrating C# Code with Dynamic Languages and COM Components Integrating Code Written by Using a Dynamic Language into a C# Application Using a COM Component from Visual C# Application Integrate Ruby and Python code into a Visual C# application. Invoke COM components and services from a C# application.