vs. Animation Length 2 minutes (3000 frames) Unlimited Motion Tracking 3 Points Unlimited Audio Tracks 2 Tracks Unlimited Video Tracks 1 Track Unlimited Physics No Yes Poser scene import No Yes 3D layer and object support No Yes Morph targets Automatic image tracing Particles Read Only Black and White Only Read Only Read and Create Black and White, Color and Edges Read and Create Import Photoshop Files Yes (1) Yes (2) Real-time media connection No Yes Patch Layers Read Only Read and Create 3D Video rendering No Yes Global Rendering Styles No Yes Scripting No Yes Layer Outline Yes Yes 64-Bit Architecture No Yes
GPU Acceleration No Yes Wacom Multi-Touch Support Yes Yes Character Wizard Yes Yes Render Cache Separate Batch Export cess Separate Render cess Preview Animation Multiple Document Support (Tabs) Keyboard Shortcut Editor Automatic Update Checking Activation, Serialization and License Management (1) Layered using script (2) Import directly through File menu. Window Menu Tools Beginner's Mode Tools Layers Timeline Style Actions Library Audio Recording Poser Parameters Character Wizard (1) (1) Character Wizard in lets you use and create reusable actions that can be applied to any character created with the Wizard.. Vector Drawing Features Text Select Points Translate, Scale & Rotate
Add Point Hide/Show Points Delete Edge Curvature Freehand Multi-brushes Blob Brush Eraser Point Reduction Rectangle Oval Arrow Shear Points Shear Points Y Perspective Points H Perspective Points V Bend Points H Bend Points V Noise Magnet Snap to Grid Reset Line Width Random Line Width Variable Width Curve Vector Modifiers Peak Smooth Flip Points Horizontally Flip Points Vertically Fill Features
Select Shape Select Multiple Shapes Create Shape Paint Bucket Delete Shape Line Width Hide Edge Stroke Exposure Curve file Texture Transparency Fill Modifiers Lower Shape Raise Shape Bone Features Select Bone Transform Bone Tool (Translate, Scale & Rotate) Add Bone Hide/Show Bones Re-parent Bone Bone Strength Manipulate Bone Bind Layer Bind Points Offset Bone Bone Physics Bone Constraints Smart Bones Smart Bones Setup Color Bones
Bone Labels Nested Layer Controls Layer Features Set Origin Transformation Switch Layer Rotate Layer Rotate Layer Y Shear Layer Shear Layer Y Particle Layer Follow Path Poser (1) Image Masking Video Tracking (2) Audio Layers (3) Vector Shape Selector Undo/Redo Layers Layer Comps Layer Colors Flexi-Binding Depth Shifting Fade Unselected Layers Multiple Layer Editing Colorize Layer (1) Requires Poser 7 or newer (2) Limited to 3 tracking points (3) Limited to 2 audio layers Layer Modifiers Flip Layer Horizontally Flip Layer Vertically
Layer Types Vector Image Bone Switch Group Particle 3D Physics (Layer property) Note 2D to 3D Layer Conversion Patch Text Layer Camera Features Track Camera Zoom Camera Roll Camera Pan/Tilt Camera Orbit Wordspace Depth of Field Workspace Features Pan Workspace Zoom Workspace Rotate Workspace Orbit Workspace
Timeline Features Keyframes Playback Controls Animation Channels Ruler Onionskins Graph Mode Smooth Interpolation Linear Interpolation Ease In/Out Interpolation Bezier Interpolation Step Interpolation Noisy Interpolation Bounce Interpolation Elastic Interpolation Stagger Interpolation Sequencer Keyframe Hold Duration Colored Keyframes Action Features Store Reusable Animation Edit Reusable Animation Delete Reusable Animation Style Features Save Style Pattern Brush (1) Blur
Threshold (1) version contains more brushes Preferences Options Editor Colors GUI Colors GUI Color Themes ject Settings Save ject Settings Edit Dimensions Background Color Depth of Field 3D Camera Stereo Rendering Sort layers by Depth Sort by True Distance Noise Grain Up to 120 Frames/Second Maximum Maximum export size (pixels) 900 x 900 9000 x 9000 Maximum number of frames 3000 Unlimited Content Built in Content Third Party Content 3D Object Character Wizard
Scripts 3D Camera Draw Image Sequences Layer Effects Particle Effects Sound Warp Visibility Script Writing View Grid Adjust Grid Size Side by Side View Over Under View Four-Way View Display Quality Advanced Current Layer View Import 2D FORMATS JPEG BMP PSD (1) (2) PNG TGA EPS, AI, Tracing Image 3D FORMATS
OBJ Poser Files and Scenes (Poser 7 or newer) SOUND FORMATS WAV (Mac and Windows) AIFF (Mac and Windows) MP3 (Mac and Windows) M4A (MPEG-4) MOVIE FORMATS MOV (Mac and Windows) AVI (3) MP4 MOHO FORMATS MOHO File Format (1) Layered using script. (2) Directly through File menu. (3) AVI Import works on Windows, and on Macintosh systems depending on codecs. If you can play the AVI file in QuickTime on a Mac, you should be able to import it into. Export Formats IMAGE FORMATS JPEG BMP PSD (Layered) PNG TGA Batch Image Export MOVIE FORMATS SWF (1) MOV (Mac and Windows) AVI (Windows Only) MP4
Sequential JPEG Sequential BMP Sequential PSD Sequential PNG Sequential TGA Batch Movie Export TV FORMATS NTSC Format PAL HD Movies (1) SWF: Vector animations only; image layers can be used as long as they are not warped by bones. Upload Features Upload to Facebook Upload to YouTube Optimization Features 64-bit Architecture GPU Acceleration Render Cache Separate Batch Export cess Separate Render cess Preview Animation Multiple Document Support (Tabs) Keyboard Shortcut Editor Automatic Update Checking Activation, Serialization and License Management Note:
64-bit Windows does not support QuickTime. As such, there are import and export limitations with the.mov format. While the application supports the import of.mov files that use a general codec (like H.264 or AAC) by using the Windows Media Foundation library, other QuickTime specific codecs are not supported. Also, QuickTime allows for the import of audio formats like.mid,.midi,.m4p and.m4b. If you require the use of QuickTime, then we recommend using the 32-bit Windows version of 9.5. When exporting a QuickTime movie with alpha channel on Mac OS, the resulting movie always has a premultiplied alpha channel, regardless of the checkbox that says "Do not premultiply alpha channel." When importing QuickTime movies with alpha channels, there is a new option in the Image tab of the Layer Settings dialog labeled "Premultiplied alpha". This is not documented in the manual, but allows to support both premultiplied and straight alpha channels. (Previously, Anime Studio only supported straight alpha channels.) QuickTime on 32-bit Windows does not handle paths that contain Unicode characters. To workaround this issue, Anime Studio will copy a media file with Unicode characters to a temporary folder before it is opened. This temporary media file will be deleted when it is no longer needed. Due to this extra step, very large media files with Unicode characters in the path will take longer to import. Renaming or moving the source media to a path that has no Unicode characters will avoid this performance issue. If you don t want any cropping, select a preset that does not include a resolution in its name.