Requirements: NERF WARS RULES & REGUALTIONS - All participants must have their waiver signed by a parent or guardian, unless over 18 years of age. The waivers are available online to print at home. - Eye protection must be worn at all times while on the playing field. -Eye protection must be worn when entering the staging area. -Our age requirements are 9 years and older. If the participant is younger than 9, we require them to come with a parent or guardian who will be by their side the entire time. Nerf Rival Gear: - Field time, gun, safety googles, and 14 balls will be provided with full admission price. - If you have your own gun and safety googles, then a field fee and balls rental will apply. - DO NOT BRING OR USE YOUR OWN BALLS. THEY WILL GET MIXED IN AND WILL NOT BE RETURNED. - If you choose to bring any other style of Nerf gun other than the Rival Series you will need to bring your own darts. We cannot guarantee the return of your darts or discs. Field Play: - Play nice, no language! - You are responsible for YOUR own equipment. - Playing under the influence of drugs or alcohol is not allowed. - Fighting is prohibited and will result in your immediate removal from the field. - Respect each other with a 10 foot engagement distance. - Magazines must not be in guns until you are on the field and ready to play. - Safety s must be on until you are out on the field. - Test firing guns without permission from field referee is not allowed. -Guns MUST be pointed downwards at all times when not in play.
- Keep fingers off triggers when not in play. - Firing guns in non-playing areas for any reason is not allowed and may result in ejection from the field. - Before exiting field, remove magazine from gun and fire two shots into a discharge bucket. - No moving of blinds or props on the field during play. Shields are the exception. - When the game is over the referee will blow their whistle (3 short bursts), you are to remove your magazine from gun and search for balls. - In order for the next game to begin all players must have their magazine filled and extra balls up to 14 balls; 21 balls in all. - If you have all your balls please help other players find theirs in order to start the next game. Referee will limit this ball retrieval time to 5 minutes. Hits: - Be honest about your hits! - When you are hit you must call your hit and be out. (Depending on the game: respawn, wait for medic, or leave the field) - Pay close attention to the rules of the games. The referee will explain the rules of the game being played before the game starts at the staging area. - A ricochet does not count as a hit. - Friendly fire counts as a hit. - A hit to your weapon counts as a hit. - When you are HIT yell Hit or Out and raise your hand until you are off the field or reached your respawn point. General: - The referee is always right, no arguing. - Referees may shoot players to test them. - Referee will in certain games announce that their hits count as hits and the player must yell Hit or Out.
Eligibility and General Code of Conduct Ninja Agility Course Rules To compete in the Ninja Agility Course, athletes must meet the following requirements: 1. Athletes must be at least 15 years of age on the day of the event. 2. Athletes must adhere to World Anti-Doping Agency code for performance enhancing drugs and prohibited substances. 3. Athletes must adhere to all rules set forth by Ninja Agility Course administrators and officials. 4. Competitors are held to the highest standard of conduct throughout the course of the event. This includes: 5. Always conducting oneself in a sportsmanlike manner towards fellow competitors, spectators and officials. 6. Adhering to all rules of competition. 7. Understanding that they are representative of a growing athletic community and behaving responsibly throughout the event. General Race Rules 1. No participant may practice the route or any obstacle before the start of the race. 2. All participants and/or team members must complete all obstacles. 3. Team members must finish within 1 minute of each other. 4. If a participant cannot or wishes not to attempt an obstacle he/she will have to do burpees, push-ups, sit-ups, and/or jumping jacks as required by the obstacle s rules. The amount of these exercises will vary depending on the obstacle. 5. If one or more team members do not finish the race due to injury, the team may still qualify for an official finishing time. 6. Teams or solo participants that do not abide by the rules will be disqualified and will not come in contention for prizes and will also not receive a finishing time. 7. No cooler boxes or cooler bags will be allowed into the venue. There will be plenty of food and drinks for sale. No alcohol, drinks, food, drugs, fire arms or any dangerous weapons will be allowed into the venue. 8. Only a limited amount of canopies will be allowed into the venue. So if you want to bring a gazebo, come early. 9. You may bring your own chairs. 10. Spectators must stay on the designated spectator routes. Wherever they cross the course they must take extra care not to obstruct any of the participants. Spectators must obey all rules and instructions from marshals at the obstacles. This is for their own safety and the safety of the participants.
Gear, Apparel & Nutrition. Athletes are encouraged to express their individuality, sport team/country apparel while being appropriately dressed for an endurance racing events. Please note the following: 1. Glasses are allowed but discouraged for safety reasons. 2. Hydration packs are allowed. A sample from pack must be given to EVENT MANAGER for sampling. 3. Beyond shoes and gloves or protective gear (i.e. elbow pads or knee pads), clothing/personal equipment may not be used in to assist the completion of an obstacle. 4. Additionally, all athletes must exit the course with all items they brought in. Littering or the discarding of personal property during the race may result in disqualification from competition. Racing, Obstacles and Course Staying on course 1. It is the responsibility of all athletes to stay on-course and within the boundaries and markings set by race officials. Obstacles are numbered 1, 2, 3, etc., it is your responsibility to ensure you complete all obstacles. 2. In the event that an athlete runs off-course, he/she must return to the original point of deviation to resume competition. Should an athlete need to leave the course for a comfort break, he/she must resume racing at the exact point of exit. 3. Any athlete that gains advantage by circumventing the course (as designed by race officials), whether intentionally or unintentionally, will be disqualified from competition. Course Obstacles 4. Completion of all obstacles is MANDATORY to be eligible for awards/prizes. 5. In the event an athlete fails an obstacle, he/she will be permitted two additional attempts, provided he/she is not blocking the path of another athlete who is attempting to complete the obstacle for the first time. 6. If an athlete still fails to complete an obstacle, he/she (or their team) will be assessed a time penalty. Athletes receiving time penalties are still allowed to continue racing and considered finishers, but are not eligible for prizes/awards. All time penalties are applied after the event (no penalty boxes). 7. Additionally, athletes are required to maintain forward progress on all obstacles and throughout the course (e.g. sitting atop cargo nets or walls is not permitted) and every effort must be made not to obstruct a fellow competitor. Slower athletes are required to yield to approaching athletes. 8. Athletes found to be excessively infringing (blocking) on another athlete s ability to progress may be subject to penalty or disqualification by race officials 9. During the race or with the exception of medical emergency, athletes may not receive outside assistance from any other source. This does not include verbal instruction or support from coaches or supporters. Slower and faster athletes must demonstrate mutual respect during closely spaced/single-track areas of the course.
Faster athletes are encouraged to call out Passing (or similar) when approaching slower athletes. The athlete being passed must permit enough space to allow the approaching athlete to safely pass. Additional restrictions may be announced at pre-race briefings. Penalties 1. The application of any penalties, including but not limited to time penalties and disqualification, are administered solely by Ninja Agility Course Officials. 2. When a violation has been identified, the offending athlete will be immediately informed of the penalty by race staff as soon as practicable. 3. Athletes will be penalized for infringements such as: 4. Failure to complete an obstacle. 5. Not starting at his/her starting time. 6. Intentionally or unintentionally going off-course. 7. Engaging in unsportsmanlike conduct, including but not limited to: making unnecessary contact with or hindering a competitor, verbal/physical abuse of race officials or volunteers, modifying course markings, using offensive or derogatory language, receiving outside assistance, littering on the course, blocking (failure to yield to) other competitors, or failing to follow the direction of race officials. Safety and Emergencies 1. The safety of all athletes, spectators, and staff is paramount. In the event of an emergency, all parties should follow the explicit instruction of event staff. 2. Athletes that assist in an emergency may be permitted to begin the race again at the sole discretion of Ninja Agility Course officials. 3. There is NO trained medical person/staff at events. We will follow the Emergency First Aid Guidelines for California Schools as stated in their 2013 Edition. Further information on these guidelines is available at http://www.emsa.ca.gov/media/default/pdf/emsa_196-schoolguidelines_final.pdf on page 8.
Emergency First Aid Guidelines for California Schools 1. Remain calm and assess the situation. Be sure the situation is safe for you to approach. The following dangers will require caution: live electrical wires, gas leaks, chemical exposure, building damage, unstable structures, fire or smoke, traffic, agitated or violent students. 2. A responsible adult should stay at the scene and give help until the person designated to handle emergencies arrives. For serious injury or illness, call 9-1-1 without delay. 3. Notify the responsible school nurse or administrator designated to handle emergencies. Upon arrival this person should take charge of the emergency. 4. Do NOT give medications unless there has been prior written approval by the person s parent or legal guardian and doctor. Administer medications according to local school board policy and state or federal laws and regulations. 5. Do NOT move a severely injured or ill person unless absolutely necessary for immediate safety. If moving is necessary, protect the neck by keeping it straight to prevent further injury, see the Neck and Back Pain guideline (pg. 56). 6. Call Emergency Medical Services (EMS 9-1-1), if appropriate, or arrange for transportation of the ill or injured person, if necessary. Provide EMS personnel with copies of physician/parents signed record of medical instructions for emergencies (i.e., pupil emergency card). 7. The responsible school nurse, administrator, or a designated employee should notify the parent/legal guardian of the emergency as soon as possible to determine the appropriate course of action. 8. If the parent/legal guardian cannot be reached, notify a parent/legal guardian substitute and call either the physician or the hospital designated on the Emergency Information Card, so they will know to expect the injured or ill person. 9. Each person should have an emergency information record (i.e., student emergency card) on file that provides essential contact information, medical conditions, medications and an emergency care plan if appropriate. Provide a copy of student s emergency information to EMS upon arrival, if authorized by parent/legal guardian. 10. Fill out a report for all injuries and illnesses requiring above procedures if indicated by school policy.