PUSHMOBILE 2014 Copperhead District



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A Pushmobile Derby is a race using cars built by a Cub Scout Den and their parents and powered by the Cub Scouts. This gives the boys and parents an opportunity to work on a project together, which is important in Scouting. The concept is for a DEN of boys to race the car. SCHEDULE Saturday, December 13 th, 2014 Setup 08:30-09:00am Check in at 9:00am Opening at 10:00am Racing Begins promptly at 10:15am. PLACE Foundry United Methodist Church 8350 Jones Rd, Houston, 77065 PHOTOGRAPHS Notice! Please be advised that promotional videotaping / photography may be in progress at any time at an event. ELIGIBILITY! Rank Teams: Tiger, Wolf, Bear, Webelos 1, Webelos 2.! Pack Teams consist of: 2 Tigers, 1 Wolf, 1 Bear, 1 Webelos I, and 1 Webelos II.! Packs may enter as many Pushmobile teams as they want providing they have cars. Free agent teams may be formed if cars can be found for these teams.! A team shall consist of 6 Cub Scouts of the same rank or you may move a Cub Scout up one rank to complete a team. For example, you may move a Tiger up to have 5 Wolves & 1 Tiger to make a Wolf team. Another example, you may move a Wolf up to have 5 Bears & 1 Wolf to make a Bear team. However, you cannot move a Cub Scout down in rank such as placing a Wolf with 5 Tigers to make a Tiger team.! Free Agent scouts (without teams) will be welcomed the day of the race; however it is the Free Agents responsibility to find a team to race with.! It is recommended that each team come complete and have practiced together. However, incomplete teams should also fill out and submit a registration form. With advance notice, we may be able to find other incomplete teams to combine.! Scouts can Bring a Buddy (a prospective scout) but the friend must fill out a health form and pay the same entry fee (a scout registration form is preferred). All racers must be in first grade through fifth grade.

RULES 1. Each team will race three times. Each race will be timed, and the winner of each rank will be determined by the lowest average time from all three races. 2. Teams shall pre-determine drivers and pushers for each segment of the race. 3. The Pit Crew will stage the cars at the starting line. When the racing officials determine that all cars are properly set, the race will be started. 4. One Scout pushes the car while the other Scout drives to the first changeover zone. The first pusher/driver pair exits the car within the changeover zone and hands the car over to the next team. Exchanges MUST occur in the changeover zone. A 5-second penalty will be added for all exchanges occurring outside of the changeover zone. **NOTE: Make sure your teams practice entering their car from the right and exiting the car to their left!! This is critical to making sure competitors avoid interfering with or running into each other.** 5. Teams repeat the race/changeover two more times. 6. Races will be run on parking lot on the asphalt pavement. The course is a total of 90 yards long and consists of three 25-yard racing zones, two 5-yard changeover zones, and one 5-yard turn around zone. Each zone is 10-feet wide. (The race manager reserves the right to shorten the course if needed) 7. In the turnaround zone, the car is turned 180 degrees, the driver and pusher exchange places, and the car returns back down the track. On the return trip, drivers become pushers, and pushers become drivers. To insure that each boy has an opportunity both push and drive, a 10-second penalty will be imposed for teams failing to comply with this requirement at each changeover. 8. If a car strays from its assigned lane and interferes with another car, a 10-second penalty will be imposed. 9. For safety reasons, a 10-second penalty will be imposed if a boy exits the car before it stops. 10. One adult coach is allowed near the course to coach and direct their team. This person must remain in the designated area at all times during the race. The coach is not allowed to touch the car or move lane markers once the race begins. A 5-second penalty will be imposed on a coach for each time they touch a car or lane marker. 25 yards 5 yards 25 yards 5 yards 25 yards 5 yards Race zone Change over Zone Race zone Change over zone Race Zone Turn around zone

SPECIFICATIONS! Instructions on how to make a Pushmobile car can be found in the Bear book on pg 207.! The car shall be steered with the feet, which are place on the front axle or by the hands hold a rope fastened to the front axle. (Fixed-steering devices such as metal bars, bike handles, etc. will not be allowed.)! The car shall be stable and controllable as determined by the Pit Crew.! The car shall be equipped with a handbrake. The rubbing surface of the handbrake shall be faced with a rubber material such as an old tennis shoe or a strip from an old tire. Handbrakes that damage the track shall be disqualified.! The maximum overall length of the car shall not exceed 5 feet. THIS INCLUDES THE PUSHBAR. The maximum wheelbase shall not exceed 4 feet.! The maximum width of the car, including wheels, shall not exceed 3 feet.! The car shall have a seat with a braced backrest. To maintain stability, it is high recommended the seat be placed as close to the wheel level as possible.! The car shall be fitted with a pushbar. The pushbar shall be used at all times for pushing the car.! The pushing team member shall not use any other surface of the car for pushing the car.! The maximum diameter of the wheels shall not be greater than 15 inches, outside diameter.! Tires may be either solid or inflatable rubber.! Sharing of cars is permitted as long as the sharing teams are not of the same rank. FACTORY MANUFACTURED CHASSIS WILL NOT BE ALLOWED TO RACE. THIS RULE INCLUDES, BUT IS NOT NECESSARILY LIMITED TO GO-CART FRAMES, SHOPPING CART BASES, LAWNMOWER DECKS OR SIMILAR-TYPE MATERIALS. ANY QUESTIONS ABOUT WHETHER ANY OLD OR NEW PUSHMOBILES MEET THESE SPECIFICATIONS SHOULD BE DIRECTED TO THE RACE REFEREE Tammy Stevens-Beiswanger at tamorra1978@yahoo.com

SAFETY EQUIPMENT Each team shall furnish their own safety equipment. For Both the Driver and the Pusher : A bicycle/skateboard helmet REQUIRED Long pants REQUIRED Closed toed shoes w/ socks - REQUIRED Long sleeve shirt - Suggested Gloves - Full to end of fingers Suggested Knee and elbow pads - Suggested BRING A BUDDY!!! If you have a buddy that wants to know more about Cub Scouts, bring him to the race! He can sign up for scouts at the event. PACKS ARE IN CHARGE OF BRINGING HEALTH FORMS FOR EACH PARTICIPANT-Parts A & B must be filled out & turned in to First Aid on the day of the race. Health forms will be returned at the end of the race. BRING SHADE & CHAIRS Canopies MUST have weights. Due to serious safety (wind) concerns, you will be asked to remove/dismantle canopies without weights