Nintendo Wii. Marketing Plan for Marketing Management. Brian Moats 2/13/2008



Similar documents
Marketing Plan: Sony Playstation 3 Brian Moats

Competitive Strategy in Game Consoles

Gredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live!

Florida 4-H Consumer Choices Study Topics. Student Guide. Video Game Systems. Introduction and Background

Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo

Microsoft CANADA. Marketing plan proposal for second year in Canada

Case Study: (Robert M. Grant) Client: SEGA

How To Make A Successful Online Game On Runescape

Session: Business Systems Topic: E-Commerce. Daniel Chang. CGS 2100 Micro Applications for Business & Economics. Lecture

Parental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4

Design Analysis of Everyday Thing: Nintendo Wii Remote

UNITED STATES OF AMERICA BEFORE THE FEDERAL TRADE COMMISSION. Julie Brill Maureen K. Ohlhausen Joshua D. Wright Terrell McSweeny COMPLAINT

Two new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS

GAME OVER TABLE OF CONTENTS X-ARCADE FEATURES 2 X-ARCADE OVERVIEW 3. Your console will explode! CONNECTING TO A GAME CONSOLE 4 CONNECTION DIAGRAM 5

Make Your Own Solar Panels and Save $$$

Safe Connect Game Console Detection

UNITED STATES OF AMERICA BEFORE THE FEDERAL TRADE COMMISSION. Julie Brill Maureen K. Ohlhausen Joshua D. Wright Terrell McSweeny COMPLAINT

Quick Start Guide. From setup to gameplay. Basic Setup. Configuring Your System. Using Game Discs IMPORTANT INFORMATION

not think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.

Sales Training Programme. Module 8. Closing the sale workbook

ios App Development for Everyone

! Giving the subscribers a choice of watching streaming content or receiving quickly delivered DVDs by mail.

THE WINNING ROULETTE SYSTEM.

The computer's internal components

CONSOLIDATED FINANCIAL HIGHLIGHTS

Evolution of Video Games

We are a customer-focused company! We are a sales-driven organization! We are a market-driven corporation!

A History of Video Game Consoles

The Australian ONLINE CONSUMER LANDSCAPE

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

In this chapter you will find information on the following subjects:

Why Your Business Needs a Website: Ten Reasons. Contact Us: Info@intensiveonlinemarketers.com

The Whole New World: Nintendo s Targeting Choice Alexander Rusetski, Ph.D. York University, Toronto, Canada

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題

The approach Microsoft has taken with its Windows Phone 7 platform is

Operations and Supply Chain Management Prof. G. Srinivasan Department of Management Studies Indian Institute of Technology Madras

The Real Estate Philosopher Porter s Five Forces in the Real Estate World

Economics Chapter 7 Review

Cloud? Should. My Business Be in the. What you need to know about cloud-based computing for your business. By Bill Natalie

The Turning Tide: Independent Game Sales in Mike Rose tinybuild

UNIVERSAL REMOTE CONTROL GUIDE

The Economics of E-commerce and Technology. Industry Analysis

Understanding barcodes. White paper

Game Console Failure Rates: Wii 9 times more reliable than Xbox 360, 4 times more than PS3

UNITED STATES OF AMERICA FEDERAL TRADE COMMISSION

PEW INTERNET PROJECT DATA MEMO

MEMORANDUM. Nicole Huber Kyle Lubbers Nanette Brames Billie Heilman

About the Electronic Entertainment Expo (E3)

Market Development of Video Games Video Game Markets and Marketing

Understanding Betting Many people are put off horse racing because they don't understand how betting works, when really it couldn't be simpler.

ULTIMATE NES REMIX. Getting Started. Playing the Game

How to Meet EDI Compliance with Cloud ERP

Digital Persona Fingerprint Reader Installation

YOUR BUSINESS PLAN.

Supercharge your seasonal management.

TEACHER S GUIDE. How can Ozobot help to teach students in your classroom? Thank you for inviting Ozobot into your classroom!

SQL Server 2008 is Microsoft s enterprise-class database server, designed

Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy

Choosing a Computer for Running SLX, P3D, and P5

Mario, The Face of Nintendo

STB- 2. Installation and Operation Manual

At the end of Chapter 18, you should be able to answer the following:

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by:

It starts like this...


13 Simple Facebook Best Practices To Build Your Business Facebook Page

The State of the Video Gamer. PC Game and Video Game Console Usage Fourth Quarter 2008

Important HP Media Center PC Updates

VBM-ADX40 Method. (Wilder, J. Welles from Technical Analysis of Stocks and Commodities, February 1986.)

Conducting Virtual Meetings

The $200 A Day Cash Machine System

Chapter 7: Market Structures Section 1

Industrial Supplier Beats the Competition with Integrated CRM Solution

Year 8 KS3 Computer Science Homework Booklet

Wasabi 360 Ultra User Guide

Commonwealth Consumer Affairs Advisory Council

media equipment catalogue

Social Media Tips for Small Businesses

International IPTV Consumer Readiness Study

Persuasive. How to Write Persuasive. Social Media Proposals

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions

Nintendo Announces Price and Launch Date of Nintendo 3DS in Japan

GUIDELINES FOR WRITING A VIABLE BUSINESS PLAN

News English.com Ready-to-use ESL/EFL Lessons by Sean Banville

101 IELTS Speaking Part Two Topic cards about sports, hobbies and free time A- Z

CONSOLIDATED FINANCIAL HIGHLIGHTS

Closing The Sale. What actually happens during the sales process is that the salesperson:

Top 5 Mistakes Made with Inventory Management for Online Stores

Vodafone Red Paper Getting closer to your customers Issues Change Solution

Final Draft Version 1.0 EPA Game Console Performance Requirements and Test Method Comment Summary and Response. Page 1 of 7

Would You Like To Earn $1000 s With The Click Of A Button?

Compressor Supreme Force Feedback User Manual

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development

Made in Greece. Having taken the Greek market by storm with its. Folli Follie makes a global statement

Determining Your MAC Address in Windows XP

DISTRIBUTION CHANNELS

Welcome to JT Fibre. All you need to know about your new next generation Broadband

IT Quick Reference Guides How to Find Your MAC Address

How Apple s Corporate Strategy Drives High Growth. Blue Ocean Strategic Moves from ipod to ipad

Transcription:

Nintendo Wii Marketing Plan for Marketing Management Brian Moats 2/13/2008

Executive Summary This marketing plan is looking at Nintendo's Wii. This innovative hardware has really changed the way people, young and old, look at gaming. Considering the Wii has only been out a year and four months, this is a extraordinary feat. Nintendo has been keeping gaming alive since 1985 with the release of the original Nintendo (Famicom in Japan) and still keeps the true spirit of gaming alive today. For thoughts from the President of Nintendo, look at pages 4-5 of the 2006 Nintendo Annual Report. 2

Contents Situation Analysis... 4 Internal Environment... 4 Key Executive... 4 Board of Directors... 4 Employees... 4 External Environment... 4 Customers... 4 Competitors... 5 Media... 5 Suppliers... 5 Distributors... 5 SWOT... 5 Strengths... 5 Weakness... 6 Opportunities... 6 Threats... 7 Marketing Objectives... 8 Marketing Strategies... 9 Select Target Markets and Positioning... 9 Product Strategies... 9 Pricing Strategies... 9 Promotional Strategies... 10 Supply Chain Strategies... 10 Implement and Control the Marketing Plan... 12 Action Plans... 12 Responsibility... 12 Measurement and Control... 12 3

Situation Analysis Internal Environment Key Executive The board of directors include the following people: Satoru Iwata: President and Representative director Reggie Fils-Aime: President, Chief Operating Officer, and Executive Vice President of Sales and Marketing of Nintendo of America Inc. Tatsumi Kimishima: Director, President of Nintendo of America Inc. and Director of Nintendo Inc. Elichi Suzuki; Managing Director and Direcor Board of Directors Satoru Iwata Tatsumi Kimishima Masaharu Matsumoto Elichi Suzuki Yoshihiro Mori Employees Nintendo has a large number of employees ranging from hardware based people to software based people, programmers to business people, and the thinkers and the doers. The employees keep Nintendo alive and thriving. External Environment Customers Without the support of customers ages 3-120, Nintendo Wii would be sitting on store shelves collecting dust and loosing money for Nintendo. 4

Competitors The two main rivals to the Nintendo Wii is Sony's Playstation 3 and Microsoft's Xbox 360. Without this competition, Nintendo may not be to the point that it is now. It could rest on it laurels and not supply its customers with newest and greatest ideas. Media The media can at times be a business s enemy or a friend. Regardless which side it is on at any given time, the publicity the media gives helps position Nintendo and its products into the minds of consumers. Suppliers Nintendo doesn't make all of its own parts. It buys parts from companies such as Panasonic (batteries), IBM (processors), ATI (video cards), and so on. Nintendo keeps on good relations with these people to get best deals, faster deliveries, and because Nintendo needs them. Distributors Nintendo may sell some of its own products online, but the majority of it sells is through other retailers. Places like Walmart, Gamestop, Amazon, etc. are responsible for selling Nintendo's products like the Wii. SWOT Strengths 1. Innovative and simple game-play using a mixed of motion sensitivity and aiming device. 2. Opened the gaming doors to people ages 3-112. 3. Affordable ($250)for people of a variety of economic classes. 5

Weakness 1. From 1996-2004, Nintendo had issues with 3 rd party companies. 3 rd party companies are responsible for release nearly 90% of the video games for a game system. During those years, Nintendo, for whatever reason, was limiting what games it would allow 3 rd companies to release on their game systems. The only explainable reason for this limitation was to reduce game related violence. Since 2004, it has fixed many of those issues it had with most of the 3 rd party companies. This has in turn effected the amount of 3 rd party game support for the Wii. 2. Due to the failure of the Nintendo GameCube and Nintendo 64 during those 8 years, they chose to be more cautious when producing Nintendo Wii's. They couldn't foresee the success that the Nintendo Wii would have, and therefore produced too few Wii's compared to the current demand. 3. Nintendo always tries to keep video games affordable. Nintendo s Wii starting price was $250, and Sony s Playstation 3 that released within the same month had a price of $599. Even though Nintendo has sold more Wii units than Sony s Playstation 3, there is still some notable complaints from hardcore gamer consumers. The big difference between the two game systems is graphics. The Playstation 3 has graphics that look near real-life using a 256MB GDDR3* graphics card where the Wii has a 64MB GDDR3* graphics card. This desire to cut cost is a double-edged sword. Opportunities 1. With Sony s high price tag and dropping sales with the Playstation 3, Nintendo has a good chance to sell more of its Wii units. That is exactly what they have done this year. 6

They have been tried their best to keep Wii on the shelves of stores this past Christmas to compete against the Playstation 3. 2. We have already seen the spread of video game fascination with all age groups this past year. If Nintendo can keep the fun factor of the Wii in its next game system, Nintendo can be sure that they will survive yet another decade. Threats 1. With the economy being as unbalanced as it is, Nintendo could feel the ripple effect of the rising oil prices. If people can barely afford to drive anywhere, their game sales will drop. According a recent article in the Clarksburg Exponent, more than five million Wii units have been sold from November 2006 to November 2007 in the US alone; however, that doesn t mean that they will sell very many games if oil cost continues to rise, which basically defeats the purpose of selling the game system. 2. On top of that, they shipping prices may be higher, and considering they are selling the Wii's are being sold so cheap, they may end up going into the red. 7

Marketing Objectives The first year of the Wii has been a success, but this coming year their plans are to continue to more gaming entertainment while trying to expand the uses of the Wii into our daily lives. Upcoming titles such as Wii Fit and the Wii Balance Board hope to health to some degree fight obesity levels by getting gamers off their couch and up and moving around. With this being a goal, they hope to attract new customers and explore new opportunities never before possible with gaming companies. 8

Marketing Strategies Select Target Markets and Positioning Most generally video games are targeted to the younger market (5-22). However, the whole goal of the Nintendo Wii is to broaden that market to people of all ages. While they offer games for a wide selection of people, they still develop games for specific markets. Games like the Legend of Zelda, Super Paper Mario, and Mario Galaxy are still focussed on the younger group. Product Strategies Since they are wanting to target a wide variety of age groups, they have redesigned the controller to make it easier and more natural to play the games. With it motion sensitivity, IR sensors (used to target things on the television screen), and a port to allow for a variety of controller add-ons to be used. Already a number of addons have been created for the Nintendo Wii. The Wii ships with its own add-on called the Nunchuk; it has 2 extra buttons and a joystick used for many games. Games like Guitar Hero 3 allow you to actually plug in the Wiimote into the guitar (making it whiles and more responsive than the Xbox 360 and Playstation 2&3 models). A classic controller has been made to play the Virtual Console games; it can also be used for many Wii games as a substitute for the Wiimote. More add-ons are currently in development. Pricing Strategies While also trying to widen the age group, they are trying to break the economic barriers as well. Game systems such as the Xbox 360 and the Playstation 3 (neither offer actual games with their system unless purchased in bundle) are well over $350 for their low-end model ranging up to 9

over $500 for their high-end system (which does offer more features). The Nintendo Wii is humbly priced at $250 (which comes with Wii Sports game), and there is only one model unlike the competition that has so many that people don't know what to get. The games are also $10 less than the Xbox 360 and Playstation 3. Promotional Strategies Nintendo has included a free game with each Wii unit. The free game, Wii Sports, has been considered to be one of the best games so far. Other games systems do not offer free games with their game systems. For the other systems that included games, they increase the price by $20-50. In addition, they offer the Nintendo WiFi connection. This is a service that is you have high-speed internet that allows you to play certain online games against friends and others. Microsoft's Xbox Live that supplies a similar experience costs 7.99 per month or 49.99 per year (figures from Xbox.about.com). Nintendo's WiFi connection is free and offers many nice updates including other online fun activities (Mii 1 Channel 2, News Channel, Weather Channel, etc). Supply Chain Strategies Nintendo buys parts for the Wii from a number of companies such as ATI (graphics), IBM (processor), Panasonic (batteries), and so on. Then the Wii's are constructing in their Japan factory. The Wii after testing, are shipped to local stores in Japan and shipped to America's Nintendo branch, Europe Nintendo branch, and their other destination by another group 1 Mii's are characters on the Wii that you create to represent yourself, hence the name Mii =Me 2 Channel is the name given to the Wii's program launchers (like executables on a computer) 10

(not sure exactly which group though since they likely vary between countries). Each branch then tests them in the local areas to confirm things have been localized correctly. Then they are shipped from the Nintendo branch again by another group to the distributors warehouses or straight to their stores such as Walmart, Game Stop (uses UPS), Target, etc. Then the distributors take the Wii's from their warehouse usually using their own delivery trucks. Then they are stocked on their shelves even if only for a few minutes. 11

Implement and Control the Marketing Plan Action Plans The only action plan that I can see Nintendo trying to set forth is to somehow catch up with the Wii hype. Beyond that, they continuously plan new, innovative ideas for the expansion of their Wii hardware. They recently bought the patent on a number of odd ideas like a teddy bear that you insert your Wiimote into or a bicycle that you attach your Wiimote to the peddle (more can be found at 1up.com). Whatever Nintendo's plan is for the upcoming months, you can bet it will innovative. Responsibility On top of continuously coming out with new, innovative game ideas (hardware and software), they also feel responsible for fighting against obesity. Obesity rates have increases since the release of video games, and therefore, Nintendo feels like they are responsible for finding healthy ways for people to play video games and not become obese. Measurement and Control Beyond just the sales figures telling Nintendo how well their Wii hardware is selling, sales figures for their games, WiFi connection activity levels, the number of downloaded Virtual Console games, and customer feedback let Nintendo know how well the Wii hardware is really being received by the consumers. From this feedback, they make needed software fixes in the form of Wii Updates 3. 3 Small updates to fix certain software related issues with Wii games, the pre-installed software, or occasional updates for hardware. 12

Works Cited Pigna, Kris. Bizarre Nintendo Wii Patents Surface. 1up.com. 4 February 2008. 12. February 2008. <www.1up.com> Nintendo: Corporate. 2007. Nintendo of America Inc. 12. February 2008. <http://www.nintendo.com/corp> Qualls, Eric. Xbox 360 Xbox Live Pricing Info. About.com. 2008. 12. February 2008. <xbox.about.com> 13