Developing Learning Activities using Mixed Reality Contents at Elementary Smart School

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, pp.32-36 http://dx.doi.org/10.14257/astl.2013 Developing Learning Activities using Mixed Reality Contents at Elementary Smart School Suh Heejeon Tongmyong University 428, Sinseon-ro, Nam-gu, Busan, 608-711, Republic of Korea heejeon.suh@gmail.com Abstract. This study aims to develop learning activities using mixed reality contents in elementary classroom. For the purpose of this study, we analyzed 10 mixed reality contents, VR experiencing classroom environment, and curriculum in C smart model school. Moreover, we applied three teaching models to experience learning activity design using mixed reality contents. Teaching models included role play model, group investigation model, and task based language teaching model. As the result of this study, we developed 10 lessons based on teaching models in Korean language, science, and English subject. In further studies, it is needed to apply experience learning activities to elementary class, and to evaluate the effectiveness of these lessons. Keywords: Virtual Reality, Experience Learning Activity, Mixed Reality Contents, Smart School 1 Introduction The smart and virtual technology is influencing conventional teaching methods in school education. In Singapore, through a future project such as Future Schools@ Singapore, Beacon future school provides a 3D virtual learning simulation environment supporting customized curriculum of elementary school. In Korea, 14 Smart model schools were appointed from 2012. C elementary school in Sejong City is providing virtual reality (VR) experiencing classroom to which mixed technologies are applied. Mixed reality (MR) is a kind of virtual reality which makes users perceive mixed (augmented) images by showing the world incorporating real world with virtual world with computer graphics. It is a computer interface technology interacting computers by manipulating virtual objects through actions of users in real time. MR makes learners' experience more "engaging" and promotes active and interactive learning [1],[2]. Previous studies on the effects of MR experiencing learning which students received 8 weeks classes using augmented reality contents on King Midas through the process of storytelling, quest, and role play showed significantly higher activeness in action and language [3]. When looking into the studies on children s response in juvenile drama activities based on MR and robot technology, it was found that children did not feel difficulties in understanding roles and functions of marker and augmented reality technology and manipulating them, ISSN: 2287-1233 ASTL Copyright 2013 SERSC

and that they thought it interesting that various object images were combined with different backgrounds and being enforced [4]. Huang, Rauch, & Liaw [5] suggested five constructivist instructional principles: situated learning, role playing, cooperative learning, problem-based learning, and creative learning. These principles can support in developing and applying MR learning environment. Therefore, this study aims to develop experience learning activities using mixed reality contents based on teaching models (role play, group investigation, & task based language teaching) in elementary school. 2 Research Method & Process In this study, first, we reviewed the literature and related studies. Second, we analyzed MR contents of C elementary school and VR experiencing classroom. Third, we performed interviews with teachers responsible for VR experiencing classroom Fourth, we took a video on student-content interaction processes by operating MR contents. Fifth, we devised practical units for subjects and learning activities based on teaching models in the class. They were modified and supplemented according to the review by an elementary school teacher and an educational technology expert. 3 Analyzing the Mixed Reality Contents 3.1 Mixed Reality Contents In C elementary school, 10 kinds of MR contents of Korean language, Science and English were in place. Table 1. Results of MR Contents Analysis No. Content Title Level of education MR Contents Level of interaction 1 Three Piglet Brothers average 2 The Wizard of OZ average 3 Old Man with a Lump average 4 The Ants average average 5 6 Space & Science1: The Earth and the Moon Space & Science2: Solar System average average 7 Boston Subway average 8 Museum1: Egypt below Target Grade Learning Activities Subject 1 st ~3 rd Korean (Language) Teaching Model Role Play 4 th ~5 th Science Group Investigation 5 th ~6 th English Task Based Language Teaching 33 Copyright 2013 SERSC

9 Museum2: Greek and Roman Antiquities below 10 Museum3: Paintings 3.2 VR Experiencing Classroom Environment The VR experiencing classroom established in C elementary school provided MR contents and systems. As a Kinect camera was implemented on the large MR contents screen and it perceived a student in the Action Zone, it synthesized the contents and the student and projected on the synthesized image on the screen. Students can interact by selecting virtual contents using their hands. As there is an electronic blackboard on the opposite side of MR contents screen, teachers can integrate the VR experiencing lessons to ordinary lessons. Fig. 1. VR experiencing Classroom 4 Developing Experience Learning Activities using MR contents 4.1 Korean Language Learning based on Role Play Model Role play is an effective teaching method for affecting individual attitudes and developing interpersonal skills through dramatizations [6]. Through role play using MR contents, students can understand the given problems and to solve the problems by experiencing situations indirectly through the process of setting virtual situations and performing roles. Copyright 2013 SERSC 34

Fig. 2. Role Play Learning Process Fig. 3. The Wizard of OZ Contents 4.2 Science Learning based on the Group Investigation (GI) Model Group Investigation (GI) is one type of Cooperative Learning. In GI, students can select an interest topic, organize groups, plan and implement an investigation, and put together the results and findings into a group presentation for other students in the class [7]. Fig. 4. Space & Science (1,2) Contents 4.3 English Learning based on Task Based Language Teaching (TBLT) Model Task Based Language Teaching (TBLT) is placed on asking students to perform meaningful tasks using the target language in real situation. Tasks can include visiting museum and riding Boston subway [8]. Fig. 5. Boston Subway & Museum (1,3) Contents 5 Conclusion Experience learning activities using MR contents were proposed as the results of this study. To expand lesson utilizing MR contents, first it is needed to develop MR 35 Copyright 2013 SERSC

contents highly related to elementary standard curriculum. Second, VR experiencing system should be easy to use so that a teacher can lead the class while operating VR experiencing system. Lastly, it is needed to evaluate the effectiveness of these learning activities using MR contents in further studies. References 1. Kim, J., Kim, K., Kim, M., & Kim, S.: The Educational Effect of Augmented Reality based Learning (RR 2008-8). Seoul: KERIS (2008) 2. Jo, M., Han, J., Hyun, E., Kim, G., & Kim. N.: Development and Utilization of Projector- Robot Service for Children's Dramatic Play Activities based on Augmented Reality. Advanced in Information Science and Service Science, 3(5), 277-288 (2011) 3. Kim, C., & Kim, K.: The Effects of Experiential Learning based on Augmented Reality Method on the Learning of Storybooks and Involvement in Educational Activities for Preschool Children. The Journal of Korea Open Association for Early Childhood Education, 16(4), 449-468 (2011) 4. Hyun, E., Choi, K., Yeon, H. : Young Children s Response to Technological Components in Dramatic Activities Relying on Robot Projector based Augmented Reality, Korean Journal of Contents, 12(5), 113-124 (2012) 5. Huang, H., Rauch, U., & Liaw, S.: Investigating Learners Attitudes Toward Virtual Reality Learning Environments: Based on a Constructivist Approach. Computers & Education, 55, 1171-1182 (2010) 6. Shaftel, F. R. : Role Playing: An Approach to Meaningful Social Learning. Social Education, 34(5), 556-559 (1970) 7. Nunan, D.: Task-Based Language Teaching Cambridge University Press (2004) 8. Hmelo-Silver, C. E.: The International Handbook of Collaborative Learning, Educational Psychology Handbook Series (2013) Copyright 2013 SERSC 36