Mobile Accessibility. Jan Richards Project Manager Inclusive Design Research Centre OCAD University

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Mobile Accessibility Jan Richards Project Manager Inclusive Design Research Centre OCAD University

Overview I work at the Inclusive Design Research Centre (IDRC). Located at OCAD University in downtown Toronto. I research and consult in the area of mobile accessibility. With the goal of making mobile devices usable by the widest range of users!

Overview Students are on-line and mobile and they expect their educators to be as well. This is a challenge, but also an opportunity to provide information and education in accessible new ways.

Overview Inclusive Design and Mobile Devices Classes of Mobile Devices Built-in Accessibility Features Support for Peripherals Accessibility Apps Developing Accessible Apps Mobile Enablement

Mobile Accessibility INCLUSIVE DESIGN AND MOBILE DEVICES

What is Inclusive Design? Inclusive design recognizes that the accessibility of any activity, depends on the goal, the environment and the person s abilities:

Mobile Device Accessibility While some people experience disabilities regularly, everyone experiences disabling situations sometimes. Due to: Injury Environment (cold, glare, ) Distraction And these are more common with mobile devices because we take them everywhere!

Getting Mobile CLASSES OF MOBILE DEVICES

Basic Phones Pros: Cons: Cellular only Phone calls, text messages Long battery life (several days) Flip-phones are intuitive to call/hang-up Familiar physical phone keypad Very limited internet Very limited apps Very limited accessibility features Difficult to type text messages without a QWERTY keyboard

Smartphones Smartphones are a combination of a pocket-sized computer and a basic phone. They have an operating system (OS) and run software applications like a laptop. And they can make phone calls and send text messages like a basic cell phone. The main smartphone operating systems are (in order of sales): Android Apple ios Windows Phone Blackberry OS

Smartphones Pros: Cellular and WiFi Phone calls, text messages, Internet, email, etc. Cons: Lots of apps! Accessibility features Short battery life (~1 day) Small screen can make extended reading difficult

Large Smartphones ( Phablets ) Pros: Cons: Cellular and WiFi Phone calls, text messages, Internet, email, etc. Lots of apps! Accessibility features Larger screen is easier for reading easier Some include a stylus Short battery life (~1 day) Can be hard to hold during phone calls Android Windows Phone

Tablets Pros: WiFi (Cellular models are available for additional cost) Cons: Internet, email, etc. Lots of apps! Accessibility features Extra-large screen is easier for reading Battery life (~3 days) Too large to carry in a pocket Android Apple ios Windows Phone

Mobile Device Accessibility There are three types of features that improve mobile device accessibility: Built-in accessibility features Support for peripherals Accessibility apps Device groups: Basic Phones Android Apple ios Blackberry Windows Phone

Mobile Accessibility BUILT-IN ACCESSIBILITY FEATURES

Built-in Feature: Vision Screen magnifiers and high contrast modes. Original: Zoomed: Zoomed, high contrast:

Built-in Features: Vision Screen readers can read out all of the text on the screen. Not to be confused with systems that read only certain text (e.g. menu items)

Built-in Features: Vision & Mobility Voice Control allows you to make certain actions by voice, e.g.: call phone numbers make Internet searches compose text

Built-in Features: Easy-to-Use Simplified and/or image-intensive user interfaces.

Other Built-in Features Volume settings Choice of alerts (audio, visual or vibrating) Tactile markers on keys Auto-answer and any-key answer Speakerphone Stylus support Etc. etc.

Mobile Accessibility SUPPORT FOR PERIPHERALS

Support for Peripherals (Mainstream and Assistive) Headsets: Keyboards: Mice: Braille Displays: Switches: Hearing Aids:

Assistive Peripheral: Hearing Aids There are several ways mobile devices can be Hearing Aid Compatible (HAC): Acoustically (via Microphone): Look for a microphone (M) rating of M3 (less clear) or M4 (more clear). Magnetically (via a Telecoil): If you have a hearing aid or cochlear implant with a telecoil, look for a telecoil (T) rating of T3 (less clear) or T4 (more clear). Bluetooth: Hearing aids have just begun to appear that utilize communication via Bluetooth.

Mobile Accessibility ACCESSIBILITY APPS

What are Apps? Apps are computer programs for smartphones. Some apps are built-in: Phone Text messaging (for texting ) Contact List Camera Photo Album Calendar Notes Calculator Email Web browser

App Stores Many other apps (millions of them!) can be downloaded from App Stores Links to the appropriate app store for your device will come preinstalled.

Accessibility Apps: Vision Examples: Big Launcher, Colour Detector

Accessibility Apps: Hearing Examples: FaceTime, Skype, Speak It

Accessibility Apps: Switch Access Access to mobile devices by people with severe mobility impairments via products such as Tecla Access* for Android and ios. *Disclosure: Tecla Access is a joint effort between IDRC (where I work) and Komodo OpenLab.

Accessibility Apps: Mobility Examples: Tecla Access (for Android), Planat

Accessibility Apps: Speech Examples: Proloquo2Go, MyVoice

Accessibility Apps: Memory Examples: To Do Reminder, PhotoMind

Introduction to Mobile Accessibility DEVELOPING ACCESSIBLE APPS

Mobile App Architectures Mobile web apps are web pages, including interactive web content, that are optimized for display on mobile browsers (e.g. ios Safari, Firefox for Android), typically regardless of mobile operating system. Native apps are software applications that are programmed specifically to run on a particular mobile operating system (e.g. ios, Android, etc.). Native apps are installed by users from online app stores (e.g. itunes, Google Play) and are launched directly from a device s apps list. Hybrid apps are native apps that are built using web technologies that are rendered via embedded browser widgets.

Recommended Mobile Accessibility Practices Many of the same requirements as for desktop web. Follow WCAG 2.0 at Level A or AA. This matches the AODA s web content requirements. Consult the BBC Mobile Accessibility Guidelines v1.0 Native apps must also follow platform-specific guidance provided by the various platform managers. ios, Android, BlackBerry OS, Windows Phone Test with users with disabilities.

WCAG 2.0 Principal 1: Perceivable - Information and user interface components must be presentable to users in ways they can perceive. E.g. Images are labelled with alt-text Form fields are properly labelled Videos have captions Principle 2: Operable - User interface components and navigation must be operable. E.g. Operable with keyboards, switches, etc. Adjustable timing Visible focus

WCAG 2.0 Principle 3: Understandable - Information and the operation of user interface must be understandable. E.g. Predictable user interface behavior Headings and labels Input assistance Principle 4: Robust - Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies. E.g. Markup content is properly formed Custom components properly communicate their name, role, state

Tools are Available There are developer tools available to help ensure accessibility (e.g. ios Interface Builder)

Review: Mobile Accessibility Stack (Simplified) Web Apps Apps Mobile Browser Assistive Technology (AT) Apps Platform Software Accessibility API Programmatic Communication Accessibility Features (e.g. Screen Readers, Braille support) Universal Design Features (e.g. voice recognition) Platform Hardware (includes accessibility features e.g. easily distinguishable keys) External Hardware (includes AT)

Introduction to Mobile Accessibility MOBILE ENABLEMENT

Mobile is Enabling Assuming that mobile development is undertaken properly and unnecessary accessibility barriers are not introduced, mobile becomes profoundly enabling

Travel Apps Examples: Maps, directions, transit information,

Travel Apps Examples: E-tickets, accessibility information,

Mobile Wayfinding Apps Outdoor and indoor wayfinding features allow people to navigate independently.

Safety Apps Examples: York U Safety, Guardly.

Information Apps Examples: News, weather,...

Reading Apps Examples: OverDrive (used by the Toronto Library), e-book readers,

Medical Apps Examples: Medical information, medication tracking,

Camera Search Apps Examples: QR code readers, real world object search,

Social Apps Examples: Chat, video calls, social networking,

Mobile as a Kiosk Alternatives Accessible emails/sms messages can be used to provide receipts and e-tickets that can be accessed by the customer according to their needs.

Conclusion There is really no aspect of campus life that is not being impacted by mobile technology. The shift to mobile is a very positive step for accessibility. Handset developers are (generally) making good progress on building-in accessibility. But developers of mobile apps and mobile websites need to do their part and follow accessibility standards. Also, it is a best practice to include users with a variety of disabilities in user testing. When considering how best to use mobile technology to accommodate people with disabilities, consider whether there are mainstream usability benefits that might benefit everyone.

Thank You! Jan Richards jrichards@ocadu.ca Inclusive Design Research Centre (IDRC) OCAD University http://idrc.ocadu.ca

Mobile Accessibility MAJOR MOBILE PLATFORMS

Apple ios Examples: iphone, ipad Pros: The most apps! Excellent screen reader (Voiceover) Magnification, invert colours Excellent voice control (SIRI) External keyboard, Braille support Switch access (e.g. via Tecla) Cons: New models are more costly (but older versions are typically available).

Android Examples: Many! Samsung, Motorola, HTC, Sony, LG, etc. Pros: Many apps! Invert colours (magnification coming soon) Voice control Predictive text when typing Switch access (e.g. via Tecla) Typically less expensive than ios Cons: Customization by re-sellers (Samsung, etc.) makes Android accessibility less predictable than ios. Talkback screen reader is not quite as advanced as VoiceOver.

Windows Phone Examples: Nokia, Samsung, etc. Pros: Magnification, invert colours Voice control Less expensive than ios Cons: Less apps than for Android and ios. No screen reader yet.

Blackberry OS10 Examples: Blackberry Q-series (with physical keyboard) Blackberry Z-series (with onscreen keyboard) Pros: Magnification, invert colours Voice control Physical keyboard (Q-series) Predictive text when typing Less expensive than ios Cons: Less apps than for Android and ios. Screen reader not as advanced as VoiceOver.