Experience Industries

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Experience Industries Priority Sector Report Dr Göran Lindqvist, Dr Sergiy Protsiv Center for Strategy and Competitiveness Stockholm School of Economics Holländargatan 32, 113 83 Stockholm, Sweden www.clusterobservatory.eu

Executive summary Experience Industries are defined by the European Cluster Observatory as the combination of six sub-sectors: Accommodation and tours, Food and drink, Gambling, Museums and parks, Sports and leisure, and Arts. Experience Industries employ about 9.8 million people in EU-27 and EFTA. The largest sub-sectors are Food and drink and Accommodation and tours. High regional specialisation in Experience Industries is found in Mediterranean regions, Alpine regions, Prague, and on the British Isles. Specialisation patterns differ between sub-sectors. During the period 2004-2009, employment in Experience Industries grew by on average 3.13% annually. Museums and parks was the sub-sector with the highest growth rate, at 22% annually. 2

Experience Industries Definition The concept Experience Economy was coined in 1998 by Joseph Pine and James Gilmore. In 2003, the Swedish Knowledge Foundation (KKS) established a definition of the experience industry divided in 13 sub-sectors, and in 2008 the Danish Enterprise and Construction Authority (EBST) published a report that included 13 similar sub-sectors. These definitions captured two aspects of the experience economy: both the creation of creative and cultural contents, and the provision of experiences through activities at certain locations. In 2010, the European Cluster Observatory (ECO) presented a definition for Creative and Cultural Industries, which generally overlaps with the former aspect of the Experience Economy. With the exception of performing arts (because of their function as destinations), this aspect has therefore been excluded from the Observatory s definition of Experience Industries. The remaining industries can be seen mainly as an extension of the Observatory s standard sector Tourism and Hospitality. The Observatory thus defines Experience Industries as the following six sub-sectors: Cluster Observatory s definition of Experience Industries: Accommodation and tours Food and drink Gambling Museums and parks Sports and leisure Arts Each sub-sector is comprised by service industries only, no manufacturing. The complete Observatory NACE-code definition for Tourism and Hospitality is found in Appendix 1, and for Experience Industries in Appendix 2. Table 1 outlines the relationships between the different definitions. 3

Table 1. Definitions of experience industry sub-sectors EBST Experience Industries Books & the press KKS Experience Industries Literature ECO: Creative & Cultural Printing and publishing ECO: Tourism & hospitality ECO: Experience Industries Architecture Music Design Architecture Music Design Fashion Artistic creation and literary creation Art & crafts Art Performing arts Arts Amusement parks, destinations & events Museums and preservation of historical sites and buildings Amusement parks Museums and parks Radio & TV Media Radio and Film & video Film and Photo television Content production Advertising Gastronomy & nightlife Accommodation & tourist offices Sports & leisure Software Market communication Meals Tourism, visits Sports Advertising Accommodation Food and drink Accommodation and tours Sports and leisure Gambling Gambling Gambling Taxi and car rentals An analysis of location patterns between these six sub-sectors confirms that these six sub-sectors are co-located with each other. Figure 1 illustrates these co-location patterns, where the thickness of the lines and distance between sub-sectors indicates how strong the location correlations are. The strongest correlation is 0.59, between Accommodation and tours and Food and drink. The connection between Food and drink and Sports and leisure is almost as strong. Arts is the sub-sector which is least co-located with the others, displaying only weak links to Museums and parks and Accommodation and tours. 4

Figure 1. Regional specialisation in Experience Industries Gambling Sports & leisure Museums & parks Food & drinks Accom. & tours Arts Size and regional specialisation In 2009, all Experience Industries employed about 9.8 million people in EU-27 and EFTA. 1 The experience economy is not homogenously distributed across Europe, but shows strong patterns of concentration to certain regions. Particularly strong regions include: Mediterranean regions (especially island regions), Alpine regions, Prague, and several regions in the British Isles. 1 For the calculations in this report, 2009 (and for growth 2004) has been used as the reference year. However, data is not available for all countries for that year, and in the cases where data is missing the closest preceding year has been used instead. 5

Figure 2. Regional specialisation in Experience Industries The largest sub-sector is Food and drink, with over four million employees, followed by accommodation and tours. Regional specialisation patterns are shown in Figure 4-9. Figure 3. Size of Experience Industries sub-sectors (million employees, percentage) 0.33, 3% 0.37, 4% 0.23, 2% 1.80, 18% 4.28, 44% Food & drink Accommodation & tours Sports & leisure Arts Museums & parks Gambling 2.83, 29% 6

Figure 4. Regional specialisation in Accommodation and tours Figure 5. Regional specialisation in Food and drink 7

Figure 6. Regional specialisation in Gambling Figure 7. Regional specialisation in Museums and parks 8

Figure 8. Regional specialisation in Sports and leisure Figure 9. Regional specialisation in Arts 9

Growth Over the period 2004-2009, Experience Industries grew by 3.13% in EU-27 and EFTA. High-growth regions are scattered across Europe, and are found in Mediterranean and Alpine regions, but also in regions elsewhere. Figure 10. Regional employment growth rates for Experience Industries Note: Growth for Spain, Poland and other countries in white cannot be calculated due to lack of time-series data. The fastest growing sub-sector is Museums and parks, which grew by 22% annually. In contrast, Accommodation and tours declined slightly by 0.7% annually. Sub-sector growth rates are shown in Figure 11 and for comparison the corresponding growth rates for sub-sectors in Tourism and hospitality and Creative and cultural industries are shown in Figure 12. 10

Figure 11. Growth rates of Experience Industries sub-sectors 25% 20% Museums & parks 15% Employment 10% growth (% CAGR 2004-09* 5% Gambling Arts Sports & leisure Food & drink 0% Accommodation & tours European Cluster Observatory, 2011-5% 0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 Size (million employees) Figure 12. Growth rates of Tourism and hospitality/creative and Cultural Industries sub-sectors 25% 25% 20% 20% Employment growth (% CAGR 2004-09*) 15% 10% 5% Gambling Amusement parks Taxi & car rentals 15% Employment growth 10% (% CAGR 2004-09*) Accommodation 5% Other Radio & television Advertsing Software Artistic creation & literary creation 0% 0% Retail & distribution Museums etc. Printing & publishing European Cluster Observatory, 2011-5% 0.0 0.5 1.0 1.5 2.0 2.5 Size (million employees) European Cluster Observatory, 2011-5% 0.0 0.5 1.0 1.5 2.0 2.5 Size (million employees) * Note: growth rates are calculated between 2004 and 2009, or the closest preceding year for which data is available. 11

Appendix 1: Definition of the European Cluster Observatory s Tourism and hospitality sector Accommodation 55.1 Hotels and similar accommodation 55.2 Holiday and other short-stay accommodation 55.3 Camping grounds, recreational vehicle parks and trailer parks 55.9 Other accommodation Taxi and car rental 49.32 Taxi operation 77.11 Renting and leasing of cars and light motor vehicles Gambling 92 Gambling and betting activities Amusement parks 93.21 Activities of amusement parks and theme parks 12

Appendix 2: Definition of experience industries Accommodation and tours 49.39 Other passenger land transport n.e.c. 50.3 Inland passenger water transport 50.4 Inland freight water transport 52.22 Service activities incidental to water transportation 55.1 Hotels and similar accommodation 55.2 Holiday and other short-stay accommodation 55.3 Camping grounds, recreational vehicle parks and trailer parks 55.9 Other accommodation 79.11 Travel agency activities 79.12 Tour operator activities 79.9 Other reservation service and related activities Museums and parks 91.02 Museums activities 91.03 Operation of historical sites and buildings and similar visitor attractions 91.04 Botanical and zoological gardens and nature reserves activities 93.21 Activities of amusement parks and theme parks 93.29 Other amusement and recreation activities Arts 90.01 Performing arts 90.02 Support activities to performing arts 90.03 Artistic creation 90.04 Operation of arts facilities Gambling 92 Gambling and betting activities Food and drink 56.1 Restaurants and mobile food service activities 56.3 Beverage serving activities Sports and leisure 47.64 Retail sale of sporting equipment in specialised stores 47.65 Retail sale of games and toys in specialised stores 93.11 Operation of sports facilities 93.12 Activities of sport clubs 93.13 Fitness facilities 93.19 Other sports activities 96.02 Hairdressing and other beauty treatment 96.04 Physical well-being activities 13

About the Cluster Observatory The Cluster Observatory is an online platform that provides a single access point to information and analysis of clusters and cluster policy in Europe. Originally launched in 2007, the Observatory is now offering a range of new services. It provides data and analysis on clusters and competitiveness, a cluster library, and a classroom for cluster education. The Cluster Observatory also produces analysis and reports on regional competitiveness conditions, transnational cluster networks, clusters in emerging industries, and studies on better practices in cluster organisations. The Observatory is aimed at three main target groups: policy makers and government officials at the European, national, regional and local levels; cluster management staff; academics and researchers. The Cluster Observatory offers a user-driven toolbox to facilitate analysis and support fact-based policy and learning CLUSTER MAPPING The Cluster Mapping tool gives access to an advanced data set on clusters and regions in Europe. It provides statistical information from a wide range of sources, both on the geographic concentration of various industries and indicators of economic performance. In addition, the Observatory offers data on the framework conditions that shape regional competitiveness. Users can access data for standard sectors and regions, or use special definitions that will be added gradually to the mapping tool. Users can also apply their own customised regional definitions. CLUSTER CALENDAR Users can post information about events they want to promote to the cluster community, such as conferences, seminars and workshops. CLUSTER CLASSROOM The Classroom offers videos and other educational materials which give an introduction to clusters and cluster policy. CLUSTER WIKI The wiki pages present information about regions, sectors, organisations and networks, all of which can be linked to each other and to documents and events. Users contribute the contents of the pages. For example, a cluster policy officer in a region can provide information about cluster policies in the region, upload relevant documents and link them to the region, and link the region to its local cluster organisations. CLUSTER LIBRARY The Cluster Library is a European depository for all kinds of cluster-related documents. Users can browse and search for cluster policy reports, sectoral cluster reports, regional cluster reports, and cluster cases. Users can also contribute to the Library by adding their own documents. A subscription system allows users to be notified when relevant documents or events are posted. The Cluster Observatory is managed by the Center for Strategy and Competitiveness (CSC) at the Stockholm School of Economics (Sweden), in collaboration with Orkestra (Basque Institute of Competitivenes, Basque Country, Spain). www.clusterobservatory.eu