Bring Your Own Device (BYOD) for Seamless Science Inquiry: A case study in a Primary School



Similar documents
Paducation: ipad as an Effective Technology for an Online Program

Bony Fish Anatomy Worksheet

Learning and Teaching

Evidence of Learning in the 21 st Century Classroom Classroom Observation Rubric To Guide Leadership for Learning by Instructional Leaders TASK

For Android A LEADING PROVIDER OF CONSULTANCY & TRAINING IN MOBILE TECHNOLOGIES IN EDUCATION

An Institute- wide TDG project. Project aims (1) Project aims (2)

CHAPTER III METHODOLOGY. The purpose of this study was to describe which aspects of course design

Common Core Standards for Literacy in Science and Technical Subjects

DRAFT: Minnesota Online Instructor Competencies

1:1 BYOD (ipad) Implementation Position Paper

ASSESSING MIDDLE SCHOOL STUDENTS CONTENT KNOWLEDGE AND SCIENTIFIC

Biology: Foundation Edition Miller/Levine 2010

Clarity Middle School Survey

TECHNOLOGY AND OUR STUDENTS. A Rationale and Proposal for Expansion

INTRODUCTION TO CREDIT

Pre-Requisites EDAM-5001 Early Literacy Guiding Principles and Language

Utah State Office of Education Elementary STEM Endorsement Course Framework Nature of Science and Engineering

READING WITH. Reading with Pennsylvania Reading Specialist Certificate

1:1 BYOD ipad Implementation policy

Frost Lake s ipad Purchase Proposal

Bring Your Own Device Hilltop School

Feature Sheet. Mobile Access. With INXPO s mobile experience, you can connect with your audience, anywhere at anytime!

LITERACY. Paying Attention to. Six Foundational Principles for Improvement in Literacy, K 12

A Correlation of Miller & Levine Biology 2014

Abilene Independent School District. Bring Your Own Device Handbook

The Impact of Digital Technology on Learning: A Summary for the Education Endowment Foundation

THE OPPORTUNITIES & CHALLENGES OF MOBILE LEARNING

Northern Illinois University Enables Top-Notch Instruction with Blackboard

Kingsley Park Primary School. 1-1 ipad Program BYOD

Activity 4: Planning an Extension Lesson on Energy Using the 5E Model

Definition Purpose Bring Your Own Device required Guidelines Responsibility for Devices

Requirements EDAM WORD STUDY K-3: PRINT AWARENESS, LETTER KNOWLEDGE, PHONICS, AND HIGH FREQUENCY WORDS

Best Practice Guide for constructing a study area in studentcentral which is designed for friendly viewing in Blackboard Mobile Learn

Reflection Lesson Plan

A CONTENT STANDARD IS NOT MET UNLESS APPLICABLE CHARACTERISTICS OF SCIENCE ARE ALSO ADDRESSED AT THE SAME TIME.

Northeastern Catholic District School Board. Catholic Education in a Digital Age

Office of the Superintendent of Schools MONTGOMERY COUNTY PUBLIC SCHOOLS Rockville, Maryland. May 30, 2013

ILT Strategic Plan

Bring Your Own Device

Five High Order Thinking Skills

Build Vocabulary Students will have a more successful lab experience if they understand these terms.

the general concept down to the practical steps of the process.

Rubric for Evaluating North Carolina s Instructional Technology Facilitators

Using OneNote and Windows tablets in a classroom for students with autism

NSTA Position Statement: Early Childhood Science Education

Combined with the right instruction and used responsibly, technologies in learning can serve as:

NJ Department of Education Office of Educational Technology Digital Learning NJ (DLNJ)

Integrating Technology into the Classroom. Trevor Moore. Western Oregon University

North Carolina Professional Technology Facilitator Standards

Using Online Resources to Bring Primary Sources to the Classroom Online Accelerated

Developing Higher Level Thinking

Faculty Preparation:

Honeoye Smart Schools Investment Plan (SSIP) Overview Final Plan

Integrating Engineering Experiences within the Elementary Mathematics Curriculum

Lesson Plan: GENOTYPE AND PHENOTYPE

FAIRFIELD PUBLIC SCHOOLS K-12 Library Media Department DRAFT. Library Media Curriculum Linking Core Curriculum with 21 st Century Skills

Digital Literacy: Theoretical Framework

Sharing Open Educational Resources in Multilanguage Repositories - the Learning Resource Exchange and Scientix

Comparing Sets of Data Grade Eight

Ten Principles for successful E-learning

EXPLORING LESSON STUDY IN TEACHER PREPARATION

Guide to Preparing Teaching Statements and Dossiers: For Graduate Students and Teaching Assistants

Budget Sub allocations by category that you are submitting for approval at this time.

Introduction. Two vastly different online experiences were presented in an earlier column. An

P-3: Create objective-driven lesson plans

Bring Your Own Device: Personal Digital Tools in the Classroom - An Idea Whose Time Has Come?

21 st Century Skills in the Elementary Standards-Based Classroom

Suggested Grade 1 2 Lesson Plan Students Rights and Responsibilities

LIFE UNDER THE SEA. (Lesson Plans) Salvador Rodríguez Almendros

Sociology 5615 Teaching Sociology. Spring, 2012

WHITEPAPER. The Power of Mobile Learning in K-12: Success Stories Outside the Classroom. Sponsored by Lenovo and Intel

BOGOTA PUBLIC SCHOOLS Bogota, New Jersey. Forensic Science Curriculum. Grades 10-12

teaching materials Here s Lookin at You, Kids!

Reduce. Reuse. Recycle.

The e-learning Planning Framework (English-medium)

WHAT IS THE SCIENTIFIC METHOD?

Dearborn Public Schools. elearning Platform. Communicate. Learn. Collect. See what you can do.

Online Meetings and Video Collaboration

Implementing E-Learning Designed Courses in General Education

Sheldon College Bring Your Own Device

Educational Technology, TPACK, and 21 st Century Learners: An Instructional Technology Philosophy. Callah Stoicoiu

COLLEGE OF EDUCATION UNDERGRADUATE DEPARTMENTAL COURSE SYLLABUS SCHOOL OF PHYSICAL EDUCATION & EXERCISE SCIENCE

GRADE 2 DENTAL HEALTH

The Evolution of a Teacher Professional Learning Network for Digital Literacy

itunes U Course Guidelines

What is the PYP Perspective on Assessment?

As the use of mobile devices has proliferated, so has the concept. Social Media in the Classroom: Challenges and Strategies in Faculty Development

Implementing E-Learning Designed Courses in General Education

Interactive Science Grade

COMPUTING IN THE CLOUD

Engaging Middle School Students in the Analysis and Interpretation of Real-World Data

Using social technologies in Computer Assisted Language Learning: development of a theoretical and methodological framework

O Neill BYOD Leadership Team

Supporting Online Material for

8 Benefits of BYOD. Sponsored by Webanywhere Ltd. Telephone: Web:

Creating an Objective-based Syllabus. Danielle Mihram, Director Center for Excellence in Teaching University of Southern California

EDTC Program Assessment Framework

K-12 Information and Digital Literacy

Mathletics For Students

SchoolsNET Operational Guide Module 3 asset ManaGEMENT. BRING YOUR PERSONAL ELECTRONIC DEVICE (PED) Guidelines for Schools

Transcription:

Wong, L.-H. et al. (Eds.) (2013). Proceedings of the 21st International Conference on Computers in Education. Indonesia: Asia-Pacific Society for Computers in Education Bring Your Own Device (BYOD) for Seamless Science Inquiry: A case study in a Primary School Yanjie SONG a*, & Cheuk Lun Alvin MA b a Department of Mathematics and Information Technology Hong Kong Institute of Education b Hong Kong Institute of Education Jockey Club Primary School *ysong@ied.edu.hk Abstract: This paper reports an on-going case study on the project of Bring Your Own Device (BYOD) for seamless science inquiry in a primary school in Hong Kong. The study aims at investigating how the students advanced their content knowledge in science inquiry in a seamless learning environment supported by their own mobile devices. The topic of inquiry was The Anatomy of Fish. Data collection included pre- and post-domain tests, student artifacts, class observations and field notes. Content analysis and a trialogical approach were adopted in the data analysis to trace the students knowledge advancement. The work of one group of students was used as an example. The research findings show that the students advanced their understanding of the anatomy of fish well beyond what was available in the textbook. Keywords: BYOD, seamless science inquiry, trialogical approach Introduction In the digital age, mobile technologies have become embedded and ubiquitous in students lives. Parallel to that, studies on mobile-assisted seamless learning which refers to seamless learning mediated by a 1:1 setting, have boomed (Wong & Looi, 2011). In general, mobile-assisted seamless learning research has focused on students provided with a uniform type of device (Song, Wong, & Looi, 2012). However, nowadays more and more learners bring their own mobile devices wherever they go for their learning and communication needs. How school students use these various types of personally owned devices to support their science inquiry in a seamless learning environment has rarely been explored. In addition, despite the fact that inquiry-based learning in science supported by technologies has been promoted for decades and has apparently yielded intended outcomes, it is reported that science inquiry practices are challenging tasks for students, especially for young learners due to various issues (Krajcik, Blumenfeld, Marx, & Soloway, 2000). Further, with seamless learning studies on the rise, tracing the distributed and sparse nature of interactions through and over mobile devices poses a challenge for understanding students knowledge advancement (Looi, Wong, & Song, 2012). In the light of the above issues, this study is aimed at investigating the question, how do students advance their content knowledge in science inquiry in a seamless learning environment supported by their own mobile devices? The rest of the paper introduces the relevant literature first, then describes the research design. Finally it presents the results, followed by discussion and conclusion.

1. Literature 1.1 Bring Your Own Device (BYOD) for mobile-assisted seamless learning According to Wong and Looi (2011), one aspect of mobile-assisted seamless learning concerns the combined use of multiple device types (p. 2367). In recent years, more and more studies have attempted to investigate how mobile learning can be leveraged to increase student engagement and teacher productivity through the Bring Your Own Device (BYOD) model (Project Tomorrow, 2012; Rinehart, 2012). According to Alberta Education (Alberta Education, 2012), BYOD refers to technology models where students bring a personally owned device to school for the purpose of learning. MacGibbon (2012) maintains that the concept of BYOD is simple: if a student already has a preferred mobile device at home, it is practical to bring it to school rather than duplicate cost and waste learning time to navigate a school-issued device. BYOD is considered a technology model for learning in the 21st Century which is Mobile Devices + Social Media = Personalized Learning (Project Tomorrow, 2012). Although BYOD is generally considered to help promote better outcomes via a more personalised learning and an enhanced engagement between home, school and other spaces, how BYOD works in real-life inquiry-based pedagogical practices has rarely been studied. Moreover, possibly students enthusiasm for using BYOD for learning anytime, anywhere might be reduced as time goes on (Rinehart, 2012), in which case, the use of the technology alone would be insufficient to foster learning without the adoption of appropriate pedagogies (Song, 2007). 1.2 Guided science inquiry for young learners Inquiry learning can be charaterised as a process of posing questions, gathering and analyzing data, and constructing evidence-based explanations and arguments by collaboratively engaging in investigations to advance knowledge and develop higher-order thinking skills (Hakkarainen, 2003; Krajcik et al., 2000). Teachers are expected to play a facilitating role to help learners to brainstorm ideas, generate questions for exploration, plan and carry out investigations, collect data, gather information, and apply the information to analyze and interpret the data (Krajcik et al., 2000). However, research findings show that students lack inquiry skills and need considerable support to become knowledgeable about content, competent in using inquiry skills, proficient at using technological tools, productive in collaborative work and capable of articulation and reflection (Krajcik et al., 2000). To guide young learners in science inquiry, it is suggested that guided inquiry be adopted in the pedagogical design (Hakkarainen, 2003). 1.3 Methodological issues in mobile-assisted seamless science inquiry In seamless science inquiry supported by mobile devices, due to the limited screen size, and the mobile nature of the activities, learning can occur in constantly changing contexts such as home, school and other spaces (Looi et al., 2012). To capture the seamless science inquiry process is a demanding task. We need to examine holistically and re-construct learning occurring in different contexts in order to track learners inquiry learning processes and outcomes in continually moving and re-constructed contexts in a seamless learning environment (Looi et al., 2012).

2. This study 2.1 Context The study took place as part of an on-going one-year project of Bring Your Own Device (BYOD) for seamless science inquiry in a class of Grade Six with twenty-eight students in a primary school in Hong Kong, adopting a case study approach (Merriam, 1998). The study was carried out for over half a year, and involved three science units with six topics. For this paper, we chose to examine the students studying the topic The Anatomy of Fish in the unit Biodiversity. 2.2 BYOD and mobile apps Of the twenty-eight students, twenty-four used mobile devices brought by them from home. These were ten ipads, eleven Android tablets or smartphones, two iphones and one ipod. Four students did not own a device, so the school lent them ipads to use. BYOD in this study refers to the technology model where students bring a personally owned mobile device with various apps and embedded features to use anywhere, anytime for the purpose of learning. Students could use the mobile devices to take photos, videos or record audio files for their own learning needs. They could also access the internet via WiFi in school. Three mobile apps were used in the science inquiry, namely Edmodo, Evernote and Skitch. Edmodo a free social network platform - was used for students to communicate, share information and work, submit assignments, and coordinate learning activities seamlessly. Evernote is a suite of free software and services designed for note-taking and archiving (refer to http://en.wikipedia.org/wiki/evernote for details). Students used Evernote to record their learning journeys, make reflections and share with peers. Skitch a mobile app - was also recommended to the students for annotating images (refer to https://play.google.com/store/apps/details?id=com.evernote.skitch for details.). 2.3 Inquiry-based learning pedagogical design in primary science In our pedagogical design, we adopted an inquiry-based learning model consisting of six elements, namely engage, explore, observe, explain, reflect and share. The model is shown in Figure 1. The learning activities were carried out in a seamless learning environment across class, home, school lab and online learning spaces. Figure 1. Seamless inquiry-based learning model in primary science. The seamless learning activities for inquiry into understanding The Anatomy of Fish is presented in Table 1. Table 1. The seamless inquiry-based learning activities on The Anatomy of Fish

Activities (As) A 1 Engage (in class) A 2 Explore (in wet markets) A 3 Observe (in school lab) A 4 Explain (in school lab) A 5 Reflect (online) A 6 Share (online & in class) Description Engage: Access Hong Kong marine fish database online http://www.hk-fish.net/chi/database/feature/feature.htm Explore a few kinds of fish in the wet market, take photos, find out the names of the fish and upload them to Edmodo. Students also share other information about fish on Edmodo. There are four kinds of fish prepared by the teacher for each group to observe. They need to observe and find out the scientific names of the fish and their anatomy with the help of a magnifying glass. They are encouraged to make full use of their mobile devices in the observational process. Label the body parts of the fish using the mobile app Skitch to explain the anatomy of a fish, and upload it to Evernote which is shared in Edmodo. Reflect on the guided questions in Evernote, e.g., Q1: Why are the four kinds of fish called fish? Q2: What have you learned? The students upload their labeled anatomy of fish and reflections to Evernote to share; they also share their work in class for evaluation. 2.4 Participants The twenty-eight students were divided randomly into seven groups of four students. We chose to focus on one group as an example to trace the students inquiry process. The group has four members, two boys and two girls, given pseudonyms of Ran (boy), Tin (boy), Ling (girl) and Nini (girl). Tin and Nini used their own ipads, Ling used her own smartphone, and Ran used an ipad borrowed from the school. The teacher had around eight years of work experience and had participated in the professional development of innovations using the inquiry-based approach. In the students science inquiry process, the teacher acted as a facilitator to guide the students inquiry skills, and encouraged the students to use the mobile apps of Evernote and Skitch, and Edmodo to facilitate their inquiry process. 2.5 Data collection and analysis To examine how students advanced their scientific knowledge of the anatomy of fish, data collection included pre- and post-domain tests, student artifacts (postings on Edmodo, postings on Evernote, captured photos, captured recordings, captured videos, worksheets), and class observations. The pre-domain test had two main questions: pre-question 1 (pre-q1) What do you know about fish? and pre-question 2 (pre-q2) Please draw a concept map to show what you know about fish. The post-domain test also had two main questions: post-question 1 (post-q1) What have you learned most about fish? and post-question 1 (post-q1) Please draw a concept map to show what you have learned about fish. In the data analysis, to explore their knowledge advancement process, we focused on examining how students constructed, refined, elaborated, and created artifacts both collaboratively and individually through three streams of analysis. First, regarding individual knowledge advancement, we examined and marked the whole class s pre- and post-domain answers to pre- and post-q1 and Q2 by coding the students answers and concept maps, and categorizing them into different types. We then counted the numbers in each category to gain better understanding of the students learning, process. Secondly, regarding collaborative knowledge advancement, we adopted the trialogical approach (Hakkarainen, & Paavola, 2009) to trace students progress in science inquiry, focusing on one group as an example. The trialogical approach emphasizes group collaborative development of mediating objects or artifacts rather than focusing solely on idea improvement. We traced the development of artifacts in the student learning activities in order to explore how groups work together to make sense of the problem inquiry situations

(Stahl, 2002), and understand how students progressively refined artifacts or further elaborated upon shared artifacts in their inquiry process (Hakkarainen, & Paavola, 2009). The artifacts included concrete objects (e.g., real fish), and conceptual / knowledge artifacts (e.g., text, pictures, and drawings). Finally, we coded students postings in Edmodo and Evernote related to the development of content knowledge about fish (Merriam, 1998). Whenever necessary, field notes were used throughout the data analysis process for the purposes of triangulation. 3. Results 3.1 Results of pre- and post-domain tests We collected 21 pre-domain test sheets, and 27 post-domain test sheets. By pairing the preand post-domain tests, we obtained 20 valid pairs of students test sheets. Table 2 shows the summarised results of pre- and post-q 1 ( What do you know about fish? and What have you learned most about fish? ) and Q 2 ( Please draw a concept map to show what you know about fish. and Please draw a concept map to show what you have learned about fish. ). Table 2. Pre- and post-domain test results Questions *pre-q1 *post-q1 Summarized results The answers varied and were categorized mainly into 7 types, including: knew that a fish uses gill to breathe (80%), knew that a fish lives in water (60%), knew that a fish takes various kinds of food (45%), knew that fish is our food (20%), knew that a fish has scales (20%), knew that there are different kinds of fish(15%), and others (40%). e.g., Student A: I knew that a fish can swim, has scales, lives in the seas or somewhere with water, uses gills to breathe, eats seaweed, small sea creatures or small fish. If there is no water, they will die. The answers also varied, and were categorized mainly into 7 types. They are: learned more about the anatomy of fish (85%), learned that a fish has more body parts than expected (40%); learned that a fish has lateral lines (45%), learned that a fish has a few fins and a tail (25%), learned that a fish has visible or invisible scales (25%), learned that a fish has teeth (15%), and learned that there are more varieties of fish(10%). e.g., Student A: Fish live in water. They have scales, teeth, gills, mouth, eyes and lateral lines. Pre-Q2 The students expressed what they knew about fish in concept maps. Out of 20 students, 7 (45%) students used only one or two body parts (mostly gills) in the nodes of the concept maps; the other nodes and links between nodes were related to how fish live, eat, and grow in their world. e.g., Student A s pre-concept map

(Food) Post-Q2 The students expressed what they had learned about fish in concept maps. Out of 20 students, 19 (95%) students drew the body parts of the fish in the concept map, which exhibited knowledge that was well beyond that which was available in their textbook. In addition, 15 (75%) students extended and revised their prior concept maps done in the pre-domain test by adding the body parts and functions to the map except 5 (25%) students who only drew the body parts of the fish. e.g., Student A s post-concept map * Individual student s answers usually fell into a few categories. 3.2 Results of the group s knowledge advancement on fish in science inquiry Activities 1 & 2: Engage and explore (in and out of class) In the first activity, the teacher engaged the students by introducing some online information about fish in class, and then group members Ling and Tin explored the information about fish on various websites in class and at home, and shared these on Edmodo (see Figures 2 and 3) using their mobile devices or computers at home; group members Ling and Tin also went to the wet market and took some pictures of different kinds of fish and shared them on Edmodo to get a general understanding of fish. Figure 4 posted by Ling is an example of this. Ling also made a recording using her mobile device to describe the kinds of fish she observed in the wet market, and uploaded it to Evernote which was shared on Edmodo.

Figure 2 Website about fish shared by Ling Figure 3 Website about fish shared by Tin Figure 4 Photo taken in a wet market shared by Ling Figure 5 Studying the fish by Nini Activities 3 & 4: Observe and explain (in school lab) In the lab, the four group members observed four kinds of fish bought and distributed by the teacher, and each of them was responsible for finding out the scientific name and labeling the body parts of one kind of fish. They studied the fish attentively with the help of a magnifying glass, took pictures of the fish, and labeled the body parts on the captured photo using Skitch app, and finally uploaded the labeled photo to Edmodo. Figure 5 shows Nini studying a fish using a magnifying glass. Figure 6 shows that in the group, three members were using an ipad and one was using a smartphone to explore the information about fish online in Edmodo. Figure 7 shows that Ran was comparing the information recommended by group member Tin in Edmodo about the fish online with the fish he was studying while labeling the anatomy of the fish using the mobile app Skitch. Figure 6 Mobile devices used by the group members Figure 7 Ran - working on the fish Activities 5 & 6: Reflections in Evernote and share All four members posted their labeled anatomy of fish to Evernote shown in Figure 8 (a), (b), (c) and (d) and wrote their reflections for sharing.

Figure 8 (a), (b), (c) & (d) Four kinds of fish labeled by Tin, Ling, Ran and Nini All the members wrote their reflections on Evernote except Nini. Tin reflected: Today, we did an inquiry into fish I divided the fish into several parts. They are: eye, pelvic fin, gill, spiny dorsal fin, anal fin, etc. The fish I studied and the other fish my group members studied all belong to fish because all of them have gills, anal fins, fins and scales. Based on these, I know that they are fish. In addition, before the experiment, I thought that fish is hard if it is not cooked; after the experiment, I learned that what I thought was wrong. Fish meat is not hard at all, but soft and elastic. From the experiment, I learned a lot of knowledge about fish, for example: anatomy, features, quality of fish meat and scales. Ran reflected that I learned in Wednesday s experiment, different body parts of the fish, for example: lateral line, gill, pelvic fin, and spiny dorsal fin. The fish I studied is Golden Threadfin Bream. Ling reflected that All of them are fish because they use gills to breathe and use fins to move. Only Nini failed to post any reflections. The teacher encouraged her by commenting on the labeled fish she uploaded to Edmodo, Great! Well done!! Can you find the name of this fish? Encouraged by the teacher, Nini worked hard to find out the name and detailed information about the fish and posted it to Edmodo. The group of students investigated both collaboratively and individually the anatomy of fish. The process was traced and documented, and is shown graphically in Figure 9. Due to space limitations, only a small number of the students mediating and conceptual artifacts can be shown in the paper. Figure 9 Tracing the group s knowledge advancement on The Anatomy of Fish 4. Discussion The pre-domain test results show that students pre-domain test answers and mapped concepts were not focused on the anatomy of fish (See Student A s example). After the

inquiry in the lab supported by personal mobile devices was completed, the post-domain test answers indicated that the students learning was focused more on the anatomy of fish and the functions of the body parts. Their presented concepts shown in their post-domain concept maps also demonstrated more focus on the anatomy of fish. Also, in their maps, the relationships between the concepts were shown properly. This indicates that students understanding of fish anatomy was enhanced as a result of their BYOD for seamless science inquiry. Further, by tracing one group s inquiry process, we were able to follow and analyse how the group members developed their artifacts relating to the anatomy of fish. Their science inquiry was mediated by the artifacts/objects developed earlier both collaboratively and individually supported by their mobile devices across different learning spaces of wet market, home and school lab. The findings of the study indicate that integrating the BYOD technology model into guided inquiry-based pedagogical design and implementation in a seamless environment will help young learners advance their content knowledge. By referring to shared artifacts on the social network Edmodo and Evernote, and their own observations of fish in the wet market and the school lab supported by their own mobile devices, the students acquired knowledge about fish way beyond what was available in the textbook. Our observation revealed that, in the course of their science inquiry, students had a sense of ownership and control over their own learning which was lacking in previous mobile learning research where they had to borrow the mobile device from school (Corlett, Sharples, Bull, & Chan, 2005). We found BYOD can facilitate students science inquiry by enabling them to access and share artifacts online anytime, anywhere, which cannot be easily achieved using desktop computers. In addition, BYOD can enable students to capture just-in-time photos, and audio and video files, and to upload these files to Edmodo and Evernote for instant sharing. It can also allow students to edit captured photos for specific learning needs without time and space constraints (e.g., labelling the captured fish photo in the school lab). These can greatly enhance the flexibility, mobility and interactivity of learning at comparatively inexpensive cost (Hakkarainen & Paavola, 2009) and foster students personalized learning (Song et al., 2012). Nevertheless, the technology model alone might not be the full explanation for helping students learn (Song, 2007). Rather, it is its combination with the guided inquiry-based learning model that contributed to the students inquiry process. This finding is in line with the relevant studies in the literature (Hakkarainen, 2003). The teacher s guidance is also needed during science inquiry. The results of the study also show that using a trialogical approach to trace the students individual and group inquiry in multiple spaces can help make the learning process and outcome visible (Stahl, 2002). The visible conceptual artifacts in the form of pictures, text, videos and recordings documented the students learning process and mediated their learning progressively (Hakkarainen, 2003). Interestingly, students science inquiry skills were also improved in tandem with their knowledge advancement. The development of student s inquiry-based skills will be addressed in later writings. 5. Conclusions This paper reports an on-going case study on the project of Bringing Your Own Device (BYOD) for seamless science inquiry in a primary school in Hong Kong, choosing the topic of The Anatomy of Fish. To understand how the learners advance their content knowledge in science inquiry in a seamless learning environment supported by their own mobile devices, the study focused on examining the pre- and post-domain test results as well as adopting a trialogical approach to trace the development of students content knowledge

about fish using a group of students work as an example. The research findings show that the students made great knowledge advancement in understanding the anatomy of fish beyond the knowledge in the textbook supported by BYOD. The study contributes to the literature in two ways: (a) a BYOD technology model in conjunction with an inquiry-based pedagogical practice was shown to have a positive impact on students knowledge advancement; (b) the trialogical approach used to trace students domain knowledge advancement across different spaces shed some light on the types of methods that could be used to study seamless learning processes and outcomes. Acknowledgements The study was funded by Hong Kong Institute of Education under Start-up Research Grant RG 20/2012-2013R. We thank Hong Kong Institute of Education Jockey Club Primary School for collaborating with us on this research. References [1] Wong, L.-H., & Looi, C.-K. (2011). What seams do we remove in mobile-assisted seamless learning? A critical review of the literature. Computers & Education, 57, 2364-2381. [2] Song, Y., Wong, L.-H., & Looi, C.-K. (2012). Fostering personalized learning in science inquiry supported by mobile technologies. Educational Technology Research and Development, 60(4), 679-701. [3] Krajcik, J., Blumenfeld, P., Marx, R., & Soloway, E. (2000). Instructional, curricular, and technological supports for inquiry in science classrooms. In J. M. E. H. v. Zee (Ed.), Inquiring into inquiry learning and teaching in science. Washington American Association for the Advancement of Science. [4] Looi, C.-K., Wong, L.-H., & Song, Y. (2012). Discovering mobile Computer Supported Collaborative Learning. In C. Hmelo-Silver, A. O Donnell, C. Chan & C. Chinn (Eds.), The International Handbook of Collaborative Learning (pp. 420-436). New York: Routledge. [5] Project Tomorrow (2012). Learning in the 21 st century: Mobile devices + social media = personalized learning. Reports from Speak Up. Retrieved May 16, 2013 from http://www.tomorrow.org/speakup/speakup_reports.html [6] Rinehart, D. (2012). Students using mobile phones in the classroom: Can the phones increase content learning. ProQuest Digital Dissertations. Retrieved June 16, 2013 from http://gradworks.umi.com/15/17/1517773.html [7] Alberta Education. (2012). Bring Your Own Device: A Guide for schools. Retrieved May 13 from http://education.alberta.ca/admin/technology/research.aspx [8] MacGibbon A. (2012) Smarter use of home devices. Retrieved May 10 from http://www.smh.com.au/technology/technology-news/smarter-use-of-home-devices-20120527-1zcry.html [9] Song, Y. (2007). Educational uses of handheld devices: What are the consequences? TechTrends, 51(5), 38-45. [10] Hakkarainen, K. (2003). Progressive Inquiry in a computer-supported biology class. Journal of Research in Science Teaching, 40(10), 1072-1088. [11] Merriam, S. B. (1998). Qualitative research and case study applications in education (2nd ed.). San Francisco, Calif.: Jossey-Bass Publishers. [12] Hakkarainen, K., & Paavola, S. (2009). Toward a trialogical approach to learning. In B. Schwarz, T. Dreyfus & R. Hershkowitz (Eds.), Transformation of knowledge through classroom interaction (pp. 65-80). New York, NY: Routledge. [13] Corlett, D., Sharples, M., Bull, S., & Chan, T. (2005). Evaluation of a mobile learning organiser for university students. Journal of Computer Assisted Learning, 21(3), 162-170. [14] Stahl, G. (2002). Rediscovering CSCL. In T. Koschmann, R. Hall & N. Miyake (Eds.), CSCL 2: Carrying forward the conversation (pp. 169-181). Hillsdale, NJ: Lawrence Erlbaum. [15] Wu, J., & Zhang, Y. (2010). Examining potentialities of handheld technology in students academic attainments. Educational Media International, 47(1), 57-67.