ACPSA Issue Brief #4: Arts and Cultural Contributions to the Creative Economy



Similar documents
CREATIVE North Carolina 2014 Fact Sheet: Creativity At Work

I will release the initial results of the 14 th comprehensive,

NAPCS Product List for NAICS 533: Lessors of Nonfinancial Intangible Assets (except Copyrighted Works)

NAPCS Product List for NAICS : Motion Picture and Video Production and Distribution

Measuring Innovation s Role in GDP & Productivity Growth

The Contributions of the Film & Video Production Industries to Oregon s Economy in 2005

RADIO-TV-FILM: WHAT CAN I DO WITH THIS MAJOR?

Source of all statistics:

US Economic Indicators: GDP (Nominal & Real)

IS YOUR COMPANY EFFECTED?

US Policies for Fostering Intangibles

SWINBURNE SCHOOL OF DESIGN

Creative Industries Economic Estimates January 2015

Unit 4: Measuring GDP and Prices

Employment and intangible spending in the UK's creative industries

NAPCS Product List for NAICS 516: Internet Publishing and Broadcasting

ECONOMIC CONTRIBUTION OF COPYRIGHT- BASED INDUSTRIES IN FINL AND

COPYRIGHT ACT -- FAIR DEALING (Advisory for SUTD Faculty, Researchers, Staff and Students)

List of Services Sector

11.1 Estimating Gross Domestic Product (GDP) Objectives

QUARTERLY ESTIMATES FOR SELECTED SERVICE INDUSTRIES 1st QUARTER 2015

Communications Industry Spending & Consumption Trends

VIDEO GAMES. 21 the st CENTURY THE 2014 REPORT BY STEPHEN E. SIWEK.

ICT Sector and Products New Classifications based on ISIC Rev. 4 and CPC Ver. 2

Careers in Communication

Creative Industries Economic Estimates. January 2016

Scope of Capital Measurement and Classifications

The Challenges of the Software Industry. WIPO - MOET - ALSI Seminar February 2011 Beirut - Lebanon

Career Clusters & Pathways. Focusing Education on the Future!

Mobile Music Licensing: A New Model, A Variation On The Old Or Just Something New And Different By: Todd Brabec Jeff Brabec

On March 11, 2010, President Barack

Career Exploration Module DAY ONE

Chapter 11: Activity

TABLE OF CONTENTS. Source of all statistics:

UK Service Industries: definition, classification and evolution. Jacqui Jones Office for National Statistics

The British Film Industry by Numbers. Alex Tosta

III. EDUCATION A. BACKGROUND

CREATIVE VITALIT Y. Creative Vitality Index (CVI ) Report Metropolitan Nashville Arts Commission

MEDIA & ENTERTAINMENT. Indirect tax issues

NAPCS Product List for NAICS 51219: Post Production Services and Other Motion Picture and Video Industries

NAPCS Product List for NAICS 54192: Photographic Services

Industry and Workplace Knowledge and skills

The Economic Contribution of Copyright-Based Industries in Australia

Two U.S. counties New York and

Copyright Implications of Content Management Systems: Schools

DISTRIBUTIVE TRADE AND SERVICE INDUSTRIES STATISTICS

Chapter Objectives. That s Entertainment. Entertainment Marketing. Types of Entertainment Businesses

Recently, the Bureau of Labor Statistics projected

DIRECT COPYRIGHT REVENUE STREAMS IN CREATIVE INDUSTRIES IN FINLAND

Economic Value of Sport in England

GUIDELINES. New Brunswick Multimedia Initiative

CHAPTER 5: MEASURING GDP AND ECONOMIC GROWTH

Highlight. 21 October OTT Services A Digital Turning Point of the TV Industry

Key highlights Entertainment & Media Outlook in Italy

ECONOMIC OPPORTUNITIES WITHIN YOUR REGIONAL SUPPLY CHAINS CHRIS BROWN SENIOR ASSOCIATE REMI

OSHA s Revised Final Regulations: Must Hawaii Employers Comply?

This release of the Bureau of Labor

Profit Margins. Yardeni Research, Inc. April 3, Dr. Edward Yardeni. Mali Quintana. thinking outside the box

Understand career planning in a digital media environment.

DISTRIBUTIVE TRADE STATISTICS IN INDIA

Study Questions 8 (Keynesian Model) MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question.

EC2105, Professor Laury EXAM 2, FORM A (3/13/02)

World s 2 nd largest advertising market

North Bay Industry Sector Rankings (By County) October 2015 Jim Cassio

17-18 june 2013 E-commerce Challenges and opportunities in Egypt

The Data of Macroeconomics

Graphic Designers

Career Specialty/ Occupational Coding and Crosswalk

NICE CLASSIFICATION - 10 th Edition, Version Class 41. Explanatory Note

north carolina film incentives

Audio and Visual Technology and Film. Visual Arts. Journalism and Broadcasting. Telecommunications

US Economic Indicators: Corporate Profits in GDP

GOVERNMENT OF INDIA MINISTRY OF STATISTICS AND PROGRAMME IMPLEMENTATION

General Certificate of Education Advanced Level Examination January 2011

The Implications of Marketing Trends

CAREER OPPORTUNITIES FOR MARKETING COMMUNICATIONS MAJORS

PRINCIPAL BUSINESS ACTIVITIES OF THE COMPANY

Transportation Infrastructure Investment Prioritization: Responding to Regional and National Trends and Demands Jeremy Sage

Transcription:

Office of Research & Analysis National Endowment for the Arts January 2015 ACPSA Issue Brief #4: Arts and Cultural Contributions to the Creative Economy The United States currently lacks an official definition of the "creative economy." Still, one commonly accepted proxy is the amount of economic value represented by intellectual property. For the purpose of this Issue Brief, we define the creative economy as valued added by those industries identified as copyright intensive by the U.S. Patent and Trademark Office. 1 In 2012, copyright-intensive industries contributed $869 billion to the U.S. economy. Of that value, half ($433.5 billion) stemmed from the production of arts and cultural goods and services. In other words, the arts and cultural sector represents half of the U.S. copyright-intensive creative economy. Moreover, copyright-intensive ACPSA production accounts for a steadily increasing share of total U.S. GDP, and it represents more than 70 percent of all ACPSA investment. The Production of Arts and Cultural Goods and Services Versus All Production by Copyright-Intensive Industries To understand the role of arts and cultural production in the creative economy, consider publishing, which is defined as a copyright-intensive industry by the USPTO. This industry comprises the publishing of newspapers and periodicals; books; other paper publishing such as art prints and calendars; directories; and, notably, software. Total value added by the publishing industry was $183.4 billion in 2012. 1 There are slight differences between the USPTO list of copyright-intensive industries and the ACPSA creative industries considered in this analysis. The USPTO list, which adheres to NAICS codes, defines "other professional, scientific, and technical services" as photography and translation services. ACPSA industries, alternatively, are derived from arts and cultural commodities and exclude translation services. Additionally, ACPSA photographic services include photo-processing services (except one-hour photo processing). For more information on USPTO-defined copyright-intensive industries, see the March 2012 publication, Intellectual Property and the U.S. Economy: Industries in Focus. For an additional definition of copyright-intensive industries, see the 2006 report, National Studies on Assessing the Economic Contribution of the Copyright-Based Industries, World Intellectual Property Organization. 1

The ACPSA, however, excludes the publishing of directories and it restricts software publishing to games and arts-related software such as photo-processing software and CAD (computer-assisted design software). Consequently, ACPSA publishing is a fraction of the industry's total output and value added. In 2012, value added by ACPSA publishing was $77.9 billion or 42 percent of the publishing industry's total value added. Among copyright-intensive industries, computer systems design generates the greatest value added more than $116 billion in 2012. Because the ACPSA includes only computer system designs supporting motion picture and sound recording, it claims just 2.3 percent ($2.7 billion) of the industry's total value added. Conversely, virtually all output and value added by copyright-intensive industries such as the performing arts and motion pictures are counted as arts and cultural and are part of ACPSA value added. In 2012, the arts and cultural share of the creative industries' value added was $433.5 billion half of all value added by the creative industries. Value Added by the Creative Industries, 2012 Value added only from arts and cultural copyright-intensive production Value added from all copyright-intensive production Copyright-intensive industries: $433,548 $869,328 Broadcasting $121,091 $275,249 Motion picture and video production $95,868 $96,855 Publishing $77,850 $183,423 Performing arts and independent artists, writers, and performers $35,413 $37,771 Other information services $31,961 $35,369 Advertising agencies $29,289 $82,757 Sound recording $16,303 $16,347 Specialized design $15,032 $16,432 Photographic services $8,045 $8,266 Computer systems design $2,696 $116,859 Source: Arts and Cultural Production Satellite Account (ACPSA), U.S. Bureau of Economic Analysis. 2

Among copyright-intensive ACPSA industries, broadcasting (i.e., radio and TV broadcasting) is the largest in 2012, ACPSA value added by the broadcasting industry was $121 billion. 2 The motion picture and publishing industries also contribute large amounts of ACPSA value added nearly $96 billion and $78 billion, respectively, in 2012. Nearly all production by the performing arts and independent artists industries is included in the tally of ACPSA GDP. This amount, $35.4 billion in 2012, surpasses valued added by "other information services" (which includes Internet broadcasts) and by advertising agencies. Indeed, performing arts and independent artists contribute more than twice the value added by sound-recording and specialized-design industries. Consequently, the performing arts and independent artists are among the largest contributors to the U.S. creative economy. 2 ACPSA broadcasting excludes radio and TV broadcasts of sporting events. ACPSA broadcasting also excludes the industry's revenue from services related to equipment repair and maintenance, among other items. 3

Arts and Cultural Value Added by Copyright-Intensive Industries, 2012 (in millions) Broadcasting $121,091 Motion picture and video production $95,868 Publishing $77,850 Performing arts and independent artists, writers, and performers Other information services $35,413 $31,961 Advertising agencies $29,289 Sound recording $16,303 Specialized design $15,032 Photographic services $8,045 Computer systems design $2,696 Source: Arts and Cultural Production Satellite Account (ACPSA), U.S. Bureau of Economic Analysis. Copyright-Intensive ACPSA Industries Account For Increasing Shares of U.S. GDP In addition to representing a substantial share of the creative economy, copyrightintensive ACPSA industries account for a steadily increasing share of total U.S. GDP. In 1998, for example, value added by ACPSA copyright-intensive industries amounted to 2.3 percent of U.S. GDP. Although exhibiting variation, that share steadily rose to 2.7 percent of U.S. GDP in 2012. Given that U.S. nominal GDP was $16.2 trillion in 2012, the 0.4 percentage-point gain in the share composed by copyright-intensive ACPSA industries amounted to nearly $64.7 billion. 4

Share of U.S. GDP Contributed by Copyright-Intensive Industries Producing Arts and Cultural Goods and Services: 1998-2012 2.9% 2.8% 2.7% 2.6% 2.5% 2.4% 2.3% Trend line 2.2% 2.1% 2.0% 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Data source: Arts and Cultural Production Satellite Account (ACPSA), U.S. Bureau of Economic Analysis. Employment and Compensation In producing arts and cultural commodities, copyright-intensive industries employ more than 1.6 million workers. In 2012, those workers were compensated $151.4 billion. The broadcasting, motion picture, and publishing industries each employed between 350,000 and 400,000 workers, and they earned roughly $30-$38 billion. The performing arts and independent artists, writers, and performers employed nearly 137,000 workers, who, in 2012, were compensated $13 billion. Advertising agencies employed a similar number (just under 134,000) and paid $11.5 billion in compensation. 5

Employment and Compensation by Copyright-Intensive Industries Producing Arts and Cultural Goods and Services, 2012 Employment (in thousands) Compensation (in millions) Copyright-intensive industries: 1,648.5 $151,438.7 Broadcasting 401.3 $34,419.5 Motion picture and video production 367.3 $27,855.9 Publishing 345.3 $38,194.7 Performing arts and independent artists, writers, and performers 136.8 $13,043.2 Advertising 133.5 $11,508.5 Specialized design 107.4 $6,212.9 Photographic services 78.0 $3,580.0 Other information services 48.0 $11,933.2 Computer systems design 18.1 $2,371.9 Sound recording 12.8 $2,318.9 Source: Arts and Cultural Production Satellite Account (ACPSA), U.S. Bureau of Economic Analysis. Arts and Cultural Production as Investment In addition to measuring the production of arts and cultural commodities, the ACPSA also tracks the consumption of those goods and services. For example, of the nearly $1.2 trillion in 2012 supply of arts and cultural commodities, $368 billion was consumed by U.S. households (i.e., "personal consumption expenditures") and $60 billion was exported. 3 In 2012, $105.5 billion of the U.S. supply of arts and cultural commodities was used as gross private fixed investment, a term used to describe additions to and replacement of fixed assets. Fixed assets, in turn, are assets used repeatedly and continuously in the production process for more than one year. 4 3 Supply of commodities includes commodities domestically produced plus imports. The supply of commodities includes wholesale and retail trade margins and changes in inventory. Additionally, supply is measured as purchaser' value. 4 For more information on fixed investment, see the U.S. Bureau of Economic Analysis' NIPA Handbook, Chapter 6, Private Fixed Investment. 6

Historically, private fixed assets were in the form of physical capital ( i.e., plant and equipment assets). In more recent years, however, the BEA has expanded its definition of investment to include the capitalization of intangible assets. For example, software development was first counted as fixed private investment in 1999. And in 2013, the national income and product accounts (NIPAs) were revised to include research and development expenditures as investment. 5 Also in 2013 was the BEA revision that capitalized "entertainment originals." Entertainment originals refer to theatrical movies; long-lived television programs; books; music; and other "miscellaneous entertainment" such as scripts and scores for the performing arts, greeting card designs, and stock photography. 6 These entertainment items are designed to generate mass reproductions for sale to the general public and have a useful lifespan of more than one year. The BEA reports that the stock of U.S. entertainment, literary, and artistic originals was valued as $454 billion in 2012. Movies and long-lived TV programs account for the largest shares $169.5 billion and $153 billion, respectively. 5 For more information, see Marissa J. Crawford, et. al., in Measuring R&D in the National Economic Accounting System, November 2014, Survey of Current Business. 6 See Rachel H. Soloveichik, Artistic Originals as Capital Assets, Survey of Current Business, June 2011. "Theatrical movies" is a term used by the BEA to refer to movies premiering in movie theaters. Television movies and direct-to-video movies are counted by the BEA as "long-lived TV programs." 7

Stock of Entertainment, Literary, and Artistic Originals, 2012 (in billions) $153.0 Long-lived TV programs $169.5 Theatrical movies Books $80.8 Other $27.2 Music $23.6 Total = $454.0 billion Source: Current-Cost Net Stock of Private Fixed Assets Equipment, Structures, and Intellectual Property Products by Type, U.S. Bureau of Economic Analysis. Note: "Other" includes scripts and scores for the performing arts, greeting card designs, and stock photography. Of the $105.5 billion in ACPSA gross fixed investment in 2012, more than 70 percent ($74.2 billion) was investment in entertainment, literary, and artistic originals. Moreover, virtually all entertainment originals were produced by the copyright-intensive industries. 8

Investment in Entertainment Originals by Industry, 2012 (in millions) Motion pictures $32,081 Broadcasting $22,047 Publishing $10,372 Sound recording $4,329 Performing arts and independent artists $4,148 Other industries $1,226 Source: Arts and Cultural Production Satellite Account (ACPSA), U.S. Bureau of Economic Analysis. 9