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Technical Report TR-2013-3 Studying the Effect of Powder Geometry on the Selective Laser Sintering Process Hammad Mazhar, Jonas Bollmann, Endrina Forti, Andreas Praeger, Tim Osswald, and Dan Negrut January 20, 2014

Abstract This paper presents an effort to use physics based simulation techniques to model the Selective Laser Sintering (SLS) layering process. SLS is an additive manufacturing process to form complex parts, that involves melting thin layers of extremely fine powder, composed of particles with an average diameter of 58 microns. In the numerical model, each powder particle is modeled as a discrete object with 632,000 objects used for the final SLS layering simulation. We first performed an experiment to measure of the angle of repose for the polyamide 12 (PA 650) powder used in the SLS process. This measurement was used to determine the correct friction parameters and calibrate the numerical model. Once the angle of repose was validated initial simulations for the SLS layering process were performed in order to measure the changes in the surface profile of the powder. Future work will study the effect that different powders and roller speeds have on the surface roughness of a newly deposited powder layer along with determining the changes to density and porosity in the final part. Keywords: Rapid Prototyping, Powder Simulation, Parallel Computing 1

Contents 1 Introduction 3 2 Numerical Method 3 3 Material Description 4 4 Experimental Results 4 5 Simulation Results 6 6 Conclusion 7 7 Acknowledgments 9 2

1 Introduction Additive manufacturing processes such as Selective Laser Sintering (SLS) allow 3D parts to be generated by solidifying successive layers of material [9]. Due to its ability to process almost any material, it has become one of the fastest growing additive manufacturing techniques and is experiencing its largest growth in the market since 1997. Currently, polymer powders are still the most widely applied materials in SLS and additive manufacturing in general [9]. SLS additive manufacturing has limited applications due to challenges in reproducibility of parts, the influence of process conditions on the dimensional accuracy is not well understood and there is a need to better control the surface features of the parts that are printed. Factors such as the packing density of the powder and the powder geometry itself need to be studied further to fully understand their importance in relation to the surface quality and porosity of the final part [7]. Getting a better understanding of the process and these parameters will improve the reproducibility of the parts, ultimately leading to a wider adoption of additive manufacturing techniques in large scale manufacturing. Within this project a numerical model that captures the dynamics of the powder used in the SLS process was developed. The model included physical characteristics of polyamide 12 (PA650), such as the size distribution, powder geometry, the moment of inertia, the density and friction between particles. The simulation is used in conjunction with experimental angle of repose (AOR) measurements to determine the friction parameters to be used with the the numerical model of the layer application process. This numerical model will then be used to simulate the SLS layering process to better understand how the powder characteristics affect surface roughness. Engineers are increasingly using simulation techniques to aid experimental work by reducing the cost and improving the efficiency of the types of experiments that are performed. The goal of this project is to simulate the SLS layering process to better understand how particle shape and size distribution affect surface roughness. This information will lead to new powders which can improve the reproducibility of parts and also increase their quality. To this end a parallel physics-based simulation engine called Chrono [10] will be utilized to perform simulations of both the SLS layering mechanism and the AOR setup. 2 Numerical Method Chrono is an open-source general purpose simulator for large scale three dimensional multibody dynamics problems released under a BSD-3 license. It targets applications involving collections of many thousands or millions of discrete objects interacting through contact, impact and friction. Popular methods for multi-body dynamics simulation, which are used in several commercial software packages, rely on penalty or regularization approaches [4, 5, 13]. In these approaches the frictional contact interaction between two bodies is modeled by a collection of stiff springs combined with damping elements. Due to the stiffness of the spring elements necessary to simulate rigid bodies, the simulation step size must be small. 3

Step-size and stability limitations prevent such approaches from scaling up to large problems with hundreds of thousands to millions of rigid bodies without leading to prohibitively large simulation times. The numerical methods utilized in Chrono are based on a differential variational inequality (DVI) approach, which can efficiently deal with problems that encompass many frictional contacts [3, 8, 13]. This approach enforces a non-penetration condition between two rigid bodies using constraints and leads to a cone-constrained quadratic optimization problem that can be iteratively solved at each time step. The DVI method is able to take large time steps at the cost of added algorithmic complexity. The cone-constrained optimization problem solved in Chrono is able to simulate problems with sliding contact. However, as the geometries simulated in Chrono are smooth and the actual powder particles have a rough surface, energy dissipated through the rolling and spinning of the material needs to be taken into account. To this end the optimization problem solved in Chrono was augmented to solve problems with rolling and spinning friction [14]. Additionally, the modeling of cohesive forces between particles can be important in some types of powder. The friction cone used in the optimization problem was modified to handle contact with cohesive forces [15]. 3 Material Description A polyamide 12 (PA 650) powder manufactured by Advanced Laser Materials (ALM), LLC was used for the experimental work. PA 650 has a density of 1.02g/ml and the powder has a bulk density of 0.46g/ml. The average particle size was 55 microns, the particle size range was 30 to 100 microns, and the melting point was 181 C [2]. The material was assumed to be perfectly dry so that the effect of liquid bridges between particles could be neglected. Furthermore, short range interaction forces due to electrostatic and van der Waal s effects [11] were neglected. As we are interested in the bulk properties of the material, short range inter-particle forces will not have a large effect on the overall behavior of the powder. These forces could be taken into account in the future if they are determined to be important in the SLS process. 4 Experimental Results An experimental setup was created in order to compare the angle of repose with the angle produced by the numerical simulation. The pourability and flowability of plastics is specified by ISO 6186:1998 [1], which is the standard used as the basis for the experiments in this work. Some experimental adjustments are made, these differences compared to the ISO 6186:1998 model are: The funnel is made out of polyamide and not aluminum. The characteristic number is the angle of repose and not the flowability time of a pre-measured amount of material running through the funnel. 4

Figure 1: Experimental setup for measuring the angle of repose. α (AOR) [degrees] Average 32.93 Error 1.15 Table 1: Experimental angle of repose for Polyamide 12 (PA 650, ALM). The experimental set-up consisted of an aluminum base and a funnel attached to a translational stage. The funnel opening diameter was 2 mm, including an opening and closing slit to start and stop the powder flow due to gravity. The aluminum base where angle of repose was measured had an inner diameter of 54.8 mm. An overflow trench collects the extra powder. Figure 1 illustrates the experimental setup. For measurements of the angle of repose, a pre-measured amount of the commercial PA 650 polyamide 12 flows out of the funnel onto the aluminum base from a height of 40 mm. After the funnel is empty, images of the side of the powder pile were taken and the angle was measured using the Solidworks CAD software [12]. The results are presented in Table 1 and the measurement method is illustrated in Figure 2. Figure 2: Setup for experimental angle of repose measurements in Solidworks. 5

Figure 3: Shapes used for angle of repose simulation. From left to right: two spheres with equal radius joined together, a single ellipsoid, a single sphere, two spheres of equal radius pierced by an ellipsoid, a single sphere with a cone, a sphere and an ellipsoid joined together, two spheres of differing radii joined together. 5 Simulation Results Simulation of the angle of repose experiment was performed using the Chrono simulation engine [10]. Seven different types of particle geometries were used to approximate the actual powder, see Figure 3. These geometries best represented the different types of shapes that are found in the PA 650 powder. Each shape has different diameter/size parameters sampled from a standard normal distribution with a mean of 58 microns and a standard deviation of 15 microns determined using the data provided for the powder being simulated [6]. A large collection of bodies, each with one of the seven geometries mentioned above, was generated inside of a funnel and dropped onto a rough surface. For each simulation this rough surface had a constant friction value for sliding, rolling and spinning friction of 1.0. This was done to mimic the actual surface used for the experiments, which was not smooth. A friction value of 1.0 would prevent the rigid bodies in the simulation from rolling away, similar to how they behaved in experiments. For inter-particle contacts the sliding friction value was constant at µ =.52, which was computed from the experimental angle of repose. Generally the friction value with an associated angle of repose can be computed by α = arctan(µ) where α is the angle of repose. The base sliding friction value was augmented by rolling and spinning friction to get the correct behavior during simulation. Unlike the geometries in the simulation, the actual powder particles have a slightly rough surface which prevents slipping, the rolling and spinning friction values compensate for this energy loss that occurs. In order to determine the correct value of the rolling and spinning friction a parametric study was performed for several different values with the sliding friction held constant. An example of the simulation can be seen in Figure 4; results for the angle of repose are presented in Table 2. The SLS layering process was simulated using spherical geometries with varying radii. A bed of 632,000 spheres was created with a large pile of 32,000 spheres on the side where the roller begins the layering process. The mean diameter of the spheres was 58 microns with a standard deviation of 15 microns. The diameter of the roller was 76.2 mm and it traveled at a speed of 127 mm/s. Figure 5 shows a frame of the simulation and how the roller spreads a new layer of powder. The surface roughness of powder layers formed during the SLS process can be studied using this simulation technique. This surface profile was determined by identifying the 6

Figure 4: Angle of repose simulation, ρ, σ =.05. The colors of the particles shows the type of geometry: white is spheres, green is ellipsoid and blue is cones, see Figure 3. Rolling,Spinning Friction α (AOR) [degrees] ρ, σ =.05 31.12 ρ, σ =.075 32.72 ρ, σ =.09 33.65 ρ, σ =.1 34.97 Table 2: Simulation angle of repose results for a constant sliding friction of µ =.52 and varying rolling (ρ) and spinning (σ) friction values. highest particles in a square region and plotting their position. The same physical region was analyzed before and after the roller had passed, and the results can be seen in Figure 6. The maximum and minimum particle heights, provided in Table 3, show how the particle height distribution reduces after the roller passes over the surface. The minimum value increases because gaps in the powder are filled while particles that were higher are spread into the powder layer, effectively smoothing the surface. 6 Conclusion Additive manufacturing is a rapid prototyping process that allows parts to be built with fewer geometry restrictions. This paper describes an effort to model the behavior of powders used in such a process during the layering stage. To this end, the angle of repose for PA 650 Before [mm] After [mm] Minimum point 0.4185 0.4593 Maximal point 0.5838 0.5664 Standard deviation 0.0119 0.0095 Table 3: Minimum and maximum heights of powder particles and the standard deviation of the surface. 7

Figure 5: SLS layering simulation with 632,000 spheres with a normally distributed radius. The red squares are for visualization purposes so the roller s movement can be seen easier. Figure 6: Before and after pictures of a section of the powder surface. The top image shows the surface profile before being rolled over and the lower picture shows the surface after the roller has passed. 8

was experimentally measured and validated against a numerical simulation. The results show good correlation between the simulation and experiment, to determine the required frictional parameters of the material needed for subsequent numerical simulations. These parameters along with the different powder shapes allowed us to simulate the layering mechanism of the SLS machine in order to better understand how the surface of the material in the machine changes as the types of geometries the powder is comprised of changes. The numerical model for the SLS layering mechanism was demonstrated and it was shown to be able to predict how the surface of the powder changes after the layering process. It should be pointed out that the flow mechanics of polymer powders are influenced by temperature and the SLS chamber operates at a temperature right below the melting point of the material. Future work will consider such thermal influence. Ongoing work will experimentally measure the surface roughness of the layered powder in the SLS machine in order to validate the numerical model. An evaluation of how the surface roughness changes with the layer thickness and the layering speed will also be performed experimentally and through simulation. It is anticipated that this will help evaluate new commercial powders and also acquire a better understanding of how the shape and distribution of particles influence the porosity and the surface of the final part. 7 Acknowledgments Financial support for the author is provided in part the National Science Foundation Career Grant No. CMMI-0840442. The authors would also like to thank members of the Simulation Based Engineering Laboratory and the Polymer Engineering Center. References [1] ISO 6186. Plastics determination of pourability, 1998. [2] LLC Advanced Laser Materials. PA 650 Material Data Sheet, 2011. [3] M. Anitescu and A. Tasora. An iterative approach for cone complementarity problems for nonsmooth dynamics. Computational Optimization and Applications, 47(2):207 235, 2010. [4] P. Cundall. A computer model for simulating progressive large-scale movements in block rock mechanics. In Proceedings of the International Symposium on Rock Mechanics. Nancy, France, 1971. [5] P. Cundall and O. Strack. A discrete element model for granular assemblies. Geotechnique, 29:47 65, 1979. [6] D. Drummer, M. Drexler, and F. Kühnlein. Influence of powder coating on part density as a function of coating parameters. In I. Drstvensek, editor, icat 2012-4th 9

International Conference on Additive Technologies, Vienna, Maribor, 2013. DAAAM International. [7] D. Drummer, D. Rietzel, and F. Khnlein. Development of a characterization approach for the sintering behavior of new thermoplastics for selective laser sintering. Physics Procedia, 5, Part B(0):533 542, 2010. [8] T. Heyn. On the Modeling, Simulation, and Visualization of Many-Body Dynamics Problems with Friction and Contact. PhD thesis, Department of Mechanical Engineering, University of Wisconsin Madison, 2013. [9] J. P. Kruth, X. Wang, Tahar Laoui, and Ludo Froyen. Lasers and materials in selective laser sintering. Assembly Automation, 23(4), 2003. [10] H. Mazhar, T. Heyn, A. Pazouki, D. Melanz, A. Seidl, A. Bartholomew, A. Tasora, and D. Negrut. Chrono: a parallel multi-physics library for rigid-body, flexible-body, and fluid dynamics. Mechanical Sciences, 4:49 64, 2013. [11] O. Molerus. Interpretation of geldart s type a, b, c and d powders by taking into account interparticle cohesion forces. Powder Technology, 33(1):81 87, 1982. [12] SolidWorks. version 2012 SP2.0. Dassault Systmes, Vlizy, France, 2012. [13] A. Tasora and M. Anitescu. A convex complementarity approach for simulating large granular flows. Journal of Computational and Nonlinear Dynamics, 5(3):1 10, 2010. [14] A. Tasora and M. Anitescu. A complementarity-based rolling friction model for rigid contacts. Meccanica, 48(7):1643 1659, 2013. [15] A. Tasora, M. Anitescu, S. Negrini, and D. Negrut. A compliant visco-plastic particle contact model based on differential variational inequalities. International Journal of Non-Linear Mechanics, 53(0):2 12, 2013. Multibody System Dynamics: A Selective Perspective. 10