Patrick Warner 3D Artist 3D ARTIST MODELING/LIGHTING TD/LOOK DEV/TEXTURING, CA patrickmodeler@gmail.com I am a 3D Artist artist currently living in. I'm available for Modeling/Lighting/Texturing/ CG Generalist position in Feature Film, Next Gen Games and Cinematics. I am also available for Look Dev and Lighting work. Maya Zbrush Mari Arnold V-Ray Photoshop Nuke Contact 310.993.0128 patrickmodeler@gmail.com Experience Lighting TD Roger TV Sep 2015 - Nov 2015 Responsible for lighting/ shading and rendering shots using Arnold Freelance Modeler Method Studios Santa Monica, CA Aug - Sep 2015 Modeling organic/ hard surface assets. Responsible for UV layout of assets.
Modeler/ Texture/ Lighting Habitat Studios Downtown LA Jun - Jul 2015 Responsible lighting and rendering in Arnold. Modeled and Textured characters. Created clean topology for all assets in Zbrush Maya. Texturing in Mari. Lighter/CG Generalist Stardust Santa Monica Jun 2015 - Jun 2015 "MTM" Lighter/CG Generalist/Model/Texture Modeler Texture Artist MPC, CA Mar - May 2015 Created two main characters, Gazlowe and Stitches for "Heroes of the Storm Cinematic". I created high resolution sculpts in Zbrush and Maya/ Created UV's. Textured Stitches character in Mari. Also textured main character E.T.C. I also textured many secondary characters and environments. Maya Mari Vray Worked in MPC's Linux pipeline and tools. Texture/ Modeling Artist Visual Creatures Jan 2015 - Mar 2015 Textured Main characters in Mari for "Gamefly Spot" Textured Environment/ Props in Mari Modeled Environment/ Props Responsible for Model Updates to Characters/ UV's
Modeler/Lighting TD Dreamworks Animation Glendale, CA Sep 2014 - Dec 2014 Lighting TD/ Lighting Shots/ Shading Rendering using Arnold Modeling Assets Characters and Environments Creating CG Assets and setting standard for show and production. Create clean animation ready topology / communicated with rigging/texturing departments to make technical adjustments to models. Solving problems in Maya pertaining to Pre-vis, Layout, modeling to Animation. Communicated with Pipeline TD's to adjust pipeline workflows. 3D Artist Fuel Industries Oct 2013 - Sep 2014 Concepting Characters for Entertainment Division Creating Characters and Assets Freelance Modeler Fireplace Creative "Sketchers Commercial" Working for various clients in the LA area. Utilizing Mari/ Zbrush in CG pipeline with Vray/ Arnold. LA Jan 2013 - Jun 2013 3D Artist/ Modeler/ Texture Artist Buck Jun 2013 - Aug 2013 3D Artist Buck 2013 2013 (less than a year) "Google Nexus Surround Commercial" Character Modeler/ Texture Artist/ Look Development Maya, Mari, Zbrush, Vray
Senior Character Modeler Nickelodeon Animation Studios Burbank, CA Jun 2010 - Nov 2012 Character Modeler- "Teenage Mutant Ninja Turtles" Facial Blendshapes, UV's, Facial Clusters Character Modeler - "Robot & Monster" Facial Blendshapes, UV's, Facial Clusters UV Layouts and prepped models for Texture Artists Trained new artist with pipeline tools/ procedures Reviewed Files Character Modeler Prologue Films Venice, CA Jul 2012 - Aug 2012 Modeler/Texture Artist Jack the Giant Slayer Character Modeler Sunny Boy Entertainment, CA May 2010 - Jun 2010 Character Modeler Short Film Prop/Set Modeling for marketing content for the release of Lottery Ticket. Character Modeler/Texture Artist Omation Studios San Clemente, CA Jun 2009 - Mar 2010 Back at the Barnyard
CG Artist/ Character Modeler Duck Studios, CA Jan 2008 - May 2008 Rubber Buds Short Film Environment/Character Modeler Responsible for Lighting Textures, Shaders( Look Development) and Rendering Environment/Character Modeler Cocoa Peppbles Commercial Environment/Character Modeler Character Modeler Technicolor Interactive Burbank, CA Dec 2008 - Dec 2008 Bakugan Cinematic CG Generalist Entity Fx Santa Monica, CA Sep 2008 - Nov 2008 I was responsible for modeling, texturing and lighting on such projects as The Sarah Conner Chronicles, Smallville, and Entourage. I also gained experience in camera tracking, match-moving, dynamics and cloth simulation. Sarah Conner Chronicles - Modeled and UVed a head replacement. Used displacement maps set up using Mental Ray Approximation editor to render Zbrush details. Also worked on the match-move for the head replacement. Entourage - Modeled and animated a firefighting helicotper squad. Smallville - Primarily worked as a prop modeler and texture artist. Created detailed claws for Doomsday Character. Textured and animated a Shadow Character. Gained experience in setting up and running cloth simulations for a character s cape. Tracked Cameras. Education
B.F.A. Animation Savannah College of Art and Design Savannah, Georgia May 2004 - May 2008 Bachelor of Fine Arts Animation Shot Breakdown Shot Breakdown Patrick Warner patrickmodeler@gmail.com