Patrick Warner 3D Artist



Similar documents
AT&T Global Network Client for Windows Product Support Matrix January 29, 2015

STEPHANIE POCKLINGTON

COMPARISON OF FIXED & VARIABLE RATES (25 YEARS) CHARTERED BANK ADMINISTERED INTEREST RATES - PRIME BUSINESS*

COMPARISON OF FIXED & VARIABLE RATES (25 YEARS) CHARTERED BANK ADMINISTERED INTEREST RATES - PRIME BUSINESS*

PROGRAM OUTLINE PAGE 1

Production Design / Art Direction. TV Animation / Shorts


Case 2:08-cv ABC-E Document 1-4 Filed 04/15/2008 Page 1 of 138. Exhibit 8

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Enhanced Vessel Traffic Management System Booking Slots Available and Vessels Booked per Day From 12-JAN-2016 To 30-JUN-2017

Jul 5, 2012, Sep 13, 2012, Oct 11, 2012, Jan 10, 2013, Mar 1, 2013, Jul 11, 2013, Sep 12, 2013, Oct 10, 2013

ANIMATION & VISUAL EFFECTS

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Analysis One Code Desc. Transaction Amount. Fiscal Period

FABLEfx- Artist Reel - Breakdown (FABLEfx_REEL_150528)

ANIMATION. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map

CALIFORNIA STATE UNIVERSITY, DOMINGUEZ HILLS : AUG 2010 TO PRESENT ART DEPARTMENT : INTRODUCTION TO DIGITAL GRAPHICS : HYBRID CLASS

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

BACHELOR OF APPLIED SCIENCE DEGREE PROGRAM

CAD and Creativity. Contents

How To Become An Animation Artist

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)

Bronwen Grimes Technical Artist

EDUCATIONAL. interview with Michael Blackshore. Gotlands Högskola University, Sweden

Advanced Diploma of Screen - 3D Animation and VFX (10343NAT)

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS

Certificate Courses in Animation

MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status.

BUSINESS OF ART & DESIGN

Ilion Animation Studios

Ashley Institute of Training Schedule of VET Tuition Fees 2015

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK

Character Animation and Fine Art Portfolio

Patrick Gorman WEB & MOBILE APPLICATION DESIGNER / SENIOR ART DIRECTOR. Los Angeles, CA. gorman.creative@gmail.com

Customer Success Story

Program of Study. Animation (1288X) Level 1 (390 hrs)

Beyond your imagination!

1 Animation Animation Mentor (online)* Classic Animation Class 1 - Animation Basics

Admissions. Gnomon Catalog 1015 N Cahuenga Blvd. Hollywood, CA gnomon.edu 1

Animated 3D Feature Film Production Schedule (85 minutes)

Imagine. Innovate. Create. Explore the world of Graphic & Web Design, Animation & Vfx!

Animation and Visual Effects New Official University Degree

FY 2015 Schedule at a Glance

IMGD 1001: The Game Art Pipeline

Computing & Telecommunications Services Monthly Report March 2015

Jordan Shearer. Portfolio. 1Maya Modeling

List of Courses Eligible for MDA's Grants Please enter the exact course name, listed below, in your grant application.

CENTRE FOR FINE ART ANIMATION AND DESIGN. Animation Visual Effects and Fine Art Full and Part Time Courses. Cape Town Prospectus

ANIMATION I :: SYLLABUS

VISUAL EFFECTS CAREERS GUIDE 2015

CENTERPOINT ENERGY TEXARKANA SERVICE AREA GAS SUPPLY RATE (GSR) JULY Small Commercial Service (SCS-1) GSR

Impacts of Government Jobs in Lake County Oregon

New Media production week 9

3D Modeling, Animation, Compositing, and Special Effects ITP 215x (2 Units)

NORCO COLLEGE SLO to PLO MATRIX PLOs

COURSES OF STUDIES 1 (ONE) YEAR DIPLOMA (UNDERGRADUATE)

MED-DESIRE. MEDiterranean Development of Support schemes for solar Initiatives and Renewable Energies

3D MODELING AND TEXTURING FOR ANIMATION SYLLABUS

CAFIS REPORT

BOARD REPORT NO C Exhibit B, Page 1

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala

Computer Animation: Art for the Digital Generation. By Jack Tovey

EUROPASS DIPLOMA SUPPLEMENT

Business Plan Example. 31 July 2020

ENGLISH ENGLISH ENGLISH ENGLISH ENGLISH RWW 6 RWW 7 RWW 8. English 9 English 10 English 11. (College Math) CMP 8 Integrated 1

Yield Reduction due to Shading:

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

Step into your own world of imaginaton and design it how you see fit

NetEase Games - Paid Internship Program

Bachelor of Science in Innovative Digital Design (IDD)

3D Animation & Visual Effects

Fundamentals of Computer Animation

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Schedule of VET FEE-HELP Tuition Fees & Census Dates

ANIMATION ARTIST, PREVIS ARTIST, AND DESIGNER

I am Ezetie King, a Graphic Designer and Illustrator. Please have a look at a few things I ve done...

Office of Emergency Management Santa Monica, CA October 2014 Page 1. Public Safety Consolidation Communications Implementation Plan

DIGITAL MEDIA ACADEMY

SCHOOL OF DESIGN STUDIES

DAE- ANIMATION FILM MAKING -

BCOE Payroll Calendar. Monday Tuesday Wednesday Thursday Friday Jun Jul Full Force Calc

Designing a Pixar Film

SCREEN ACTORS GUILD PRODUCERS HEALTH PLAN

Resource Management Spreadsheet Capabilities. Stuart Dixon Resource Manager

Department of Public Welfare (DPW)

DAE - ANIMATION FILM MAKING -

Detailed guidance for employers

Multimedia Arts and Technologies

CG: Computer Graphics

Transcription:

Patrick Warner 3D Artist 3D ARTIST MODELING/LIGHTING TD/LOOK DEV/TEXTURING, CA patrickmodeler@gmail.com I am a 3D Artist artist currently living in. I'm available for Modeling/Lighting/Texturing/ CG Generalist position in Feature Film, Next Gen Games and Cinematics. I am also available for Look Dev and Lighting work. Maya Zbrush Mari Arnold V-Ray Photoshop Nuke Contact 310.993.0128 patrickmodeler@gmail.com Experience Lighting TD Roger TV Sep 2015 - Nov 2015 Responsible for lighting/ shading and rendering shots using Arnold Freelance Modeler Method Studios Santa Monica, CA Aug - Sep 2015 Modeling organic/ hard surface assets. Responsible for UV layout of assets.

Modeler/ Texture/ Lighting Habitat Studios Downtown LA Jun - Jul 2015 Responsible lighting and rendering in Arnold. Modeled and Textured characters. Created clean topology for all assets in Zbrush Maya. Texturing in Mari. Lighter/CG Generalist Stardust Santa Monica Jun 2015 - Jun 2015 "MTM" Lighter/CG Generalist/Model/Texture Modeler Texture Artist MPC, CA Mar - May 2015 Created two main characters, Gazlowe and Stitches for "Heroes of the Storm Cinematic". I created high resolution sculpts in Zbrush and Maya/ Created UV's. Textured Stitches character in Mari. Also textured main character E.T.C. I also textured many secondary characters and environments. Maya Mari Vray Worked in MPC's Linux pipeline and tools. Texture/ Modeling Artist Visual Creatures Jan 2015 - Mar 2015 Textured Main characters in Mari for "Gamefly Spot" Textured Environment/ Props in Mari Modeled Environment/ Props Responsible for Model Updates to Characters/ UV's

Modeler/Lighting TD Dreamworks Animation Glendale, CA Sep 2014 - Dec 2014 Lighting TD/ Lighting Shots/ Shading Rendering using Arnold Modeling Assets Characters and Environments Creating CG Assets and setting standard for show and production. Create clean animation ready topology / communicated with rigging/texturing departments to make technical adjustments to models. Solving problems in Maya pertaining to Pre-vis, Layout, modeling to Animation. Communicated with Pipeline TD's to adjust pipeline workflows. 3D Artist Fuel Industries Oct 2013 - Sep 2014 Concepting Characters for Entertainment Division Creating Characters and Assets Freelance Modeler Fireplace Creative "Sketchers Commercial" Working for various clients in the LA area. Utilizing Mari/ Zbrush in CG pipeline with Vray/ Arnold. LA Jan 2013 - Jun 2013 3D Artist/ Modeler/ Texture Artist Buck Jun 2013 - Aug 2013 3D Artist Buck 2013 2013 (less than a year) "Google Nexus Surround Commercial" Character Modeler/ Texture Artist/ Look Development Maya, Mari, Zbrush, Vray

Senior Character Modeler Nickelodeon Animation Studios Burbank, CA Jun 2010 - Nov 2012 Character Modeler- "Teenage Mutant Ninja Turtles" Facial Blendshapes, UV's, Facial Clusters Character Modeler - "Robot & Monster" Facial Blendshapes, UV's, Facial Clusters UV Layouts and prepped models for Texture Artists Trained new artist with pipeline tools/ procedures Reviewed Files Character Modeler Prologue Films Venice, CA Jul 2012 - Aug 2012 Modeler/Texture Artist Jack the Giant Slayer Character Modeler Sunny Boy Entertainment, CA May 2010 - Jun 2010 Character Modeler Short Film Prop/Set Modeling for marketing content for the release of Lottery Ticket. Character Modeler/Texture Artist Omation Studios San Clemente, CA Jun 2009 - Mar 2010 Back at the Barnyard

CG Artist/ Character Modeler Duck Studios, CA Jan 2008 - May 2008 Rubber Buds Short Film Environment/Character Modeler Responsible for Lighting Textures, Shaders( Look Development) and Rendering Environment/Character Modeler Cocoa Peppbles Commercial Environment/Character Modeler Character Modeler Technicolor Interactive Burbank, CA Dec 2008 - Dec 2008 Bakugan Cinematic CG Generalist Entity Fx Santa Monica, CA Sep 2008 - Nov 2008 I was responsible for modeling, texturing and lighting on such projects as The Sarah Conner Chronicles, Smallville, and Entourage. I also gained experience in camera tracking, match-moving, dynamics and cloth simulation. Sarah Conner Chronicles - Modeled and UVed a head replacement. Used displacement maps set up using Mental Ray Approximation editor to render Zbrush details. Also worked on the match-move for the head replacement. Entourage - Modeled and animated a firefighting helicotper squad. Smallville - Primarily worked as a prop modeler and texture artist. Created detailed claws for Doomsday Character. Textured and animated a Shadow Character. Gained experience in setting up and running cloth simulations for a character s cape. Tracked Cameras. Education

B.F.A. Animation Savannah College of Art and Design Savannah, Georgia May 2004 - May 2008 Bachelor of Fine Arts Animation Shot Breakdown Shot Breakdown Patrick Warner patrickmodeler@gmail.com