BREAK INTO FASHION! JOKER BILL CASH SYMBOL



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BIG BOSS BREAK INTO FASHION! Mr. Boss definitely has a winning combination. It s excited of Lucky 8 lines game that will make the lucky times even better. It's loaded with extra features and originally designed to make casino playing fun. JOKER BILL CASH SYMBOL Bill Cash symbol is wild as joker to replace any symbols. RE-SPIN It s expecting time to re-spin for great rewards. Any winning combination on the screen and the relative symbols will hold, and spin again for outstanding reels to assemble for greater rewards. SAFE FEVER When three "Safe Box" symbols in active line and start fever game, you may win up to 200 times your bet instantly. Three big reels shown in second screen and play as classic slot game. Push Start button to begin. CAR FEVER Play about interactive! If three Car symbols land on a played line, you get to play Roulette game. The Fever plays famous 4 Reels match with outside running lamps. Any same symbols between reel and running lamps for Pair award. The Fever play again until Running Lamp stops at "EXIT" window. DOUBLE UP You are able to choice "Take Score" or "Double" after Main Game won. If the Double-Up function is disabled, the system will take score automatically. The game is to guess RED or BLUE and replace HI or LO. OTHER The Column-Stop & All-Stop functions are provided. Odds Table is able to show instantly. (Push D-UP button) Auto Run: Press START for over 5 seconds till AUTO RUN show on the screen of upperleft, which will let the game play automatically. Press START again for 1.5 seconds to stop to play automatically.

OPERATION GUIDE RESET (CLEAR) CLEAR ALL Turn on the power (The function doesn't work when the power is OFF.) Press RESET button of the board to all of data, include the rates. And, the setup value will change to default. CLEAR LAST RECORD ONLY Press Book Key to enter first page of Book. Push the RED and BLUE button to clear all data of FIRST PAGE, which record the data from last check out. (Check Out: To clear this page.) The total records from page 2 to page 5 are from initial operation and remain unchanged by this function. BOOK There are totally five pages for Book Records. Press BOOK key to enter Book screens. Press BOOK key again to next page. Press START key to return Main game. FIRST PAGE CURRENT RECORD COIN 500 PAYOUT 0 KEYIN 0 KEYOUT 50 TOTAL TIMES 211 TOTAL PLAYED 1682 TOTAL WON 1232 SECOND PAGE SCORE COUNTER COIN 500 000050 PAYOUT 0 000000 KEYIN 0 000000 KEYOUT 50 000005 PLAYED WON TOTAL 1682 1232 MAIN GAME 1682 1232 DOUBLE GAME 0 0 The First page shows the records from last check out for Coin, Payout, Keyin and Keyout etc. Total Times: Total played times in Main Game Total-Played: Total played score in Main Game and Double Up. Total-Won: Total won score in Main Game and Double Up. The "Score" column of top form shows the score of Coin, Payout, Keyin and Keyout. The "Counter" column are for "System Counters", which are unable to clear by anyway and don't affected by RESET. It s to compare relatively with machine's counter for check out each time. Total-Played: Total played score in Main Game and Double Up. Total-Won: Total won score in Main Game and Double Up.

THIRD PAGE PLAY TIMES WIN TIMES MAIN GAME 211 92 DOUBLE GAME 0 0 TIMES SCORE SAFE FEVER 1 400 CAR FEVER 2 640 POWER TIMES 1 0 Main Game - Played Times & Win Times: Total played times & win times in Main Game. Double Game - Played Times & Win Times: Total played times (win times) in Double Game. The two middle form shows the winning times and score of the fever. Power Times: The times of Power ON. Please refer directly the fourth and fifth page of BOOK for winning times of each prize. SETUP To operate easily for Setup, the game abandons "DIP SWITCH of board" as traditional way and uses the screen to adjust various operating parameters. There are two ways to enter SETUP Screen, as follows: Power ON and Press TEST key Power OFF. Press BOOK key without release and power ON. Enter the screen will display the situation of setup. There are three pages in the SETUP. Press D- UP for next page, press RED (BIG) to select the item, press BLUE (SMALL) to adjust the value. The value you adjusted will show immediately in the screen. Press START to exit and back to Main screen. Press TEST key for twice, the screen will enter system testing. It is for test only, unnecessary to adjust. To exit, you should turn off the power and on again. FIRST PAGE Default SETTING SELECTION COIN IN 10 1, 2, 5, 10, 15, 20, 25, 50, 75, 100, 125, 200, 250, 500 KEYIN 100 1, 2, 5, 10, 15, 20, 25, 50, 75, 100, 125, 200, 250, 500 PAYOUT 10 1, 2, 5, 10, 15, 20, 25, 50, 75, 100, 125, 200, 250, 500 KEYOUT 100 1, 2, 5, 10, 15, 20, 25, 50, 75, 100, 125, 200, 250, 500 TICKET OUT 100 1, 2, 5, 10, 15, 20, 25, 50, 75, 100, 125, 200, 250, 500 MIN PLAY 1 1, 8, 10, 16, 24, 32, 40, 64, 80, MAX PLAY 240 16, 40, 64, 80, 120, 160, 200, 240, DEMO MUSIC ENABLE ENABLE, DISABLE DEMO SHOW ENABLE ENABLE, DISABLE GAME LIMIT 40000 2000, 3000, 5000, 10000, 15000, 20000, 30000, 40000, 50000, 60000 Coin: Adjust how many credits per insert coin. Keyin: Adjust how many credits per Keyin. Payout: Adjust how many credits per pay coin.

Keyout: Adjust how many credits per Keyout. Ticket Out: Adjust how many credits per Ticket. Min. Play: Adjust Min Bets to start the game. Max. Play: Adjust how many max bets player can bet at one play. Demo Music: To enable or disable demo music. Demo Show: To enable or disable demo function. Game Limit: Adjust how many credits game can hold. SECOND PAGE Default SETTING SELECTION WIN RATE 80 55, 60, 65, 70, 75, 80, 85, 90 HOLD FUNC. ENABLE ENABLE, DISABLE D-UP FUNC. ENABLE ENABLE, DISABLE D-UP WIN RATE 98 93, 94, 95, 96, 97, 98 D-UP LIMIT 3000 2000, 3000, 5000, 10000, 20000, 30000 MAX. PAY TOKEN 200 200, 300, 500, FREE MAX. PRIZE ENABLE ENABLE, DISABLE SCORE FUNC DISABLE ENABLE, DISABLE PLAY SCORE DISABLE ENABLE, DISABLE HAND COUNT DISABLE ENABLE, DISABLE SHOW ODD TABLE DISABLE ENABLE, DISABLE WIN RATE: The Rate is calculated and defines by WIN RATE = (PAYOUT + KEYOUT) / (COIN + KEYIN) Since this is quite different from Main Game Rate of some games, which defined the rate as (Total Won score) divided by (Total Played score). You shouldn't set Win Rate at the same value used in the games. Please don't push RESET button except necessary. Generally, to stabilize the rates, the game should operate a period (more long, more steady) for the balance. To zero by RESET button, the value would recount from starting point. To comply with the market necessary, the system supplies two kinds of mode for the Rate, which is able to control the wave of win or lose. The mode doesn't affect the rate. 1) STANDARD (Standard wave, Rate more steady): Adjust Dip SW, No1 on the board to OFF. 2) SPECIFIC (Larger wave, focus more win or lose): Adjust Dip SW, No1 on the board to ON. HOLD FUNC.: To enable or disable Hold function. D-UP FUNC.: To enable or disable Double up function. The play score in D-Up is winning score in main game. If the function is disabled, the system will take score automatically. D-UP WIN RATE: The Rate is calculated and defines by D-UP WIN RATE = Total score won / Total score played D-UP LIMIT: To limit the winning score in Double Up. The system will take the score automatically and back main game when winning score is over Double Limit.

MAX. PAY TOKENS: Adjust max coins are paid, which to avoid the hopper empty. MAX. PRIZE: To limit max prize is won. SCORE FUNC.: To enable or disable score function. PLAY SCORE: To enable or disable to play score. HAND COUNT: To enable or disable hand count function. SHOW ODD TABLE: To enable or disable to show odds table. If the function is enabled, press D-UP button to show odds table. THIRD PAGE Default SETTING SELECTION CONTINUOUS SPIN DISABLE ENABLE, DISABLE TICKET OUT MODE NO LIMIT NO LIMIT, MAX. 1 TK, MAX. 2 TK, MAX. 3 TK, MAX. 4 TK, MAX. 5 TK, X10 VIA SCORE ENABLE ENABLE, DISABLE TICKET CONTROL DIRECT DIRECT, INTERFACE CONTINUOUS SPIN: To enable or disable to spin continuously till press Hold button. TICKET OUT MODE: Adjust max tickets are paid. X10 VIA SCORE: To enable or disable x10 via Score function. TICKET CONTROL: Ticket dispenser drives directly by Big Boss board or via interface card.

BIG BOSS (USA) COMPONENT SIDE A CONNECTOR DIAGRAM 36 PIN & 10 PIN 36 PIN SOLDER SIDE B COMPONENT SIDE A 10 PIN SOLDER SIDE B Red 1 Green GND 1 GND Blue 2 Sync GND 2 GND Speaker 3 Speaker GND + 5V 3 + 5V 4 + 5V 4 + 5V 5 + 12V 5 + 12V Ticket SW 6 6 Ticket out button 7 HP/Ticket Control 7 8 8 Start 9 GND 9 GND Small / Half-Double 10 GND 10 GND Bet 11 (1) HP Coin SW: OUT signal for Hopper Take Score 12 (2) HP Control: IN signal for Hopper & Ticket Double-Up 13 (3) HP VCC - (DC+12V) 14 15 Big / Re-Double 16 17 Coin IN 18 Keyin 19 Book 20 Setup/ Test SW Pay Out SW 21 Keyout SW 22 Hopper Coin SW Coin Counter 23 Keyin Counter 24 25 26 Payout Counter 27 Ticket/ Keyout Counter 28 Start Lamp 29 Big Lamp 30 Small Lamp Bet Lamp 31 Take Score Lamp 32 Double Lamp 33 34 35 GND 36 GND Hardness for the cabinet 10 PIN edge connector ON Volume Control 1 2 3 4 5 6 7 8 Dip No. 2 OFF for 36pin & 10 pin

MACHINE LAYOUT AC 110/220 2 S.S.R. 1 3 4 HP VCC +12V or 5V BUTTON (With Lamp) PCB. Lamp Out HOPPER Hopper Control GND PCB. Button Out COUNTER Any +12V in the pin - Coin, - Keyin - Payout, - Keyout PCB. Counter Out +12V (Red) GND (Black) OUT TICKET DISPENSER IN Ticket SW 36 pin-a No. 6 (Blue) HP/Ticket Control 10 pin-a No.7 TICKET DISPENSER Please check the JP1 and JP2 on board. There are two kinds of setup for specific Ticket Dispenser. 1 2 3 JP1 JP2 General Style 1 2 3 JP1 JP2 Deltronic