Databook Q1 2014: Gaming Advertising Spend in China



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Brochure More information from http://www.researchandmarkets.com/reports/2907815/ Databook Q1 2014: Gaming Advertising Spend in China Description: Online gaming advertising spend in China stood at US$229 million by end of 2013, accounting for 1.5% of total online advertising. During 2009-2013, online gaming advertising in the country has increased at a CAGR of 49.8%. This growth is expected to continue in 2014 with brands expected to spend US$318 million, representing an increase of 12.6% over 2013. Over the forecast period (2014-2018), Socintel360 expects online gaming ad spend to grow at a CAGR of 28.4% to reach US$864 million in 2018, accounting for 2.3% of the total online advertising spend. This report answers the following key questions: - How is online advertising expected to grow over the next five years? - How much is being spent on online gaming advertising by gaming categories? - How is online marketing budget being allocated and utilized? - How is online mobile advertising expected to grow over the next five years? This report provides detailed online gaming advertising spend database, covering in-depth trend analysis across segments and themes for a period of 10 years (2009-2018). This report provides trend analysis through charts and tables. The online gaming advertising spend database breaks down into following nine key areas - - Market Share of Online: This report provides online advertising spend growth dynamics, contextualizing it with broader online advertising spend. - Budget Allocation: This report provides budget allocation by key segments including advertising, staffing, consulting, and technology. - Channel Split: This report provides breakdown of online advertising spend by desktop and mobile channels. - By Gaming: This report provides breakdown of social gaming advertising spend by following categories: Around Games & Apps Environment Ad Spend In Game Environment Ad Spend In Game Immersive Ad Spend Exclusive Advertising Games Spend - Macroeconomic, Business and Consumer Drivers: Data centric trend analysis of business environment, infrastructure, technology and consumer trends driving the growth of online advertising spend This report provides detailed online gaming advertising spend data and trend analysis for a period of 10 years (2009-2018) through charts and tables. It does not contain any analyst commentary as such. Below is an overview covering scope of this report: Country Focus: China Market Focus: Online Gaming Marketing Industry Focus: All Industry Verticals Data & Analysis: This report provides an extensive data and trend analysis of the online advertising spend in the China. This report provides: - Data covering future of online advertising spend and its share in total advertising. - Data covering future of online gaming advertising spend and its share in online advertising. - Data covering future of online mobile advertising spend and its share in online advertising. - Online gaming advertising spend for a period of 10 years, from 2009 to 2018. - Online marketing budget allocation for 2014 and how it is expected to change over the next five years. - Detailed data centric trend analysis of business environment, infrastructure, technology and consumer trends driving the growth of online advertising spend. Contents: 1 About this Report 1.1 About Socintel360

1.2 Summary 1.1 Scope 1.3 Methodology 1.4 Definitions 1.5 Disclaimer 2 Online Advertising Spend Market Share Analysis 2.1 China Online Advertising Spend 2.2 Market Share Analysis 3 Analysis of Macroeconomic, Business, and Consumer Drivers 3.1 Macroeconomic Fundamentals and Industry Growth Dynamics 3.2 Consumer Insights 3.3 Internet & Technology Adoption 3.4 Devices & Platforms 3.5 Mobile Commerce 3.6 Advertising Spend Dynamics 4 China Social Gaming Advertising Spend 4.1 Snapshot of Gaming Ad Spend 4.2 Gaming Ad Spend by Categories 4.2.1 Around Games Environment Ad Spend 4.2.2 In Game Environment Ad Spend 4.2.3 In Game Immersive Ad Spend 4.2.4 Exclusive Advertising Games Spend List of Tables: Table 1: China Online Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Table 2: China Online Channel Share - Online Advertising Spend as Percentage of Total Advertising Spend, 2009 2018 Table 3: China Gross Domestic Production (at Current Price) Analysis (US$ Billion), 2009-2018 Table 4: China Population Analysis (Million), 2009-2018 Table 5: China Inflation Trends (%), 2009-2018 Table 6: China Consumer Spending / Expenditure & Growth Analysis (US$ Billion), 2009-2018 Table 7: China Business Confidence Trend, 2009-2013 Table 8: China Number of Online & Mobile Buyers (Million), 2009-2018 Table 9: China Number of Online & Mobile Coupon Users and Shoppers Analysis (Million), 2009-2018 Table 10: China Number of Video Viewers - Online vs. Mobile (Million), 2009-2018 Table 11: China Number of Gamers - Online, Mobile, Social and Tablet (Million), 2009-2018 Table 12: China Mobile Internet User Analysis (Million), 2009-2018 Table 13: China Number of Internet and Social Media Users (Million), 2009-2018 Table 14: China Number of Fixed Broadband Households & Subscriptions (Million), 2009-2018 Table 15: China Number of Mobile and Smartphone Users(Million), 2009-2018 Table 16: China Number of E-reader and IPad Users Analysis (Million), 2009-2018 Table 17: China E-commerce & M-commerce Sales & Growth Analysis (US$ Billion), 2009-2018 Table 18: China Tablet & Smartphone M-commerce Sales (US$ Billion), 2009-2018 Table 19: China Mobile Gaming & Music Consumer Spending & Growth Analysis (US$ Million), 2009-2018 Table 20: China Online Spending per Internet User (US$), 2009-2018 Table 21: China Online Mobile Spending per Online User (US$), 2009-2018 Table 22: China Online Gaming Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Table 23: China Online Gaming Advertising - Spend & Growth Dynamics by Gaming Categories (%), 2013 Table 24: China Online Gaming Advertising Spend by Gaming Categories (%), 2013 vs. 2018 Table 25: China Online Around Games Environment Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Table 26: China Online In Game Environment Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Table 27: China Online In Game Immersive Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Table 28: China Online Exclusive Advertising Games Advertising Spend & Growth Analysis (US$ Million), 2009-2018 List of Figures: Figure 1: Methodology Framework Figure 2: China Online Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Figure 3: Global Snapshot - Online Advertising Spend & Growth Dynamics of Major Markets (%), 2013 Figure 4: China Online Channel Share - Online Advertising Spend as Percentage of Total Advertising Spend, 2009 2018 Figure 5: China Gross Domestic Production (at Current Price) Analysis (US$ Billion), 2009-2018

Figure 6: China Population Analysis (%), 2013 Figure 7: China Inflation Trends (%), 2009-2018 Figure 8: China Consumer Spending / Expenditure & Growth Analysis (US$ Billion), 2009-2018 Figure 9: China Business Confidence Trend, 2009-2013 Figure 10: China Number of Online & Mobile Buyers (Million), 2009-2018 Figure 11: China Number of Online & Mobile Coupon Users and Shoppers Analysis (Million), 2009-2018 Figure 12: China Number of Video Viewers - Online vs. Mobile (Million), 2009-2018 Figure 13: China Number of Gamers - Online, Mobile, Social and Tablet (Million), 2009-2018 Figure 14: China Mobile Internet User Analysis (Million), 2009-2018 Figure 15: China Number of Internet and Social Media Users (Million), 2009-2018 Figure 16: China Number of Fixed Broadband Households & Subscriptions (Million), 2009-2018 Figure 17: China Number of Mobile and Smartphone Users(Million), 2009-2018 Figure 18: China Number of E-reader and IPad Users Analysis (Million), 2009-2018 Figure 19: China E-commerce & M-commerce Sales & Growth Analysis (US$ Billion), 2009-2018 Figure 20: China Tablet & Smartphone M-commerce Sales (US$ Billion), 2009-2018 Figure 21: China Mobile Gaming & Music Consumer Spending & Growth Analysis (US$ Million), 2009-2018 Figure 22: China Online Spending per Internet User (US$), 2009-2018 Figure 23: China Online Mobile Spending per Online User (US$), 2009-2018 Figure 24: Global Snapshot - Online Gaming Advertising Spend & Growth Dynamics of Major Markets (%), 2013 Figure 25: Global Online Gaming Advertising Spend Snapshot - Breakdown by Gaming Categories (%), 2013 vs. 2018 Figure 26: China Online Gaming Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Figure 27: China Online Gaming Advertising - Spend & Growth Dynamics by Gaming Categories (%), 2013 Figure 28: China Online Gaming Advertising Spend by Gaming Categories (%), 2013 vs. 2018 Figure 29: China Online Around Games Environment Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Figure 30: China Online In Game Environment Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Figure 31: China Online In Game Immersive Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Figure 32: China Online Exclusive Advertising Games Advertising Spend & Growth Analysis (US$ Million), 2009-2018 Ordering: Order Online - http://www.researchandmarkets.com/reports/2907815/ Order by Fax - using the form below Order by Post - print the order form below and send to Research and Markets, Guinness Centre, Taylors Lane, Dublin 8,

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