Teaching Software Engineering in Primary and Secondary Schools Peter Antonitsch, Andreas Bollin, Stefan Pasterk, Barbara Sabitzer



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Teaching Software Engineering in Primary and Secondary Schools Peter Antonitsch, Andreas Bollin, Stefan Pasterk, Barbara Sabitzer

2 Welcome to the Workshop Peter Antonitsch Doctoral title in mathematics (University in Vienna/Austria) Member of the Informatics Didactics group in Klagenfurt/Austria Teaches informatics at a secondary school in Klagenfurt at the same time Interest: stretches from the formalization of concepts to the methods of teaching informatics, with current research work focusing on how to teach algorithmic thinking at different age levels Andreas Bollin MSc. in Telematics (Graz University of Technology), then Ph.D. at University of Klagenfurt (Applied Computer Science) Full Professor at the Informatics Didactics Group Interests: computer science and software engineering education, technology enhanced learning, formal methods education, project management, and software development processes.

3 Welcome to the Workshop Stefan Pasterk Master degree as teacher of mathematics and informatics Project assistant at the Informatics Didactics Group at the University of Klagenfurt. Working on his dissertation in the field of informatics didactics. For the project Informatics A child s play he developed an informatics curriculum Barbara Sabitzer Associate professor at the Department of Informatics Didactics at University of Klagenfurt, Lecturer (didactics, educational psychology) at the University College of Teacher Education in Carinthia, Teacher (informatics, foreign languages) in a vocational high school. Research interests: from informatics didactics and Neurodidactics over technology-enhanced learning to cross-curricular teaching

4 Motivation The overall objective is to show that it is possible to interweave Software Engineering (SE) topics with school projects and to motivate for the most important practices related to that field Content Discussion of key skills (SE competencies) Identification of challenges Mapping of SE topics to the situation at hand, Discussion of an example setting

5 Schedule Block (I) ~ 14:30 14:50 (Motivation) Activity I (Software Engineering?) Information I (SEEK 2004, 2014) Block (II) ~ 14:50 15:30 (Creativity) Activity II (Connection to courses/curriculum) Information II (Reporting) Block (III) ~ 15:30 16:00 (Reflection) Information III (Reporting contd.) Discussion

6 Block (I) (1/2) Please, take some minutes and think about the following two questions: 1. What is Software Engineering all about? 2. What are necessary competencies for Software Engineers? Next, please form groups (G1.x Subject oriented, G2.x Curriculum oriented). Again, take some minutes and try to come to a consensus in respect to these two questions Every group is now asked to report on their findings

7 (I) Why SE? (1/2) Software systems are getting to new dimensions Voyager 3 KLOC (1977), Cassini 10 KLOC (1997), Mars Rover 160 KLOC (2003), ISS 5 MLOC (2009), Boing 787 6.4 MLOC (2011), General Motors GMC 100 MLOC (2011) Nearly 1,100 deaths attributable to computer errors stemming from poor to no specifications, not from incorrect implementations [McKenzie 01] Percentages of total costs (aircraft 24% development) 27% 49% 43% 6% Structure Administration QA Design/Impl.

8 (I) Why SE? (2/2) What we seem to know : SE is highly complex and a lot of skills are necessary Can not be taught in depth within school settings (previous knowledge of pupils/teacher) What we do not know : What skills can be taught / by whom? When to start teaching SE topics? The experiment goes back to the roots of the knowledge areas of SE (the solid ground). Here, I report on our experiences with a project where we have successfully been interweaving SE topics in 2 schools (6 th,11 th grades).

9 Block (I) (2/2) The ACM/IEEE SE2004 (Software Engineering Education Knowledge) Knowledge Areas: CMP FND MAA PRF DES Computing Essentials (172h): CS foundations, construction technologies & tools, formal methods Mathematical & Engineering Fundamentals (89h): logic, measures, discrete math, statistics, economics Modeling and Analysis (53h): modeling foundations, specification & validation of requirements Professional Practice (35h): group dynamics, psychology, comm. skills, professionalism and ethics Software Design (45h): concepts, strategies, architectures, HCI design VAV MGT PRO QUA EVL Software V&V (42h): reviews, testing, HCI testing & evaluation, problem analysis Software Management (19h): planning, personnel, control & configuration management Software Process (13h): process concepts and implementations Software Quality (16): quality concepts, culture, standards, and processes Software Evolution (10h): evolution processes and activities

10 Block (II) Please, again, take some minutes and think about the following two questions: 1. Groups G1.x: (a)what would be the benefit(s) of SE competencies in my subject? (b)what would be the influence on school practice? 2. Groups G2.x: (a)how would you bring SE into the curriculum? (b)how would you bring in SE topics into the curriculum? Take some minutes and try to come to a consensus in respect to your questions Every group is now asked to report on their findings

11 Block (III) Brief Summary Report on an experiment in Carinthia Questions / Remarks?

12 (II) Background (not presented) How to improve SW Practice? [Lethbridge et al., 2007] understanding the dimensions of the field in order to focus education appropriately, communicating real-world industrial practices more effectively to students, making SE education evidence-based, educating educators To our opinion, there is a need for SE already in the (primary and) secondary education Teaching programming needs to be embedded in the context of the whole SE life-cycle ( Neurodidactics) It is useful for other subjects and cross-curricular school projects, too ( part of general knowledge/subjects)

13 (III) Curriculum Integration (1/5) Design of a project (app for smartphone) following a SE life-cycle Setting: Vocational High-School of Commerce and Tourism (11 th grade, acting as software engineers). 8 Girls, no SE knowledge, curriculum contains Information and Office Management, Economics and Applied Information Technology Lower Secondary School (6 th grade, acting as the client). 10 girls, 15 boys, no SE knowledge Preliminary survey about technical equipment, ICT literacy Use of MIT s App-Inventor (overcome programming hurdles)

14 (III) Curriculum Integration (2/5) Reference to Knowledge Areas (6 th and 11 th grade): Heard about idea of software development process, why and how to start, which steps to follow (PRO) (11 th grade): Training in software fundamentals blocks, logic, control (FND) and development environment (CMP) (6 th and 11 th grade): planning the project, synchronize with other class, scheduling, people management (MGT) (6 th and 11 th grade): trained communication skills written and oral, how to ask for requirements (PRF) (11 th grade): Req. specification (MAA) and design (DES) (6 th and 11 th grade): quality considerations, reviews and testing (VAV, QUA)

15 (III) Curriculum Integration (3/5) Reference to Knowledge Areas (contd.): CMP Computing Essentials (172h): CS foundations, construction technologies & tools, formal methods VAV Software V&V (42h): reviews, testing, HCI testing & evaluation, problem analysis FND Mathematical & Engineering Fundamentals (89h): logic, measures, discrete math, statistics, economics MGT Software Management (19h): planning, personnel, control & configuration management MAA Modeling and Analysis (53h): modeling foundations, specification & validation of requirements PRO Software Process (13h): process concepts and implementations PRF Professional Practice (35h): group dynamics, psychology, comm. skills, professionalism and ethics QUA Software Quality (16): quality concepts, culture, standards, and processes DES Software Design (45h): concepts, strategies, architectures, HCI design EVL Software Evolution (10h): evolution processes and activities

16 (III) Curriculum Integration (4/5) Developing the app was not so difficult, I only had problems in the different steps and their correct order Evaluation and Results: Tool-set: observation of the processes during the lessons, open interviews and questionnaires Observations: Student-related: (i) low self-concept of girls at the beginning confirmed (easily dispelled), (ii) surprised about good performance, (iii) different communication skills (age, gender), improved during project drastically Subject/process-related: (i) most students worked independently, (ii) spent a lot of time on requirements, wanted too much, teacher had to interfere, (iii) hard time to write the program Product-related: (i) the clients were satisfied, (ii) some longed for more functionality Teacher-related: (i) despite missing SE and programming knowledge, great apps created, (ii) high motivation

17 (III) Curriculum Integration (5/5) Evaluation and Results (contd.): Interviews: one teacher observed some intuitive notion of software engineering, awareness about importance of requirements and a specification, communication skills Questionnaires: problems with App-Inventor, boring to write down all test scenarios When to start? Fundamental ideas can be taught at every age We observed the following (high-level) candidates: Communication skills, logic, modeling, problem analysis Not bound to a computing-science subject Ongoing projects ( Informatics A Child s Play, 2 nd, 3 rd grades) with logic (truth tables) and modeling (ER diagrams, class diagrams and flow charts)

18 (IV) Conclusion and Outlook Software Engineering Education needs to tackle a lot of different knowledge areas Experience from first projects indicate that it is possible to introduce SE concepts already at the secondary level even in non-informatics subjects Projects at primary schools are still ongoing ( summer term 2016) and promising All of the above seems to raise the enthusiasm for technical studies ( long-term effects?)

19 When you are interested in the notes on the Flip-Charts, then please let us know. Thank you! Questions? Contact: Andreas.Bollin@aau.at Barbara.Sabitzer@aau.at

/ ISSEP 2015, Ljubljana, Slovenia SEEK2004 Knowledge Areas: Source: SEEK2004, IEEE / ACM Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering (Download: http://sites.computer.org/ccse) SEEK2014 Draft Feb. 2015: (Download: https://www.acm.org/education/se2014-20150223_draft.pdf)