Objective. Contents. Preparing for Round One. Overview



Similar documents
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL

the ability to adapt to a variety of opponents over several Missions. So for example in a 500 point game you may spend 100 points on RD squads.

Mus is the most popular Spanish game, due to its attractiveness and characteristics. This game was born in Basque Country

Consumer Advisory Board Meeting Mechanics. Agenda. A comprehensive meeting agenda will include the following core components:

LESSON 7. Managing the Trump Suit. General Concepts. General Introduction. Group Activities. Sample Deals

What To Expect From a DUI Arrest

PEOPLE V. HARRY POTTER

Permission is given for the making of copies for use in the home or classroom of the purchaser only.

BOARD OF MANUFACTURED HOUSING Fully Transcribed Teleconference Meeting Minutes. The meeting was called to order by Chairman Ross Wait, at 1:00 p.m.

1. General Black Jack Double Deck Black Jack Free Bet Black Jack Craps Craps Free Craps...

Worldwide Casino Consulting Inc.

The Ben Franklin Count

HANDY HINTS FOR RUNNING A SUCCESSFUL RACENIGHT

Min. Art.No.: RIO524 Made in Germany Copyright

players on one side of the table and a place for the dealer on the opposite side.

Rocco s Proven Phone Script. Hello. Hi. This is representing. I m assigned to the area and my company asked kdme to give you a call.

UNDERGROUND TONK LEAGUE

After 3 races the player with the highest winnings has won that day s racing.

Ad Sales Scripts. Would you be willing to meet with me in person to discuss this great opportunity?

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.

SUPERIOR COURT OF CALIFORNIA, COUNTY OF CONTRA COSTA. Mock Trial Script. The Case of a Stolen Car

Double Deck Blackjack

Short vowel a The Apple huge Short vowel o Cute Baby [Boston accent] standard dialect

LESSON 7. Leads and Signals. General Concepts. General Introduction. Group Activities. Sample Deals

Materials Required: Asset Bingo Card Pen for each participant Prizes for top three winners (Pay Day Bars, Spending Diaries, itunes Cards, etc.

you Customer Satisfaction Survey 2009

31 TIPS FOR GENERATING B2B WEBSITE LEADS

LESSON 1. Opening Leads Against Notrump Contracts. General Concepts. General Introduction. Group Activities. Sample Deals

The Top Five. FMLA Compliance Mistakes That Could Land You in Court

SIMPLE FINANCIAL ANALYSIS FOR A SMALL FISH PROCESSING PLANT

BINGO TRAINING. Last Updated August 2014

BT MeetMe Global Access User guide

Ultimate Texas Hold'em features head-to-head play against the player/dealer and an optional bonus bet.

Sales Lead Brokerage Profit Plan Bonus Document

Download a huge range of popular boardgame rules summaries, reference sheets and player aids at

Lesson 4: Your Budget Plan

Third-Party Funding of Individual Lawsuits: A Rational Dialogue. Kirby Griffis Hollingsworth LLP

How Top Home Improvement Pros Boost their Bottom Line:

TEXAS HOLD EM POKER FOR SIGHT

Common Scams to Avoid when buying your next vehicle

CREATIVE S SKETCHBOOK

Gaming the Law of Large Numbers

The Al Woods How To Become A College Recruiter Intensive

1. Shuffling Machine: Cards used to play Casino War shall be dealt from an automatic card shuffling device ( shuffler ).

and Maths in School. Addition in School. by Kate Robinson

Name Total Listening / 100 Total Grammar Part 2 / 50 Total Grammar Part 1 / 50 Grand total / 200

WITNESSES AT TRIAL. Case: Doorson v Netherlands. ECHR Article: Article 6 The Right to a Fair Trial Project group: University of Glasgow

MA 1125 Lecture 14 - Expected Values. Friday, February 28, Objectives: Introduce expected values.

ADAPTING ONLINE. Internet Consulting and Website Design

Key Term Quiz Answers

CSI: Forensic Accounting A Host-Party Murder Mystery Game. Game Materials. Distribute to all Cast Members

Rules of the event GamersOrigin Faeria Clash

Lesson Module 3: Defensive Spending Tackling Credit & Debit Cards

COMPELLING SUBJECT LINE SWIPES

Object of the Game The object of the game is for each player to form a five-card hand that ranks higher than the player-dealer s hand.

Texas Hold em. From highest to lowest, the possible five card hands in poker are ranked as follows:

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Mille Bornes Rules. About the Theme

When you are contacting your leads it s very important to remember a few key factors:

A Beginner s Guide to Home Security Systems

Online participation: Guidance for school governors

DW Radio Learning by Ear Computers and the Internet Programme 6 Richard Lough Konstanze von Kotze

there Get out new business! and find some

ONLINE REPUTATION MANAGEMENT

The 12 Step Follow Up System Finally A Follow Up System That s Simple, FUN and Most Importantly PROFITABLE!

RULES PIECES OF THE GAME. How to use money and cards during the game min.

Random Fibonacci-type Sequences in Online Gambling

BUSINESSLINE FEATURES USER GUIDE. Do more with your business phone

KEY ENGLISH TEST for Schools

6 SECRETS TO OFFERING EXCEPTIONAL CUSTOMER SERVICE salesforce.com, inc. All rights reserved.

TINA: But we re getting ahead of ourselves. Let s start at the beginning This is Ivy Tech.

Irregular verbs: present tense

Provisional tax. Paying your income tax in instalments. IR 289 May Classified Inland Revenue Public

CREDIT CARDS: What you need to know Card Shuffle Learning Activity

PLACE BETS (E) win each time a number is thrown and lose if the dice ODDS AND LAYS HARDWAYS (F) BUY & LAY BETS (G&H)

Conference Call with Dr. Olli Heinonen Transcript

UNDERSTANDING YOUR ONLINE FOOTPRINTS: HOW TO PROTECT YOUR PERSONAL INFORMATION ON THE INTERNET

Meanings of different Social Services meetings

CHAPTER 9. TELEPHONE ETIQUETTE

ONLINE SAFETY TEACHER S GUIDE:

Top Of The Search. Helping Companies Expose Their Brand On-Line

Marketing: How to Create an Instant Flow of NEW and REPEAT Customers with Your Website

First Certificate Trainer

Walking school bus. coordinator, s guide

If You have Been Arrested Don t Do Anything Until You Read My Special Report!

Creating an Awesome Customer Experience

Lesson 9 Credit Cards

Training Manual. SHFL entertainment Three Card Poker Training Manual

family games Taking the kids swimming is a great way of making sure they re moving around and having fun. And to help you get them into

Transcription:

Rulebook

Loose lips sink ships is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give spies away rust-free staples in their documents, square-headed nails in the soles of their boots, and so on... This game offers everyone an opportunity to walk a mile in the shoes of both a spy who s close to having their cover blown and the special agent who s hot on the spy s heels. Contents 240 cards (30 decks of 8 cards each) 30 ziplock bags Rulebook You will also need to keep track of time during the game, so make sure you have a stopwatch handy. One of the players probably has one on their cell phone. Overview A game of Spyfall is made up of several short rounds. In each round the players find themselves in a certain location with a specific role assigned to each player. One player is always a spy who doesn t know where they are. The spy s mission is to listen carefully, identify the location, and keep from blowing his cover. Each non-spy must give an oblique hint to the other non-spies sugges-ting that he knows the location s identity, thus proving he s not the spy. Observation, concentration, nonchalance, and cunning you ll need all of them in this game. Stay on your toes! Objective The spy s objective is to avoid exposure until the end of a given round or identify the current location. The non-spies objective is to establish consensus on the identity of the spy and expose him or her. Preparing for Round One Before the first round begins, sort all the cards into location decks. Each deck should have seven cards with identical illustrations and one spy card. Each deck goes in a separate ziplock bag. All cards should be face down, with the spy card on top. All the locations are shown in the middle spread of the rulebook. The players are advised to study it well before the first round begins. This should give the potential spies an idea of the kinds of locations they will have to choose from during the game. We strongly advise the spies not to study the middle spread during the game that s a dead giveaway.

Beginning of the Round Each game is a series of short rounds, the number of which is agreed upon by the the players before the beginning of the game. We recommend playing five rounds for your first session (this should take about an hour). A new dealer is chosen for each round. The dealer participates in the game as a regular player. The most suspicious-looking player is the dealer in the first round. This player takes all the card ziplock bags out of the box, turns them face down, shuffles them, and chooses a random ziplock bag. The dealer then removes the cards from the selected ziplock bag very carefully to avoid turning them over. Location Card Location Role Spy Card Corporate Party Manager The dealer selects a number of cards that corresponds to the number of players from the top of the stack, shuffles them, and gives a card to each player. If there are five players, five cards are played. The remaining cards are not turned over. Put them aside carefully you won t be needing them. Each player looks at their card without letting the others see it, then places it face down in front of them. The dealer for each successive round is the player who was the spy in the previous one. That player selects a new deck and deals the cards as described above. Game Flow The dealer starts the stopwatch, and the game begins. The dealer then asks one of the players a question, calling them by name: Tell me, John... The questions usually pertain to the current location. This is prudent, but not mandatory. Questions are asked once; no follow-up questions are allowed. Responses can take any form. The player who answers the question proceeds to ask any other player a question of their own, but cannot ask a question of the player who just asked them a question. The order in which the questions are asked is established by the players themselves and based on the suspicions they have after hearing the questions and answers.

Note: If you are not the spy, your card will also specify your role at the given location. Before the beginning of the game, the players should agree on whether they will adhere to the role on their card and play the corresponding role or not. We strongly recommend doing this in order to make the game more interesting, but not for your first few game sessions. For example, if you re a college professor and somebody asks you why you missed the faculty party, you can complain about your age and arthritis; if you re a student, you might want to express your outrage at not having been invited by the senior faculty. The name of the role might seem to suggest that you re playing a male character, but all characters can actually be either male or female. So the flight attendant on the airplane could also be a stewardess, or the actor could also be an actress. Sample Round Anne, Juan, Maria, and Isaac find themselves in the crusader army. However, Anne isn t aware of this because she got the spy card. Juan gets the Knight, Maria the Squire, and Isaac the Archer. They all play their parts and try to identify the spy. Anne s goal is to identify the location without blowing her cover. Maria the Squire asks the first question: Isaac, do you remember which sea we took a dip in yesterday? Isaac the Archer naturally names the Mediterranean, and Anne the spy takes notice: the location could be the beach or the pirate ship. Isaac can t ask Maria, so he asks Juan, Juan, when do we get paid is it at the beginning of the month, or the end? All the other players are on the alert, since the question might identify Isaac as the spy. However, Isaac is just sounding out his fellow players. Since Juan is a knight and not a spy, he answers the question easily: Who knows? We ll get paid whenever the commander feels like paying us. Anna the spy is thoroughly confused now she suspects the location might be the military base or the submarine. Juan asks her next question: Hey Anne, what did they serve for dinner yesterday? I couldn t make it. Anne is evasive: Oh, you know, the usual stuff potatoes, nothing special. This is where other players start to suspect her of being the spy as crusaders, they re well aware that Columbus won t be bringing that particular plant back from the New World for another three hundred years or so... End of Round Note: The players can agree on a different round length. Make sure you decide how long you want rounds to be before you start the game. First-time players might want to play longer rounds say, 12-15 minutes. A round ends when one of the following three things happen: 1. Eight minutes have passed When time runs out, each player (starting with the dealer) gets to accuse another player of being

the spy. Players are now free to discuss their suspicions. If ALL players agree with the dealer s accusation (the accused doesn t get to vote), then the accused player s card is revealed. If a spy card is revealed, each of the non-spy players win. If a non-spy is revealed, the spy wins. If the dealer s choice is not unanimously convicted, the accusation phase proceeds to the player on their left. The accusation phase continues until a unanimous vote is achieved. If no one is convicted of being the spy after each player has had a turn as accuser, the spy wins. A player may be accused multiple times during this phase (and never gets to vote on their own behalf). 2. When a Player Gets Suspicious Each player may stop the clock once per round to declare one of the players a suspect and ask the others to vote. If all players agree (the suspect doesn t get a vote), the game ends and that player s card is revealed. If there is not unanimous agreement, restart the clock, and the player who made the accusation cannot use this action again this round, but can still make an accusation after time has run out (see #1). It s in the players best interest to perform this action. It might also benefit the spy to use this action in order to divert suspicion from themselves. The same person may be the target of multiple accusations during a round. Note: Players should abstain from discussing the spy s identity during voting. The players arguments for and against the spy s identity could inadvertently reveal the location s identity to the spy. 3. At the Spy s Request. The spy can stop the clock at any time (except when the clock has already been stopped by another player) by revealing their spy card to the other players. The spy is then allowed to consult the location list in the middle spread of the rulebook and identify the current location. The spy wins if they identify the location correctly. Otherwise the other players win. Note: The spy may only reveal his card while the game clock is running, and has not run out! Once the round is over, the cards from that round are returned to the dealer and can no longer be played in the current game. The ziplock bag with this deck is returned to the box. Objectives and Strategies The objectives of the non-spy players are to identify the spy and avoid revealing their location. Therefore, the non-spies should refrain from being too explicit in their questions: (for example, How much cash did the robbers steal yesterday? The spy will instantly identify the location as the bank). However, when a player s questions and answers are too vague, other players might start suspecting them of being the spy, enabling the real spy to win.

The spy s objective is to listen as carefully as possible to what the other players say and do their best to avoid blowing their cover while also trying to identify the location before eight minutes have passed. A spy who doesn t attempt to guess the location is taking a risk it is entirely possible that the other players will identify them after discussion and voting. Scoring Tally up the points earned by the players at the end of the round based on the results. Non-Spy Victory Victory: Each non-spy player earns 1 point The player who initiated the successful accusation of the spy earns 2 points instead End of the Game Whoever scores the most points after the agreed-upon number of rounds wins the game. Spy Victory Victory: The spy earns 2 points if no one is successfully accused of being the spy The spy earns 4 points if a non-spy player is successfully accused of being a spy The spy earns 4 points if the spy stops the game and successfully guesses the location Credits Publisher: Hobby World LLC Created by: Alexander Ushan Game development: Hobby World Art: Uildrim and Sergey Dulin Directors: Mikhail Akulov and Ivan Popov Editor-in-Chief: Vladimir Sergeyev Rulebook copy and editing: Alexander Kiselev, Valentin Matyusha, and Matt Hyra Design and layout: Ivan Sukhovey Proofreading: Olga Portugalova Publisher contact: Nikolay Pegasov (nikolay@hobbyworld.ru) Special thanks to Ilya Karpinsky. No part of the rulebook, game contents, or corresponding artwork may be copied or published without the consent of the copyright holder. 2014 Hobby World LLC. All rights reserved. 2015 Cryptozoic Entertainment. www.cryptozoic.com.