Sports Management Information Systems. Camilo Rostoker November 22, 2002



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Transcription:

Sports Management Information Systems Camilo Rostoker November 22, 2002

Introduction We are in the information age The availability of technology has brought forth a new problem domain how do we manage the nearly limitless amount of information? Solution: In the broadest term, information technology. More specifically, we look at the use of Information Systems

Information Systems What is an information system? A system that is designed to capture, transmit, store, retrieve, manipulate, and or display information used in one or more business processes. Information Systems are central to Information Technology

History Time Period Conception of Information Information System Purpose 1950-1960 Bureaucratic Requirement Electronic Accounting Machine Speed Accounting & Paper Processing 1960-1970 General Purpose Support MIS Speed & General Reporting Requirements 1970-1980 Customized Management Suppo DSS & ESS Improve, Customize Decision Making 1985-2000 Strategic Resources Strategic System Promote Survival and Competitice Advantage Prosperity of Organization Business Foundations Now, IS covers a broad spectrum of application domains The scope and complexity of IS s today vary from small utility systems, to complex mission-critical enterprise level systems.

Examples of Information Systems: Geographic Information Systems Library Information Systems Learning Information Systems Enterprise Information Systems Management Information Systems

Information Systems in Society The most common use of Information System is for business management purposes Management Information Systems (MIS) With the push for I.T. to be the backbone for businesses, MIS s have been extensively researched as a highly effective tool for management, audit & control of information within a business.

Current Technologies The technology to use is highly dependant upon the architecture of the Information System Global cooperation requires a completely neutral and platform independent architecture The main technology leading this push is XML an extensible markup language

Basic Example: <TeamInfo> <TeamID> 255 </TeamID> <TeamContact> <ContactName> Camilo Rostoker </ContactName> <ContactEmail> camilo@scottsdale.ca </ContactEmail> </TeamContact> <TeamWins> 9 </TeamWins> <TeamLosses> 3 </TeamLosses> <TeamRoster> <Player> <PlayerID> 2845 </PlayerID> <PlayerName> Jack Kanaska </PlayerName> </Player> <Player> <PlayerID> 3283 </PlayerID> <PlayerName> Billy Bob </PlayerName> </Player> </TeamRoster> </TeamInfo>

Information Systems for Sports Organizations In particular, this presentation will focus on the analysis and design of an Information System for sports organizations. A sports organization is like any other small business - it contains: business processes, information management and control provide a product to its customers

Information Systems for Sports Organizations Therefore an IS for a sports organization can potentially: improve information management, leading to more efficient business processes reduced administrative workload improved access to information for both management and members Provide highest Quality of Service (QoS( QoS) ) to the members of the league

Objectives & Goals Model organization structure and key administrative activities Be useful not only to management, but also to members of the organization Improve administrative efficiency Reduce administrative workload Improve communication between management and members Contribute to success of organization s continued growth and development Provide useful tools & services to both management and members of the league Increase member satisfaction Improve Quality of Service (QoS( QoS) ) to members of the organization

Available Solutions LeagueWorks Software http://www.leagueworks.com Analyzer Software http://www.analyzersoftware.com EventScores http://www.eventscores.com All American SportsWare http://www.allamericansportsware.com www.allamericansportsware.com/

WebCoach A Sports Management Information System An all-in in-one solution to sports league management A prototype IS demonstrating parts of solutions to the specified requirements Been in continuous development for over 2 years

History of WebCoach Original concept began when serving on RUFDC executive board Now, it s RUFDC s primary tool, and along with league website, are a major reason for the continued growth and development of the league A perfect environment for the analysis and design of such a system.

Analysis & Design Analysis and Design from a Software Engineering perspective Software Engineering: used to narrow the gap between the given problem and their solutions. Little documented work on SE approaches to SMIS

Requirements Analysis 3 main steps in requirements analysis: 1. Requirements Elicitation understanding the problem at hand 2. Requirements Specification * 3. Requirements Validation and Verification

Requirements Elicitation Understanding the problem at hand: Issues in providing efficient administration due to lack of process, resources, people, money, etc. Issues in communication between administration and member base Result: inability to provide quality service to members of the league, waste of available resources, little organizational growth

Requirements Specifications Obtaining Requirements Specifications: Decompose system into subsystems

Subsystems Specifications Different requirements for: Public & Guests Team Administrators League Administrators System Administrators Generic Requirements

Process Models In developing a system model, there are 3 steps required: 1. Analyze current business processes and obtain the physical model of it 2. Obtain logical model of current system from physical model 3. Create improved logical model of target system

Physical Model Sample Process Submitting & Recording Game Results League Admin Save Excel Spreadsheet Record result Team Captain email or phone League Admin Website files (HTML) Re-calculate standings save League Admin update standings on website League Admin

Logical Model # 1 Record Result Save Excel Spreadsheet New game record Team Captain Submit result Process Game Result Website files (HTML) Update team stats save Recalculate Standings New standings Update Standings on Website

Logical Model # 2 Record Result Save Game New game result Team Captain Submit result Confirmation Process Game Result Organization s Database Team result Update Team Profiles Save Team Profile

Development Process Model Combination of incremental and prototype Incremental: : have released 3 working version of the system, each one containing new and improved functionality Prototype: : system is meant to demonstrate the usefulness and functionality

Design Issues Architecture Languages & Environment Data Store and Retrieval User Interface Concurrency Exception/Error Handling Other Considerations Flexibility Scalability Portability Testability Performance

Architectural Overview Diagram

Language & Environment Main development language: Perl Advantages: Convenient for web-based based systems and prototypes Easy to learn and use for simple applications Scripting language does not need to be compiled Portable can be ported to other systems, including Windows Disadvantages: Slow, must be processed by interpreter first Lack of support for object-oriented oriented analysis & design Hard to debug, no visual IDE s Other development languages: JavaScript, D/HTML, CSS Environment: currently on a Linux Red Hat system, running Apache web server

Data Storage & Retrieval Main data is stored on a Database Also use plain-text files for some less frequently accessed data Database: MySQL DBI, a Perl API for MySQL MySQL DBMS is a free product, is reliable, so a good choice for prototype implementations of Information Systems

User Interface Displayed using dynamically generated HTML Graphically and visually enhanced using CSS, icons, color schemes, etc. Layout resembles typical webpage format for easy navigation (ie( ie: menu on left) Language (ie( ie: : text, labels, buttons) is clear and informative, to help even the most technically challenged people Appearance can be partially customized by the league admin Good for matching existing website or league theme However, this causes some problems. Issues on level of customization that should be provided Enhanced for Internet Explorer, however still works with Netscape. Other browsers may not be compatible.

Concurrency Very important due to the amount of potential concurrent accesses Perl interpreter spawns new process to handle each new request MySQL DBMS - provides record locking support for concurrency control Files all access to files use a file locking mechanism to signal shared or exclusive locks on files Concurrency is hard to test Not so crucial now, but will become more critical as number of users increase and additional functionality is added, such as online payments, etc.

Exception/Error Handling Some checking done on client-side (ie:: input validation) using JavaScript How to deal with: System Errors Other non-system errors Provide facilities for error and bug reporting

Flexibility Since system is designed to be used by various sports organizations, it is important for the system to be flexible enough to suit particular league needs. For example, the league admin can customize their system using the Preferences page Can customize such settings as: appearance, Main page content options Game modes Message footers Also, since the system is essentially displayed like a web- page, it can be integrated into existing sites, or run stand- alone in its own window

Scalability Any system that expects an increase in use should be scalable. Should be able to handle a few users, or thousands of users. MySQL is designed for scalability and can easily handle thousands of records in a single table. Design of the database itself is also important.

Portability Portability is a key design consideration, especially when prototyping Technologies used for WebCoach prototype allow for easy portability across platforms Presentation Logic (UI) is on client side, so don t need to worry about that DB access logic is standard SQL, so should port to various other DBMS s

Testability Some modules of the systems can be tested manually, with immediate results Allows for convenient testing of functionality by created mock leagues and simulating inputs and possible user actions Currently have a few leagues using the system However some test can only be incurred with continuous use and extended time

Performance Doesn t need to be lightning quick, but shouldn t run unnecessarily slow either, or users will become annoyed with the system Current system is fairly slow, due to: Server hardware Network connection Perl interpreter Efficiency of algorithms

Security Need to secure system against malicious hackers Keep the organizations (and members) data confidential (as outline in WebCoach Privacy Policy) Currently, data stored on WebCoach is not highly sensitive (ie( ie: : no credit card information or other important person info) However, future additions may require higher security, or just the ability to guarantee confidentiality will require higher security

Session Management For example, a major security feature of WebCoach is Persistent Session Management Uses concept of Session ID (SID), a unique number that remains with a user for the entire period of his/her session on the system Internally, SID is linked to users information, such as username, password, account information, session information, etc. Password is NEVER displayed on the screen at any point Time tracking within the SID allows for Idle Time expiry of sessions Can determine when and where user last logged on from

Session Management Login Request Any other Request (User is already logged in) Login Any Request Authorize Validate Session ID NO YES Generate Session ID Authorization Successful? Error Message (Login Again) NO YES Update Session ID Valid SID? Update Session ID Re-direct to Requested Module/Service Default Home Page

Evaluation Need some criteria to from which to evaluate. Methods of Evaluation: Based of previously set goals and objectives of target system Based on feedback Random comments and feedback Results from recent survey

Issues With Current Design Maintenance Dev site uses the same database as public site should use a mirrored copy of the DB instead Version and module upgrading not automatic Have to manually copy over code and make minor modifications to script to include new modules Should be an automated process to discover new modules No automated database backups

Issues With Current Design Security Perl,, easy to hack unless properly coded code is probably full of vulnerabilities Would need an experienced security consultant/analyst to review code and overall design MySQL privileges Current design uses only one account to access the DB Permission and access controlled by program through authorization

Looking Forward Ideal situation for a production-ready ready WebCoach would include: Modifying design to fix a few of the flaws Implementing on an Enterprise Application Server using Java technology Would allow the integration of cutting-edge Java technologies such as: XML, including SOAP Java Servlets & Java Server Pages (JSP) Enterprise JavaBeans (EJB) JDBC Java would be faster, very secure, more reliable, potential to include more complex functionality

Conclusion WebCoach was conceived because there was a need for it a problem without a solution WebCoach has several issues with it, but also contains many positive aspects WebCoach has been a learning experience for me experience with analysis, design and implementation of extensive information system

WebCoach Demo

References 1. Software Engineering. Jingzhou Li, Department of Computer Science, University of Regina. 2002. 2. Lecture Notes on Analysis & Design of Accounting Information Systems. Jagdish S. Gangolly Department of Accounting & Law State University of New York at Albany. URL: http://www.albany.edu/acc/courses/acc681.fall00/681book/681book.html html 3. Requirements Engineering & Expectations Management, and the Two Cultures. Barry Boehm, Marwan Abi-Antoun Antoun,, Dan Port, Julie Kwan, and Anne Lynch, University of Southern California 4. Information Technology in the Workplace. Munir Mandviwalla.. Department of Management Information Systems. URL: http://ww2.cis.temple.edu/nsflll/cis155/mandviwalla/week2.ppt