Moodle E-Learning Platforms and Technologies Project Project No. LLP-LdV-PRT-2012-LT-0316

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Moodle E-Learning Platforms and Technologies Project Project No. LLP-LdV-PRT--LT-36 Survey Report according answers to Questionnaire for Students

The aim of the research This questionnaire is part of the Moodle E-Learning Platforms and Technologies Project. The questionnaire is divided in three parts: the first one is about personal information, the second refers to professional information and the third one will gather data about the topic of the Project. The present work aims to investigate the use of Moodle E-Learning Platforms in Educational Institutions to support the learning and teaching. The following data result from the administration of questionnaires to 6 Lithuanian students.

3 SECTION A: Personal information % 4%. Age younger than 5;. Gender Male 7% 58% 5-8; 9-5; 4% 58% Female more than 5 Young Computers Users School (JKM) at Kaunas University of Technology has years experience working using virtual learning environment Moodle as well as organizing sudy process online with tutor support and material development as well. Totally 6 respondents were invited to answer the questionnaire. Male there were 5 persons and female persons. Female arre becamingmore active when we speak about information communication technologies they are interested more and more and are happy to be involved to IT based activities.

4 SECTION B: Type of user 3. Where do You have access to the Internet? 7% 4% 35% 4% School Home Library Mobile Internet access is very high speed in Lithuania and it is very important to every child taking studies at School level. IN the picture we see that every person have a computer and access to the internet.

5 4. On average, how much time do you spend on the internet every day? % 3% 8% 8% 6% Less than hour From to 3 hours From 4 to 6 hours From 7 to 9 hours More than hours The picture shows how many hours children are spending time in the internet. 6 out of the 6 respondents answered that they are spending from 4 to 6 hours per day, the other group 6 persons are spending from 7 to 9 hours per day and persons provided information about spending more than hours per day. This is very bad indicator influencing on the health of respondents.

6 5. What are the activities that you carry out mainly online? (Out of a total of, indicates the percentage of time you spend for each chosen activity) 3 5. What are the activities that you carry out mainly online? (Out of a total of, indicates the percentage of time you spend for each choosen activity) 5 9 8 5 7 6 5 4 5 3 Social networks and chat Reading newspapers Updating your blog Mailbox Navigation of e-commerce sites and online purchases Research, study, and similar activities to support learning Youtube and online videos Search for information on the web Online games Other

7 Out of a total of, indicates the percentage of time you spend for each chosen activity Name of activities Out of a total of, indicates the percentage of time you spend for each chosen activity % % % 3 % 4 % 5 % 6 % 7 % 8 % 9 % % Social networks and chat 3 7 3 4 4 Reading newspapers 6 6 4 Updating your blog 5 5 Mailbox 3 3 Navigation of e-commerce sites and on-line purchases 8 8 Research, study, and similar 6 3 3 6 3 activities to support learning Youtube and online videos 5 4 3 5 Search for information on the web 3 4 7 3 4 Online games 5 3 Other 9 8 3 The respondents in the picture are presenting out of a total of, indicates the percentage of time spent for each choosen activity: Social networks and chat 7 respondents are in the frames of 3 percent and in the frames of percent. Reading newspapers selected in the frames of till percent. There is interesting position for updating your blog 5 respondents answered in the

8 frames of percent. Mailbox selected respondents in the frames of percent and respondents in the frames of percent. Navigation of e-commerce sites and on-line purchases selected 8 respondents for and 8 respondents for percent. Research, study, and similar activities to support learning selected 6 for and 6 for 3 percent. Youtube and online videos selected 5 respondents for percent and 5 respondents for 8 percent. Search for information on the web is selected by 7 respondents in the frames of percent. Online games selected by respondents for percents.

9 SECTION C: E-LEARNING PLATFORM E-learning refers to the use of electronic media and information and communication technologies (ICT) in education. E-learning is broadly inclusive of all forms of educational technology in learning and teaching. E-learning is inclusive of, and is broadly synonymous with multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) (which are also called learning platforms), m- learning, and digital educational collaboration. These alternative names emphasize a particular aspect, component or delivery method. E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning. Information and communication systems, whether free-standing or based on either local networks or the Internet in networked learning, underly many e-learning processes. A virtual learning environment (VLE), or learning platform, is an e-learning education system based on the web that models conventional in-person education by providing equivalent virtual access to classes, class content, tests, homework, grades, assessments, and other external resources such as academic or museum website links. It is also a social space where students and teacher can interact through threaded discussions or chat. It typically uses Web. tools for -way interaction, and includes a content management system.

Virtual learning can take place synchronously or asynchronously. In synchronous systems, participants meet in real time, and teachers conduct live classes in virtual classrooms. Students can communicate through a microphone, chat rights, or by writing on the board. In asynchronous learning, which is sometimes called self-paced learning, students are expected to complete lessons and assignments independently through the system. Asynchronous courses have deadlines just as synchronous courses do, but each student is learning at his own pace. A virtual learning environment can also include students and teachers meeting online through a synchronous web-based application. The teacher is able to present lessons through video, PowerPoint, or chatting. The students are able to talk with other students and the teacher, as well as collaborate with each other, answer questions, or pose questions. They can use the tools available through the application to virtually raise their hand, send messages, or answer questions on the screen given by the teacher or student presenter (Vikipedia).

6. In your opinion, the three main features of E-learning are... Receive a real-time feedback on my learning process Manage a forum Recreating virtually a real environment of learning 6 Learning collaboratively in an online environment 6 Making Google my personal encyclopedia 3 Teachers and students who use online platforms 9 Using open source programs and applications 5 Integrating a lesson between teacher and student with online Being self-learning by using the web as a resource 9 Attending an online course 7 4 6 8 4 6 8 In the picture there are selected main features of e-learning such as a possibility attending online courses (7 respondents), using self-learning (9 respondents), using open source programs and applications (5 respondents), using online platforms (9 respondents), making google personal encyclopedia (3 respondents), manage forums, receive feedback in real-time ( respondents).

7. Do you use Elm system? 38% Yes 6% No (go to the 4th question) Totally 6 respondents (6 percentage) from the target group are using e-learning management systems and of them had no trainings online using Elm.

3 8 6 4 8 6 6 8. If you answered yes to the previous question, which one do you use? 4 Moodle SAKAI Docebo Atutor Blackboard IWT Claroline Dokeos Other Moodle environment is supported by Lithuanian Ministry of Education and Science and it is natural that 6 respondents were taking studies in Moodle environment.

4 9. Do you need help to use e-learning platform? 69% 3% Yes No Answering to the next question 5 respondents answered that they need help in e-learning environment and respondents (69 percentage of respondents) don t need help.

5. What s the importance of e-learning in your educational life up to now? 9 8 7 6 5 4 3 8 8 Not important Important Very important The next question is about the importance of e-learning in your educational life up to now. 8 respondents keep that it is important and 8 respondents keep it very important.

6. How important are the following features to make sure that an educational activity in E-learning has success? ( = not important, 5 = very important) Integrating the lessons calendar with your personal calendar Accessing a platform through mobile devices (eg, tablet, smartphone) Organize the contents of a course to suit your educational goals and Making tests and exercises online Having a tutor in asynchronous mode Having a tutor in synchronous mode (eg always online) Guaranteeing easy navigation, the platform needs to be user-friendly Ensuring quality in learning Using the chat and discussion forums on the platform of the course Exchanging docs on the platform of the course Take advantage of the same content on different technological Receiving an assessment of the level of learning acquired Being self-learning without restrictions of time and space Accessing to online resources Knowing how to use technology Ensuring an emotional and relational communication Developing cognitive processes (memory, attention, understanding, Support the interaction between student and teacher Support the interaction between students 3 4 5 4 6 8 4 6 8

7 Name of the feature Level of importance (=not important, 5= very important 3 4 5 Support the interaction between students 3 8 Support the interaction between student and teacher 3 6 5 Developing cognitive processes (memory, attention, understanding, reasoning, problem solving) 3 6 4 Ensuring an emotional and relational communication 3 3 8 Knowing how to use technology 5 9 Accessing to online resources 5 9 Being self-learning without restrictions of time and space Receiving an assessment of the level of learning acquired 3 8 4 Take advantage of the same content on different technological platforms 8 4 4 Exchanging docs on the platform of the course 5 6 3 Using the chat and discussion forums on the platform of the course 4 8 Ensuring quality in learning 4 4 8 Guaranteeing easy navigation, the platform needs to be user-friendly 5 8 Having a tutor in synchronous mode (eg always online) 3 8 3 Having a tutor in asynchronous mode 3 4 5 Making tests and exercises online 3 7 5 Organize the contents of a course to suit your educational goals and needs 4 5 7 Accessing a platform through mobile devices (eg, tablet, smartphone) 8 5 Integrating the lessons calendar with your personal calendar 4 8 4

8 Answering to the question how important are the following features to make sure that an educational activity in E-learning has success, 8 respondents answered that important Support the interaction between students; 5 respondents answered that important support the interaction between student and teacher; 6 respondents answered that important developing cognitive processes (memory, attention, understanding, reasoning, problem solving); some importance declared 8 respondencin ensuring an emotional and relational communication; 9 respondents presented that very important is knowing how to use technology; 9 respondents keep that very important is asccessing to online resources; respondents keep that being self-learning without restrictions of time and space is very important as well; 8 respondents declared that important is receiving an assessment of the level of learning acquired; 8 respondents keep that is very important ensuring quality in learning and guaranteeing easy navigation, the platform needs to be user-friendly; 7 respondents declared that is important to organize the contents of a course to suit your educational goals and needs and 5 respondents declared important accessing a platform through mobile devices (eg, tablet, smartphone).

9. In your opinion, the three main conditions that impede the use of an E-learning environment are Constraint of copyright on materials distributed online Difficulty in monitoring the results on my learning Low emotional involvement 8 Low educational effectiveness of an online course Connection problems 8 Dependence on technology 4 High risk of distraction linked to improper use of technology and online Low degree of interaction with other students 4 Low degree of interaction with the teacher 7 4 6 8 The next question is about opinion on the three main conditions that impede the use of an E-learning environment respondents mentioned high risk od distraction, 8 respondents mentioned connection problems and low emotional involvement.

3. Please indicate your preference to use the following tools to support the training in E-learning: E-learning platforms 3 Social network E-mail 3 Online games 4 4 7 Forums and chat 4 E-book 9 4 Use, and I like it / use it Online exercises YouTube Search engines 9 3 3 3 Use, but I would not do it / use it Do not use, but I'd do it / use it Do not use, and will continue not to use it Virtual Classroom 4 7 3 Systems of podcasting 3 4 7 Wikipedia 4 Videoconference 9 3 4 6 8 4 6 8

Tools Use, and I like it / Use, but I would Do not use, but I'd Do not use, and will use it not do it / use it do it / use it continue not to use it Videoconference 9 3 Wikipedia 4 Systems of podcasting 3 4 7 Virtual Classroom 4 7 3 Search engines 3 YouTube Online exercises 9 3 3 E-book 9 4 Forums and chat 4 Online games 4 4 7 E -mail 3 Social network E-learning platforms 3 All the features of e-learning is evaluated in a very high score for example use and like it very much: videoconference- 9 respondents, Wikipedia- respondents, Search engines- 3 respondents, YouTube respondents, Online exercises- 9 respondents, E-book- 9 respondents, Forums and chat- respondents, E-mail and E-learning platforms- 3 respondents as well as Social network - respondents.

4. If no, have you never heard about it? 4% 86% Yes No 7 respondents (4 percentage) out of 6 mentioned that they never heard about e-learning and online learning based activities.

3 5. Would you like your school classes will be supported by e-learning system? % Yes No % Absolutly all respondents poresented that they would be happy that school classes will be supported by e-learning system.

4 6. Would you like to be a student of e-learning course? 8% 4% Yes, through the E- % learning I can improve my learning and / or training % 3% 65% Yes, but it is not possible to provide an appropriate technology 7 respondents (65 percentage) presented that they like to be a student of e-learning course, 6 yes, but they need more detailed information, and two no as they prefer contact between teacher and student.

5 7. What kind of course would you like to attend? % 9% 9% % Vocational training Language Science Arts 3% 5% 5% IT Leisure Personal development Most students would like to attend IT courses (3 percentage of respondents), language ( percentage) and personal development (9 percentage)courses