Christoph Bauer Players: 3 4 Age: 10 and up Playing time: 30 45 min Game Components 8 Order cards 2 reverse reverse reverse 54 Gold cards 10 20 2 Camerlengo cards 10 10 4 reverse 20 Cardinal cards 3 5 5 5 23 reverse
18 Political cards 3 5 5 each 52 Gems (16 diamond, 10 ruby, 1sapphire, 15 amber) 16 10 1 15 1 Card base reverse 18 Action cards 14 each 4 View screens 4 24 reverse
Game Idea The Pope is dead! Each player takes on the role of a Cardinal with a good chance of ascending to the Holy See. Turn for turn, the players bid for the most valuable cards on offer with precious gems. You need to win as many Cardinals as possible for your side; they are a vote each! But you need the favor of the political powers as well; they grant you important auxiliary votes and above all the necessary funds to buy the votes of the indecisive Cardinals. Action cards assist you during bidding; they also allow you to siphon gold from your fellow players. The Camerlengo, however, is the right choice to fulfill your urgent need for gems. When the White Smoke rises in the end, the player with the most votes wins. Preparing for Play Camerlengo card Pile of action cards Pile of political cards Pile of Cardinal cards bank common display in the middle of the table 1. Sort all cards according to their reverse sides. 2. Shuffle the 18 political cards and the 18 action cards face down in separate piles. 3. Separate the Black Smoke and White Smoke cards from the 20 Cardinal cards and shuffle the remaining 18 Cardinal cards face down. 4. Insert the Black Smoke card face down into the deck of Cardinal cards at approximately half height. Now take the last 3 cards of that deck, face down, add the White Smoke card, shuffle, and put those (now 4) cards at the bottom 25
of the deck, face down. 5. Now arrange the three decks, and the Camerlengo card (the one with the symbols) in a row, as shown in the illustration. 6. Each player receives a view screen behind which he puts 4 diamonds, 1 ruby, 2 sapphires, 3 amber and 20 gold coins (10, 5, 2 and 3 1). Please note: Your gold cards and gems should be hidden behind your view screen. They should not be revealed to your fellow players. Gold cards may be exchanged with the bank at any time. 7. Put the other gems and gold cards aside. They form the bank (see the illustration on page 25). Unused view screens are removed from the game. 8. Put the second Camerlengo card (the one without the symbols) into the card base; this is the Camerlengo token. The spryest player is appointed Camerlengo for the first turn. He places the Camerlengo token in front of his view screen. 9. Shuffle the 8 order cards and deal 2 to each player face down. Unused order cards are removed from the game without revealing them. Sequence of Play 1655 Habemus Papam is played over a maximum of 18 turns. Each turn consists of 4 phases played in sequence. After all 4 phases of a turn have been finished, the next turn begins again with phase 1. When the Black Smoke card is revealed, the game is interrupted briefly. The players receive additional financial means and have to discard one of their two order cards. Revealing the White Smoke card heralds the end of the game. The 4 phases are: 1. Reveal cards in the common display 2. Play action card (optional) 3. Bid 0 to 3 gems 4. Take a card 1. Reveal cards in the common display In this phase, the Camerlengo turns over the top card of each of the 3 piles (Cardinal, political and action) and reverses the Camerlengo card. 26
2. Play action card (optional) In this phase, every player may play up to 1 action card (except during the first turn). To play an action card, you place it face down in front of your view screen. When all players have placed a card or declined to do so, these cards are revealed. They are then resolved clockwise, starting with the Camerlengo (also see Action cards, page 38). 3. Bid 0 to 3 gems In this phase, the players bid gems to receive the most valuable card of those on offer in the common display. Players may choose the top card of the pile of the Cardinal cards, the political cards, the action cards, or the Camerlengo. In the 4-player game, everyone receives one of the 4 cards. In the 3-player game, the remaining card will be removed from the game or in the case of the Camerlengo card will not be used that turn. The sequence in which the players may take the cards is determined by their bids. All players bid 0 to 3 gems. They hide the gems chosen in their closed palm, revealing them simultaneously and putting them on the table, visible for all. Now you calculate the value of the bids. The player with the most gems in his bid goes first. Example: The bids are: Amelie 3 gems, Birgit 2 gems, Ralf 1 gem, and Christoph 0 gems. This means that Amelie goes first, followed by Birgit, then Ralf, and Christoph comes last. If 2 or more players have bidden the same number of gems, the quality of the gems determines which is the more valuable bid. The value of the gems is as follows: diamonds are the most precious, next are rubies, sapphires and the least precious ones are amber. This means: 27
- clear wins against red, blue, and yellow - red wins against blue and yellow - blue wins against yellow - yellow cannot win at all. When the amount of the most valuable gems is identical, you compare the next valuable one, and so on. Example: Amelie has a bid of 2 diamonds and 1 amber, Birgit has a bid of 2 diamonds and 1 ruby, Ralf has a bid of 1 ruby, and Christoph has a bid of 1 sapphire. The quantity of the bids of Amelie and Birgit is equal, so quality comes into play. Both have 2 diamonds, so the third gem decides the bid. Birgit has a ruby, which is more valuable than Amelie s amber. Thus Birgit goes first, Amelie comes second. Ralf and Christoph now compare their gems: rubies are more valuable than sapphires, so Ralf comes third and Christoph goes last. If quantity as well as quality of a bid are identical, the player s seating position to the Camerlengo determines whose bid is higher. The player sitting next to the Camerlengo, in clockwise order, has the highest bid. If the Camerlengo is one of these players, he automatically wins the bid. Example: Birgit Amelie Christoph Ralf Ralf has a bid of 2 amber, Birgit, Amelie and Christoph have each bidden 1 sapphire. Ralf has the highest bid, next is Amelie, being the Camerlengo, followed by Birgit (she is closer to the Camerlengo in clockwise order); Christoph comes last. 28
All gems used in a bid are placed in the bank. 4. Take a card In order of the value of the bids, the players each take 1 of the cards on the common display. They may choose from these card piles: - Cardinal cards Each of these cards provides 1 vote at the end of the game. Every Cardinal belongs to one of 4 factions, as indicated by the emblem in the left upper corner of the card. In addition, each of these cards earns the owning player 5 gold when the Black Smoke card is revealed. The Cardinal cards are placed in your personal display, face up and clearly visible to all players. It is advisable to have the cards overlap to save space (see the illustration on page 30). - Political cards These cards mainly earn you extra votes or gold. If you take a political card, you have to use their ability immediately. Political cards are also placed in your display (the same way your Cardinal cards are), with one exception (the A case of death card). - Action cards Most of these cards give you an advantage during bidding; in addition, you can siphon gold from your fellow players. When you take an action card, you place it behind your view screen, to be used later in phase 2 ( Play action card ). This pile also holds the 4 leader cards (one of each faction); when you take one of them, you place it in your display just like a Cardinal card. - Camerlengo card When choosing the Camerlengo card, reverse it and receive 1 ruby, 1 sapphire, 1 amber and 1 gold coin from the bank. The Camerlengo card stays in the common display; you do receive the Camerlengo token, though, which makes you immediately the new Camerlengo. Please note: The Camerlengo card is the only means of retrieving gems. Spent diamonds are lost forever! 29
Black Smoke When the Black Smoke card is revealed in phase 1, this card is put aside and another Cardinal card is revealed so that there are again 4 upturned cards. Now an interim period starts, during which every player receives 5 gold coins for every Cardinal with the gold symbol in the lower left corner in their possession. Please note: the symbol has no further meaning for the rest of the game. Example: Birgit has these cards in her display: Birgit receives 20 gold coins from the bank. She has 4 Cardinals in her display with the symbol. Every player now has to discard one of his order cards, as he sees fit. These cards leave the game without being revealed to the other players. The game continues with phase 2, Play action card. White Smoke When the White Smoke card is revealed in phase 1, this heralds the end of the game. All remaining cards from the 3 piles are revealed. The current turn is then completed. 30
It may now be possible in phase 4 that the players can choose from more than 4 cards. It is also possible that some players may not receive useful cards, since action cards lose all their effects at the end of the game. Taking the Camerlengo is still an option (it effectively provides 4 gold coins; see Counting the Votes ). After this last turn, all remaining cards in the common display are removed from the game. Should the White Smoke card be the last card in the pile of the Cardinal cards, then there is only the Camerlengo card left to bid for in phase 3. The game is now finished and the players count their votes. Counting the Votes First of all, eligible players receive gold coins from the bank. They receive 1 gold coin for each gem they still have behind their view screen. Players with one or more Felipe cards gain the amount of gold coins mentioned on the card(s). Starting with the Camerlengo, players now count the votes collected. We recommend doing it in this way: 1. Order fulfilled: A player who has met the requirements of his order receives 2 or 3 votes, depending on the order. If he hasn t met the requirements, he receives 0 votes (see Order Cards, page 41). 2. Number of Cardinals and faction leaders: Every Cardinal and faction leader provides you with 1 vote, as denoted by this symbol: 3. Number of Louis XIV cards: Depending on the number of Louis XIV cards in his personal display, a player receives 1 8 votes, in this manner (see Political cards, page 36): 1 Louis XIV card equals 1 vote. 2 Louis XIV cards equal 2 votes. 3 Louis XIV cards equal 4 votes. 31
4 Louis XIV cards equal 6 votes. 5 Louis XIV cards equal 8 votes. 4. Turn gold coins into votes: The number of Mazarin cards in a player s possession determines how many votes a player may buy with his gold coins: 0 Mazarin cards: 15 gold coins equal 1 vote 1 Mazarin card: 10 gold coins equal 1 vote 2 Mazarin cards: 8 gold coins equal 1 vote 3 Mazarin cards: 7 gold coins equal 1 vote 4 Mazarin cards: 6 gold coins equal 1 vote 5 Mazarin cards: 5 gold coins equal 1 vote 5. The Old Boys : If a player is in possession of 2 cards with the same symbol in the top center, he receives an extra vote for that card couple. Cardinals Barberini and Sacchetti receive an extra vote should the player hold at least 2 Louis XIV cards or at least 2 Mazarin cards, respectively. 6. Squadrone Volante : The owner of the Squadrone volante card gains 3 votes. After counting all the votes, the player with the most votes is declared Pope and wins the game. In the event of a draw, the player with the oldest Cardinal/faction leader in his personal display wins. Example for counting the votes: In the turn in which the White Smoke card was revealed, Birgit s bid was the lowest in phase 3. So Birgit s only choice in phase 4 is the Camerlengo card, nothing else is left. Birgit takes the card, places the Camerlengo token in front of her, and receives 1 ruby, 1 sapphire, 1 amber and 1 gold coin. The game is over and the players count their votes. The action card in Birgit s possession is discarded, since it is now void. At the end of the game, Birgit possesses these cards and gems: 32
First Birgit receives 5 gold coins from the bank for her 5 gems. = She also receives 5 gold coins for the Felipe card. = 1. Now she checks whether she has fulfilled her order card. She needs 3 French coats of arms. She has the French faction leader (2 coats of arms) and Cardinal Barberini (1 coat of arms) in her display and has thus fulfilled her order. She receives 3 votes for this. 2. She receives 7 votes for 6 Cardinals and 1 faction leader. 3. Two Louis XIV cards give her another 2 votes. 4. Now Birgit counts her gold coins. She finished the game with 27. Adding the 10 coins she received for her gems and the Felipe card, her total is 37 gold coins. Since she has 2 Mazarin cards in her possession, her gold coins yield her another 4 votes (37/8 = 4.625 rounded down). 33
5. The Old Boys gain her another 2 votes for the following couples: 6. Since she doesn t possess the Squadrone volante card, she cannot receive votes from it. All in all, Birgit has collected 18 (=3+7+2+4+2+0) votes. Publishing house and author want to thank the following gamers for the intensive play testing and valuable hints: Gerd Eibach, Ralf Foldenauer, Birgit Hirth, Pascal Horn, Franziska Klose, Roland Klose, Kurt Koller, Felix Koopmann, Karsten Lenuweit, Christoph Röder, Helmut Sauer, Karl-Heinz Schmiel, Katharina Zuber, the gamers of the Würzburger Spielerlei and the gamers of the Kitzinger Spieletreff as well as the AK Spiel of the FOS/BOS Triesdorf. 2011 DDD publishing house GmbH 2011 DDD Verlag GmbH Zweierweg 36, 97074 Würzburg, Germany E-mail: info@ddd-verlag.de www.ddd-verlag.de Version 2.0 34 Author: Christoph Bauer Cover/Illustrations: Katharina Kubisch Developing: Carsten Grebe Editing: Hanna & Alex Weiß Translation: Albert Wolf Translation editing: Rainer Nagel
Survey of the Cards This chapter of the rules gives you the characteristics of all cards, adding to some of the elements of the rules. It will be used mainly for reference purposes. Cardinal cards The Cardinal cards are placed in your personal display during phase 4, face up and clearly visible to all players. It is advisable to have the cards overlap to save space. A card counts as a Cardinal when it has the name and picture of a Cardinal on it, as well as a red border. Every Cardinal gives you 1 vote, as indicated by the tiara in the lower right corner. The number in the upper right corner shows the Cardinal s age. The upper left corner of each Cardinal card shows his faction in the form of a coat of arms. The cards also display the symbol of a gold bag in the lower left corner. Each of these 18 Cardinals gives you 5 gold coins from the bank when the Black Smoke card is revealed. After the Black Smoke has been revealed, the gold bag symbol has no further meaning for the rest of the game. Some Cardinals also show an additional symbol in the top center of the card. This symbol either represents political powers they are related to, or shows whether they are part of an Old Boys Network between 2 Cardinals. The player with 2 cards with the same symbol receives an extra vote at the end of the game. Cardinals Barberini and Sacchetti are well connected and thus receive an extra vote if they combine with at least 2 Louis XIV cards or at least 2 Mazarin cards, respectively. Cardinal Fabio Chigi occupies a special position amongst the Cardinal cards; he is identified by the pigeon symbol in the top center of the card. The Conclave of 1655 elected him Pope; he chose the name Alexander VII. To symbolize the significance of this Cardinal, the pigeon symbol gives him complete immunity from the You 35
manage to bribe 1 Cardinal, Swap two Cardinals, and A case of death cards. He also is protected against the Exclusion from the Spanish King Felipe IV. Nevertheless, the player who s in possession of Cardinal Fabio Chigi may play the Swap two Cardinals card in phase 2 and swap Chigi with another Cardinal. Political cards The effect of a political card takes effect immediately after the card has been taken. Only when all effects of the card have been resolved may the next player pick up the card he has auctioned from the common display. All political cards are placed in your personal display for all to see, just like Cardinal cards. There s one exception: the A case of Death card is removed from game when resolved. - Jules Mazarin There is a total of 5 such cards in the game. This card determines the exchange ratio of gold coins to votes at the end of the game. 0 Mazarin cards: 15 gold coins equal 1 vote 1 Mazarin card: 10 gold coins equal 1 vote 2 Mazarin cards: 8 gold coins equal 1 vote 3 Mazarin cards: 7 gold coins equal 1 vote 4 Mazarin cards: 6 gold coins equal 1 vote 5 Mazarin cards: 5 gold coins equal 1 vote Example: Birgit has 62 gold coins at the end of game. She has 3 Mazarin cards in her personal display, thus she receives 8 votes (62/7 = 8.86 rounded down). Although Jules Mazarin was a Cardinal in reality, he does not count as a Cardinal in this game as far as the rules are concerned. - Louis XIV There is a total of 5 such cards in the game. The political power of the French King allows the players to obtain further votes. Depending on the number of Louis XIV cards a player has in his display, he receives 1 8 votes in this manner: 1 Louis XIV card equals 1 vote. 2 Louis XIV cards equal 2 votes. 36
3 Louis XIV cards equal 4 votes. 4 Louis XIV cards equal 6 votes. 5 Louis XIV cards equal 8 votes. - Felipe IV There is a total of 3 such cards in the game. The political power of the Spanish King is so vast that he is able to exclude a Cardinal (not a faction leader) from the Conclave. As soon as a player puts a second Felipe card in his display, he has to remove 1 Cardinal present from the game. He is not allowed to remove Cardinal Fabio Chigi and Cardinals from a player in the favor of Felipe, i.e., a player who also has a Felipe card in his personal display. If at that moment only players which are in the favor of Felipe have Cardinals, then no Cardinal is removed. When you take a Felipe card, you immediately receive 5 gold coins from the bank. Since you are allowed to remove a Cardinal ONLY when placing a second Felipe card in your display, placing a third Felipe card in your display only gains you 5 gold coins. At the end of the game, players receive additional gold coins from the bank as per the number of Felipe cards in their personal display: 1 Felipe card earns you 5 gold coins. 2 Felipe cards earn you 15 gold coins. 3 Felipe cards earn you 25 gold coins. - Squadrone volante This card symbolizes a number of indecisive Cardinals. You gain their 3 votes if you pay 20 gold coins to the bank. When you choose to take this card, you put it in your personal display and pay 20 gold coins to the bank. If you lack the necessary funds to pay for the card, it will be removed from game. - A case of death A player who takes this card receives 5 gold coins from the bank. Then the oldest Cardinal or faction leader in his opponents displays combined is removed from the game. Only Cardinal Fabio Chigi is immune to this card. 37
3 Cardinals (late arrivals) are hiding among the political cards. They give you 1 vote each at the end of the game, as indicated by the tiara symbol in the lower right corner. However, they do not belong to a faction and players receive no gold coins for them. All 3 are Old Boys and may give you 1 extra vote if you have the matching counterpart at the end of the game. Action cards Most of this cards give you an advantage during bidding; in addition, you can siphon gold from your fellow players. When you take an action card, you place it behind your view screen, to be used later in any phase 2 ( Play action card ). If 2 or more players siphon gold coins in the same turn, the player sitting closest to the Camerlengo gets his gold coins first and the siphoning proceeds from there. A player who does not have enough (or any) gold coins pays less (or nothing at all). Please note: During phase 2 Play action card, the players may only use a maximum of one action card per turn. - You receive 10 gold coins from the bank (2 ) You do not gain these 10 gold coins immediately: you have to play this card in phase 2 to receive 10 gold coins from the bank. 38
- Your opponents bid first, you bid second (2 ) After playing this card, your opponents bid normally while you postpone. You may examine their bids and then decide on yours, setting your gems out openly. At the same time, you siphon 2 gold coins from all your opponents. In the case of 2 players using this card at the same time, the other players do their bidding normally, then the 2 users do their round of bidding openly. Then the results of the bids are compared as per the standard rules. Also, each of the 2 players gains 2 gold coins from their fellow players. - Your most valuable gem counts twice (2 ) When you play this card, you may only bid 0 2 gems, but the most valuable gem in your bid counts twice. Example: Birgit has played this card in phase 2. In phase 3 she bids 1 diamond and 1 sapphire. When comparing bids a (virtual) second diamond is added to her bid since diamonds are the gems with the highest value in her bid. Thus, she is effectively bidding 2 diamonds and 1 sapphire this turn. At the same time, you siphon 3 gold coins from your opponents. - Your next bid: 3 rubies (2 ) When you play this card, you do not bid real gems this turn. Your (virtual) bid has already been placed. At the same time you siphon 2 gold coins from your opponents. 39
- You manage to bribe 1 Cardinal (3 ) By playing this card, you have to pay 5 cold coins to one player. You may then take any Cardinal from his display and place it in your personal display. Please note: Faction leaders and Cardinal Fabio Chigi are immune to this effect! In the rare case of you not having enough gold coins to pay for this card (you have been siphoned before you could use this card), you are allowed to take this card back behind your view screen to play at a later time. - Swap two Cardinals (3 ) By playing this card, you are allowed to swap any two Cardinals already in the displays of any of the players. You take a Cardinal out of a player s display and place it in the display of another player, then you take a Cardinal out of this player s display and place it in the display from which you have taken the first Cardinal. This may allow you to complete your order, get an Old Boys extra vote at the end of game, or prevent fellow players from doing the same. Please note: Faction leaders and Cardinal Fabio Chigi are immune to this effect! The pile of action cards also contains the 4 faction leaders. They are placed in your personal display as soon as you take them. As opposed to Cardinal cards, faction leaders are identified by a green frame and 2 coats of arms of their factions (counting twice for fulfilling orders); they do not show a gold bag in the lower left corner. The upper right corner shows their age (they can die), the lower right corner has the tiara symbol (giving you 1 vote). They cannot be bribed or swapped and due to the missing gold symbol they do not provide gold coins. 40
Camerlengo When choosing the Camerlengo card, you receive 1 ruby, 1 sapphire, 1 amber and 1 gold coin. The Camerlengo card stays in the common display; you do receive the Camerlengo token, though, which makes you the new Camerlengo. The Camerlengo goes first in case of a draw. In phase 1, the Camerlengo turns over the top cards of the 3 piles (Cardinal, political and action). Please note: The Camerlengo card is the only means of retrieving gems. Spent diamonds are lost forever! Order cards During the Conclave of 1655, four power groups vied for influence. There was the Spanish-Imperial faction, the French faction, a faction of Cardinals appointed by Pope Innocent X, and last but not least a faction of Cardinals appointed by Pope Urban VIII. At start of game, each player receives two order cards. When the Black Smoke card is revealed, he has to decide which order he thinks possible to fulfill at the end of game. He discards the other order card. To fulfill an order card, a player usually needs to be in possession of a set of Cardinals of a certain faction at the end of the game. To gain the additional 2 or 3 votes, you need to have fulfilled the prerequisites at the end of the game; fulfilling your order prematurely doesn t gain you the votes early. It is possible to lose the prerequisites due to some of your Cardinals dying, being swapped, or being bribed. To fulfill your order card, you need to have at least the necessary number of coats of arms (it is advisable to have more, to compensate for losing some in the last turns). Please note: The 4 faction leaders have 2 coats of arms and are immune to swapping and bribing, so they are most sought after for the purpose of fulfilling your order. 41
Order: 4 different coats of arms (2 ) To fulfill this order, you need to have Cardinals or faction leaders from all 4 factions in your display. You gain 2 votes for fulfilling this order. Order: Spain and Innocent To fulfill this order, you need to have a minimum of 2 Cardinals or the faction leader of the faction of Innocent X and a minimum of 2 Cardinals or the faction leader of the faction of Spain in your display. You gain 2 votes for fulfilling this order. Order: Innocent and Urban To fulfill this order, you need to have a minimum of 2 Cardinals or the faction leader of the faction of Innocent X and a minimum of 2 Cardinals or the faction leader of the faction of Urban VIII in your display. You gain 2 votes for fulfilling this order. Order: Spain and Urban To fulfill this order, you need to have a minimum of 2 Cardinals or the faction leader of the faction of Spain and a minimum of 2 Cardinals or the faction leader of the faction of Urban VIII in your display. You gain 2 votes for fulfilling this order. Order: France To fulfill this order, you need to either have all Cardinals or the faction leader and at least one Cardinal from the faction of France in your display. You gain 3 votes for fulfilling this order. 42
Order: Majority of the faction leaders To fulfill this order, you need to have more faction leaders in your display than any other player. You achieve an automatic success if you have 3 faction leaders. You also fulfill this order if you have 2 faction leaders and none of the other players also has 2, or if you have 1 faction leader and none of the other players have 1. You gain 2 votes for fulfilling this order. Order: Felipe and Mazarin To fulfill this order, you need to have a minimum of 2 Felipe cards and a minimum of 2 Mazarin cards in your display. You gain 2 votes for fulfilling this order. 43
44