E-Commerce: Digital Markets, Digital Goods



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Chapter 9 E-Commerce: Digital Markets, Digital Goods 9.1 Copyright 2011 Pearson Education,

STUDENT LEARNING OBJECTIVES What are the unique features of e-commerce, digital markets, and digital goods? How has Internet technology changed business models? What are the various types of e-commerce, and how has e-commerce changed consumer retailing and business-to-business transactions? What is the role of m-commerce in business, and what are the most important m-commerce applications? What are the principal payment systems for electronic commerce? 9.2 Copyright 2011 Pearson Education,

Nexon Games: E-Commerce Goes Social Problem: competing with other online and offline gaming companies; improving profitability. Solutions: centralize all games into one online portal and combine it with social networking features. 9.3 Copyright 2011 Pearson Education,

Nexon Games: E-Commerce Goes Social BlockParty combines games and social networking with portal technology to provide its most popular games, including MapleStory and Mabinogi. Demonstrates IT s role in generating new business models. Illustrates the viability of the fremium online content model. 9.4 Copyright 2011 Pearson Education,

Nexon Games: E-Commerce Goes Social 9.5 Copyright 2011 Pearson Education,

E-commerce and the Internet E-Commerce Today E-commerce: use of the Internet and Web to transact business; digitally enabled transactions. Began in 1995 and grew exponentially; still growing even in a recession. Companies that survived the dot-com bubble burst and now thrive. E-commerce revolution is still in its early stages. 9.6 Copyright 2011 Pearson Education,

E-commerce and the Internet The Growth of E-Commerce Figure 9-1 9.7 Copyright 2011 Pearson Education,

Ubiquity E-commerce and the Internet Why E-Commerce Is Different Internet/Web technology available everywhere: work, home, and so on, anytime. Effect: Marketplace removed from temporal, geographic locations to become marketspace Enhanced customer convenience and reduced shopping costs 9.8 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Global reach The technology reaches across national boundaries, around Earth Effect: Commerce enabled across cultural and national boundaries seamlessly and without modification. Marketspace includes, potentially, billions of consumers and millions of businesses worldwide. 9.9 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Universal standards One set of technology standards: Internet standards Effect: Disparate computer systems easily communicate with one another. Lower market entry costs costs merchants must pay to bring goods to market. Lower consumers search costs effort required to find suitable products. 9.10 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Richness Supports video, audio, and text messages Effect: Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people. Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience. 9.11 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Interactivity The technology works through interaction with the user Effect: Consumers engaged in dialog that dynamically adjusts experience to the individual. Consumer becomes co-participant in process of delivering goods to market. 9.12 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Information density Large increases in information density the total amount and quality of information available to all market participants Effect: Greater price transparency Greater cost transparency Enables merchants to engage in price discrimination 9.13 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Personalization/Customization Technology permits modification of messages, goods Effect: Personalized messages can be sent to individuals as well as groups. Products and services can be customized to individual preferences. 9.14 Copyright 2011 Pearson Education,

E-commerce and the Internet Unique Features of E-commerce Technology Social technology The technology promotes user content generation and social networking Effect: New Internet social and business models enable user content creation and distribution, and support social networks. 9.15 Copyright 2011 Pearson Education,

E-commerce and the Internet Key Concepts in E-commerce: Digital Markets and Digital Goods In a Global Marketplace Digital markets reduce Information asymmetry Search costs Transaction costs Menu costs Digital markets enable Price discrimination Dynamic pricing Disintermediation 9.16 Copyright 2011 Pearson Education,

E-commerce and the Internet Interactive Session: Technology Turner Sports Marries TV and the Internet, then Goes Social Read the Interactive Session and then discuss the following questions: How does the Web enhance the TV businesses for the companies discussed in this case? How does it add value? Why is NASCAR TrackPass a good example of Turner Sports New Media s value to sports league sites? Do you think Turner Sports will be successful migrating its content to social media sites where its viewers are moving? 9.17 Copyright 2011 Pearson Education,

E-commerce and the Internet The Benefits of Disintermediation to the Consumer The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Figure 9-2 9.18 Copyright 2011 Pearson Education,

E-commerce and the Internet Key Concepts in E-commerce: Digital Markets and Digital Goods In a Global Marketplace Digital goods Goods that can be delivered over a digital network E.g., music tracks, video, software, newspapers, books Cost of producing first unit almost entire cost of product: marginal cost of producing 2 nd unit is about zero Costs of delivery over the Internet very low Marketing costs remain the same; pricing highly variable Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) 9.19 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Types of E-commerce Business-to-consumer (B2C) Business-to-business (B2B) Consumer-to-consumer (C2C) Mobile commerce (m-commerce) 9.20 Copyright 2011 Pearson Education,

E-commerce: Business and Technology E-commerce Business Models Portal E-tailer Content provider Transaction broker Market creator Service provider Community provider 9.21 Copyright 2011 Pearson Education,

E-commerce: Business and Technology E-commerce Revenue Models Advertising Sales Subscription Free/Fremium Transaction fee Affiliate 9.22 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Web 2.0, Social Networking, and the Wisdom of Crowds Most popular Web 2.0 service: social networking Social networking sites sell banner ads, user preference information, and music, videos and e-books. Social shopping sites Swap shopping ideas with friends (Kaboodle, ThisNext) Wisdom of crowds Large numbers of people can make better decisions about topics and products than a single person. Prediction markets: peer-to-peer betting markets on specific outcomes (elections, sales figures, designs for new products) 9.23 Copyright 2011 Pearson Education,

E-commerce: Business and Technology E-commerce Marketing Internet provides marketers with new ways of identifying and communicating with customers. Long tail marketing: ability to reach a large audience inexpensively. Behavioral targeting: tracking online behavior of individuals on thousands of Web sites. Advertising formats include search engine marketing, display ads, rich media, and e-mail. 9.24 Copyright 2011 Pearson Education,

E-commerce: Business and Technology E-commerce Web sites have tools to track a shopper s every step through an online store. Close examination of customer behavior at a Web site selling women s clothing shows what the store might learn at each step and what actions it could take to increase sales. Figure 9-3 Web Site Visitor Tracking 9.25 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Web Site Personalization Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Figure 9-4 9.26 Copyright 2011 Pearson Education,

Advertising networks have become controversial among privacy advocates because of their ability to track individual consumers across the Internet. We discuss privacy issues further in Chapter 12. Figure 9-5 E-commerce: Business and Technology How an Advertising Network Works 9.27 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Business-to-Business Electronic Commerce: New Efficiencies and Relationships Electronic data interchange (EDI) Computer-to-computer exchange of standard transactions such as invoices, purchase orders. Major industries have EDI standards that define structure and information fields of electronic documents for that industry. More companies increasingly moving away from private networks to Internet for linking to other firms. E.g., procurement: businesses can now use Internet to locate most low-cost supplier, search online catalogs of supplier products, negotiate with suppliers, place orders, and so on 9.28 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Electronic Data Interchange (EDI) Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 9-5 9.29 Copyright 2011 Pearson Education,

Business-to-Business Electronic Commerce: New Efficiencies and Relationships Private industrial networks (private exchanges) Large firm using extranet to link to its suppliers, distributors, and other key business partners Owned by buyer Permits sharing of: Product design and development Marketing E-commerce: Business and Technology Production scheduling and inventory management Unstructured communication (graphics and e-mail) 9.30 Copyright 2011 Pearson Education,

E-commerce: Business and Technology A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. A Private Industrial Network Figure 9-6 9.31 Copyright 2011 Pearson Education,

E-commerce: Business and Technology Business-to-Business Electronic Commerce: New Efficiencies and Relationships Net marketplaces (e-hubs) Single market for many buyers and sellers. Industry-owned or owned by independent intermediary. Generate revenue from transaction fees, other services. Use prices established through negotiation, auction, RFQs, or fixed prices. May focus on direct or indirect goods. May be vertical or horizontal marketplaces. 9.32 Copyright 2011 Pearson Education,

E-commerce: Business and Technology A Net Marketplace Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Figure 9-7 9.33 Copyright 2011 Pearson Education,

Business-to-Business Electronic Commerce: New Efficiencies and Relationships Exchanges E-commerce: Business and Technology Independently owned third-party Net marketplaces. Connect thousands of suppliers and buyers for spot purchasing. Typically provide vertical markets for direct goods for single industry (food, electronics). Proliferated during early years of e-commerce; many have failed. Competitive bidding drove prices down and did not offer long-term relationships with buyers or services to make lowering prices worthwhile. 9.34 Copyright 2011 Pearson Education,

The Mobile Digital Platform and Mobile E-commerce M-Commerce Services and Applications Although m-commerce represents small fraction of total e-commerce transactions, revenue has been steadily growing Location-based services Banking and financial services Wireless advertising Games and entertainment 9.35 Copyright 2011 Pearson Education,

The Mobile Digital Platform and Mobile E-commerce Consolidated Mobile Commerce Revenues M-commerce sales represent a small fraction of total e- commerce sales, but that percentage is steadily growing. (Totals for 2007 2008 are estimated.) Figure 9-9 9.36 Copyright 2011 Pearson Education,

Building an E-commerce Web Site Pieces of the Site-Building Puzzle Assembling a team with the skills required to make decisions about: Technology Site design Social and information policies Hardware, software, and telecommunications infrastructure Customer s demands should drive the site s technology and design. 9.37 Copyright 2011 Pearson Education,

Building an E-commerce Web Site Business Objectives, System Functionality, And Information Requirements Business decisions drive the technology not the reverse. Example: Business objective: execute a transaction payment System functionality to achieve this objective: a shopping cart or other payment system Information requirements: secure credit card clearing, multiple payment options 9.38 Copyright 2011 Pearson Education,

Building an E-commerce Web Site Building the Web Site: In-house Versus Outsourcing Choices: Completely in-house Building and hosting within the company Mixed responsibility Building within the company, hosting outside Hosting within the company, building outside Completely outsourced Outsourcing both building and hosting of the site Co-location 9.39 Copyright 2011 Pearson Education,