New Perspectives on SAMR and the EdTech Quintet. Ruben R. Puentedura, Ph.D.



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Transcription:

New Perspectives on SAMR and the EdTech Quintet Ruben R. Puentedura, Ph.D.

Redefinition Tech allows for the creation of new tasks, previously inconceivable Transformation Enhancement Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change Ruben R. Puentedura, As We May Teach: Educational Technology, From Theory Into Practice. (2009)

Pedagogy PCK Content PK CK TPK TPCK TCK TK Technology Punya Mishra & Matthew J. Koehler, Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6). (2006)

Pedagogy PCK Content PK CK TPK TPCK TCK TK Technology Lee S. Shulman, "Those Who Understand: Knowledge Growth in Teaching." Educational Researcher, Vol. 15, No. 2 (Feb., 1986)

Redefinition Tech allows for the creation of new tasks, previously Pedagogy PK PCK CK Content inconceivable TPK TPCK TCK TK Technology Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously Pedagogy PK PCK CK Content inconceivable TPK TPCK TCK TK Technology Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously Pedagogy PK PCK CK Content inconceivable TPK TPCK TCK TK Technology Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously Pedagogy PK PCK CK Content inconceivable TPK TPCK TCK TK Technology Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Social Mobility Visualization Storytelling Gaming 200,000 years 70,000 years 40,000 years 17,000 years 8,000 years Ruben R. Puentedura, Technology In Education: The First 200,000 Years The NMC Perspective Series: Ideas that Matter. NMC Summer Conference, 2012.

The EdTech Quintet Associated Practices Social Communication, Collaboration, Sharing Mobility Anytime, Anyplace Learning and Creation Visualization Making Abstract Concepts Tangible Storytelling Knowledge Integration and Transmission Gaming Feedback Loops and Formative Assessment

Key Trends Driving Ed Tech Adoption Important Ed Tech Developments Fast (1-2 yrs.) Rethinking the Roles of Teachers Shift to Deeper Learning Approaches Adoption: 1 yr. or less Adoption: BYOD Cloud Computing Games and Gamification Mid-Range (3-5 yrs.) Increasing Focus on OER Increasing Use of Hybrid Learning Designs 2-3 yrs. Adoption: 4-5 yrs. Learning Analytics The Internet of Things Wearable Technology Long-Range Rapid Acceleration of Intuitive Technology (5+ yrs.) Rethinking How Schools Work Significant Challenges Impeding Ed Tech Adoption Solvable understand and know how to solve Authentic Learning Opportunities Integrating Personalized Learning Difficult understand but solutions are elusive Complex Thinking & Communication Safety of Student Data Wicked complex to define, much less address Competition from New Models of Ed Keeping Formal Education Relevant Johnson, L., Adams Becker, S., Estrada, V., and Freeman, A. (2014). NMC Horizon Report: 2014 K-12 Edition. Austin, Texas: The New Media Consortium.

Key Trends Driving Ed Tech Adoption Important Ed Tech Developments Fast (1-2 yrs.) Rethinking the Roles of Teachers Shift to Deeper Learning Approaches Adoption: 1 yr. or less Adoption: BYOD Cloud Computing Games and Gamification Mid-Range (3-5 yrs.) Increasing Focus on OER Increasing Use of Hybrid Learning Designs 2-3 yrs. Adoption: 4-5 yrs. Learning Analytics The Internet of Things Wearable Technology Long-Range Rapid Acceleration of Intuitive Technology (5+ yrs.) Rethinking How Schools Work Significant Challenges Impeding Ed Tech Adoption Solvable understand and know how to solve Authentic Learning Opportunities Integrating Personalized Learning Difficult understand but solutions are elusive Complex Thinking & Communication Safety of Student Data Wicked complex to define, much less address Competition from New Models of Ed Keeping Formal Education Relevant

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Redefinition Tech allows for the creation of new tasks, previously inconceivable Tech acts as a direct tool substitute, with functional improvement Tech acts as a direct tool substitute, with no functional change

Key Trends Driving Ed Tech Adoption Important Ed Tech Developments Fast (1-2 yrs.) Growing Ubiquity of Social Media Integration of Online, Hybrid, and Collaborative Learning Adoption: 1 yr. or less Adoption: Flipped Classroom Learning Analytics 3D Printing Mid-Range (3-5 yrs.) Rise of Data-Driven Learning, Assessment Shift from Students as Consumers to Students as Creators 2-3 yrs. Adoption: 4-5 yrs. Games and Gamification Quantified Self Virtual Assistants Long-Range Agile Approaches to Change (5+ yrs.) Evolution of Online Learning Significant Challenges Impeding Ed Tech Adoption Solvable understand and know how to solve Low Digital Fluency of Faculty Relative Lack of Rewards for Teaching Difficult understand but solutions are elusive Competition from New Models of Ed Scaling Teaching Innovations Wicked complex to define, much less address Expanding Access Keeping Education Relevant Johnson, L., Adams Becker, S., Estrada, V., Freeman, A. (2014). NMC Horizon Report: 2014 Higher Education Edition. Austin, Texas: The New Media Consortium.

Key Trends Driving Ed Tech Adoption Important Ed Tech Developments Fast (1-2 yrs.) Growing Ubiquity of Social Media Integration of Online, Hybrid, and Collaborative Learning Adoption: 1 yr. or less Adoption: Flipped Classroom Learning Analytics 3D Printing Mid-Range (3-5 yrs.) Rise of Data-Driven Learning, Assessment Shift from Students as Consumers to Students as Creators 2-3 yrs. Adoption: 4-5 yrs. Games and Gamification Quantified Self Virtual Assistants Long-Range Agile Approaches to Change (5+ yrs.) Evolution of Online Learning Significant Challenges Impeding Ed Tech Adoption Solvable understand and know how to solve Low Digital Fluency of Faculty Relative Lack of Rewards for Teaching Difficult understand but solutions are elusive Competition from New Models of Ed Scaling Teaching Innovations Wicked complex to define, much less address Expanding Access Keeping Education Relevant

Hippasus Blog: http://hippasus.com/rrpweblog/ Email: rubenrp@hippasus.com Twitter: @rubenrp This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.