WHAT HAPPENS WHEN TEACHERS DESIGN EDUCATIONAL TECHNOLOGY? THE DEVELOPMENT OF TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE
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1 J. EDUCATIONAL COMPUTING RESEARCH, Vol. 32(2) , 2005 WHAT HAPPENS WHEN TEACHERS DESIGN EDUCATIONAL TECHNOLOGY? THE DEVELOPMENT OF TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE MATTHEW J. KOEHLER PUNYA MISHRA Michigan State University ABSTRACT We introduce Technological Pedagogical Content Knowledge (TPCK) as a way of representing what teachers need to know about technology, and argue for the role of authentic design-based activities in the development of this knowledge. We report data from a faculty development design seminar in which faculty members worked together with masters students to develop online courses. We developed and administered a survey that assessed the evolution of student- and faculty-participants learning and perceptions about the learning environment, theoretical and practical knowledge of technology, course content (the design of online courses), group dynamics, and the growth of TPCK. Analyses focused on observed changes between the beginning and end of the semester. Results indicate that participants perceived that working in design teams to solve authentic problems of practice to be useful, challenging and fun. More importantly, the participants, both as individuals and as a group, appeared to have developed significantly in their knowledge of technology application, as well as in their TPCK. In brief, learning by design appears to be an effective instructional technique to develop deeper understandings of the complex web of relationships between content, pedagogy and technology and the contexts in which they function. What do teachers need to know about technology and how can they acquire this knowledge? These questions have been at the center of intense debate in the 2005, Baywood Publishing Co., Inc. 131
2 132 / KOEHLER AND MISHRA recent past (e.g., Handler & Strudler, 1997; Wise, 2000; Zhao, 2003; Zhao & Conway, 2001). There is, however, little clarity about what form this technological knowledge should take, and how it should be acquired. We offer one perspective that considers the development of Technological Pedagogical Content Knowledge (TPCK) within a Learning Technology by Design seminar. Our approach toward technology integration values rich knowledge about how technology, pedagogy, and content interact with one another, as well as an understanding of the unique affordances of the Learning by Design approach to foster the development of these integrated knowledge structures. These ideas have been covered in greater depth elsewhere (Koehler & Mishra, 2005; Koehler, Mishra, Hershey, & Peruski, 2004; Koehler, Mishra, & Yahya, 2004; Koehler, Mishra, Yahya, & Yadav, 2004; Mishra & Koehler, 2003, in press a, in press b, in press c). However, because our rationale for conducting this study requires an understanding of these multiple (and interrelated) ideas, we use the following sections to broadly introduce these foundational strands before presenting a more in-depth and detailed explanation of the design experiment and our findings. INTRODUCING TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPCK) It is becoming increasingly clear that merely introducing technology to the educational process is not enough to ensure technology integration since technology alone does not lead to change. Rather, it is the way in which teachers use technology that has the potential to change education (Carr, Jonassen, Litzinger, & Marra, 1998). For teachers to become fluent with educational technology means going beyond mere competence with the latest tools (Zhao, 2003), to developing an understanding of the complex web of relationships between users, technologies, practices, and tools. Thus we view technology as a knowledge system (Hickman, 1990) that comes with its own biases, and affordances (Bromley, 1998; Bruce, 1993) that make some technologies more applicable in some situations than others. In summary, we view teacher knowledge about technology as important, but not separate and unrelated from contexts of teaching i.e., it is not only about what technology can do, but also, and perhaps more importantly, what technology can do for them as teachers. Consistent with this situated view of technology, we have proposed a framework describing teachers understanding of the complex interplay between technology, content, and pedagogy (Koehler, Mishra, Hershey, & Peruski, 2004; Mishra & Koehler, in press a, in press b, in press c). In our framework, we have built upon Shulman s (1986, 1987) work describing Pedagogical Content Knowledge, to highlight the importance of Technological Pedagogical Content Knowledge (TPCK) for understanding effective teaching with technology (see Mishra & Koehler, in press c, for a more complete discussion
3 TEACHER KNOWLEDGE BY DESIGN / 133 of these issues). Our perspective is consistent with other approaches that have attempted to extend Shulman s idea of Pedagogical Content Knowledge (PCK) to the domain of technology (for instance see Hughes, 2005; Keating & Evans, 2001; Lundeberg, Bergland, Klyczek, & Hoffman, 2003; Margerum-Leys, & Marx, 2002). At the core of our framework (see Figure 1), there are three areas of knowledge: Content, Pedagogy and Technology. Content (C) is the subject matter that is to be learned/taught. High school mathematics, undergraduate poetry, 1st grade literacy, and 5th grade history are all examples of content that are different from one another. Technology (T) encompasses modern technologies such as computers, the Internet, digital video, and more commonplace technologies including overhead projectors, blackboards, and books. Pedagogy (P) describes the collected practices, processes, strategies, procedures, and methods of teaching and learning. It also includes knowledge about the aims of instruction, assessment, and student learning. However, our approach goes beyond seeing C, P, and T as being useful constructs in and of themselves. Our approach emphasizes the connections and interactions between these three elements. For instance, considering P and C together we get Pedagogical Content Knowledge. This is similar to Shulman s (1987) idea of knowledge of pedagogy that is applicable to the teaching of Figure 1. The components of Technological Pedagogical Content Knowledge.
4 134 / KOEHLER AND MISHRA specific content. This would include representation and formulation of concepts, pedagogical techniques, knowledge of what makes concepts difficult or easy to learn, knowledge of students prior knowledge and theories of epistemology. Similarly, T and C taken together yield the construct Technological Content Knowledge, useful for describing teachers knowledge of how a subject matter is transformed by the application of technology (e.g., the use of simulations in physics). T and P together describe Technological Pedagogical Knowledge, or knowledge of how technology can support pedagogical goals (e.g., fostering collaboration). Finally, if we jointly consider all three elements (T, P, and C), e get Technological Pedagogical Content Knowledge (TPCK). True technology integration, we argue, is understanding and negotiating the relationships between these three components of knowledge (Bruce & Levin, 1997; Dewey & Bentley, 1949; Rosenblatt, 1978). Good teaching is not simply adding technology to the existing teaching and content domain. Rather, the introduction of technology causes the representation of new concepts and requires developing a sensitivity to the dynamic, transactional relationship between all three components suggested by the TPCK framework. IMPLICATIONS FOR TEACHERS LEARNING TECHNOLOGY: THE LEARNING TECHNOLOGY BY DESIGN APPROACH Our conceptualization of teacher knowledge as being a complex web of relationships between content, pedagogy and technology has significant implications for teacher learning and teacher professional development. Clearly instruction that focuses on only one of these items at a time would be relatively ineffectual in helping teachers develop an understanding of how these knowledge bases relate to each other. For instance, technology workshops that focus on the development of software and hardware skills do not help teachers understand how technologies interact with particular pedagogies or specific subject matters. We have argued that developing TPCK requires the design of a coherent curricular system (Brown & Campione, 1996), not a collection of isolated modules that focus on just one of the three knowledge bases at a given moment. Developing TPCK requires a curricular system that would honor the complex, multi-dimensional relationships by treating all three components in an epistemologically and conceptually integrated manner. In response to these needs we have been experimenting with an approach we call Learning technology by design. The learning technology by design approach is a constructivist approach that sees knowing as being situated in action and co-determined by individualenvironment interactions (Brown, Collins, & Duguid, 1989; Gibson, 1986;
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6 150 / KOEHLER AND MISHRA Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), Bruce, B., & Levin, J. (1997). Educational technology: Media for inquiry, communication, construction, and expression. Journal of Educational Computing Research, 17(1), Bruce, B. C. (1993). Innovation and social change. In B. C. Bruce, J. K. Peyton, & T. Batson (Eds.), Network-based classrooms (pp. 9-32). Cambridge, UK: Cambridge University Press. Carr, A. A., Jonassen, D. H., Litzinger, M. E., & Marra, R. M. (1998). Good ideas to foment educational revolution: The role of systematic change in advancing situated learning, constructivism, and feminist pedagogy. Educational Technology, 38(1), Carver, S. M., Lehrer, R., Connell, T., & Erickson, J. (1992). Learning by hypermedia design: Issues of assessment and implementation. Educational Psychologist, 27(3), Cobb, P., Confrey, J., disessa, A., Lehrer, R., & Schauble, L. (2003). Design experiments in education research. Educational Researcher, 32(1), Cohen, J. (1977). Statistical power analysis for the behavioral sciences (rev. ed.). New York: Academic Press. Design-Based Research Collective (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5-8. Dewey, J. (1934). Art as experience. New York: Perigree. Dewey, J., & Bentley, A. F. (1949). Knowing and the known. Boston: Beacon. Fenstermacher, G. D. (1994). The knower and the known: The nature of knowledge in research on teaching. In L. Darling-Hammond (Ed.), Review of research in education, Vol. 20 (pp. 3-56). Washington, D.C.: American Educational Research Association. Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale, NJ: Erlbaum. Handler, M. G., & Strudler, N. (1997). The ISTE foundation standards: Issues of implementation. Journal of Computing in Teacher Education, 13(2), Harel, I., & Papert, S. (1990). Software design as a learning environment. Interactive Learning Environments, 1(1), Harel, IS., & Papert, S. (1991). Constructionism. Norwood, NJ: Ablex Publishing. Hickman, L. (1990). John Dewey s pragmatic technology. Bloomington, IN: Indiana University Press. Hughes, J. E. (2005). The role of teacher knowledge and learning experiences in forming technology-integrated pedagogy. Journal of Technology and Teacher Education, 13(2), Kafai, Y. (1996). Learning design by making games: Children s development of design strategies in the creation of a complex computational artifact. In Y. Kafai & M. Resnick (Eds.), Constructionism in practice: Designing, thinking and learning in a digital world (pp ). Mahwah, NJ: Lawrence Erlbaum Associates. Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice: Designing, thinking, and learning in a digital world. Hillsdale, NJ: Lawrence Erlbaum Associates. Keating, T., & Evans, E. (2001, April). Three computers in the back of the classroom: Pre-service teachers conceptions of technology integration. Paper presented at the annual meeting of the American Educational Research Association, Seattle.
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