In-Network Coding for Resilient Sensor Data Storage and Efficient Data Mule Collection
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1 In-Network Coding for Resilient Sensor Data Storage and Efficient Data Mule Collection Michele Albano Jie Gao Instituto de telecomunicacoes, Aveiro, Portugal Stony Brook University, Stony Brook, USA
2 Data collection Gather sensor data to a base station Traditional approach: Build aggregation tree rooted at the sink E.g., TinyDB family. Problem: Sensors near sink are overloaded. Sink disconnected from the network prematurely. Our approach: mobile sink, or, data mule.
3 Data collection using mules Network of n nodes, with k of them have data. Data mules tour around to pick up data. Challenge #1: path planning TSP or multi-tsp problem, NP-hard. Random walk. Coupon collection O(n 2 ) hops to cover all nodes.
4 Data collection using mules Network of n nodes, with k of them have data. Data mules tour around to pick up data. Challenge #2: information brokerage Challenge #2: information brokerage Mule is not aware of the data nodes. In any predetermined scheme, mule may visit many nodes without data. Need data processing, i.e., data nodes initiate certain actions
5 Our approach: in-network coding Sensor data are stored in encoded format in the network. Original data: symbols s 1,s 2,, s k. Coded data: codewords w 1,w 2,, w n. We use random linear coding: Codeword = random linear combination of symbols, w j = k i=1 s i λ ij. Every node keeps a different codeword.
6 Data mule collection and decoding Data mule visit anyk nodes and collect k codewords If the coefficient matrix is full rank, the symbols can be recovered. [ ] s[λ ij ]=w Main focus: how to build codewords in distributedand communication efficient manner?
7 Gossip algorithms In a round, each node: Selects another node randomly Exchanges information via multi-hop routing Repeats every round Simple Distributed Robust to link dynamics, transmission errors 7
8 Types of gossip Uniform/Geographic gossip Select a node q uniformly randomly and gossip [Dimakis, Sarwate, Wainwright, IPSN 06] Spatial Gossip Select a node q at distance r with probability 1/r α. [Kempe, Kleinberg, Demers, STOC 01] 8
9 Communication cost Uniform/Geographic gossip Cost per step ~ O(n n) # rounds for a message to reach everyone ~ O(logn) Spatial Gossip Prob=1/r 2, cost per step ~O(n n) Prob=1/r 3, cost per step ~O(nlogn) # rounds for a message to reach everyone ~ O(logn) 9
10 Spatial gossip for in-network coding Nodes proceed in synchronous rounds Each node p: 1. Multiply its current data by a random coefficient; 2. Send it to node q chosen by spatialdistribution; 3. Store linear combination of all data received. Use total O(log 3.4 n) rounds. Total communication cost = O(n log 4.4 n)
11 Theorems Theorem: The codeword at each node has a non-zero coefficient for any symbol w.h.p. Theorem: Any k codewords can decode for the original symbols with prob 1 if n. Mule can successfully decode by picking up any k codewords!
12 Simulations 700 nodes in a square region Compare 4 schemes: Uniform gossip v.s. spatial gossip Disseminate codewords v.s. symbols. Major metrics to evaluate: Decoding success rate Communication cost
13 Frequency of correct reconstruction Spatial coded gossip
14 Routing cost in hops Spatial coded gossip
15 Frequency of correct reconstruction # gossip rounds for correct reconstruction: Uniform non-coded 230 rounds Uniform coded 10 rounds Spatial coded 20 rounds Spatial non-coded Too many rounds Total routing cost for correct reconstruction: Uniform non-coded 353,000 hops Uniform coded 90,000 hops Spatial coded 30,000 hops Spatial non-coded too high
16 Online reconstruction Decode symbols as soon as possible. Each round is composed of ONE gossip round ONE data collection step of the mule Degree of a codeword: # symbols with nonzero coefficients. grows exponentially in spatial gossip. For online construction, degree should grow much slower.
17 Our heuristic for codeword degree
18 Collected codewordsvs reconstructed symbols
19 Conclusions & Future Work Combining spatial gossip with coding results in an efficient data collection mechanism It is possible to implement online data reconstruction What is the best threshold for code degree for online collection?
20 Thank you! Questions and comments?
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