ICC HDR EXPERTS DAY CHOOSING CONVERSIONS FOR HDR TV. Simon Thompson Senior R&D Engineer 14 March 2022
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1 1 CHOOSING CONVERSIONS FOR HDR TV Simon Thompson Senior R&D Engineer 14 March 2022
2 2 FIRST, LET S LOOK AT THE CONSTRAINTS OF LIVE TELEVISION
3 3 HDR FORMAT MUST ACCOMMODATE REAL WORLD REQUIREMENTS Uncontrolled viewing environment at home Device brightness and ambient lighting differ Uncontrolled venue lighting HD still main deliverable HDR OB trucks often 3 rd party IP or SDI Video Multiple vendors for cameras/converters
4 4 PRODUCTIONS ARE COMPLEX A production will have multiple input formats HDR cameras SDR cameras Archive content Action replays Uncompressed graphics Host broadcaster feeds (major events)
5 5 SINGLE PRODUCTION DELIVERS TWO STANDARDS COMPLIANT OUTPUTS UHD - ITU-R BT.2100 HLG HD - ITU-R BT.709 derived from UHD No degradation for HD viewers
6 6 A COMMON WORKFLOW EMERGING Camera Supervisor HDR Camera SDR Camera Graphics Overlays Action Replays Downmap Map Map Vision Mixer/ Switcher Downmap HDR Output SDR Output Archive Map *Some Action Replays use SDR depends on available equipment
7 7 CREATING CONVERSION TRANSFORMS
8 8 WHAT AN HDR CAMERA DOES 10bit HDR Signal HDR OETF HDR EOTF HDR Monitor Artistic Control Gain, System Colorimetry and Gamut Limit BT.709 OETF 10bit BT.709 Signal BT.1886 EOTF BT.1886 Monitor
9 9 SIMPLIFY TO DESIGN TRANSFORMS Scene-referred Format 1 OETF Format 1 Signal Format 1 EOTF Format 1 Monitor Display-referred As if a Format 2 Camera was Pointed at the Scene Gain and Gamut Format 2 OETF Format 2 Signal Format 2 EOTF Format 2 Monitor Matches colour and tone between Format 1 Monitor and Format 2 Monitor
10 10 SIMPLIFY TO DESIGN TRANSFORMS Display Referred Format 1 Signal Format 1 EOTF Monitor Matching (Gain, Colourspace etc) Inverse Format 2 EOTF Format 2 Signal NB As these are Pseudo-Monitors, choose luminance to simplify conversion Scene Referred Format 1 Signal Inverse Format 1 OETF Camera Matching (Gain, Colourspace etc) Format 2 OETF Format 2 Signal
11 11 COLOUR SPACE IS EASY Format 1 Colour Space Format 1 to XYZ Matrix XYZ to Format 2 Matrix Format 2 Colour Space
12 12 GAIN IS EASY Input Reference Level Inverse Transfer Function Format 1 Multiply by Gain Transfer Function Format 2 Output Reference Level Input and output reference levels and the transfer functions are defined, therefore gain can be calculated
13 Format 1 Signal Maps srgb Reference White to HLG Reference White 13 AN EXAMPLE FROM W3C Pseudo HLG Display of HLG Reference White chosen to match srgb standard 80 cd/m 2 Shadows and Mid-Tones automatically match Format 1 EOTF Gain ColourSpace Conversion Format 2 Inverse EOTF Format 2 Signal
14 14 TONE MAPPING HIGHER TO LOWER DYNAMIC RANGE E.G. HLG TO BT.709 Constrained output Must look like SDR target signal Mid Grey 50% Grass % Light Skin Tone 70 to 75%
15 15 GAMUT REDUCTION Many options: Maximise Saturation Minimise Hue Distortion Minimise Chrominance Distortion Match a Model of the Human Visual System Maintain Memory Colours (Grass, skin, sky etc.) Maintain Brand Colours
16 16 ITU RECOMMENDS HLG Table (similar exists for PQ)
17 1 7 THE (HOPEFULLY NEAR) FUTURE
18 18 HDR GRAPHICS Currently in W3C Working Draft for PNG Borrowed code points from ITU Allows HDR production of: Graphics Virtual reality sets Logos, etc.
19 19 DYNAMIC TRANSFORMS Dynamic Transforms Spatial Adjustment Temporal Adjustment Better deal with the effect of highlights changing perception of shadows Allow greater exploration of colour volume BUT! Graphics must not change in perceived brightness or colourfulness Effect on underlying video should not differ perceptually due to graphics presence
20 20 THANK YOU Simon
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