DESIGN GUIDELINES FOR 3D PRINTING. our tips to prepare a print ready 3D model
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- Sybil Pope
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1 DESIGN GUIDELINES FOR 3D PRINTING our tips to prepare a print ready 3D model
2 INTRO Designing in 3D can at times be a very simple straight forward process, yet there are also times where even the most simple design can become extraordinarily challenging. When it comes to 3D printing, the easier you make your life, the better! Just because a 3D model looks great on the screen doesn t make it a perfect candidate for a 3D print. Some details could be lost during the 3D printing process or some elements could be too thin to print or maybe the model is not solid. Some things can be easily addressed or fixed during the design phase, or even using automatic checking and repairing tools, while other issues cannot be addressed until you actually 3D print the 3D file. Within this guide, you will learn the tips and tricks of how to design for 3D printing and how to avoid (as much as possible) any pitfalls that could arise. Keep in mind, that even with a lot of preparation and know-how, sometimes, you cannot foresee every obstacle that 3D printing can bring. We will cover various challenges that come with preparing your 3D model for 3D printing and how to avoid mistakes that could leave your 3D file unprintable. You will also learn about design guidelines for many different materials to 3D print in, what file formats are accepted on Sculpteo and how the tools that Sculpteo provides can help repair your 3D file. As a bonus, we will share tips on how to design for personal FDM 3D Printers. i
3 TABLE OF CONTENTS Model Optimization!!!...4! Ensuring File Printability!!...5! Optimizing Files for a 3D Print!...7 Guide By Sculpteo Material!...12! Plastic!!!!!...13! Silver & Brass!!!!...15! Resin!!!!!...17! Alumide!!!!!...19! Ceramic!!!!!...21! Multicolor!!!!!...23 File Formats for a Sculpteo Upload!...25 Sculpteo s Repair Tools!!...28! How Sculpteo Repair Tools Work!...29 File Upload Cheat Sheets!...32 ii
4 Model Optimization Fundamentals for taking files from screen to being.
5 Section 1 Ensuring File Printability Pre-Upload Checks 1. Is the file watertight? 2. Is the file voluminous? 3. Is the file at your desired scale? 4. Will the file be stable in a physical form? 5. Is the file under the maximum upload file s size? Before exporting your file from your design program there are some important questions to ask about the file (listed on the previous page). If you answer no to any of those questions, you ll have to go back and fix it for a flawless upload. Keep in mind that you can still upload unoptimized files - though the file will likely be altered by our repair tools upon upload. Here s a rundown of everything you need to keep in mind to make sure you answer yes to each of the questions. Watertight The most common issue for 3D printing is whether or not your model is watertight. This means that your model has to be closed. All edges need to be connected to one another. There can be no edges or vertices that do not create a closed surface because it will have no thickness for 3D printing. You can however overlap geometry as long as all the surfaces are closed. Voluminous 5
6 Another common mistake which can arise when exporting files (particularly files exported from a game) is that they will not be voluminous. Gaming models, for example, are optimized for a render, not a print, even if this means cheating a little with geometry. Hair, for instance, is sometimes modeled in simple textured faces with no volume. Such elements cannot be printed. Try to imagine a flat surface as an object: if it exists in real life, it necessarily has at least some thickness. To prepare a model for 3D printing, you must first give volume to your surfaces, for example by extruding them. Scale When your 3D model is created, sometimes it is created with no intention of 3D printing. This is common for things such as characters or sculptural 3D models. Most 3D software has the ability to give dimensions to your 3D model or with CAD 3D modeling, your 3D model would already contain measurements. If you are left without the ability to resize your 3D model for any reason, when you upload to Sculpteo; you can change the scale of your model in millimeters, centimeters, meters, feet, yards, and inches. Stability Will the object be stable? If your model is a running character, it may have one foot in the air and the other on the ground. Are you sure it will stand? It might be a good idea to add a base. Large objects with thin bases are best avoided, unless supported by other elements. If you choose to produce an object such as this one: File Size It s best not to overdo model smoothing beyond what s necessary to render. Files above the maximum size of 50 megabytes are problematic when utilizing our optimization tools postupload. One way to reduce the file size is to cut down on the number of faces with a decimator. Most 3D applications feature one. If you can t find one, you can always download Blender and use the Decimate Modifier on your model (Edit Menu: F9). 6
7 Section 2 Optimizing Files for a 3D Print For more experienced 3D designers there are some tricks that can help not only ensure the printability of your models, but also optimize the price. This section can help if you already have a background when it comes to 3D printing. 1. Hollowing Advanced File Modifications 1. Hollowing 2. Surface Orientation 3. Interlocking Parts, Hinges & Clearances 4. Auto Intersections If your model is large or you want to decrease the amount of material used for weight or cost savings, then hollowing your model is the way to go. If want some parts of your object to be hollow, remember to create a hole in the model so that the excess plastic powder can be removed after the print. You can do this in your 3D software or you can use the online hollowing feature after uploading your 3D file to Sculpteo. 2. Surface Orientation 5. Non-Manifold Edges & Singular Points 6. Geometric Inconsistencies 7. Structural Troubleshooting 7
8 In most 3D modeling softwares, surfaces are oriented with an inside and an outside to help determine the model's volume. If one of the faces of an object is oriented in the wrong direction, it's volume may indeterminable by our online software. It is important to reassure that each face is oriented in the correct direction in order to avoid that type of problem. From a general statement we recommend using our white plastic to produce moving parts. With this material, a 0.5 mm clearance is recommended to ensure the joint can move freely. Keep in mind that the minimum clearance is depending on the shape of the object and the depowdering process. A clearance of 1 mm might be needed if the joint is difficult to depowder. 4. Auto Intersections 3. Interlocking Parts, Hinges & Clearances If you are 3D printing a 3D model that has multiple parts or pieces that will be assembled, depending on the 3D printing process, you will need to be sure that there is enough space to join the pieces together. If you plan to have your 3D model 3D printed in one piece without having to assemble afterwards, then you need to make sure that there is enough clearance between any moving parts such as ball joints, hinges, gears, cogs or chain links. If minimum clearances are not met, your 3D model could possibly fuse together during the 3D printing process and making your 3D printed model solid instead of movable. Also consider that some materials allow you to create complex assemblies of objects that 3D printing alone could not accomplish. We recommend consulting our design guidelines in the next section before beginning your design project. As you create your 3D model, there may be a point when two or more volumes cut into each other. These intersections create an ambiguous model with uninterpretable volumes. 3D Modeling softwares often have a function that can merge these elements, rendering a singular object - for specifics in a particular program, see our tutorials on modeling a 3D printable file. 5. Non-Manifold Edges & Singular Points 8
9 During the conception of your 3D file, certain operations may create unattached, ambiguous surfaces which do not connect. Other operations may separate surfaces, creating singular point of connection. These singularities prevent our online tools from determining the volume of the model. To define a clear volume, each side must be connecting two and only two adjacent faces. Similarly, singular points must arrive at the collection of multiple faces. If two faces share only one point (as shown in the image below), the model is considered "non-manifold" and will not be able to be printed. These singularities can be eliminated by either disconnecting the non-manifold surface and giving it volume, or by deleting it completely. 6. Geometric Inconsistencies Geometric inconsistencies may prevent our printers from understanding your 3D file. The most common problem we run in to is that your file does not consist of a single, solid, and uniform object. Our printer is then unable to determine the interior and exterior of the model and will render the file 'Not Orientable'. The majority 3D modeling programs available today are not created specifically for 3D printing; they often include animation and visual rendering tools. Animation and visual renderings do not require solid/closed objects in order to render (the priority is instead placed on the model's surface), however a file destined for a 3D print requires more than a simple surface - a 3D print requires volume. 7. Structural Troubleshooting A 3D model that looks great on the computer screen will sometimes not translate very well to the real world. So, you must adhere to the minimum requirements for the specific 3D printing process you choose to utilize. 3D models that have really thin features could break, especially if that thin area were to support a large or heavier 3D printed surface. So every 3D model that will be 3D printed must have a minimum shell or wall thickness to 3D print. Minimum shell or wall thickness is dependent on which material you decide to 3D print with. However, if you go too thin, your 3D print will be fragile and you could create holes in your geometry without knowing it. By abiding by the minimum wall thickness, you can avoid unnecessary breakage and avoid printer errors when trying to 3D print. Smaller details such as animal whiskers, wires or cables can be very fragile, or even impossible to print, if they are not thick enough. 9
10 The little character to the right has long, fine whiskers. If this object were created in our multicolor, you could expect them to break, given their thin and extruding nature. Here, we have changed the design of our character s whiskers in a way that will make them more sturdy once printed. There are several ways of dealing with fragile details: - By increasing their thickness. This can work for cartoon-like figures, where exaggeration of detail is not a problem. - By sticking the detail to a solid part of the model, as if it was resting on the model. For instance, a cat's whiskers stuck to its cheek. - By removing them altogether. You can design spaces on the model to place a wire, string or small chain, and add them after printing. It s very easy to stick all sorts of details onto the printed material with regular glue. In any case, a minimum thickness of 3-4 mm is recommended for details that stick out of a colour object, and 2 mm for the white material. For reliefs, 1 mm accuracy is enough as the details are stuck to the model background and therefore much more solid. Full Color Printing For full color 3D printing, you need to have a 3D model that also has either vertex color or a texture image file attached. When you prepare your files for full color 3D printing, you need to.zip your files together so the service provider will know which files should be combined. While image files can be accepted like.jpg or.png for instance; depth maps such as displacement, bump or normal maps will not 3D print correctly. These files are associated with 3D rendering for computer graphics and are not suitable for 3D printing. 10
11 Warning:.obj files require a.mlt file (generated when exporting to obj with your modelling software) in addition to the textures. This file contains colour-indexing and texture data. Because of its lack of limitations and relative compatibility with most 3D tools, the.obj format is recommended for coloured objects in general, although other formats are supported by Sculpteo. Colour rendering of an object produced by 3D software is often very different from reality, because software makes use of artifi-cial lighting that can dull, lighten or transform the object s actual colours. To get an idea of the finished object s actual colours, you should check out the rendering on Sculpteo s online 3D viewer, which most faithfully reflects the object s appearance. Note that it s impossible to print transparent parts of the object in clear material when you choose multicolor material. If you design a protective glass screen on a mobile handset, it will appear opaque, and will conceal the texture of the menu placed below it. Say we put a fishbowl over our little guy s head: The printer will produce something like this: You should therefore remove any transparent part if you want to see what's behind it. One option is to change the object s texture to simulate a transparent effect. 11
12 Guide By Sculpteo Material Each material has it s own set of rules and parameters to ensure a quality print. What ll it be: Plastic? Resin? Multicolor? Ceramic? Bronze? Silver? (I think you get the idea.)
13 Section 1 Plastic Design Guides Minimum thickness!!!!!! 0.8mm Minimum details!!!!!! 0.3mm Minimum clearance!!!!!! 0.5mm Interlocking parts?!!!!!! Yes Standard Layer Thickness!!!!! µm High Definition Layer Thickness!!!! 60µm Accuracy!!!!!!!! ± 0.3% (limit!!!!!!!!! of ± 0.3 mm) Strength: At a Glance Details: Surface Look: Flexibility 13
14 Enclosures & Interlocking Volumes Min Spacing & Clearances Possible to inclose or interlock volumes?! Yes Possible piece assembly?! Yes!!! Min spacing: 0.5mm Etching & Embossing Hollowing Min detail size: 0.3mm Min height/width: 0.4mm Min depth/width: 0.5mm Possible to hollow the object?!! Yes Piece Assembly Restrictions Possible piece assembly?! Yes!!! Min spacing: 0.5mm For more information visit Sculpteo s Plastic Material Page 14
15 Section 2 Silver & Brass Design Guides Standard layer thickness!!!!! 25µm Max Size (mm)!!!!!!! 60x 80x 100 Min Size (mm)!!!!!!! 2.4x 2.4x.8 Min spacing between walls!!!! 0.3 mm Strength: At a Glance Details: Surface Look: Flexibility 15
16 Enclosures & Interlocking Volumes Min Spacing & Clearances Possible to include enclosed or interlocking volumes in design?! No Minimum spacing required between parts: 0.8 mm Etching & Embossing Hollowing Min detail size: 0.3mm Min height/width: 0.4mm Min depth/width: 0.5mm Legible text: 0.5mm Possible to hollow?! No Piece Assembly Restrictions Possible piece assembly?! No For Additional Information visit Sculpteo s Silver Material Pages 16
17 Section 3 Resin Design Guides Standard layer thickness!!!! 28 µm Max Size (mm)!!!!!! 290 x 190 x 147 Min wall thickness!!!!! 2 mm Min spacing between walls!!! 0.3 mm Strength: At a Glance Details: Surface Look: Flexibility 17
18 Enclosures & Interlocking Volumes Min Spacing & Clearances Possible to include enclosed or interlocking volumes in design?! Yes Minimum spacing required between parts: 0.4mm Etching & Embossing Hollowing Min detail size: 0.3mm Min height/width: 0.4mm Min depth/width: 0.5mm Legible text: 0.5mm Possible to hollow?! No Piece Assembly Restrictions Possible piece assembly?! Yes!!! Min spacing: 0.4mm For Additional Information visit Sculpteo s Brass Material Pages 18
19 Section 4 Alumide Design Guides Minimum thickness!!!!!!! 1mm Minimum details!!!!!!! 1mm Minimum clearance!!!!!!! 0.5mm Interlocking parts?!!!!!!! Yes Strength: At a Glance Details: Surface Look: Flexibility 19
20 Enclosures & Interlocking Volumes Min Spacing & Clearances Possible to include interlocking/enclosed parts in design?! Yes Minimum spacing required between parts: 0.5mm Etching & Embossing Hollowing Min detail size: 1mm Min height/width: 1mm Min depth/width: 1mm Legible text: 1mm Possible to hollow?! Yes Piece Assembly Restrictions Possible piece assembly?! Yes!!! Min spacing: 0.5mm For Additional Information visit Sculpteo s Alumide Material Page 20
21 Section 5 Ceramic Design Guides Minimum thickness!!!!!!! 3-6mm Maximum thickness!!!!!!! 15mm Minimum details!!!!!!! 2-3mm Minimum clearance!!!!!!! N/A Interlocking parts!!!!!!! No Strength: At a Glance Details: Surface Look: Flexibility 21
22 Etching & Embossing Hollowing Min detail size: 2mm Min height/width: 2mm Min depth/width: 2mm Enclosures & Interlocking Volumes Possible to hollow?! Yes Possible to include interlocking/enclosed parts in design?! No Piece Assembly Restrictions Possible piece assembly?! Yes!!! Min spacing: 0.4mm For Additional Information visit Sculpteo s Ceramic Material Pages 22
23 Section 6 Multicolor Design Guides Minimum thickness!!!!!!! 2mm Minimum details!!!!!!! 0.4mm Minimum clearance!!!!!!! N/A Interlocking parts!!!!!!! No Strength: At a Glance Details: Surface Look: Flexibility 23
24 Enclosures & Interlocking Volumes Min Wall Thicknesses Possible to include interlocking/enclosed parts in design?! No Minimum wall thickness: 2 mm Minimum wall thickness for particular design aspect: 3 mm Etching & Embossing Hollowing Min detail size: 0.4mm Min height/width: 0.4mm Min depth/width: 0.4mm Legible text: 0.5mm Possible to hollow?! Yes Piece Assembly Restrictions Possible piece assembly?! Yes!!! Min spacing: 0.4mm For Additional Information visit Sculpteo s Multicolor Material Page 24
25 File Formats for a Sculpteo Upload Ok, so the model is perfect and ready for an export, but what type of file should you export it as? *Hint: We accept over 25 types.
26 Format 3D Geometry Colors Textures Additional Information STL OBJ (Wavefront) Colors feature is supported if the MTL, OBJ and image files for the textures are archived in a ZIP file. Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. SKP (Sketchup) OFF PLY (Standford) KMZ (Google Earth) 3DS (3D Studio) AC3D DAE (Collada) Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. MD2/MD3 (Quake) Q3O (Quick3D) COB (TrueSpace)
27 Format 3D Geometry Colors Textures Additional Information DXF (AutoCAD) Up to Release 12 version of the format. LWO (LightWave) Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. IGES STEP (ISO 10303) VRML Textures feature is supported if the image files for the textures and the 3D model is archived in a ZIP file. SCAD (OpenSCAD) ZIP An archive containing any supported 3D file, textures and colors. RAR An archive containing any supported 3D file, textures and colors. TGZ An archive containing any supported 3D file, textures and colors.
28 Sculpteo s Repair Tools Sculpteo has a team of highly skilled, automatic and free tools for you to use whenever you upload. Here s a rundown of them.
29 Section 1 How Sculpteo Repair Tools Work When a non-printable file is uploaded to our site, it is automatically analyzed and corrected by our repair algorithms. There are few problems which our algorithms are not able to repair. However when a file is repaired, we also offer different algorithmic repara-tions, giving you a choice of how your file will be repaired. Diagnose Your 3D File You are able to access the 3D file diagnostics in the top right portion of your screen. The diagnostic will point out the errors in your 3D file and will show you exactly where those problems arise in the 3D viewer. The file then updates according to the repair options you choose. Choosing "None" in the drop-down menu will show your original file and you will be able to visualize each of the errors detected by our software. The diagnostic check will show the following errors. To know more, you can check our paragraph explaining how to correct 3D file manually for 3D printing. 29
30 !! Edge Stops (surfaces that do not contribute to the border of a volume)!! Singular sides and points (non-manifold)!! Intersecting Faces (auto-intersections) Inverted Faces (orientation) 30
31 We offer the following repair functions: Repair your 3D file If our auto repair function alters your 3D file significantly or does not result in a fully corrected version, you will be redirected to our repair page. If you are not satisfied with the repairs, you can change your 3D file and upload it again or try other methods of correction directly on our website. To do this, simply select one of the remedies proposed in this drop below the 3D viewer menu and choose the one that suits you best. Once the repair is chosen, you can click "Continue".!! Automatic : Optimized for most file types!! Plugging : Good for CAD models!! Reconstruction : Good for architecture models!! Restrained reconstruction : Good for CAD and architecture models!! Visible reconstruction : Good for miniatures or small non-mechanical objects"!! Hybrid Reconstruction : Good for models made of multiple parts 31
32 The Pre-Print Cheat Sheet Bonus! Keep these pages by your side when you re prepping a model for a 3D print. *Tips for both Sculpteo and Personal FDM printers!
33 33
34 Stay Current with Sculpteo! Copyright Sculpteo
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