Chapter 14. Programming and Languages. McGraw-Hill/Irwin. Copyright 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
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1 Chapter 14 Programming and Languages McGraw-Hill/Irwin Copyright 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
2 Competencies (Page 1 of 2) Describe the six steps of programming Discuss design tools including top-down design, pseudocode, flowcharts, and logic structures Describe program testing and the tools for finding and removing errors Page
3 Competencies (Page 2 of 2) Describe CASE tools and object-oriented software development Explain the five generations of programming languages Page
4 Introduction In this chapter programming is described in two parts... The steps in the programming process Some of the programming languages available Programming is part of Phase 4, Systems Development, in the Systems Life Cycle. Competent end users need to understand the relationship between systems development and programming. Page
5 Programs and Programming What is a Program? A program is a list of instructions Code, Application Programmer, Hacker A problem-solving procedure A list of instructions Prewritten Custom-written Application software System software Page
6 What is Programming? Programming is software development Six step procedure Program specification Program design Program code Program test Program documentation Program maintenance Page
7 Step 1: Program Specification Also called programs definition or program analysis 5 Step Process Program Objectives Desired Output Input Data Processing Requirements Document Program Specifications Page
8 Program Objectives Objectives are the problems that you are trying to solve Programming requires a clear statement of the problem that you are looking to address Page
9 Program Specification Steps Continued Desired output Input Data Processing Requirements Program Specifications Document End user s sketch of desired output Page 402 Example of statement of hours worked 14-9
10 Step 2: Program Design Plan a solution Use structured programming techniques Top-down program design Pseudocode Flowcharts Logic structures Page
11 Top-Down Program Design Page
12 Pseudocode Summarizes the logic for a program. Informal list of instructions. Like a program, but written in English words. Page
13 Flowchart Flowchart symbols Page 404 Flowchart example 14-13
14 Logic Structures Sequence structure Selection structure Loop structure Page
15 Step 3: Program Code Writing the program or coding The good program Reliable Catch input errors Understandable to other programmers Structured programs best method Use the most appropriate computer language Coding Page
16 Coding Formatting or presentation language Programming language Page
17 C C++ Java Python, Perl Visual Basic Basic Common Programming Languages Fortran Older, for numerical Cobol Older, for transaction processing systems (TPS) Assembler ( = machine language) Page
18 Step 4: Program Test Debugging Testing Eliminating errors Syntax errors Logic errors Testing process Page
19 Types of Testing Desk checking sit and look at it Manual testing try specific data values Translation try to compile i This catches syntax errors Run the program Testing on sample data Beta testing Give preliminary version to a few brave users Page
20 Step 5: Program Documentation Written descriptions and procedures about a program Important for people who will use the program Users Operators Programmers Page
21 Step 6: Program Maintenance 75% of total lifetime cost Error-free operations Effective program Two categories Operations Changing needs Page
22 Case Tools Computer-aided software engineering (CASE) Automate development process Designing Coding Testing activities Page
23 Object-Oriented Software Development Focuses less on procedures, more on relationship between objects OOP: Object-oriented programming Object contains both the data and the processing operations Page
24 Generations of Programming Languages (Page 1 of 2) Occurring in generations or levels Levels-Machine languages to natural languages There are five generations : Lower level closer to machine language Higher level closer to human-like language Page
25 Generations of Programming Languages (Page 2 of 2) 1 st -- Machine languages 2 nd -- Assembly languages 3 rd -- High level procedural languages (3GL) 4 th -- Problem-Oriented languages (4GL) 5 th -- Natural Languages & Visual programming languages (5GL) Page
26 Chapter 15 Your Future and Information Technology McGraw-Hill/Irwin Copyright 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
27 CH15: Technology and People Cynicism Naiveté Frustration Proactivity Page
28 Careers In IT Computer programmers create, test, and troubleshoot programs Responsibility may also include updating and repairing existing programs Employers seek individuals with a bachelors degree in computer science or information systems but there are positions available for those with a two-year degree Desired traits include patience, logical thinking, and attention to detail Computer Programmers can expect to earn $48K - $81K annually Page
29 A Look to the Future MI-Tech Synapse Solutions has created a system called MI-tech Understands word order and meaning Computer translates "wish list" into machine language Page
30 Discussion Questions (Page 1 of 2) Identify and discuss each of the six steps of programming. Describe CASE tools and OOP. How does CASE assist programmers? What is meant by generation in reference to programming languages? What is the difference between low-level and high-level languages? Page
31 Discussion Questions (Page 2 of 2) What is the difference between a compiler and an interpreter? What are logic structures? Describe the differences between the three logic types. Page
Programming Languages. 2013 The McGraw-Hill Companies, Inc. All rights reserved.
Define programming of and describe the six steps of programming. Discuss design tools including top-down design, pseudocode, flowcharts, and logic structures. Describe program testing and the tools for
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