Motion Capture Sistemi a marker passivi
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1 Motion Capture Sistemi a marker passivi N. Alberto Borghese Laboratory of Human Motion Analysis and Virtual Reality (MAVR) Department of Computer Science University of Milano 1/41 Outline Introduction: what is Motion Capture? History and Motion Capture technologies. Passive Markers MotionCapture. Video Based Motion Capture. Specialized motion capture: face, gaze and hand. From MoCap to Animation (post-processing) 2/41
2 Motion Capture with passive markers Goal: reconstruction of the 3D motionof a set of markers 3/41 Why passive markers? No encoumbrance on the subject: markers do not require any powering and are hardly sensed by the subjects. No constraint on the dimension of the working volume is prescribed. 4/41
3 How passive markers work? Passive markers are constituted of a small plastic support covered with retro-reflecting material (3M TM ). It marks a certain repere point. Video-cameras are equipped with a co-axial flash. Markers appear much brighter than the background making their detection, on the video images, easier. 5/41 Constituents of a Motion Capture system with passive markers Markers Cameras Flash (synchronous with frame signal) Connections (Fast Ethernet for Motion Analysis) Hub PC host for processing and display. Where is marker detection? PC (Smart TM ) Before the Hub (Vicon TM, Eagle TM, Elite TM ). 6/41
4 Sequential processing 1. Surveying the image of the moving subject on multiple cameras (frequency & set-up). 2. Markers extraction from the background scene (accuracy & reliability). 3. Computation of the real 2D position of the markers (accuracy <- distortion). Low- level Vision 4. Matching on multiple cameras. 5. 3D Reconstruction (accuracy). High- level Vision An implicit step is CALIBRATION. 7/41 Two-levels architecture 8/41
5 Low-level processing u1 u2 u1 q 1 q2 q3 q4 q 5 q1 q2 q3 9/41 Markers extraction through filtering Correlation implemented by convolution (template matching or feature extraction) Implementable with a DSP 10/41
6 Markers extraction through thresholding Threshold detection may be not sufficient (high contrast thanks to flashes). Cluster dimension. Shape. Software protection of bright target regions. 11/41 High-level processing 12/41
7 Disadvantages of motion capture systems based on passive markers When a marker is hidden to the cameras by another body part (e.g. the arm which swings over the hip during gait), the motion capture looses track of it. The multiple set of 2D data have to be correctly labaled and associated to their corresponding 3D markers. 13/41 The difficulties in data processing 1. Twists and rotations make the movement of the human body fully three-dimensional. 2. Each body part continuously moves in and out occlusion from the view of the cameras, such that each of them can see only a chunk of the whole trajectory. 3. Some body parts can be hidden to the view by other parts. Whenever it happens, the system should be able to correctly recognize the hidden markers as soon as they reappear without any intervention by the operator. 4. Chunks from the different cameras have to be correctly matched and integrated to obtain a complete motion description. 5. Each trajectory has to be associated with the corresponding body marker (labeling). 6. Reflexes, which do appear in natural environment and are erroneously detected as markers, have to be automatically identified and discarded. 14/41
8 From 2D to 3D Each camera measures a geometrical transformation(projection) Triangulation (ray intersection) Geometrical parameters known. Main difficulty is correct matching between multiple markers and multiple cameras. 15/41 Tracking difficulties It is a complex problem because: Dense set of markers. These may come veryclose one to the other in certain instants. Motion can be easily complex, as it involves rotation and twists of the different body parts (thing at a gymnastic movement). Multi-camera information and temporal information is required to achieve a robust tracking. 16/41
9 Tracking processing steps ACQUISITION OF 2D POINTS TRACKING: 1) From2D points to 2D strings. 2) Pairing 2D strings with the epipolar constraint to create 3D strings. 3) Condensationof 3D strings. 4) Joining 3D strings. RECTIFY: 5) Classification of 3D strings according to the markers arrangement. 6) Estimate of the 3D model of the subject from the strings data. 7) Estensione automatica della classificazione alle altre stringhe. 17/41 2D tracking 18/41
10 1) Creation of 2D strings Cam 1 Cam 2 Cam 3 Cam 4 Cam 5 Cam 6 Cam 7 Cam 8 Cam 9 19/41 2) Matching 2D strings Epipolarity constraint 3D strings 20/41
11 3) Condensation of 3D strings 21/41 4) Joining 3D strings 22/41
12 3D strings 3D strings already contain motion 3D information 23/41 3D strings 24/41
13 Markers Classification 25/41 5) Initial classification 26/41
14 Model fitting Internal model Reference model /41 What a model represents? Markered subject Modello 3D Modello a stick Modello hidden 28/41
15 6) Classification extension 3D strings are automatically extended in this phase. Frame 100 Frame 101 Frame before Frame after Two strings are joined on the base of: - Smooth motion. - Model checking (a dynamic prioirty is coded in the number of links). 29/41 Risultati: run 30/41
16 Risultati: escape 31/41 Risultati: head_turn 32/41
17 Risultati: fall_run 33/41 Risultati: walk 34/41
18 Risultati: roll 35/41 Outline Introduction: what is Motion Capture? History and Motion Capture technologies. Passive Markers MotionCapture. Video Based Motion Capture. Specialized motion capture: hand, gaze and face. From Motion Capture to Animation(post-processing) 36/41
19 Face motion from footage Reconstructing talkingfaces from footage (range points -> 3D model -> deformation) + Estimate of the camera geometry. 3D model construction through image processing techniques: - Cross-correlation matching. - Area matching. 3D reconstruction through: - Bundle Adjustment. - Reinforcement of the matchingthrough multi-view geometry. 37/41 Body motion from footage 2 approcci: - Probabilistico. Stima di un modello parametrizzato e dei parametri di movimento. - Deterministico. Definisco un modello a-priori e stimo i parametri della camera e del movimento. 38/41
20 A photogrammetric approach + -> Anthropometry is defined. Identification of key positions of the model (eventually by image processing) Calibration and refined interpolation to obtain continuos motion. Extension of the Bundle-adjustment method to incorporate motion parameters. 39/41 Silhouette (-> Skeleton) Computer vision techniques Set of difficult problems: 2D Image processing (silhouette identification, optical flow detectors ) Multi- view invariants. Smooth motion -> temporal filtering. Skeleton fitting (different rigid motion for different segments). Pre-prototype research. 40/41
21 Outline Introduction: what is Motion Capture? History and Motion Capture technologies. Passive Markers MotionCapture. Video Based Motion Capture. Specialized motion capture: face, gaze and hand. From MoCap to Animation (post-processing) 41/41
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