Effect of Packet-Size over Network Performance

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1 International Journal of Electronics and Computer Science Engineering 762 Available Online at ISSN: Effect of Packet-Size over Network Performance Abhi U. Shah 1, Daivik H. Bhatt 2, Parth R. Agarwal 3, Preksha R. Agarwal 4 1 Maharaja Sayajirao University, Baroda. shah.abhi22@yahoo.com 2 Dharmsinh Desai Universities, Nadiad. daivikbhatt.10@gmail.com 3 Jyoti Microsystems Pvt. Ltd., Ahmedabad parthagarwal24@yahoo.co.in 4 Tata Consultancy Services, Mumbai agarwalpreksha@gmail.com Abstract- TCP (Transmission Control Protocol) is the most widely-used protocol on Internet. It divides one large data into small sized packets, called segments. Segmentation is useful for improving network performance. It has a major problem in that its congestion control algorithm does not allow flows to obtain full available bandwidth during fast long-distance links. One of the tools for evaluating TCP performance in various network scenarios is Network Simulator-2 (NS-2). By using this tool one can simulate and evaluate the performance of different TCP algorithms. In fast network one of the factors that degrade the TCP performance is packet size. Increasing the packet size decreased the throughput of network, reason being that after crossing dedicated packet size, it will allocate double the required packet size and fill up garbage in the unallocated packet space, thus decreasing the throughput. Keywords: TCP, NS-2, Selective Acknowledgment (SACK), Packet 1. Introduction TCP, the most widely-used protocol on Internet, has a major problem in that its congestion control algorithm does not allow flows to obtain full available bandwidth on fast long distance links. One of the limiting factors that degrade the performance of TCP is packet size of transmitted packet. [1] The motivation for this project is to show how packet size is affecting the performance of TCP using NS-2. The TCL script for observing the performance of TCP is based on dumbbell topology. Simulating the TCL script in NS-2, average throughput can be calculated by keeping fixed queue size and varying packet-size. Moreover, plot of throughput vs. packet size will show how packet size affects the network performance. 2. Background TCP was developed by a Department of Defense (DOD) in the United States of America (U.S.A.) research project to connect a number different networks designed by different vendors into a network of networks (the "Internet"). It was initially successful because it delivered a few basic services that everyone needs (file transfer, electronic mail, remote logon) across a very large number of client and server systems. Several computers in a small department can use TCP/IP (along with other protocols) on a single LAN. On the battlefield a communications network will sustain damage, so the DOD designed TCP/IP to be robust and automatically recover from any node or phone line failure. This design allows the construction of very large networks with less central management. However, because of the automatic recovery, network problems can go undiagnosed and uncorrected for long periods of time. TCP is responsible for verifying the correct delivery of data from client to server. Data can be lost in the intermediate network. TCP adds support to detect errors or lost data and to trigger retransmission until the data is correctly and completely received. It is one of the most widely used protocols for data transmission in network. TCP used for segmentation of the big message. It divides one large data in small size of packets, called segment. Segmentation is useful technique by which one can improve performance of the network because small size of data always transmitted faster than one big data. Another advantage of segmentation is that if data loss occurs in network than one does not have to retransmit the data instead of that one has to just transmit only lost packet/segment. So by this way retransmission of data at the data loss will also efficient in this.

2 EFFECT OF PACKET-SIZE OVER NETWORK PERFORMANCE 763 For data transmission on the network TCP uses different type of algorithms like Reno, New Reno, and Westwood etc [3]. To understand this different type of algorithms, one of the useful tools is NS-2. Using NS-2 one can observe the network performance in different condition and understand the TCP algorithm which we want to analyze. The TCP packet format is shown below in Figure 1. Figure 1 TCP PACKET FORMAT Source Port [SP] (16 bits): When a connection is attempted, or being conducted, this specifies what port the local machine is waiting to listen for responses from the destination machine. Destination Port [DP] (16 bits): When a user desires to connect up to a service on a remote machine, the Application Layer program specifies what port initial connections should use. When not as part of an initial connection, this specifies what port number is going to be used for the remote machine as a packet is being sent out to its destination. Sequence Number [SN] (32 bits): In a sliding window protocol like TCP, the sequence number allows both TCP stacks to know what packets have been received and which ones have not. Say for instance mail messages contains 1,2,3,5,6,7,8,9, and 10 from source when destination knows source is sending 10 messages. If source numbered each of source messages, destination can look through and see that destination does not have message number 4, and it can tell source to send me another copy of that. The sequence number works very much like this, as well as to allow for a little security so that other users cannot easily break into the middle of destination machine connection and continue where source left off. Predictable sequence numbers for certain implementations of TCP/IP stacks has led to some security problems with attacks geared to anything from blind Denial of Service, to taking over connections in use by other users that have authenticated themselves. Acknowledgment Number [TL] (32 bits): This works by acknowledging the sequence number as sent by the remote host. The local host's Acknowledgement Number is a reference to the remote machine's Sequence number, and the local machine's sequence number is related to the remote machine's acknowledgement number. Header Length [HL] (4 bits): Just as the TCP Header Length, this one also is a measure of the length of the header in 32-bit sized words. Reserved (6 bits): These bits are reserved future use. Urgent flag [URG] (1 bit): This specifies that the Urgent point included in this packet is valid. Acknowledgement flag [ACK] (1 bit): This specifies that the portion of the header that has the acknowledgement number is valid.

3 IJECSE,Volume1,Number 2 Abhi U. Shah at el. Push flag [PSH] (1 bit): This tells the TCP/IP stack that this should be pushed up to the Application Layer program that needs, or requires it as soon as time allows. Reset flag [RST] (1 bit): This is used to reset the connection. Synthesis flag [SYN] (1 bit): This is to Synchronize sequence numbers with acknowledgement numbers for both hosts, sometimes referred to synthesis of a connection. The former reference is more common, while the latter is rarer. Finish Flag [FIN] (1 bit): This is to specify that a connection is finished according to the side that sent the packet with the FIN flag set. Window size [WS] (16 bits): This specifies how many bytes may be received on the receiving side before being halted from sliding any further and receiving any more bytes as a result of a packet at the beginning of the sliding window not having been acknowledged or received. TCP Checksum [TCPCS] (16 bits): This is a checksum that covers the header and data portion of a TCP packet to allow the receiving host to verify the integrity of an incoming TCP packet. Urgent Pointer [UP] (16 bits): this allows for a section of data as specified by the Urgent pointer to be passed up by the receiving host quickly. Options (Variable bits if used): Seldom ever used. [3] 3. Software Tool: NS-2 TCP LINUX NS2 is an open-source event-driven simulator designed specifically for research in computer communication networks. Recently, a module, NS-2 TCP Linux, was developed for NS-2 to provide Linux-based TCP Agents. Linux TCP has several differences from the TCP implementation present in current NS-2. Linux-TCP s SACK processing can recover even from the loss of retransmitted packet where as NS-2 s default TCP times out. Linux-TCP does not use delayed acknowledgements initially, so that the congestion window can grow faster. Linux-TCP uses the D-SACK [4] information to rearrange out of order packets. Upon increasing the packet size the throughput may increase or decrease [5, 6]. Linux- TCP uses an improved packet loss detection algorithm called score-boarding. All these improvements in Linux-TCP might cause the results obtained by using NS-2 TCP Linux to differ from those obtained using NS-2 s default TCP [7]. Figure 2 Snap Shot of Wired Network in NS-2 The topology shown in Figure 2 was used to study the behavior of TCP for different packet size. It consists of two senders and receivers with two routers in between connected by a 20 Mbps channel. The senders and the receivers are connected to routers through a 5 Mbps (bottom neck link) channel. Data flows from sender 1 node to receiver 4 node. Throughput is considered as a performance metrics for the network topology in NS-2 and it can be calculated by ratio of no of received packet to time. Algorithm for calculating average throughput is shown below in the Figure 3.

4 EFFECT OF PACKET-SIZE OVER NETWORK PERFORMANCE 765 Figure 3 Throughput Algorithm Figure 4 awk File Snapshot The awk file was used to calculate throughput and snap shot of generated trace file tcp.tr is shown in Figure Simulation Results Here transition of packets from node-1 to node-4 is taken placed using TCP agent. Now, trace different variable and calculate average throughput for packet size 500. After performing this do the same procedure for different packet size and calculate average throughput for them. At the end compare the result and try to conclude how packet size is affecting the TCP performance. Table 1 Throughput for Various Packet Size SR. NO PACKET SIZE AVERAGE THROUGHPUT e e e e e e e

5 IJECSE,Volume1,Number 2 Abhi U. Shah at el. Figure 5 THROUGHPUT vs. PACKET SIZE Throughput of wired network for various packet sizes is shown in Table 1. The effect of the various packet sizes over throughput of the network can be observed in graphical format in Figure 5. It can be observed that initially as the packet size is increased, the throughput increases till 1500 packet size. As the size of the transmitted packet increased beyond some limit, the throughput starts to degrade for the wired network. 5. Conclusion & Future Scope In this paper, the main focus is on the effect of the various packet sizes over network throughput for particular topology created in NS-2. It is assumed that power is constant. Throughput and performance of network may vary if there is a variation in transmitted power. It may also affect by the various parameters of the real time network environment viz. traffic density, path loss or threshold value. In future, one can use soft computing techniques to decide the optimal packet size to improve the performance and throughput of the network. REFERENCES: [1] Jingsong Zhang; McLeod, R.D.; A UDP-based file transfer protocol with flow control using fuzzy logic approach, Electrical and Computer Engineering, IEEE CCECE [2] Ikegawa, T. Takahashi, Y., The effect of retransmitted packet size preservation property on TCP goodput over links with Bernoulli biterrors, Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks, 2005 IEEE, WIOPT 2005 [3] [4] Ming Zhang; Karp, B.; Floyd, S.; Peterson, L.; RR-TCP: a reordering-robust TCP with DSACK, Network Protocols, 2003 Proceedings. 11th IEEE International Conference [5] Yantao Li; Xin Qi; Zhen Ren; Gang Zhou; Di Xiao; Shaojiang Deng; Energy modeling and optimization through joint packet size analysis of BSN and WiFi networks, Performance Computing and Communications Conference (IPCCC), 2011 IEEE 30th International. [6] Haas, Z.; Gitlin, R.D. On the packet size in integrated networks INFOCOM '91. IEEE Proceedings. Tenth Annual Joint Conference of the IEEE Computer and Communications Societies. Networking in the 90s., vol.2. [7] The network simulator ns2- Documentation

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