Remote visualisation using open source software & commodity hardware
|
|
|
- Myles Baker
- 9 years ago
- Views:
Transcription
1 Remote visualisation using open source software & commodity hardware Dell/Cambridge HPC Solution Centre Dr Stuart Rankin, Dr Paul Calleja, Dr James Coomer Dell
2 Abstract It is commonplace today that HPC users produce large scale multi-gigabyte data sets on a daily basis and that these data sets may require interactive post processing with some form of real time 3D or 2D visualisation in order to help gain insight from the data. The traditional HPC workflow process requires that these data sets be transferred back to the user s workstation, remote from the HPC data centre over the wide area network. This process has several disadvantages, firstly it requires large I/O transfers out of the HPC data centre which is time consuming, also it requires that the user has significant local disk storage and a workstation setup with the appropriate visualisation software and hardware. The remote visualisation procedures described here removes the need to transfer data out of the HPC data centre. The procedure allows the user to logon interactively to the Dell NVIDIA remote visualisation server within the HPC data centre and access their data sets directly from the HPC file system and then run the visualisation software on the remote visualisation server in the machine room, sending the visual output over the network to the users remote PC. The visualisation server consists of a T5500 Dell Precision Workstation equipped with a NVIDIA Quadro FX 5800 configured with an open source software stack facilitating sending of the visual output to the remote user. The method described in this whitepaper is an OS-neutral extension of familiar remote desktop techniques using open-source software and it imposes only modest demands on the customer machine and network connection. In particular, no 3D graphics card is required, the client is a single application available for common Windows and Macintosh machines in addition to Linux, and interactive visualisation of complex and dynamic images can be achieved in a usable way through a home broadband connection. 1 Abstract Remote visualisation whitepaper
3 Whitepaper Structure 1.0 Background 2.0 Traditional approaches to remote graphical usage 2.1 2D applications 2.2 3D applications Indirect rendering Direct rendering 3.0 Remote desktops 3.1 Software for Linux/Unix 3.2 Limitations for 3D applications 4.0 VirtualGL 4.1 Overview 4.2 Hardware and software setup D application server Client workstations Methodology Software Other remote desktop software known to work with VirtualGL 4.3 Installation of VirtualGL Prerequisites Building and installing 4.4 Configuring the 3D application server 4.5 Running 3D applications Overview GLX/X11 over the network (indirect rendering) VirtualGL + TurboVNC 4.6 Issues 5.0 Conclusion 2 Structure Remote visualisation whitepaper
4 1.0 Background The computing power and storage capacity now available to high performance computing (HPC) facilities can easily produce terabytes of data daily, and individual data sets of tens of gigabytes are commonplace. These data sets are typically not the final product but require analysis. This postprocessing may often involve an interactive stage in which the data set is browsed, and interesting features, such as a particular region of fluid flow around an obstacle, or perhaps a volume of collapsing, galaxy-forming dust and gas, identified and examined in more detail. In such varied scientific areas as Computational Fluid Dynamics (CFD), Cosmology/Astrophysics, Molecular Modelling and Medical Imaging, this browsing of data is frequently performed by generating and manipulating threedimensional images from the data set; the necessary interactivity, which requires complex graphics rendering in real time, is achieved through the hardware-accelerated 3D rendering capability of a 3D graphics card. In practice, the owner of the data set is usually physically remote from the HPC facility and reliant on a network connection from a workstation (or PC/laptop) on their local area network (LAN) - indeed, even the HPC system administrators may be such remote users 95% of the time. This physical separation over the network presents the user with a problem when wanting interactive analysis of large scale data and the question arises: should the analysis application be run on the local machine, or on the remote HPC facility? Run visualisation on local user machine Running a 3D graphical application on the local machine requires a 3D graphics card capable of rendering the images in real time (in addition to adequate compute performance and main memory). Depending on the application, an ordinary gaming graphics card may be insufficient in terms of video memory or performance, making this a potentially costly item. Assuming for the moment that these requirements are satisfied, a second question arises does the data set need to be copied to the local workstation? The need to transfer large, multi-gigabyte files clearly introduces a delay, but one which may not be too onerous given sufficient local storage, network bandwidth and organisation. Locally attached disks with multi-terabyte capacities are now readily available (and may be less expensive by a factor of ten than the graphics card). An uncongested end-to-end 100Mbit/s network connection on a university network could be expected to transfer 35GB per hour. The level of inconvenience rapidly increases with the number of long transfers needed per day, and if it becomes necessary to send modified data sets back to function as initial data for new HPC jobs. Could one avoid moving the data, and instead analyse it insitu on the HPC storage? One might consider mounting the remote storage on the local workstation as a network filesystem, using e.g. NFS. Alternatively, some applications (e.g. VisIt) can work as a (graphical) client front end running on the workstation, receiving data from a (non-graphical and parallel) backend running on the HPC server. Both of these approaches introduce security concerns (e.g. firewall exceptions); this and the low network latency required for interactive performance confine such methods in practice to trusted front end nodes located on the HPC LAN. Thus 3D post-processing on the user's local workstation would seem to require a sufficiently high specification in terms of graphics card, CPU, memory and storage, reasonable (and reliable) network bandwidth to the HPC facility for data transfers, and a well organised user. The user should also be prepared to install and configure the necessary analysis software themselves, as their system generally lies outside the domain of the HPC support personnel. Such a well provisioned workstation is probably not mobile - should the user go travelling, all the problems of remote working return. 3 Section 1 Remote visualisation whitepaper
5 Run visualisation within HPC machine room Relocating the analysis application to the HPC server has a number of immediate advantages. Firstly, no data transfers are required - data can be viewed and modified immediately on the (fast) HPC local filesystem. Secondly, the pressure on CPU, memory and storage switch to the HPC machine, which is normally amply provisioned. Thirdly, the application can be installed and configured centrally at the HPC end, saving the user from this complication. From now on we will assume that the HPC machine uses Linux as its operating system, that graphical applications running on it use the X windows system (X11), and that the 3D code of 3D graphical applications is written using OpenGL (integrated with X windows through the GLX extension to the X11 protocol). The problem becomes one of running a 3D application which is built using X11 and GLX on the HPC server, remotely from the user workstation. We shall see in the next section that the need for good graphics and network performance unfortunately still applies to the user workstation when using traditional (X11/GLX) approaches to running remote applications. These traditional methods rely on the user workstation to perform all graphical rendering, and may work slowly with 3D graphics, or not at all; they also require the installation of additional X11 software if the workstation operating system is other than Linux/Unix. The third section describes the well known remote desktop software VNC which replaces these traditional methods and amounts to a complete solution for two-dimensional applications (i.e. applications using X windows but not OpenGL). We then introduce the open source software VirtualGL which is the key to moving 3D rendering to the HPC side of the network connection, where it can be accelerated by investment in a suitable graphics card in the server room, thereby extending the advantages of the remote desktop from 2D to real-world 3D applications. 2.0 Traditional approaches to remote graphical usage 2.1 2D applications Basic to the design of the X Windows System (X11) is the feature that the graphical user interface of an application running on one machine can be drawn on (and controlled from) the screen of another i.e. it is easy in principle to run X11 applications on a remote machine if you have a network connection to it and a local X11 display for it to draw on. Indeed this used to be so easy to do that it created severe security issues and nowadays (up to date!) Linux/Unix machines should refuse to accept requests from remote applications to access their X11 displays out of the box. However a secure (provided the remote machine is trustworthy), firewall-friendly and easy way to still do it is to use the X11 forwarding feature of SSH which pulls remote application connections back through the encrypted channel of a SSH login to present them as local connections to the local X display. The upshot is that provided a user has an X windows display running on their local workstation, starting a remote graphical application (e.g. nedit) on a remote (Linux) HPC server should be as simple as the following: workstation$ ssh Y [email protected] Password: hpcserver$ nedit& 4 Section 2 Remote visualisation whitepaper
6 where this assumes that the terminal containing the workstation$ prompt is running inside an X session, and that the workstation has the OpenSSH implementation of SSH installed (the -Y option demands trusted X11 forwarding which is only safe if hpcserver is trustworthy; the weaker -X option, which requests restricted X11 forwarding, is intended for situations where the server may be hostile, but with it some applications may fail). Here only the X11 protocol is important, the workstation and hpcserver need have neither the same architecture nor the same operating system e.g. hpcserver could be a 64-bit Intel (x86_64), Scientific Linux 5 system, whereas the workstation could be a 32-bit Windows Vista PC using the Linux-like environment provided by Cygwin (which includes OpenSSH and X11), or alternatively a MacOSX machine with the optional Apple X11 package installed. (Note that these are not the only ways to add X11 and SSH functionality to Windows and MacOSX. Cygwin is a freely available option for Windows providing many other software packages familiar from the Linux/Unix world, and both it and Apple X11 provide a GLX capable X display, see the next subsection.) Assuming that the remote application contains no OpenGL, this simple approach involves the transmission of 2D drawing commands only from the server to the workstation. The rate these are transmitted, and therefore the network quality required, is application dependent, thus a visually simple xterm window might tolerate a 56kbps modem connection, but for more decorative applications a 10Mbit/s broadband connection would be far preferable for usability. (Software based on NX improves this situation by using caching and differential X11 protocol encoding.) Different font availabilities on the local and remote sides can be a nuisance and lead to ugly font substitutions; also on occasion incompatibilities between the X11 software on either side can cause application failures; however for 2D applications, this method is a tried and tested means of working on a remote Linux/Unix system. For 3D applications, an additional feature is required to handle the 3D drawing commands, but again this basic method should work (with caveats, as described in the next section) D applications Indirect rendering By 3D application we mean an application containing OpenGL code used to draw a three-dimensional image. The capability for an application to include 3D (as well as 2D) drawing commands in its instructions to an X display is provided through the GLX extension to X11, which must be supported by the X11 software on the workstation running the display. Current native X11 on Linux/Unix/MacOSX machines supports GLX, as does the X11 component of Cygwin for Windows. It is not however universal, e.g. the VNC fake X display does not support GLX, although the NX fake display does. A remote 3D application sends both 2D and 3D drawing commands (plus any necessary data) to the local display. Assuming the latter supports GLX, this requires no change to the procedure described in the previous section (i.e. simply ssh to the remote system with X11 forwarding enabled and run the application). The X display receives both types of drawing command and must render the complete image: in the context of 3D images, this is referred to as indirect rendering (because the rendering is performed by a program other than the original application), however as described above this is just how ordinary 2D X windows applications have always worked. It should be noted that some features of OpenGL require direct access from the application to the graphics hardware applications using such features cannot be indirectly rendered. 5 Section 2 Remote visualisation whitepaper
7 The need for the client workstation to perform the rendering implies a similar local 3D graphics capability to that required to run the application locally. Assuming the X display can itself make use of the hardware acceleration offered by such a card (which is actually a non-trivial requirement, as indirect rendering in the past has frequently used only software rendering), then the ability to use the remote 3D application relies on the drawing commands and associated data reaching the workstation quickly enough to maintain a decent frame rate. Unfortunately, in realistic cases requiring the transmission of many vertex operations and large textures per frame, gigabit network communication end-to-end may be necessary in order to achieve this in practice. Thus the traditional method by itself is insufficient for users to remotely operate 3D analysis tools effectively over network connections of ordinary quality. Application Xlib X11 Encrypted Tunnel libgl OpenGL/GLX sshd ssh X Display 3D Accelerator Graphics Device Graphics Device 3D 2D Server Console Network Client Console Figure 1. Indirect Rendering: a 3D application displaying on a remote workstation via GLX/X11 over an encrypted SSH tunnel. All the rendering is performed by the client X display Direct rendering In contrast to indirect rendering, direct rendering involves the application issuing 3D commands directly to the 3D graphics hardware; the 2D commands are sent to the X display as usual. This mode of rendering is faster than indirect rendering (because the X11 software middle man is bypassed) but requires that the application and graphics hardware are both located on the same machine. In the usual case, this implies that the X display is also on this machine. Direct rendering is usually employed when the application and graphics display are local to each other. This is not obviously relevant to remote graphical usage but we mention it here for completeness and because it will appear in a remote usage context later (when there will be a direct rendering display local to the 3D hardware at the HPC server, and a separate X display for the remote user s desktop). 6 Section 2 Remote visualisation whitepaper
8 Application libgl Xlib OpenGL GLX X11 X Display 3D Accelerator Graphics Device 3D 2D Server Console Figure 2. Direct Rendering: 3D drawing commands are sent directly to the graphics device where the rendering is performed with hardware acceleration and the results output to the local console. In this section we have seen that although in principle using 3D applications which are running on a remote HPC server is straightforward using standard X windows methodology, in practice successful results place non-trivial requirements on network connectivity, graphics hardware and software at the local workstation, and on the application itself. 3.0 Remote desktops 3.1 Software for Linux/Unix Remote desktop (RD) software is a familiar and widely used tool in both the Windows and the Linux worlds. Commonly used examples in the context of Linux/Unix servers are varieties of the open source VNC, and the proprietary NX software from NoMachine, both of which provide clients for a range of popular operating systems. Other proprietary solutions exist which are tied to particular operating systems. 7 Section 3 Remote visualisation whitepaper
9 Application Xlib X11 libgl OpenGL/GLX Proxy X Display RD Protocol RD Client Native Display Software 3D Accelerator Graphics Device Graphics Device 2D Server Console Network Client Console Figure 3. Remote Desktop: applications display to a proxy X server which may not be GLX-capable; the image of the virtual desktop is sent via a custom protocol to the client application on the remote machine. A typical design for RD on a Linux/Unix server involves a daemon listening on a custom port, communicating with a remote client using an implementation-specific protocol (RFB in the case of VNC, and SSH in the case of NX). The daemon starts a fake (or proxy) X display on the server machine, onto which X11 applications running on the server can draw themselves. This display does not drive a physical graphics device, but instead the contents are encoded by the RD software and transmitted to the client. The client decodes the contents and draws the resulting image, which is of a virtual X desktop, onto the native display of the client machine. Keyboard and mouse events from the client are encoded and sent back to the proxy X server, where they are received in the proper way by the X11 applications connected to it. The RD network connection is usually tunnelled through SSH for reasons of security with VNC variants this must usually be done explicitly, whereas NX handles this internally. workstation$ ssh [email protected] Password: hpcserver$ vncpasswd Using password file /home/username/.vnc/passwd Password: Starting a remote VNC session on a Linux server is slightly more complicated than using remote X11/GLX because the VNC server process, which establishes a dummy X display and full desktop, must be started first: 8 Section 3 Remote visualisation whitepaper
10 This step is only needed the first time a VNC session is started an encrypted password is placed in ~/.vnc/passwd. The next step starts a virtual X display with a desktop size of 1280x1024: hpcserver$ vncserver -geometry 1280x1024 New 'X' desktop is hpcserver:1 Starting applications specified in /home/username/.vnc/xstartup.turbovnc Log file is /home/username/.vnc/hpcserver:1.log hpcserver$ The :1 above indicates that the X display number allocated to the virtual display was 1 if this number had already been taken, the first free number would have been used. Note that 0 is usually unavailable if there is a native X display on the server console. Vncserver is a script which launches the Xvnc binary; Xvnc provides the virtual X display and receives connections from VNC clients by default on port 5900+N, where N is the display number. The particular example here is of using TurboVNC, a variant of TightVNC with accelerated JPEG compression; the script ~/.vnc/xstartup.turbovnc is responsible for starting the desktop environment. We recommend modifying the top of this script to workaround a GNOME bug (if using that desktop): #!/bin/sh # Workaround for GNOME kbd settings bug: export XKL_XMODMAP_DISABLE=1... TurboVNC also listens on port 5800+N for incoming HTTP, and serves a java-based client to web browsers visiting the address in the above case. The server can be shut down with the command vncserver -kill :1 (the display number can be found with vncserver -list). Having started the session, one must connect to it from the remote workstation, however because the connection is not encrypted it will probably be desirable, and even necessary, to tunnel it over SSH. This can either be done manually (using the java client requires this) or in one step using the -via option to the vncviewer client: workstation$ vncviewer -via username@hpcserver localhost:1 Authentication occurs in two stages firstly, the user must authenticate to the SSH daemon which sets up the encrypted tunnel, and secondly the user is requested for the VNC password which was set via vncpasswd above (an entirely independent password from the user's account password on hpcserver). Equivalently, set up a tunnel explicitly with 9 Section 3 Remote visualisation whitepaper
11 workstation$ ssh -N -f -L 5901:localhost:5901 -L 5801:localhost:5801 and then connect to the session using either workstation$ vncviewer localhost:1 for the native viewer, or workstation$ firefox for the java viewer. The principal advantage of RD is that all resource-intensive operations are performed on the server itself (using the server's CPU, memory and storage) at local speed. For RD based on a pixel-based protocol like RFB (not to be confused with RDP for Windows servers) there is also the advantage that the demand on the network connection is determined by the size of the virtual desktop in pixels, the bits per pixel, and the efficiency with which the pixel information can be compressed, rather than by the implementation of the applications displayed on it. Thus in contrast to traditional methods of remote X11, RFB offers the hope of placing an upper limit on the network demand created by graphical applications, although it should be noted that transmitting entire desktops in pixel form imposes a greater network demand than remote X11 in 2D cases where only simple high level window drawing commands are involved; at least a 10Mbit/sec network connection between client and server is desirable. Further advantages of RD are (i) the simplified software configuration required at the user workstation (installation of a RD client package plus possibly an SSH client); (ii) the persistence of the RD session through disconnections (the possibility of disconnecting and reconnecting from some other client or physical location while the applications on the virtual desktop continue uninterrupted); (iii) simple collaborative possibilities (multiple simultaneous connections from different users to the same virtual desktop); (iv) access to a complete Linux environment for users who don't wish to install this themselves. All of these are useful features in their own right, hence the popularity of RD solutions even where graphics intensive work is not envisaged. Many examples of RD software are screen scrapers, i.e. the virtual desktop is a faithful reproduction in real time of an actual desktop running on a physical console. Examples of this include WebEx, x11vnc, and VNC when running on Windows. This is not the normal mode of operation for NX or VNC when running on Linux, where the desktop is entirely virtual and independent of the physical console, which is more appropriate and useful in the context of a multi-user machine. 3.2 Limitations for 3D applications The advantages offered by RD software invite the attempt to run 3D applications on the virtual desktop. Unfortunately, simply starting a 3D application within such a session is likely to fail immediately because the proxy X11 display created by the RD server does not possess the GLX extension required to support 3D drawing commands. 10 Section 3 Remote visualisation whitepaper
12 This is the case with the VNC proxy; the NX proxy on the other hand does support the GLX extension, but will attempt to indirectly render the image without hardware acceleration (software rendering). In general, 3D applications launched naively in RD are liable to instantly fail due to the absence of GLX, or show a completely black window because directly rendered images don't return from the graphics hardware, or work with extremely poor frame rate and interactivity as a result of software rendering by the proxy. Assuming that a proxy server capable of hardware-accelerated 3D rendering were to become available, RD would then need only to encode and transmit the fixed number of rendered pixels making up the desktop per frame (however complex and three-dimensional the image rendered there, and however many vertices and large textures were required to perform the rendering). Frame rate and interactivity would then depend on the efficiency of this encoding and the available network bandwidth/latency. The compression/encoding methods used by RD usually need only to efficiently encode images with relatively few colours, low colour variation, and a lot of similarity between successive frames; 3D applications, on the other hand, can produce images involving many colours with rapid variation across and between frames, and a codec optimised for such images would be desirable. 4.0 VirtualGL 4.1 Overview In the previous sections we examined various options for running graphical applications on a remote Linux/Unix server, with a view to identifying the optimal method for applications requiring hardwareaccelerated 3D graphics. The conclusion was that traditional X11/GLX over SSH methods (when they work at all) may require a very high quality end-to-end network connection and additional hardware resources at the local server, whereas remote desktop software limits the required network bandwidth by offloading pixel rendering to the server but is not designed to support 3D applications with hardware acceleration. VirtualGL (VGL) is an open source layer of software which addresses these problems by separating off the 3D rendering task and invoking the hardware-accelerated graphics system on the server to produce the required images. The resulting (2D) images are then fed to the target X display with the rest of the 2D drawing instructions. The key advantages of this are (i) any 3D image which can be rendered by the server's graphics hardware and software can in principle be rendered by VGL, and (ii) since only 2D commands are ultimately sent to the X display, the destination display need have no native 3D capability at all. The destination display here could be the X display on a remote user workstation, or a proxy display belonging to some RD software (in which case the end user receives the entire desktop, including both 2D and 3D elements, via the usual RD protocol). In either of these cases, if the X display is not local to the rendering hardware, a custom protocol ( VGL transport ) is available with which to send the rendered 3D images to it in a compressed form, with or without additional encryption. With the expensive graphics hardware now firmly located with the rest of the expensive equipment at the server, it remains to re-examine the requirements on the network. VirtualGL (VGL) is freely downloadable from and is governed by the wxwindows Library License (see 11 Section 4 Remote visualisation whitepaper
13 4.2 Hardware and software setup For a proper performance study of VirtualGL in various scenarios, please refer to Actual performance can vary for many reasons including server resource and network contention, and application idiosyncrasies, and there are a range of possibilities when employing VirtualGL in practice e.g. whether VGL transport or X11 transport is used, whether the 2D X display is on the same machine as the 3D display, whether RGB or JPEG compression are used (and at what quality settings), whether VGL and/or X11 are encrypted, how the RD protocol is encrypted on its journey to and from the viewer. Here we limit ourselves to some illustrative but relevant cases in which the preferred RD technology (TurboVNC) is used with the RD server receiving the 3D images without any intermediate compression, direct from local memory via X11 transport (i.e. the 3D hardware, 3D display and RD proxy display are all on the same machine and VGL operates in proxy mode) D application server The application server in the following practical examples is an internal node of the Darwin cluster at the University of Cambridge. Darwin at the time of writing consists of 576 dual-socket Woodcrest Dell PowerEdge 1950 nodes and 33 dual-socket Nehalem Dell Precision T5500 workstation nodes, connected via gigabit ethernet, and SDR and QDR Infiniband, with Lustre shared storage. The application server is a T5500 Dell Precision Workstation (2x quad core Intel Xeon [email protected], 24GB RAM) equipped with a nvidia Quadro FX 5800 (GT200GL) high-end graphics card and running 64-bit Scientific Linux 5.4. The native X display driven by the FX 5800 has full hardware-accelerated OpenGL/ GLX 3D graphics through proprietary nvidia driver software version Client workstations Three different types of client with different network connections to the server were chosen, the intention being to emulate three interesting categories of remote use: A. Departmental. Intel Core2 2.40GHz, 2GB RAM, Fedora bit Linux workstation, nvidia GeForce 9400 GT graphics card - connected to the server via a 100Mbit/s departmental ethernet B. Home. Intel Core2 3.00GHz, 2GB RAM, Fedora bit Linux workstation, nvidia GeForce 8600 GT graphics card - connected to the server via a 10Mbit/s home broadband cable modem service C. Laptop. Intel Core2 Duo [email protected], 2GB RAM, Windows Vista Ultimate SP2 + Cygwin Dell XPS M1530 laptop - connected to the server via local Eduroam 50 Mbps wireless Methodology Two different ways of reaching the HPC server node's FX 5800 graphics card were tried in a simple practical test of the usability of a couple of example 3D applications: 1. GLX to a remote X11 display via SSH tunnelling (indirect rendering) 2. VirtualGL in X11 transport mode to a TurboVNC session running on the server and displaying to a workstation using a TurboVNC client via SSH tunnelling. 12 Section 4 Remote visualisation whitepaper
14 Each of the above client machines have a GLX-capable X11 display (through Cygwin, in the case of (C)). Although all of these client machines happen to have their own 3D-capable graphics cards, this aspect of them was not called upon as indirect rendering performed the OpenGL rendering in software, and all the other modes required only 2D rendering to occur on the client s native display Software Although there are many (often proprietary) scientific graphical analysis packages on the market we chose to test VirtualGL with two readily available applications which would both produce complex and rapidly evolving images and at the same time require good interactivity to be usable without pain. Celestia ( is a free, interactive 3D space simulator. Many Solar System and extra-solar bodies can be navigated to and flown around under the direction of the mouse and keyboard. Rotating and orbiting planets and moons are rendered with textures and special effects such as atmospheres, clouds, nightlights, sun reflection and lunar shadows. Version with the default settings was used. SmokeParticles is one of the demo programs included in the CUDA GPU Computing SDK code samples from nvidia ( which uses both the OpenGL and CUDA capabilities of the nvidia graphics card in the server. It simulates a cube of smoke sitting in a room which dissipates, and a moving smoke emitter which flies around. The viewpoint can be moved with the mouse while the simulation runs. In addition to a 3D application and VirtualGL, suitable remote desktop software is required. libjpeg-turbo is an improved (SIMD-accelerated) JPEG codec (see for faster compression of the rapidly changing, complex images typically produced by 3D graphics applications. It is open source and freely downloadable. TurboVNC is a TightVNC variant which is the current preferred accelerated VNC for use with VirtualGL. The improved codec used with TurboVNC was originally turbojpeg-ipp, which relies on some non-open source components from the Intel IPP library, but libjpeg-turbo can be used as a drop-in replacement, as we do in this whitepaper. Source and binary packages for common operating systems can be downloaded from The version used was 0.6 with libjpeg-turbo 1.0.0, both of which were installed via rpm from binary packages. The native client was used in preference to the Java client Other remote desktop software known to work with VirtualGL TigerVNC is another open source variant of TightVNC which makes use of libjpeg-turbo. It can be downloaded from but is already provided as the default VNC software in Fedora 12 and 13. TigerVNC is intended to supplant TurboVNC eventually, but at present using TurboVNC is still recommended. NX is not completely open source but may be freely downloaded from Server packages are available only for Linux and Solaris, however client packages can be downloaded for these plus Windows and MacOSX. 13 Section 4 Remote visualisation whitepaper
15 4.3 Installation of VirtualGL The VirtualGL software (at the time of writing, the latest stable version is 2.1.4) can be downloaded from Binary versions are made available in various formats (e.g..rpm and.deb linux package formats,.dmg MacOSX disk image,.exe Windows installation executable), in addition to the source (.tar.gz,.src.rpm). Installation of the binary packages is straightforward, here we will describe building the software from source (specifically from the.tar.gz compressed tar archive) on 64-bit, Intel64 Linux Prerequisites Most prerequisites should already be satisfied (or can be easily satisfied through the usual distributiondependent procedures) on a x86_64 linux system intended for software development: in particular, gcc and g++, GNU Make 3.7 or later, binutils or later. Note that the X windows development group of packages should be installed, including both the native 64-bit and the corresponding 32-bit packages. In the case of Scientific Linux 5 (or by extension, RedHat Enterprise Linux 5 or CentOS 5), check that the following packages are installed: glibc-devel.x86_64 glibc-devel.i386 make.x86_64 gcc.x86_64 gcc-c++.x86_64 binutils.x86_64 xorg-x11-proto-devel.x86_64 xorg-x11-proto-devel.i386 mesa-libgl-devel.x86_64 mesa-libgl-devel.i386 mesa-libglu-devel.x86_64 mesa-libglu-devel.i386 mesa-libglw-devel.x86_64 mesa-libglw-devel.i386 freeglut-devel.x86_64 freeglut-devel.i386 xorg-x11-tools.x86_64 In addition, the build system requires the openssl-static.x86_64 package (this requirement disappears in VirtualGL ) and the libjpeg-turbo.x86_64 and libjpeg-turbo.i386 packages. The first is downloadable from the same site as VirtualGL, while libjpeg-turbo is a distinct open source project with files downloadable from libjpeg-turbo contains a SIMD-accelerated version of the JPEG codec which will be dynamically linked into VirtualGL and the VNC software in order to improve the efficiency of the compression applied to the 3D rendered images. 14 Section 4 Remote visualisation whitepaper
16 For this reason, libjpeg-turbo should also be installed on any server or client machine using either VirtualGL or an accelerated variant of VNC (TurboVNC or TigerVNC) Building and installing First, choose a suitable destination directory for the software this is system dependent, e.g. on the HPCS cluster in Cambridge the preferred choice of target directory would be a location on the shared NFS storage such as /usr/local/cluster-apps/vgl/ This directory should exist and be writable by the user (here, builduser) performing the build (for best practice, this should not be root). root@hpcserver# mkdir /usr/local/cluster-apps/vgl/2.1.4 root@hpcserver# chown builduser /usr/local/cluster-apps/vgl/2.1.4 Next, as builduser, unpack the archive in a convenient build directory and compile and install the 32-bit components of VirtualGL: builduser@hpcserver$ tar -zxvf VirtualGL tar.gz builduser@hpcserver$ cd vgl builduser@hpcserver$ M32=yes make builduser@hpcserver$ M32=yes make install prefix=/usr/local/cluster-apps/vgl/2.1.4 Now build and install the 64-bit components: builduser@hpcserver$ make clean builduser@hpcserver$ make builduser@hpcserver$ make install prefix=/usr/local/cluster-apps/vgl/2.1.4 In order to use the software in this location, the end user will need to set the following environment variables (this can be done easily via environment modules): export PATH=/usr/local/Cluster-Apps/vgl/2.1.4/bin:$PATH export LD_LIBRARY_PATH=\ /usr/local/cluster-apps/vgl/2.1.4/lib:/usr/local/cluster-apps/vgl/2.1.4/lib64:\ $LD_LIBRARY_PATH 15 Section 4 Remote visualisation whitepaper
17 4.4 Configuring the 3D application server Before VirtualGL can be used on the Linux application server, which we assume to possess a graphics card capable of hardware-accelerated 3D graphics, the X11 system on the server must be configured to receive the 3D rendering commands sent to it by VGL. This is necessary firstly, because access to the graphics hardware is mediated by the server's native X display, and secondly, because the 3D application typically starts out with authority only to contact the end-user's X display, which we are assuming is not the display with access to the 3D graphics hardware. Unfortunately, this presents a security concern, as currently the only way to allow access to the hardware is to allow the user full trusted access to the server's X display. Where multiple users must be granted this privilege, it opens the way for users to snoop and even change each other's 3D images. Furthermore, the activities of any user sat at the server's native 3D display in the normal way are then open to such monitoring and interference note that whereas the 3D images generated by VGL are created in off-screen pixel buffers (so called pbuffers) which don't appear on the server's X console, the design of X11 nevertheless implies that VGL users have full permissions to interact with the on-screen and off-screen contents of the display. It is therefore strongly recommended that other users and root in particular should not login to the native X display if VGL is configured for use. Thus bearing in mind that local X logins on the server should be discouraged, and that only trusted users should be allowed use of VGL, the recommended configuration steps to be performed on the server are as follows (we assume that the native X display is already set up to provide direct rendering of 3D graphics via its 3D device). As root, move the server to run level 3 (no X desktop): # init 3 This will normally shut down any active X display on the console. On systems using a Linux distribution based on RedHat Enterprise 5 (e.g. Scientific Linux 5), check that the file /etc/gdm/custom.conf exists and contains lines beginning command=/usr/bin/xorg... In the absence of any such file, create one by referring to (or just copying) /usr/share/gdm/defaults.conf. Next run the included configuration script: # /prefix/bin/vglserver_config where /prefix indicates the full path to the installation directory specified during the build process (for binary packages, this would be /opt/virtualgl). This produces: 16 Section 4 Remote visualisation whitepaper
18 1) Configure server for use with VirtualGL in GLX mode 2) Unconfigure server for use with VirtualGL in GLX mode X) Exit Choose 1. Restrict 3D X server access to vglusers group (recommended)? [Y/n] Because users with access to the 3D X display (the program is conventionally referred to as the X server in X11 parlance, and the applications drawing windows the clients ) will be able to monitor and even modify each other's commands, it is recommended to restrict these users to members of a particular unix group called vglusers. Choose Y this will lead to the local creation of a vglusers group by the modification of /etc/group. Restrict framebuffer device access to vglusers group (recommended)? [Y/n] This further limits direct access to the graphics hardware (required for 3D direct rendering) to members of the vglusers group. Choose Y for Nvidia graphics cards this will change the permissions on the / dev/nvidia* devices so that only the vglusers group can read or write to them. Disable XTEST extension (recommended)? [Y/n] This disables the XTEST extension within the X server program. The effect of this is to prevent users with access to the native display from inserting their own commands into a normal local login session; however it does not prevent such users from monitoring the session. Choosing Y is recommended to reduce the potential impact of malicious VGL users on console login users, however doing so will prevent the operation of screen-scraping remote desktop software attached to the native display such as x11vnc. 17 Section 4 Remote visualisation whitepaper
19 ... Creating vglusers group Creating /etc/opt/virtualgl/ Granting read permission to /etc/opt/virtualgl/ for vglusers group Modifying /etc/security/console.perms to disable automatic permissions for DRI devices... Modifying /etc/security/console.perms.d/50-default.perms to disable automatic permissions for DRI devices Creating /etc/modprobe.d/virtualgl to set requested permissions for /dev/nvidia* Attempting to remove nvidia module from memory so device permissions will be reloaded Granting write permission to /dev/nvidia0 /dev/nvidia1 /dev/nvidia2 /dev/nvidiactl for vglusers group Modifying /etc/x11/xorg.conf to enable DRI permissions for vglusers group /etc/x11/xdm/xsetup_0 has been saved as /etc/x11/xdm/xsetup_0.orig.vgl Adding vglgenkey to /etc/x11/xdm/xsetup_0 script /etc/gdm/init/default has been saved as /etc/gdm/init/default.orig.vgl Adding vglgenkey to /etc/gdm/init/default script /etc/x11/xdm/xservers has been saved as /etc/x11/xdm/xservers.orig.vgl Disabling XTEST extension in /etc/x11/xdm/xservers Disabling XTEST extension in /etc/gdm/custom.conf Setting default run level to 5 (enabling graphical login prompt) Commenting out DisallowTCP line (if it exists) in /etc/gdm/custom.conf... Done. You must restart the display manager for the changes to take effect. Next edit /etc/gdm/init/default so that the vglgenkey that has been added to the top is replaced by /prefix/bin/vglgenkey Edit /etc/group so that the correct local users, including root and any potential login users of the native X display, are members of vglusers. 18 Section 4 Remote visualisation whitepaper
20 Finally, move the server to run level 5 (X desktop): # init 5 Note that the configuration script has edited /etc/inittab so that the initdefault statement reads: id:5:initdefault: i.e. the server will start the native X display automatically on boot. 4.5 Running 3D applications vglrun -c proxy Application libgl VirtualGL Xlib X11 SSH Tunnel OpenGL Image GLX (X11) Proxy X Display RD Protocol vnc viewer (Xvnc) 3D X Display 3D Accelerator Graphics Device Native Display Software Graphics Device Server Console Client Console 2D Network Figure 4. 3D application used remotely via VirtualGL and TurboVNC. The 3D drawing commands are forked off by interposing replacement shared objects in front of libgl.so, and rendered with hardware acceleration by the server graphics card. The rendered images are read back and pushed using X11 commands to the proxy X display. The entire desktop is compressed and sent using a combination of TightVNC and accelerated JPEG to the remote viewer, using an SSH tunnel for security Overview In the following exercise we start and access a remote TurboVNC session using the native viewer on each of the three workstation types given above (Departmental, Home and Laptop). 19 Section 4 Remote visualisation whitepaper
21 Application frames per second (fps) reported values can be extremely misleading these report the rate at which frames are delivered by the application to the proxy X display, rather than the rate at which frames representing the entire desktop are delivered to the workstation client over the RD protocol. One way around this is to use tcbench which is included in the VirtualGL distribution, and which should be run on the client machine and told to sample a block of the VNC window (see tcbench -? for options): workstation $ tcbench s100 Thin Client Benchmark Click the mouse in the window that you wish to monitor... In addition to framerates (averages of three tcbench runs), we also give brief qualitative summaries of the usability for the various JPEG compression settings that can be adjusted on the fly within the TurboVNC viewer (press F8 in the viewer to access the settings menu on the Linux viewer; the Windows viewer has an icon to press top left of the viewer window). Unfortunately the tcbench utility cannot be used to measure the performance of the Windows VNC client so for the Windows laptop we confine ourselves to qualitative remarks. First, however, we briefly characterise the performance for indirect rendering (GLX/X11 over an SSH tunnel to a local X display). In what follows the departmental, home and laptop machines have hostnames dclient, hclient and lclient respectively, the graphics server is gfxnode and for simplicity the user accounts all have the same name: abc123. We will also assume that the HPC external interface is loginnode and that the clients can all see this across the network (if some need to approach through a gateway machine, this is a minor complication involving an additional tunnelling step) GLX/X11 over the network (indirect rendering) See Figure 1. For all three client types, connection was made to gfxnode via the following procedure assumed starting within a local X session (the Windows client using the SSH client and Xwin X server provided by Cygwin): dclient $ ssh N f -L 22000:gfxnode:22 abc123@loginnode dclient $ ssh -Y -p22000 abc123@localhost Password: gfxnode $ /path/to/smokeparticles 20 Section 4 Remote visualisation whitepaper
22 In all cases this reports: [ CUDA Smoke Particles ] freeglut (./smokeparticles): Unable to create direct context rendering for window 'CUDA Smoke Particles' This may hurt performance. Required OpenGL extensions missing. smokeparticles is thus an example of a 3D code incompatible with indirect rendering. Celestia starts, but performs unusably in this mode, displaying at around 1 frame per second. On Windows/Cygwin furthermore it immediately crashes the Xwin server VirtualGL + TurboVNC See Figure 4. On gfxnode, start a TurboVNC session: gfxnode $ /opt/turbovnc/bin/vncserver New 'X' desktop is gfxnode:1 Starting applications specified in /home/abc123/.vnc/xstartup.turbovnc Log file is /home/abc123/.vnc/gfxnode:1.log The default geometry of the virtual desktop is 1240x900, with colour depth 24. In the absence of compression, this suggests that each additional frame per second requires 3MB/s additional bandwidth, i.e. a 15 fps minimally acceptable frame rate would already require a gigabit network pipe (without compression). Both Linux clients can then connect to this desktop as follows: dclient $ /opt/turbovnc/bin/vncviewer -via abc123@loginnode gfxnode:1 The user will be prompted firstly for the password or passphrase to loginnode, and then will be asked for the VNC password. Once the desktop window appears, press F8 to bring up the options popup panel. On Windows we use the OpenSSH client provided by the Cygwin environment to set up the SSH tunnel explicitly in a Cygwin command shell: lclient $ ssh -L 5901:gfxnode:5901 abc123@loginnode After authenticating to loginnode successfully, the Windows TurboVNC client can be started from the Start menu in the usual way, and a connection opened to localhost:1. Settings can be altered through the icons at the top of the viewer window. 21 Section 4 Remote visualisation whitepaper
23 The viewer window allows access to a virtual desktop session running on gfxserver (using a proxy X server which is not directly linked to the native X display on the server). In order to start a 3D application under VirtualGL: gfxnode $ /path/to/vglrun c proxy /path/to/smokeparticles The quality of VNC and (lossy) JPEG compression applied to the virtual desktop can be altered on the fly more aggressive levels of compression reduce the network bandwidth required and improve frame rate and interactivity, at the cost of decreased image quality and increased server and client CPU load. Thus appearance can be sacrificed temporarily for improved responsiveness, and then restored when interactivity is not needed. There is also a lossless refresh function which refreshes the entire desktop with an exact image in order to remove any accumulating artefacts. dclient (100Mbit/s Ethernet) The experience here suggests that it may be possible to choose the `Perceptually Lossless level of accelerated JPEG while maintaining usability, at least in the case of these two applications and in the absence of network contention. smokeparticles Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) 28.5 fps; good image, good interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) 36 fps; good (not noticeably worse than previous case) image, good interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) 38 fps; noticeably blurry image and good interactivity. celestia Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) 21 fps; good image, but jerky and poor interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) 28 fps; good image, good interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) 27.8 fps; noticeably blurry image and blurred text but good interactivity. hclient (10Mbit/s Broadband) The similar stories here suggest that the Medium quality accelerated JPEG is the best choice for 10Mbit/s home broadband, at least for these two applications. smokeparticles Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) 7.5 fps; good image, but jerky and poor interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) 16.5 fps; good image, good interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) 25 fps; blurry image but good interactivity. 22 Section 4 Remote visualisation whitepaper
24 celestia Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) 7.5 fps; good image, but jerky and poor interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) 15 fps; good image, good interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) 24 fps; blurry image and poor text but good interactivity. lclient (50Mbit/s Wireless) Quantitative frame rates were not obtained in this case due to the reliance of the tcbench utility on the X windows system (the Windows VNC client being a native Windows GUI application). Some qualitative remarks on usability follow - in general interactivity felt more variable than in the other two cases. smokeparticles Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) good image, but jerky and reasonable interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) good image, slightly jerky but generally good interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) blurry image, sometimes jerky but good interactivity. celestia Tight + Perceptually Lossless JPEG (95% quality, no chrominance subsampling) good image, but very jerky and poor interactivity. Tight + Medium Quality JPEG (80% quality + 2x chrominance subsampling) good image, jerky motion but acceptable interactivity. Tight + Low Quality JPEG (30% quality, 4x chrominance subsampling) blurry image, poor text and irregular motion, but acceptable interactivity. 4.6 Issues The vglrun launcher is a script which inserts VGL dynamic libraries in front of libgl when the 3D application is run, using the LD_PRELOAD mechanism. In this way calls to libgl can be intercepted, and the task of 3D rendering diverted to the 3D X server (where it is performed off-screen in so-called pbuffers). Some complex applications with a 3D component which are constructed from a hierarchy of scripts may already modify LD_PRELOAD or LD_LIBRARY_PATH, with the result that the graphical application may not see the VGL overrides; in these cases the application's scripts may need to be modified. Software for which this is an issue include COMSOL and STARCCM+. The Windows implementation of the TurboVNC client does not have built-in SSH tunnelling corresponding to the -via command-line option of the Linux implementation; for Windows the SSH tunnel should be set up using an external program, e.g. putty or Cygwin OpenSSH. 23 Section 4 Remote visualisation whitepaper
25 5.0 Conclusion The large data sets often resultant from HPC applications frequently require further processing by the owner, who is typically remote from the HPC local network. In many scientific disciplines such postprocessing involves 3D graphical techniques, often requiring the services of a high-end graphics card for rendering complex 3D images in real time. The conventional approaches to this are either (1) perform all processing on the owner's local resources, requiring a heavy-duty, non-mobile workstation with adequate storage, processing power, memory and graphics hardware, plus local system support effort; or (2) perform the post-processing on the HPC server with remote graphics rendering taking place on the client workstation through SSH, X11 and GLX, which may work very slowly, or not at all. Similarly remote desktop techniques typically fail to support 3D applications, or if they do, do so only with non-accelerated software rendering, so also at best work slowly (probably unusably so). The Dell NVIDIA remote visualisation solution deployed here using open source software VirtualGL (VGL) allows a 3D application executing on a server with hardware-accelerated 3D rendering capabilities to offload the rendering task to the 3D hardware, producing a two-dimensional rendered image amenable to the usual SSH/X11 and Linux remote desktop methods. We have demonstrated in this whitepaper that when used together with a remote desktop package such as TurboVNC, VGL allows low-end clients, using multiple operating systems, to view and operate effectively 3D applications executing on a remote HPC server node equipped with a high-end graphics card. The improved codec provided by TurboVNC allows the network requirements between server and client to be mitigated dynamically so that a 10Mbit/ sec bandwidth connection may be sufficient, offsetting image quality when appropriate against improved interactivity when this is required, and conversely. We have illustrated this using three systems (two Linux, and one Windows) with network connections simulating departmental, home broadband, and office wireless connectivity. This allows HPC users anytime anywhere visual access to large scale data sets thereby removing data locality issues and the requirement for high-end user workstations configured with complex visualisation software. Via the Dell NVIDIA remote visualisation server users can now perform complex 3D visualisation of HPC data on the fly in the airport lounge or coffee shop on their laptop! THIS Whitepaper IS FOR INFORMATIONAL PURPOSES ONLY, AND MAY CONTAIN TYPOGRAPHICAL ERRORS AND TECHNICAL INACCURACIES. THE CONTENT IS PROVIDED AS IS, WITHOUT EXPRESS OR IMPLIED WARRANTIES OF ANY KIND Dell Corporation Ltd. All rights reserved. Dell, the Dell Logo and Latitude are registered trademarks or trademarks of Dell Corporation Ltd. Lustre is a registered Trademark of Oracle in the United States and in other countries. GPFS is a trademark of IBM in the United States. Red Hat is a registered trademark of Red Hat, Inc. Red Hat Enterprise Linux is a collection of many different software programmes, developed both by Red Hat and other members of the open source community. DRBD and the DRBD logo are trademarks or registered trademarks of LINBIT in Austria, the United States and other countries. Intel, Intel logo, Intel Xeon, Intel Dual Core are registered trademarks of Intel Corporation in the United States and in other countries. Other trademarks or trade names may be used in this document to refer to either the entities claiming the marks and names or their products. Dell disclaims any proprietary interest in the marks and names of others. Dell Corporation Limited. Dell Corporation Limited, Reg. No , Dell House, The Boulevard, Cain Road, Bracknell, Berkshire RG12 1LF. 24 Section 5 Remote visualisation whitepaper
Technical bulletin: Remote visualisation with VirtualGL
Technical bulletin: Remote visualisation with VirtualGL Dell/Cambridge HPC Solution Centre Dr Stuart Rankin, Dr Paul Calleja, Dr James Coomer Dell Introduction This technical bulletin is a reduced form
Visualization Cluster Getting Started
Visualization Cluster Getting Started Contents 1 Introduction to the Visualization Cluster... 1 2 Visualization Cluster hardware and software... 2 3 Remote visualization session through VNC... 2 4 Starting
Installation Guide. (Version 2014.1) Midland Valley Exploration Ltd 144 West George Street Glasgow G2 2HG United Kingdom
Installation Guide (Version 2014.1) Midland Valley Exploration Ltd 144 West George Street Glasgow G2 2HG United Kingdom Tel: +44 (0) 141 3322681 Fax: +44 (0) 141 3326792 www.mve.com Table of Contents 1.
REMOTE VISUALIZATION ON SERVER-CLASS TESLA GPUS
REMOTE VISUALIZATION ON SERVER-CLASS TESLA GPUS WP-07313-001_v01 June 2014 White Paper TABLE OF CONTENTS Introduction... 4 Challenges in Remote and In-Situ Visualization... 5 GPU-Accelerated Remote Visualization
Online Backup Client User Manual Linux
Online Backup Client User Manual Linux 1. Product Information Product: Online Backup Client for Linux Version: 4.1.7 1.1 System Requirements Operating System Linux (RedHat, SuSE, Debian and Debian based
Building and Using NX Open Source Components version 3.X
pproved by: Building and Using NX Open Source Components version 3.X Document Prot.D-509/06-NXG-DOC Page 1 of 9 pproved by: Index 1. version 3.x...3 1.1. Building NX Compression Libraries and Proxy...3
Product Description. Licenses Notice. Introduction TC-200
User Manual TC-200 Introduction TC-200 Product Description The TC-200 provides the fastest Thin Client performance on the market, It runs embedded Linux, swing user interface, Citrix 6.3, Microsoft RDP
Aqua Accelerated Protocol (AAP) For Mac User Manual
Aqua Accelerated Protocol (AAP) For Mac User Manual Table of Contents About Aqua Accelerated Protocol...3 System Requirements... 4 Hardware (Client)... 4 Hardware (Server Connecting to)... 4 Software (AAP
How To Install An Aneka Cloud On A Windows 7 Computer (For Free)
MANJRASOFT PTY LTD Aneka 3.0 Manjrasoft 5/13/2013 This document describes in detail the steps involved in installing and configuring an Aneka Cloud. It covers the prerequisites for the installation, the
Remote Access and Control of the. Programmer/Controller. Version 1.0 9/07/05
Remote Access and Control of the Programmer/Controller Version 1.0 9/07/05 Remote Access and Control... 3 Introduction... 3 Installing Remote Access Viewer... 4 System Requirements... 4 Activate Java console...
Remote PC Guide for Standalone PC Implementation
Remote PC Guide for Standalone PC Implementation Updated: 2007-01-22 The guide covers features available in NETLAB+ version 3.6.1 and later. IMPORTANT Standalone PC implementation is no longer recommended.
1. Product Information
ORIXCLOUD BACKUP CLIENT USER MANUAL LINUX 1. Product Information Product: Orixcloud Backup Client for Linux Version: 4.1.7 1.1 System Requirements Linux (RedHat, SuSE, Debian and Debian based systems such
RecoveryVault Express Client User Manual
For Linux distributions Software version 4.1.7 Version 2.0 Disclaimer This document is compiled with the greatest possible care. However, errors might have been introduced caused by human mistakes or by
IBM WebSphere Application Server Version 7.0
IBM WebSphere Application Server Version 7.0 Centralized Installation Manager for IBM WebSphere Application Server Network Deployment Version 7.0 Note: Before using this information, be sure to read the
visionapp Remote Desktop 2010 (vrd 2010)
visionapp Remote Desktop 2010 (vrd 2010) Convenient System Management P roduct Information www.vrd2010.com Inhalt 1 Introduction... 1 2 Overview of Administration Tools... 1 2.1 RDP Administration Tools...
Monitor Wall 4.0. Installation and Operating Manual
Monitor Wall 4.0 en Installation and Operating Manual Monitor Wall 4.0 Table of Contents en 3 Table of Contents 1 Introduction 4 1.1 About this Manual 4 1.2 Conventions in this Manual 4 1.3 Minimum Installation
Online Backup Client User Manual
For Linux distributions Software version 4.1.7 Version 2.0 Disclaimer This document is compiled with the greatest possible care. However, errors might have been introduced caused by human mistakes or by
CONNECTING TO DEPARTMENT OF COMPUTER SCIENCE SERVERS BOTH FROM ON AND OFF CAMPUS USING TUNNELING, PuTTY, AND VNC Client Utilities
CONNECTING TO DEPARTMENT OF COMPUTER SCIENCE SERVERS BOTH FROM ON AND OFF CAMPUS USING TUNNELING, PuTTY, AND VNC Client Utilities DNS name: turing.cs.montclair.edu -This server is the Departmental Server
Remote & Collaborative Visualization. Texas Advanced Compu1ng Center
Remote & Collaborative Visualization Texas Advanced Compu1ng Center So6ware Requirements SSH client VNC client Recommended: TigerVNC http://sourceforge.net/projects/tigervnc/files/ Web browser with Java
User Manual Version 0.9.9.p BETA III December 23rd, 2015
User Manual Version 0.9.9.p BETA III December 23rd, 2015 Disclaimer: This document is provided as-is. Information and views expressed in this document, including URL and other Internet website references,
Aqua Connect Remote Desktop Services 3.7 User Manual
Aqua Connect Remote Desktop Services 3.7 User Manual Table of Contents About Aqua Connect Remote Desktop Services... 3 Features... 3 System Requirements... 4 Hardware... 4 Software... 4 Getting Ready...
Pearl Echo Installation Checklist
Pearl Echo Installation Checklist Use this checklist to enter critical installation and setup information that will be required to install Pearl Echo in your network. For detailed deployment instructions
Installing Management Applications on VNX for File
EMC VNX Series Release 8.1 Installing Management Applications on VNX for File P/N 300-015-111 Rev 01 EMC Corporation Corporate Headquarters: Hopkinton, MA 01748-9103 1-508-435-1000 www.emc.com Copyright
Here is a demonstration of the Aqua Accelerated Protocol (AAP) software see the Aqua Connect YouTube Channel
OS X Terminal Server The Marriott Library, Computer & Media Services has a OS X Terminal Server running software from Aqua Connect, see web site http://www.aquaconnect.net/. This enables the OS X operating
FileMaker Server 7. Administrator s Guide. For Windows and Mac OS
FileMaker Server 7 Administrator s Guide For Windows and Mac OS 1994-2004, FileMaker, Inc. All Rights Reserved. FileMaker, Inc. 5201 Patrick Henry Drive Santa Clara, California 95054 FileMaker is a trademark
INSTALLATION GUIDE ENTERPRISE DYNAMICS 9.0
INSTALLATION GUIDE ENTERPRISE DYNAMICS 9.0 PLEASE NOTE PRIOR TO INSTALLING On Windows 8, Windows 7 and Windows Vista you must have Administrator rights to install the software. Installing Enterprise Dynamics
Imaging License Server User Guide
IMAGING LICENSE SERVER USER GUIDE Imaging License Server User Guide PerkinElmer Viscount Centre II, University of Warwick Science Park, Millburn Hill Road, Coventry, CV4 7HS T +44 (0) 24 7669 2229 F +44
User Manual. Onsight Management Suite Version 5.1. Another Innovation by Librestream
User Manual Onsight Management Suite Version 5.1 Another Innovation by Librestream Doc #: 400075-06 May 2012 Information in this document is subject to change without notice. Reproduction in any manner
Media Server Installation & Administration Guide
Media Server Installation & Administration Guide Smarter Surveillance for a Safer World On-Net Surveillance Systems, Inc. One Blue Hill Plaza, 7 th Floor, PO Box 1555 Pearl River, NY 10965 Phone: (845)
Online Backup Linux Client User Manual
Online Backup Linux Client User Manual Software version 4.0.x For Linux distributions August 2011 Version 1.0 Disclaimer This document is compiled with the greatest possible care. However, errors might
Network Administrator s Guide and Getting Started with Autodesk Ecotect Analysis
Autodesk Ecotect Analysis 2011 Network Administrator s Guide and Getting Started with Autodesk Ecotect Analysis This document describes how to install and activate Autodesk Ecotect Analysis 2011 software
Propalms TSE Deployment Guide
Propalms TSE Deployment Guide Version 7.0 Propalms Ltd. Published October 2013 Overview This guide provides instructions for deploying Propalms TSE in a production environment running Windows Server 2003,
Quick Start Guide for Parallels Virtuozzo
PROPALMS VDI Version 2.1 Quick Start Guide for Parallels Virtuozzo Rev. 1.1 Published: JULY-2011 1999-2011 Propalms Ltd. All rights reserved. The information contained in this document represents the current
File Protection using rsync. Setup guide
File Protection using rsync Setup guide Contents 1. Introduction... 2 Documentation... 2 Licensing... 2 Overview... 2 2. Rsync technology... 3 Terminology... 3 Implementation... 3 3. Rsync data hosts...
Laptop Backup - Administrator Guide (Windows)
Laptop Backup - Administrator Guide (Windows) Page 1 of 86 Page 2 of 86 Laptop Backup - Administrator Guide (Windows) TABLE OF CONTENTS OVERVIEW PREPARE COMMCELL SETUP FIREWALL USING PROXY SETUP FIREWALL
Ultra Thin Client TC-401 TC-402. Users s Guide
Ultra Thin Client TC-401 TC-402 Users s Guide CONTENT 1. OVERVIEW... 3 1.1 HARDWARE SPECIFICATION... 3 1.2 SOFTWARE OVERVIEW... 4 1.3 HARDWARE OVERVIEW...5 1.4 NETWORK CONNECTION... 7 2. INSTALLING THE
Local Caching Servers (LCS): User Manual
Local Caching Servers (LCS): User Manual Table of Contents Local Caching Servers... 1 Supported Browsers... 1 Getting Help... 1 System Requirements... 2 Macintosh... 2 Windows... 2 Linux... 2 Downloading
Remote visualization VirtualGL
Remote visualization VirtualGL Paul Melis SARA Visualization Group ([email protected]) Overview Remote visualization Why? What? How? VirtualGL Popular package for remote visualization Background, usage,
How to Use NoMachine 4.4
How to Use NoMachine 4.4 Using NoMachine What is NoMachine and how can I use it? NoMachine is a software that runs on multiple platforms (ie: Windows, Mac, and Linux). It is an end user client that connects
The SSL device also supports the 64-bit Internet Explorer with new ActiveX loaders for Assessment, Abolishment, and the Access Client.
WatchGuard SSL v3.2 Release Notes Supported Devices SSL 100 and 560 WatchGuard SSL OS Build 355419 Revision Date January 28, 2013 Introduction WatchGuard is pleased to announce the release of WatchGuard
Vine Server. v3.1. Manual
Vine Server v3.1 Manual Copyright 2009 TestPlant Inc. Vine Server Manual Trademarks Vine, Vine Viewer, Vine Server, the Vine logo, TestPlant, and the TestPlant logo are trademarks or registered trademarks
ComTrader Technical Requirements. version 1.6
Technical Requirements version 1.6 Page I Table of Contents 1 Technical Requirements to run... 1 1.1 Client PC... 1 1.2 Proxy server, Connection restrictions, URLs... 3 2 Check infrastructure (using EPEX
Installation Instructions Release Version 15.0 January 30 th, 2011
Release Version 15.0 January 30 th, 2011 ARGUS Software: ARGUS Valuation - DCF The contents of this document are considered proprietary by ARGUS Software, the information enclosed and any portion thereof
Metalogix SharePoint Backup. Advanced Installation Guide. Publication Date: August 24, 2015
Metalogix SharePoint Backup Publication Date: August 24, 2015 All Rights Reserved. This software is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this
INSTALLATION GUIDE. AXIS Camera Station
INSTALLATION GUIDE AXIS Camera Station About this Guide This guide is intended for administrators and users of the AXIS Camera Station, and is applicable for software release 3.50 and later. It covers
026-1010 Rev 7 06-OCT-2011. Site Manager Installation Guide
026-1010 Rev 7 06-OCT-2011 Site Manager Installation Guide Retail Solutions 3240 Town Point Drive NW, Suite 100 Kennesaw, GA 30144, USA Phone: 770-425-2724 Fax: 770-425-9319 Table of Contents 1 SERVER
Remote Application Server Version 14. Last updated: 25-02-15
Remote Application Server Version 14 Last updated: 25-02-15 Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise
Online Backup Client User Manual
Online Backup Client User Manual Software version 3.21 For Linux distributions January 2011 Version 2.0 Disclaimer This document is compiled with the greatest possible care. However, errors might have
Ocularis Media Server Installation & Administration Guide
Ocularis Media Server Installation & Administration Guide 2013 On-Net Surveillance Systems Inc. On-Net Surveillance Systems, Inc. One Blue Hill Plaza, 7 th Floor, PO Box 1555 Pearl River, NY 10965 Phone:
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names,
Moxa Device Manager 2.0 User s Guide
First Edition, March 2009 www.moxa.com/product 2009 Moxa Inc. All rights reserved. Reproduction without permission is prohibited. Moxa Device Manager 2.0 User Guide The software described in this manual
IUCLID 5 Guidance and support. Installation Guide Distributed Version. Linux - Apache Tomcat - PostgreSQL
IUCLID 5 Guidance and support Installation Guide Distributed Version Linux - Apache Tomcat - PostgreSQL June 2009 Legal Notice Neither the European Chemicals Agency nor any person acting on behalf of the
Backup & Disaster Recovery Appliance User Guide
Built on the Intel Hybrid Cloud Platform Backup & Disaster Recovery Appliance User Guide Order Number: G68664-001 Rev 1.0 June 22, 2012 Contents Registering the BDR Appliance... 4 Step 1: Register the
Copyright 2012 Trend Micro Incorporated. All rights reserved.
Trend Micro Incorporated reserves the right to make changes to this document and to the products described herein without notice. Before installing and using the software, please review the readme files,
MIGRATING DESKTOP AND ROAMING ACCESS. Migrating Desktop and Roaming Access Whitepaper
Migrating Desktop and Roaming Access Whitepaper Poznan Supercomputing and Networking Center Noskowskiego 12/14 61-704 Poznan, POLAND 2004, April white-paper-md-ras.doc 1/11 1 Product overview In this whitepaper
CYCLOPE let s talk productivity
Cyclope 6 Installation Guide CYCLOPE let s talk productivity Cyclope Employee Surveillance Solution is provided by Cyclope Series 2003-2014 1 P age Table of Contents 1. Cyclope Employee Surveillance Solution
Network Probe User Guide
Network Probe User Guide Network Probe User Guide Table of Contents 1. Introduction...1 2. Installation...2 Windows installation...2 Linux installation...3 Mac installation...4 License key...5 Deployment...5
Installation and Setup: Setup Wizard Account Information
Installation and Setup: Setup Wizard Account Information Once the My Secure Backup software has been installed on the end-user machine, the first step in the installation wizard is to configure their account
How To Set Up Safetica Insight 9 (Safetica) For A Safetrica Management Service (Sms) For An Ipad Or Ipad (Smb) (Sbc) (For A Safetaica) (
SAFETICA INSIGHT INSTALLATION MANUAL SAFETICA INSIGHT INSTALLATION MANUAL for Safetica Insight version 6.1.2 Author: Safetica Technologies s.r.o. Safetica Insight was developed by Safetica Technologies
EVault for Data Protection Manager. Course 361 Protecting Linux and UNIX with EVault
EVault for Data Protection Manager Course 361 Protecting Linux and UNIX with EVault Table of Contents Objectives... 3 Scenario... 3 Estimated Time to Complete This Lab... 3 Requirements for This Lab...
Enterprise Remote Control 5.6 Manual
Enterprise Remote Control 5.6 Manual Solutions for Network Administrators Copyright 2015, IntelliAdmin, LLC Revision 3/26/2015 http://www.intelliadmin.com Page 1 Table of Contents What is Enterprise Remote
Desktop Surveillance Help
Desktop Surveillance Help Table of Contents About... 9 What s New... 10 System Requirements... 11 Updating from Desktop Surveillance 2.6 to Desktop Surveillance 3.2... 13 Program Structure... 14 Getting
Postgres Enterprise Manager Installation Guide
Postgres Enterprise Manager Installation Guide January 22, 2016 Postgres Enterprise Manager Installation Guide, Version 6.0.0 by EnterpriseDB Corporation Copyright 2013-2016 EnterpriseDB Corporation. All
Introduction to Operating Systems
Introduction to Operating Systems It is important that you familiarize yourself with Windows and Linux in preparation for this course. The exercises in this book assume a basic knowledge of both of these
VNC User Guide. Version 5.3. December 2015
VNC User Guide Version 5.3 December 2015 Trademarks RealVNC, VNC and RFB are trademarks of RealVNC Limited and are protected by trademark registrations and/or pending trademark applications in the European
이 기기는 업무용 급 으로 전자파적합등록을 한 기기이오니 판매자 또는 사용자는 이점을 주의하시기 바라며 가정 외의 지역에서 사용하는 것을 목적으로 합니다
020-101186-01 020-101186-01 이 기기는 업무용 급 으로 전자파적합등록을 한 기기이오니 판매자 또는 사용자는 이점을 주의하시기 바라며 가정 외의 지역에서 사용하는 것을 목적으로 합니다 Table of Contents About this Document... 1 Document Conventions... 1 Audience... 1 Related
Author A.Kishore/Sachin http://appsdba.info. VNC Background
VNC Background VNC means Virtual Network Computing, is an open-source, crossplatform protocol for viewing GUI desktops on remote machines within a LAN or over a WAN/Internet connection. This document discusses
DS License Server V6R2013x
DS License Server V6R2013x DS License Server V6R2013x Installation and Configuration Guide Contains JAVA SE RUNTIME ENVIRONMENT (JRE) VERSION 7 Contains IBM(R) 64-bit SDK for AIX(TM), Java(TM) Technology
Deploying Microsoft RemoteFX on a Single Remote Desktop Virtualization Host Server Step-by-Step Guide
Deploying Microsoft RemoteFX on a Single Remote Desktop Virtualization Host Server Step-by-Step Guide Microsoft Corporation Published: October 2010 Abstract This step-by-step guide walks you through the
PARALLELS SERVER BARE METAL 5.0 README
PARALLELS SERVER BARE METAL 5.0 README 1999-2011 Parallels Holdings, Ltd. and its affiliates. All rights reserved. This document provides the first-priority information on the Parallels Server Bare Metal
Tekla Structures 18 Hardware Recommendation
1 (5) Tekla Structures 18 Hardware Recommendation Recommendations for Tekla Structures workstations Tekla Structures hardware recommendations are based on the setups that have been used in testing Tekla
Web Conferencing Version 8.3 Troubleshooting Guide
System Requirements General Requirements Web Conferencing Version 8.3 Troubleshooting Guide Listed below are the minimum requirements for participants accessing the web conferencing service. Systems which
Setting up VPN and Remote Desktop for Home Use
Setting up VPN and Remote Desktop for Home Use Contents I. Prepare Your Work Computer... 1 II. Prepare Your Home Computer... 2 III. Run the VPN Client... 3-4 IV. Remote Connect to Your Work Computer...
Vidyo Network Configuration Guide Windows XP and Vista
Vidyo Network Configuration Guide Windows XP and Vista Introduction Vidyo is a new video conferencing system used in the latest Attend Anywhere professional networking, video collaboration & service delivery
Installation and User Guide
Installation and User Guide Version 2012 Copyright Copyright 2010-2012, NICE s.r.l. Copyright 2004-2009, IBM Corporation All right reserved. We Would Like to Hear from You You can help us make this document
Example of Standard API
16 Example of Standard API System Call Implementation Typically, a number associated with each system call System call interface maintains a table indexed according to these numbers The system call interface
Rally Installation Guide
Rally Installation Guide Rally On-Premises release 2015.1 [email protected] www.rallydev.com Version 2015.1 Table of Contents Overview... 3 Server requirements... 3 Browser requirements... 3 Access
Getting Started with ESXi Embedded
ESXi 4.1 Embedded vcenter Server 4.1 This document supports the version of each product listed and supports all subsequent versions until the document is replaced by a new edition. To check for more recent
Netwrix Auditor for Active Directory
Netwrix Auditor for Active Directory Quick-Start Guide Version: 7.1 10/26/2015 Legal Notice The information in this publication is furnished for information use only, and does not constitute a commitment
Central Management System
Central Management System Software Installation Guide Ver. 1.5.0.101115.001 ... ii System Introduction... 3 Client/Server Architecture...3 System Requirements... 4 System Setup...4 Multiple Monitor Configuration...5
Acer LCD Monitor Driver Installation Guide
1 Contents 1 Contents... 1 2 Introduction... 2 3 Installation Guide... 2 3.1 PC requirements... 2 3.2 Installing the Acer LCD Monitor Driver on Windows Vista... 3 3.2.1 Hardware first install... 3 3.2.2
Remote Support Jumpoint Guide: Unattended Access to Computers in a Network 3. Requirements and Considerations to Install a Jumpoint 4.
Jumpoint Guide 2015 Bomgar Corporation. All rights reserved worldwide. BOMGAR and the BOMGAR logo are trademarks of Bomgar Corporation; other trademarks shown are the property of their respective owners.
Security Correlation Server Quick Installation Guide
orrelogtm Security Correlation Server Quick Installation Guide This guide provides brief information on how to install the CorreLog Server system on a Microsoft Windows platform. This information can also
Team Foundation Server 2013 Installation Guide
Team Foundation Server 2013 Installation Guide Page 1 of 164 Team Foundation Server 2013 Installation Guide Benjamin Day [email protected] v1.1.0 May 28, 2014 Team Foundation Server 2013 Installation Guide
SSL VPN Server Guide. Access Manager 3.2 SP2. June 2013
SSL VPN Server Guide Access Manager 3.2 SP2 June 2013 Legal Notice THIS DOCUMENT AND THE SOFTWARE DESCRIBED IN THIS DOCUMENT ARE FURNISHED UNDER AND ARE SUBJECT TO THE TERMS OF A LICENSE AGREEMENT OR A
DeployStudio Server Quick Install
DeployStudio Server Quick Install v1.7.0 The DeployStudio Team [email protected] Requirements OS X 10.7.5 to 10.11.1 DeployStudioServer_v1.7.x.pkg and later NetBoot based deployment 100 Mb/s switched
Stealth OpenVPN and SSH Tunneling Over HTTPS
Stealth OpenVPN and SSH Tunneling Over HTTPS Contents Tunneling OpenVPN and SSH via HTTPS for Windows,MAC and Linux... 1 Benefits of HTTPS Tunneling:... 2 Pre-Requisites:... 3 Part A: Step by Step Instructions
UNICORN 7.0. Administration and Technical Manual
UNICORN 7.0 Administration and Technical Manual Page intentionally left blank Table of Contents Table of Contents 1 Introduction... 1.1 Administrator functions overview... 1.2 Network terms and concepts...
FileMaker Server 8. Administrator s Guide
FileMaker Server 8 Administrator s Guide 1994-2005 FileMaker, Inc. All Rights Reserved. FileMaker, Inc. 5201 Patrick Henry Drive Santa Clara, California 95054 FileMaker is a trademark of FileMaker, Inc.,
Configure thin client settings locally
This chapter contains information to help you set up your thin client hardware, look and feel, and system settings using the Control Center. Tip While it is not recommended to use dialog boxes for configuring
Easy Setup Guide 1&1 CLOUD SERVER. Creating Backups. for Linux
Easy Setup Guide 1&1 CLOUD SERVER Creating Backups for Linux Legal notice 1&1 Internet Inc. 701 Lee Road, Suite 300 Chesterbrook, PA 19087 USA www.1and1.com [email protected] August 2015 Copyright 2015 1&1
Remote Application Server Version 14. Last updated: 06-02-15
Remote Application Server Version 14 Last updated: 06-02-15 Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise
RSM Web Gateway RSM Web Client INSTALLATION AND ADMINISTRATION GUIDE
RSM Web Gateway RSM Web Client INSTALLATION AND ADMINISTRATION GUIDE Installation and Administration Guide RSM Web Client and RSM Web Gateway 17 August, 2004 Page 1 Copyright Notice 2004 Sony Corporation.
Infor Web UI Sizing and Deployment for a Thin Client Solution
Infor Web UI Sizing and Deployment for a Thin Client Solution Copyright 2012 Infor Important Notices The material contained in this publication (including any supplementary information) constitutes and
Lenovo Online Data Backup User Guide Version 1.8.14
Lenovo Online Data Backup User Guide Version 1.8.14 Contents Chapter 1: Installing Lenovo Online Data Backup...5 Downloading the Lenovo Online Data Backup Client...5 Installing the Lenovo Online Data
WatchGuard SSL v3.2 Update 1 Release Notes. Introduction. Windows 8 and 64-bit Internet Explorer Support. Supported Devices SSL 100 and 560
WatchGuard SSL v3.2 Update 1 Release Notes Supported Devices SSL 100 and 560 WatchGuard SSL OS Build 445469 Revision Date 3 April 2014 Introduction WatchGuard is pleased to announce the release of WatchGuard
Foglight Experience Monitor and Foglight Experience Viewer
Foglight Experience Monitor and Foglight Experience Viewer Quest Software, Inc. April 2008 Using the Dell Remote Access Controller Copyright Quest Software, Inc. 2008. All rights reserved. This guide contains
Installing an IBM Workplace/Portal Server on Linux
Installing an IBM Workplace/Portal Server on Linux Auteur Roel Broersma Versie 1.0 Page 1 of 9 Installing an IBM Workplace/Portal Server on Linux... 1 1. Introduction... 3 2. Installing CentOS... 4 3.
Server & Workstation Installation of Client Profiles for Windows
C ase Manag e m e n t by C l i e n t P rofiles Server & Workstation Installation of Client Profiles for Windows T E C H N O L O G Y F O R T H E B U S I N E S S O F L A W General Notes to Prepare for Installing
