Real-time Process Network Sonar Beamformer
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1 Real-time Process Network Sonar Gregory E. Allen Applied Research Laboratories Brian L. Evans Dept. Electrical and Computer Engineering The University of Texas at Austin, Austin, TX Poster.fm Copyright 1998, The University of Texas. All rights reserved. Introduction Problem: Beamforming is computationally intensive Example: High-resolution sonar beamformers (GFLOPS) Generation 1: expensive custom digital hardware (large state machines) Generation 2: custom integration of programmable digital signal processors on commercial-off-the-shelf hardware (e.g. 120 DSPs in a VME rack) Objective: Unix workstation beamformers Analysis: evaluate performance of beamforming kernels and systems Modeling: capture parallelism, guarantee determinate bounded execution Implementation: use portable, scalable software to achieve real-time performance on commodity hardware and lower development costs Solution: Real-time beamforming on workstations Analysis: optimize kernels and profile beamfomers to measure scalability Modeling: Process Networks Implementation: Real-time POSIX threads using C++ on symmetric multiprocessor UltraSPARC-II workstation with native signal processing
2 Time-Domain Beamforming Delay and sum weighted outputs Geometrically project the elements onto a line to compute the time delays Projection for a beam pointing 20 off axis M Σ b(t) = α i x i (t τ i ) i= b(t) beam outputi xi(t) ith output τi ith delay y position, inches αi ith weight 0-5 element projected element x position, inches Beamforming Quantized time delays perturb beam pattern Sample at just above the Nyquist rate Interpolate to obtain desired time-delay resolution Sample at interval Interpolate up to interval δ = /L α 1 Time delay at interval δ A/D Interpolate z-n 1 α M Σ b[n] A/D Interpolate z-n M Sensor Array Kernel implementation on UltraSPARC-II Highly optimized C++ (loop unrolling and SPARCompiler5.0EA) Currntly operating at 60% of peak, which is 2 FLOPs per cycle
3 Vertical Beamforming stave Multiple vertical transducers for every horizontal position Each vertical column is combined into a stave No time delay or interpolation is required Staves are calculated by a simple integer dot product Integer-to-float conversion must be performed Output must be interleaved Kernel implementation on UltraSPARC-II Native signal processing with Visual Instruction Set (VIS) Software prefetching to hide memory latency and keep the pipeline full Formal Design Methodology The Process Network model [Kahn, 1974] Superset of flow models of computation Captures concurrency and parallelism Provides correctness Guarantees determinate execution of the program A program is represented as a directed graph A P B Each node is an independent process Each edge is a one-way queue of Blocking reads, non-blocking writes, infinite queues Scheduling for bounded queues is possible [Parks, 1995] Blocking reads and writes Dynamically increase queue capacities to prevent artificial deadlock Fits the thread model of concurrent programming
4 Process Network Implementation Each node corresponds to a thread Implemented in C++ using POSIX Pthreads Low-overhead, high-performance, scalable Granularity larger than a thread context switch (~10 us) Symmetric multiprocessing operating system dynamically schedules threads Efficient utilization of multiple processors Optimize queues for high-throughput signal processing Nodes operate directly on queue memory, avoiding copying Queues use mirroring to keep contiguous Mirrored Queue region Mirror region Compensates for the lack of circular address buffers Queues trade-off memory usage for overhead Virtual memory manager maintains circularity System Implementation Vertical beamformer forms 3 sets of 80 staves from 10 vertical elements per stave Each horizontal beamformer forms 61 beams from the 80 staves, using a two-point interpolation filter 4 GFLOPS total computation Element Stave Fan 0 Three-fan Vertical Fan MFLOPS Fan 2 40 MB/sec each 1200 MFLOPS each
5 Performance Results 100 trial mean execution time for 2.6 seconds of Sun Ultra Enterprise 4000 with eight 336-MHz UltraSPARC-IIs, 2 Gb RAM, running Solaris 2.6 seconds Implementation Time (s) MFLOPS Mbytes thread pool process network Execution time and MFLOPS vs CPUs MFLOPS Process network is 7% faster than thread pool, overhead is small Process network uses 20% less memory with lower latency Process network scalability is nearly linear Will continue to scale with additional CPUs Real-time performance achievable with 12 CPUs CPUs Conclusion Third generation beamformers: Workstation hardware Commodity hardware saves development/manufacturing costs Multiprocessor servers, native signal processing Upgradable hardware, Moore s Law Software model: Process Networks Captures parallelism, guarantees determinate bounded execution Portable, reusable, scalable C++ code High-performance, low overhead POSIX threads Symmetric multiprocessing operating system The example 4-GFLOPS 1-Gb 3-D sonar beamforming system does execute in real time using a Sun Ultra Enterprise 4000 server with twelve 336 MHz UltraSPARC- II CPUs with 14.5% to spare
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