Ant Colony Optimization for the Traveling Salesman Problem Based on Ants with Memory
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1 Fourth International Conference on Natural Comutation Ant Colony Otimization for the Traveling Salesman Problem Based on Ants with Memory Bifan Li 1, Lio Wang 1,2, and Wu Song 3 1 College of Information Engineering, Xiangtan University, Xiangtan, Hunan, China. [email protected] 2 Scholl of Electrical and Electronic Engineering, Nanyang Technology University, Block S1,50 Nanyang Avenue, Singaore [email protected] 3 Det. of Comuter Science, QiongZhou Academy, Wuzhishan, Hainan, China. [email protected] Abstract We roose a new model of Ant Colony Otimization (ACO) to solve the traveling salesman roblem (TSP) by introducing ants with memory into the Ant Colony System (ACS). In the new ant system, the ants can remember and make use of the best-so-far solution, so that the algorithm is able to converge into at least a near-otimum solution quickly. We have tested the algorithm in 3 reresentational TSP instances and comared the results with the original ACS algorithm. According to the result we make amelioration to the new ant model and test it again. The simulations show that the amended ants with memory imrove the converge seed and can find better solutions comared to the original ants. 1. Introduction Ant Colony Otimization (ACO) [6], which studies artificial agent systems, takes insiration from the foraging behavior of real world ants. Biologists noticed that blind ants can find the shortest ath between food sources and their nests. Research also found out that ants deosit heromone on the way while walking. The other ants can follow the revious heromone by robability while assing by. The more the heromone, the higher the robability with which the ants will follow. Because it takes less time for ants to find food and carry them back to the nests through the shortest ath, after a long enough eriod of time, more ants will choose this shortest ath and deosit heromone on it. In this way, all ants eventually choose the shortest ath. ACO is used to solve discrete otimization roblems such as the Traveling Salesman Problem (TSP) and the Quadratic Assignment Problem (QAP) [6]. The first ant algorithm was introduced by Dorigo et al. [1] in 1991 and was called the Ant System (AS) [1] [2]. Dorigo and Gambardella roosed the Ant Colony System (ACS) [4][5] later in 1996, while Stützle and Hoos roosed the MAX-MIN Ant System (MMAS) [3]. ACO has drawn much research attention and various extended versions of the ACO aradigm were roosed, such as the -Worst Ant System (BWAS) [8], the Rank based Ant System (RAS) [7] etc.. The main novel idea of ants with memory algorithm, to be discussed in the remainder of the aer, is the synergistic use of the revious best solution constructed by ants. This aer is organized as follows: In section 2, we introduce the background knowledge of the TSP, AS and ACS. In section 3, we rovide definition of the arameters and environment of the exeriments. In section 4, we exlain what ants with memory are and simulated them in ACS. In section 5 we amend the ants with memory, then we show the results of the exeriments which were generated by amended ants and comare the erformance of each algorithm. Finally, in section 6, we are dedicated to discuss the main characters of ants with memory and suggesting directions for further research. 2. Background 2.1 Traveling Salesman Problem /08 $ IEEE DOI /ICNC
2 TSP is one of the most widely known NP-hard roblems. In the TSP we are given a set of cities c i,c j, c N and the distances d(c i,c j ) for each air of distinct cities (c i,c j ). The salesman has to visit every city once and only once, and return to the starting city in the end. Our goal is to find a closed tour with minimal cost. In this aer, we concentrate on the symmetric TSP, where d(c i,c j )= d(c j,c i ) for 1 i,j N. D198.ts, Rat783.ts and Pr2392.ts, these TSP models were widely used by Dorigo et al. [2][4][5], are available at TSPLIB benchmark library [11], 2.2 Ant system In origin AS [1] [2], all the m ants which have constructed a solution in the loo can udate the heromone. The value of heromone τ which contacted with the edge between city i and city j udated with the following formula: m k = (1 ) + Δ k = 1 τ ρ τ τ i (1) The arameter ρ is the heromone evaorate rate,m k is the number of ants, Δτ is the quantity of the heromone left on edge (i,j) by ant k: { k Q/ L edge (i,j) in ant k`s tour Δ τ k = 0 otherwise (2) where Q is a constant,l k is the length of the tour which constructed by ant k in the current loo. During constructing rocess, ants will visit the following city through a stochastic mechanism:while an ant locating in city i has constructed the artial solution, the robability of move to city j is given by (3) : α β τ η if c N ( s ) (3) = τ η k α β cil N ( s ) il il 0 otherw ise The arameter N(s ) here is a set of suitable elements. In another word, it is a set of edges (i,l) here the arameter l means the city not visited by ant k. The arameters α and β contact with the imortance between heromone and the heuristic information which was given by (4): η = 1/ d (4) Where the arameter d shows the distance between city i and j. 2.3 Ant colony system One major difference between the ACS[4-6] and the AS is that the ACS introduces Local Pheromone Udate into the algorithm at the end of each ste of the construction, also known as offline heromone udate. And only when every ant exlored the last edge of its tour the algorithm udates the heromone as: τ = (1 ϕ) τ + ϕ τ (5) 0 Here ϕ (0,1] is the arameter about the heromone decay rate, the τ 0, which is defined as τ 0 =(L nn ) -1, initializes the value of heromone [4][5]. The local heromone udate gives the algorithm a character by decreasing the heromone values on the visited edges, subsequent ants can be encouraged to exlore other edges so that new different solutions might be found with greater robabilities. The offline heromone udate only executed by the last ant at the end of each iteration, called iteration-best or best-so-far. But there still a little different between them as formula (6) shows: {(1 ρ) τ + ρ Δτ (i,j) belongs to best tour, τ = τ otherwise. (6) Here Δ τ = 1/ L, L best best could be L ib or L bs. There is another imortant difference between the ACS and the AS while using decision rule by ants. In the ACS, ants use so called seudorandom roortional rule [4][5], the robability of an ant move from the city i to the city j was determined by a arameter q 0 and a random variable q which is uniformly distributed over[0,1]: j β τ c N(s il iηil il ) = arg max { } if q q (Exloitation) use formular (3) 3. Exeriment arameters 0 otherwise(exloration) (7) The environment of the exeriments in the aer is listed in table 3.1. Table 3.1 Exeriment environment CPU RAM OS Double Core Intel Pentium D 2.80G DDR 1G Red Flag Linux The abbreviation arameters used in table5.2 until table5.4 come from ACOTSP rogram which is coded by Stützle[12]. The arameters of ACS series were 497
3 given by Dorigo et al. [4][5]: m=10,α = ρ=1,β=2, -1 τ =(n L ), q 0 nn 0 =0.98, here L nn is the tour length roduced by the nearest neighbor heuristic, and the local search heuristic algorithm is 3-ot. 4. Ants with memory and exeriment Being different from the reexistent attemts to Ant System, we are trying to introduce a novel character into the agent. We let the new ants memorize the best-so-far solution. This model was called Ants with Memory (Mant). Generally seaking, the Mant can be used in any version of ACO algorithms. In Mant algorithm, we choose random art of the best-so-far solution and make it as the new solution roortion. The Mant based on ACO algorithm is given by table4.1: Table 4.1 Mant algorithm Initialize arameters, heromone trails, While (termination condition not met)do While (not first loo)do Generate random number i, j(0<i<j<n), Put visited tag from city i+1 to j-1 Make i as start city and j as end city Construct solutions as normal ACO Aly local search(could use 2-ot/3-ot etc.) Udate heromone trails We resent the result of the Mant based ACS algorithm versus original ACS algorithm simulated in three ts models as follows: (b)rat783.ts (c)pr2392.ts Fig4.1 Mant Based on ACS Dashed line with dot is Mant, real line with triangle is original ant We could read from the Fig.4.1 and Fig.4.2 that the Mant ACO algorithm could match the act of original ACO in D198.ts and Rat783.ts, but it fall behind in Pr2392.ts while comaring with original ant ACO. We found that the Mant algorithm has strong tendence which will converge the result into the local otimum, this roerty can hel algorithm to find otimum value faster in small or middle sized roblem, however, when the scoe of the roblem getting larger, this tendence will also astrict the global search ability of the algorithm and fall into the local otimization tra esecially. We have to make some imrovement on Mant model in next section. 5. Amelioration on Mant and exeriment (a)d198.ts 5.1 Probabilistic Mant Aimed at weaken the memory roerty of Mant, We introduce the robabilistic strategy into Mant. That is, we control the Mant use their memory roerty by a 498
4 robability as used by Dorigo in ACS[4][5](it is called seudorandom roortional rule). We call the new amended model of Mant with robability 1 as MantP1, for better illustration, we also rovide Mant with robability 2 as MantP2, here 2 =1-1. the detailed algorithm shows in table 5.1. Table 5.1 MantP1 algorithm Initialize arameters, heromone trails, While (termination condition not met)do While (not first loo)do Generate random number q, If (q< q 0 ), construct solutions as Mant Else, construct solutions as normal ACO Aly local search(could use 2-ot/3-ot etc.) Udate heromone trails In MantP2 algorithm, we just switch (q<q 0 ) into (q> q 0 ) in MantP1 algorithm. (b)d198.ts worst 5.2 Probabilistic Mant in ACS Now we could simulate Mant, MantP1 and MantP2 into ACS algorithm and comare the three Mant models to normal ant in D198.ts, Rat783.ts and Pr2392.ts. (c) Rat783.ts best (d) Rat783.ts worst (a)d198.ts best 499
5 (e) Pr2392.ts best Table 5.3 On Rat783.ts Tye of Mant Iterations Avg.time best Stddev ACS Mant MantP MantP Table 5.4 On Pr2392.ts Tye of Mant Iterations Avg.time best Stddev ACS Mant MantP MantP The further information were show in uer three tables, the best values among four algorithms were signed by bold. Excet the - in table 5.2, the statisical comarison told us that the robabilistic Mant has surassed original ant in ACS at seed and quality while searching for the otimum solution. Even in table 5.2 the MantP1 exceeded other three cometitors in all targets. 6. Conclusion (f) Pr2392.ts worst Fig.5.1 Mant, MantP1, MantP2 Based on ACS (Real line with dot is original ant, bold dashed is Mant, real line with entacle is MantP1 and light dashed is MantP2, best means the condition the best results the algorithms found in all loos while worst means the worst results they found) From the uer fig.5.1(a) to fig.5.1(f), we could easily find out that the MantP1 erforms the best both in best and worst condition in all three ts models. The MantP1 could find the otimum value with less time against the original ant excet Pr2392.ts in best condition fig.5.1(e), however, the MantP1 find the better result witch is 0.5% worse than the original ant in 20 seconds earlier. Table 5.2 On D198.ts Tye of Mant Iterations Avg.time best Stddev ACS Mant MantP MantP In the end, we have shown through this aer that the Mant is a very simle but interesting novel aroach to the ACO system. It has been shown to comare favorably with ACS algorithm, and Its amelioration model robabilistic Mant got insiring erformance in ACS. However, cometition on the TSP is very tough, and a utilization of best-so-far tour information which converges these solutions to a near-otimum seems to be a useful strategy. We still long for better erformance of robabilistic Mant on the Dynamic TSP[9][10] in further study. 7. References [1] A. Colomi, M. Dorigo, V. Maniezzo, Distributed otimization by ant colonies, Proceedings of the 1st Euroean Conference on Artificial Life, , [2] M. Dorigo, V. Maniezzo and A. Colorni. Ant System: Otimization by a colony of cooerating Agents, IEEE Transactions on Systems, Man, and Cybernetics, Part B, vol.26,no.2, ,1996. [3] T. Stützle and H.H. Hoos, Imroving the Ant System: A detailed reort on the MAX MIN Ant System, FG Intellektik, FB Informatik, TU Darmstadt, Germany, Tech. Re. AIDA 96 12, Aug [4] M. Dorigo and L.M. Gambardella. Ant Colony System: A cooerative learning aroach to the traveling salesman roblem, IEEE Transactions on Evolutionary Comutation, vol.1,no.1,.53 66,
6 [5] M. Dorigo and L.M. Gambardella. Ant colonies for the traveling salesman roblem, BioSystems,vol.43, o.2,.73-81,1997. [6] M. Dorigo, G. Di Caro and L.M. Gambardella, Ant algorithms for discrete otimization, Artificial Life, vol. 5, no. 2, , [7] B. Bullnheimer, R.F. Hartl, and C. Strauss, A new rank-based version of the Ant System: A comutational study, Central Euroean Journal for Oerations Research and Economics, vol. 7, no. 1, , [8] O. Cordón, I.F. de Viana, F. Herrera, and L. Moreno, A new ACO model integrating evolutionary comutation concets: The best-worst Ant System, in Proc. ANTS 2000, M. Dorigo et al., Eds., IRIDIA, Université Libre de Bruxelles, Belgium, , [9] M. Guntsch and M. Middendorf, Pheromone modification strategies for ant algorithms alied to dynamic TSP, in lications of Evolutionary Comuting: Proc. EvoWorkshos 2001, ser. LNCS, E. J. W. Boers et al., Eds., Sringer Verlag, vol. 2037, , [10] C.J. Eyckelhof and M. Snoek, Ant systems for a dynamic TSP: Ants caught in a traffic jam, in Proc. ANTS 2002, ser. LNCS, M. Dorigo et al., Eds., Sringer Verlag, vol. 2463, , [11] TSPLIB: htt:// SPLIB95/ts [12] ACO Public Software: htt://iridia.ulb.ac.be/~mdorigo/aco/aco-code/ublic-softwa re.html 501
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