4D LABS. GOLDELOX-GFX2 Embedded 4DGL Graphics Controller. Advance Information. Page 1 of 30. Document Date: 17th March 2010 Document Revision: 2.
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1 4D LABS GOLDELOXGFX2 Embedded 4DGL Graphics Controller Document Date: 17th March 2010 Document Revision: Page 1 of 30
2 GOLDELOXGFX2 Embedded Graphics Controller 4D LABS easy to learn and simple to understand yet powerful enough to tackle many embedded graphics applicatio. Description The device offers modest but compreheive I/O features and can interface to SPI, serial, analogue, digital, butto, joystick and Dallas 1wire devices. Provision is also made for creating complex sound effects for audible user feedback with an extended RTTTL tone generator. A basic system font is included, and unlimited customisable fonts with fixed or proportional spacing can be created using the free FONTTool provided. The GOLDELOXGFX2 is a custom embedded graphics controller designed to interface with many popular OLED and LCD display panels. Powerful graphics, text, image, animation and countless more features are built right iide the chip. It offers a simple plugnplay interface to many 8bit 80Series colour LCD and OLED displays. The chip is designed to work with minimal design effort and all of the data and control signals are provided by the chip to interface directly to the display. Simply choose your display and interface it to the GOLDELOXGFX2 on your application board. This offers enormous advantage to the designer in development time and cost saving and takes away all of the burden of low level design. All of the display builtin driver libraries implement and share the same highlevel function interface. This allows your GUI application to be portable to different display controller types. The software development tools such as 4DGLWorkshop3 IDE and Graphics Composer are FREE and there are no liceing requirements. In short, the GOLDELOXGFX2 offers one of the most flexible embedded graphics solutio available. The GOLDELOXGFX2 belongs to a family of processors powered by a highly optimised soft core virtual engine, E.V.E. (Exteible Virtual Engine). EVE is a proprietary, high performance virtual processor with an exteive bytecode itruction set optimised to execute compiled 4DGL programs. 4DGL (4D Graphics Language) was specifically developed from ground up for the EVE engine core. It is a high level language which is Page 2 of 30
3 GOLDELOXGFX2 Features Applicatio Lowcost OLED, LCD and TFT display graphics user interface solution. Ideal as a standalone embedded graphics processor or interface to any host controller as a graphics coprocessor. Connect to any colour display that supports an 80Series 8 bit wide CPU interface. All data and control signals are provided. Built in high performance virtual processor engine (EVE) with an exteive bytecode itruction set optimised for 4DGL, the high level 4D Graphics Language. 2 x GPIO ports supports: Digital I/O A/D converter with 8/10 bit resolution Complex sound generation Dedicated RTTTL tune engine MultiSwitch Joystick Dallas 1Wire Industrial (general). Test, measurement and general purpose itrumentation Elevator Control Systems. Point of Sale Terminals. Home Appliances (general). Security Systems. Access Control Systems. Airconditioning Control Systems. Universal Remote Control. Automotive (general). Electronic Gauges and Meters. Portable ECG Systems. Portable Blood Pressure Monitors. Aviation (general). Gaming and Slot Machines. And much more.. 10K bytes of flash memory for user code storage and 510 bytes (255 x 16bit vars) of RAM for user variables. 1 x 32bit free running system timer with 1msec resolution. 4 x 16bit user timers with 1msec resolution Asynchronous hardware Serial port with autobaud feature (300 to 256K baud). Hardware SPI port interface for usd/usdhc memory cards or Serial Flash memory chips for storing of ico, images, animatio, etc. Compreheive set of built in high level 4DGL graphics functio and algorithms that can draw lines, circles, text, and much more. Display full colour images, animatio, ico and video clips. 8x8 builtin system font and support for unlimited user customisable fonts with fixed or proportional spacing with the aid of a freely provided FontTool. Single 3.3 Volt typical. Available in a tiny 6mm x 6mm 28pin QFN. Page 3 of 30
4 GOLDELOXGFX2 Table of Contents 1. Pin Configuration and Summary Pin and Functional Description Display Interface...7 SPI Interface Master Mode Only...8 Serial Port UART...8 General Purpose I/O Interface...9 System Pi Software Platform 4DGL In Circuit Serial ProgrammingICSP Memory Organisation System Registers Memory Map Development and Support Tools PmmC Loader Software Programming Tool microusb PmmC Programming Hardware Tool Evaluation Display Modules FONT Tool Software Tool Graphics Composer Software Tool DGL Workshop3 Complete IDE Editor, Compiler, Linker, Downloader Reference Design Timing Diagrams Display Write Data Timing Display Read Data Timing SPI Timing Package Details and PCB Land Pattern Specificatio and Ratings...29 Proprietary Information...30 Disclaimer of Warranties & Limitation of Liability Page 4 of 30
5 GOLDELOXGFX2 1. Pin Configuration and Summary Pin Symbol I/O Description 1 RD O 2 WR O 3 REF P 4 RS O 5 6 GND CLK1 P I Display Read strobe signal. GOLDELOXGFX2 asserts this signal LOW when reading data from the display. Connect this pin to the Read (RD) signal of the display. Display Write strobe signal. GOLDELOXGFX2 asserts this signal LOW when writing data to the display. Connect this pin to the Write (WR) signal of the display. Internal voltage regulator filter capacitor. Connect a 4.7uF to 10uF capacitor from this pin to Ground. Display Register Select. LOW: Display index or status register is selected. HIGH: Display GRAM or register data is selected. Connect this pin to the Register Select (RS or A0 or C/D or similar naming convention) signal of the display. Ground. System Clock input 1 of a 12Mhz crystal. Page 5 of 30
6 GOLDELOXGFX2 Pin Symbol 7 CLK2 I/O Description System Clock input 2 of a 12Mhz crystal. SPI device Chip Select. Connect this pin to the Chip Enable (CE or CS) 8 SDCS O signal of the external SPI device (SD/SDHC memory card, Serial Flash chip, etc.). Display Chip Select. GOLDELOXGFX2 asserts this signal LOW when 9 CS O accessing the display. Connect this pin to the Chip Select (CS) signal of the display. Display RESET. GOLDELOXGFX2 initialises the display by strobing this 10 RES O pin LOW. Connect this pin to the Reset (RES) signal of the display. SPI Serial Clock output. Connect this pin to the SPI Serial Clock (SCK) signal of the external device. Nominally reserved for SD/SDHC memory 11 SCK O card or serial flash memory chip. See Section 8.3 for detailed timing diagram. SPI Serial Data Input. Connect this pin to the SPI Serial Data Out (SDO) signal of the external device. Nominally reserved for SD/SDHC memory 12 SDI I card or serial flash memory chip. See Section 8.3 for detailed timing diagram. SPI Serial Data Output. Connect this pin to the SPI Serial Data In (SDI) signal of the external device. Nominally reserved for SD/SDHC memory 13 SDO O card or serial flash memory chip. See Section 8.3 for detailed timing diagram. Asynchronous Serial Tramit pin. Output data is at TTL voltage levels. 14 TX0 O Connect this pin to external device Serial Receive (Rx) signal. This pin is tolerant up to 5.0V levels. Asynchronous Serial Receive pin. Connect this pin to external device 15 RX0 I Serial Tramit (Tx) signal. This pin is tolerant up to 5.0V levels. 16 GND P Ground. 17 VCC P Positive supply with respect to GND pin. 18 D0 I/O Display Data Bus bit D1 I/O Display Data Bus bit D2 I/O Display Data Bus bit D3 I/O Display Data Bus bit D4 I/O Display Data Bus bit D5 I/O Display Data Bus bit D6 I/O Display Data Bus bit D7 I/O Display Data Bus bit RESET I Master Reset signal. Connect a 4.7K resistor from this pin to VCC. 27 IO1 I/O/A General purpose IO1 pin. See Section 2.4 for more detail. 28 IO2 I/O General purpose IO2 pin. See Section 2.4 for more detail. PAD GND P Exposed metal pad under the package, must connect to GND. I: Input, O: Output, A: Analogue, P: Power O Page 6 of 30
7 GOLDELOXGFX2 2. Pin and Functional Description The GOLDELOXGFX2 provides both a hardware and a software interface. This section describes in detail the hardware interface. 2.1 Display Interface The GOLDELOXGFX2 supports LCD and OLED displays with an 80Series 8 bit wide CPU data interface. The connectivity to the display is easy and straight forward. The chip generates all of the necessary timing to drive the display. RS pin (Display Register Select): The RS signal determines whether a register command or data is sent to the display. LOW: Display index or status register is selected. HIGH: Display GRAM or register data is selected. Connect this pin to the Register Select (RS) signal of the display. Different displays utilise various naming conventio such as RS, A0, C/D or similar. Be sure to check with your display manufacturer for the correct name and function. RES pin (Display Reset): Display RESET. GOLDELOXGFX2 initialises the display by strobing this pin LOW. Connect this pin to the Reset (RES) signal of the display. This signal can also be used to control the backlight of the LCD or as the DC/DC converter enable. Refer to the reference design in Section 7 in this document for an example. CS RS RD WR Operation Read Display Status Register Write Display Index Register Read Display GRAM Data Write Register or GRAM Data WR pin (Display Write): This is the display write strobe signal. The GOLDELOXGFX2 asserts this signal LOW when writing data to the display in conjunction with the display data bus (D0D7). Connect this pin to the Write (WR) signal of the display. 1 X X X No Operation Display Operation Table D0D7 pi (Display Data Bus): The Display Data Bus (D0D7) is an 8 bit bidirectional port and all data writes and reads occur over this bus. Other control signals such as RW, RD CS, and RS synchronise the data trafer to and from the display. CS pin (Display Chip Select): The access to the display is only possible when the Display Chip Select (CS) is asserted LOW. Connect this pin to the Chip Select (CS) signal of the display. Item Sym Min Typ Max Unit Write Low Pulse twl 170 Write High Pulse twh 85 Write Bus Cycle Total twt 255 Write Data Setup tds 85 Page 7 of 30
8 GOLDELOXGFX2 RD pin (Display Read): This is the display read strobe signal. The GOLDELOXGFX2 asserts this signal LOW when reading data from the display in conjunction with the display data bus (D0D7). Connect this pin to the Read (RD) signal of the display. SDO pin (SPI Serial Data Out): The SPI Serial Data Output (SDO). This pin connects to the Serial Data In (SDI) signal of the external SPI device. SCK pin (SPI Serial Clock): The SPI Serial Clock output (SCK). This pin connects to the Serial Clock (SCK) signal of the external SPI device. SDCS pin (SPI Chip Select): SPI device Chip Select (SDCS). Connect this pin to the Chip Enable (CE or CS) signal of the external SPI device. Also refer to Section 8.3 SPI Timing Diagram Item Sym Min Typ Max Unit Read Low Pulse trl 300 Read High Pulse trh 300 Read Bus Cycle Total trt 600 Read Data Hold tdh SPI Interface Master Mode Only The GOLDELOXGFX2 supports usd/usdhc memory cards as well as Serial Flash memory chips via its hardware SPI interface. These storage devices are used for all multimedia file storage such as images, animatio and movie clips. The memory card can also be used as general purpose storage for data logging applicatio. Support is available for usd with up to 2GB capacity and for high capacity HC memory cards starting from 4GB and above. The GOLDELOXGFX2 also supports any other general purpose SPI serial device. 2.3 Serial Port UART The GOLDELOXGFX2 has a dedicated hardware UART that can communicate with external serial devices. This is referred to as the COM0 module. The primary features are: FullDuplex 8 bit data tramission and reception through the TX and RX pi. Data format: 8 bits, No Parity, 1 Stop bit. Auto Baud feature. Baud rates from 300 baud up to 256K baud. Single byte tramits and receives or a fully buffered service. The buffered service feature ru in the background capturing and buffering serial data without the user application having to cotantly poll the serial port. This frees up the application to service other tasks. The Serial port is also the primary interface for downloading user application code (compiled 4DGL bytecode) into the GOLDELOXGFX2 flash program memory. Once the download is complete the serial port is available for user application. Note: Low level PmmC chip programming and updates also take place via the serial port. Refer to Section 4. InCircuitSerialProgramming (ICSP) for further details. SDI pin (SPI Serial Data In): The SPI Serial Data Input (SDI). It connects to the Serial Data Out (SDO) pin of external SPI device. TX pin (Serial Tramit): Asynchronous Serial port Tramit pin, TX. Connect this pin to external serial device Serial Page 8 of 30
9 GOLDELOXGFX2 Receive (Rx) signal. RX pin (Serial Receive): Asynchronous Serial port Receive pin, RX. Connect this pin to external serial device Serial Tramit (Tx) signal. Analog to Digital Converter: The IO1 pin can be programmed as an A/D input. Option is available to select 8 bit or 10 bit resolution. Diagram below is a circuit of a Light Dependant Resistor (LDR) connected to IO1 to measure and record changes in ambient light. 2.4 General Purpose I/O Interface There are 2 GPIO pi available, IO1 and IO2. Each GPIO has a multitude of high level functio associated with it and these can be selected within 4DGL user application code. Refer to the separate document titled GOLDELOXGFX2InternalFunctio.pdf for a complete set of built in 4DGL library functio. IO1, IO2 pi (General Purpose Input Output): General purpose IO1, IO2 pi. The table below lists the available GPIO functio and features. GPIO Functio and Features Function IO1 IO2 Digital Input Digital Output A/D Converter 8/10 bits Dallas 1Wire support Sound Generation, RTTTL Tunes Joystick 5 position multiswitch Input/Output: Both IO1 and IO2 pi can be programmed to be Inputs or Outputs. Diagram below shows a LED connected to IO1 (programmed as an output) and a button connected to IO2 (programmed as an input). Dallas 1Wire: The Dallas 1Wire protocol is a form of serial communicatio designed to operate over a single data line plus ground reference. Multiple 1Wire devices can be attached to the same shared data line to network many devices. One wire device support is available on both the IO1 and the IO2 pi. The diagram below depicts a typical 1Wire temperature seor interface. Joystick Multi Switch: Multiple butto or a multiswitch Joystick can be connected to the IO1 pin. Up to 5 butto or a 5 position multiswitch joystick connects to a junction of a resistor ladder network that forms a voltage divider. The A/D converter of the IO1 pin internally reads the analogue value and decodes it accordingly. This feature is supported by dedicated 4DGL library functio. The following diagrams indicate how to connect up to 5 individual butto or a multiswitch joystick to the IO1 pin. Page 9 of 30
10 GOLDELOXGFX2 2.5 System Pi VCC pin (Device Supply Voltage): Device supply voltage pin. This pin must be connected to a regulated supply voltage in the range of 3.0 Volts to 3.6 Volts DC. Nominal operating voltage is 3.3 Volts. GND, PAD pi (Device Ground): Device ground pi. These pi must be connected to ground. Unused butto do not need resistors to be connected to the circuit. The table below lists the butto and corresponding resistor values. Number of Butto Button Number Resistor Value 1 SW1 22K 2 SW2 10K 3 SW3 4.7K 4 SW4 2.2K 5 SW5 1.2K RESET pin (Device Master Reset): Device Master Reset pin. An active low pulse of greater than 2 microseconds will reset the device. Connect a resistor (1K through to 10K, nominal 4.7K) from this pin to VCC. Only use open collector type circuits to reset the device if an external reset is required. This pin is not driven low by any internal conditio. CLK1, CLK2 pi (Device Oscillator Inputs): CLK1 and CLK2 are the device oscillator pi. Connect a 12.00Mhz AT strip cut crystal with 22pf capacitors from each pin to GND as shown in the diagram below. Sound Output: The GOLDELOXGFX2 is capable of generating complex sounds and RTTTL tunes from its IO1 and IO2 pi. A simple speaker circuit as shown below can be utilised. Page 10 of 30
11 GOLDELOXGFX2 3. Software Platform 4DGL The GOLDELOXGFX2 belongs to a family of processors powered by a highly optimised soft core virtual engine, E.V.E. (Exteible Virtual Engine). EVE is a proprietary, high performance virtual processor with an exteive bytecode itruction set optimised to execute compiled 4DGL programs. 4DGL (4D Graphics Language) was specifically developed from ground up for the EVE engine core. It is a high level language which is easy to learn and simple to understand yet powerful enough to tackle many embedded graphics applicatio. 4DGL is a graphics oriented language allowing rapid application development and the syntax structure was designed using elements of popular languages such as C, Basic, Pascal and others. Programmers familiar with these languages will feel right at home with 4DGL. It includes many familiar itructio such as IF..ELSE..ENDIF, WHILE..WEND, REPEAT..UNTIL, GOSUB..ENDSUB, GOTO, PRINT as well as some specialised itructio SERIN, SEROUT, GFX_LINE, GFX_CIRCLE and many more. This section only covers the syntax of the available itructio and functio. For a more in depth study refer to the following documents: 4DGLProgrammersReferenceManual.pdf GOLDELOXGFX24DGLInternalFunctio.pdf The following is a brief outline of 4DGL itructio and functio available for the GOLDELOXGFX2 device. Generic 4DGL Itructio: if..else..endif while..wend repeat..until/forever gosub..endsub func..endfunc goto for...next switch...case GPIO Functio: pin_hi(pin) pin_lo(pin) pin_read(pin) pin_set(mode, pin) OUTPUT, INPUT, ANALOGUE_8, ANALOGUE_10, ONEWIRE, SOUND joystick() OW_Reset() OW_Read() OW_Read9() OW_Write(data) Memory Access Functio: peekb(address) peekw(address) pokeb(address, byte_value) pokew(address, word_value) bits_set(address, mask) bits_clear(address, mask) bits_flip(address, mask) bits_test(address, mask) User Stack Functio: setsp(index) getsp() pop() push(value) drop(n) call() exec(functionptr, argcount) Maths Functio: ABS(value) MIN(value1, value2) MAX(value1, value2) SWAP(&var1, &var2) SIN(angle) COS(angle) RAND() SEED(number) SQRT(number) OVF () Text and String Functio: txt_movecursor(line, column) putch(char) putstr(pointer) putnum(format, value) Page 11 of 30
12 GOLDELOXGFX2 print(...) to(outstream) charwidth('char') charheight('char') strwidth(pointer) strheight() strlen(pointer) txt_set(function, value) txt_set shortcuts: txt_fgcolour(colour) txt_bgcolour(colour) txt_fontid(id) txt_width(multiplier) txt_height(multiplier) txt_xgap(pixelcount) txt_ygap(pixelcount) txt_delay(millisecs) txt_opacity(mode) txt_bold(mode) txt_italic(mode) txt_inverse(mode) txt_underlined(mode) txt_attributes(value) Graphics Functio: gfx_cls() gfx_changecolour(oldcolour, newcolour) gfx_circle(x, y, radius, colour) gfx_circlefilled(x, y, radius, colour) gfx_line(x1, y1, x2, y2, colour) gfx_hline(y, x1, x2, colour) gfx_vline(x, y1, y2, colour) gfx_rectangle(x1, y1, x2, y2, colour) gfx_rectanglefilled(x1, y1, x2, y2, colour) gfx_polyline(n, vx, vy, colour) gfx_polygon(n, vx, vy, colour) gfx_triangle(x1, y1, x2, y2, x3, y3, colour) gfx_dot() gfx_bullet(radius) gfx_orbitinit(&x_dest, &y_dest) gfx_orbit(angle, distance) gfx_putpixel(x, y, colour) gfx_getpixel(x, y) gfx_moveto(xpos, ypos) gfx_moverel(xoffset, yoffset) gfx_incx() gfx_incy() gfx_lineto(xpos, ypos) gfx_linerel(xpos, ypos) gfx_boxto(x2, y2) gfx_setclipregion() gfx_clipwindow(x1, y1, x2, y2) gfx_focuswindow() gfx_set(function, value) gfx_set shortcuts: gfx_pensize(mode) gfx_bgcolour(colour) gfx_objectcolour(colour) gfx_clipping(mode) gfx_framedelay(delay) gfx_screenmode(delay) gfx_outlinecolour(colour) gfx_contrast(value) gfx_linepattern(pattern) gfx_colourmode(mode) Display I/O Functio: disp_init(inittable, statemachine) disp_writecontrol(value) disp_writebyte(value) disp_writeword(value) disp_readbyte() disp_readword() disp_blitpixelfill(colour, count) disp_blitpixelstomedia() disp_blitpixelsfrommedia(pixelcount) disp_skippixelsfrommedia(pixelcount) disp_blitpixelstocom() disp_blitpixelsfromcom(mode) Media Functio (SD/SDHC Card or Serial Flash): media_init() media_setadd(hiword, LOword) media_setsector(hiword, LOword) media_readbyte() media_readword() media_writebyte(byte_val) media_writeword(word_val) media_flush() media_image(x, y) media_video(x, y) media_videoframe(x, y, framenumber) Page 12 of 30
13 GOLDELOXGFX2 4. In Circuit Serial Programming Flash Memory chip Functio: flash_sig() flash_id() flash_bulkerase() flash_blockerase(blockaddress) ICSP SPI Control Functio: spi_init(speed, inp_mode, out_mode) spi_read() spi_write(byte) spi_disable() Serial (UART) Communicatio Functio: serin() serout(char) setbaud(rate) com_autobaud(timeout) com_init(buffer, buffsize, qualifier) com_reset() com_count() com_full() com_error() com_sync() com_checksum() com_packetsize() A PmmC file can only be programmed into the device via its serial port and an access to this must be provided for on the target application board. This is referred to as In Circuit Serial Programming (ICSP). Diagram below provides a typical implementation for the ICSP interface. Sound and Tune (RTTTL) Functio: beep(note, duration) tune_play(tuneptr) tune_pause() tune_continue() tune_stop() tune_end() tune_playing() ICSP Interface General Purpose Functio: pause(time) lookup8 (key, bytecotlist ) lookup16 (key, wordcotlist ) To assist with the development of 4DGL applicatio, the 4DGLWorkshop3 IDE combines a fullfeatured editor, a compiler, a linker and a downloader into a single PCbased application. It's all you need to code, test and run your applicatio. The GOLDELOXGFX2 processor can be reprogrammed with the latest PmmC configuration for updates and future proofing. The chiplevel configuration is available as a PmmC (PersonalitymodulemicroCode) file and the programming must be performed over the serial interface. The chipresident internal 4DGL functio are part of the GOLDELOXGFX2 PmmC configuration file so please check regularly for the latest updates and enhancements. The PmmC file is programmed into the device with the aid of PmmC Loader, a PC based software tool. To provide a link between the PC and the ICSP interface a USB to Serial converter is required. A range of custom made microusb devices such as the uusbmb5 and the uusbce5 are available from 4D Systems. For further details refer to 'Section 6: Development and Support Tools'. Note: The GOLDELOXGFX2 chip is shipped blank and it must be programmed with the PmmC configuration file. Page 13 of 30
14 GOLDELOXGFX2 5. Memory Organisation The figure below illustrates how the GOLDELOXGFX2 internal memory is organised. 5.1 System Registers Memory Map The following tables outline in detail the GOLDELOXGFX2 system registers and flags. Page 14 of 30
15 GOLDELOXGFX2 Table 5.1: System ( size) Registers Memory Map LABEL ADDRESS DEC HEX USAGE SIZE *NOTES VX x80 display hardware GRAM x1 pos VY x81 display hardware GRAM y1 pos VX x82 display hardware GRAM x2 pos VY x83 display hardware GRAM y2 pos SYS_X_MAX 132 0x84 display hardware X res1 SYS_Y_MAX 133 0x85 display hardware Y res1 WRITE_GRAM_REG 134 0x86 display GRAM write address READ_GRAM_REG 135 0x87 display GRAM read address IMAGE_WIDTH 136 0x88 loaded image/animation width IMAGE_HEIGHT 137 0x89 loaded image/animation height IMAGE_DELAY 138 0x8A frame delay (if animation) IMAGE_MODE 139 0x8B image/animation colour mode CLIP_LEFT_POS 140 0x8C left clipping point setting CLIP_TOP_POS 141 0x8D top clipping point setting CLIP_RIGHT_POS 142 0x8E right clipping point setting CLIP_BOTTOM_POS 143 0x8F bottom clipping point setting CLIP_LEFT 144 0x90 left clipping point active CLIP_TOP 145 0x91 top clipping point active CLIP_RIGHT 146 0x92 right clipping point active CLIP_BOTTOM 147 0x93 bottom clipping point active FONT_TYPE 148 0x94 0 = fixed, 1 = proportional FONT_MAX 149 0x95 number of chars in font set FONT_OFFSET 150 0x96 ASCII offset (usually 0x20) FONT_WIDTH 151 0x97 width of font (pixel units) FONT_HEIGHT 152 0x98 height of font (pixel units) TEXT_XMAG 153 0x99 text width magnification TEXT_YMAG 154 0x9A text height magnification TEXT_MARGIN 155 0x9B text place holder for CR TEXT_DELAY 156 0x9C text delay effect (0255msec) TEXT_X_GAP 157 0x9D X pixel gap between chars TEXT_Y_GAP 158 0x9E Y pixel gap between chars Page 15 of 30
16 GOLDELOXGFX2 GFX_XMAX 159 0x9F width of current orientation GFX_YMAX 160 0xA0 height of current orientation GFX_SCREENMODE 161 0xA1 Current screen mode (03) reserved xA2reserved 0xA5 * NOTES: SYSTEM SYSTEM registers are maintained by internal system functio and should not be written to. They should only ever be read. DO NOT WRITE to these registers. registers are read/write (R/W) registers used to alter the system behaviour. Refer to the individual functio for information on the interaction with these registers. These registers are accessible with peekb and pokeb functio. Page 16 of 30
17 GOLDELOXGFX2 Table 5.2: System (WORD size) Registers Memory Map LABEL ADDRESS USAGE DEC HEX SIZE *NOTES SYS_OVERFLOW 83 0x53 16bit overflow register SYS_COLOUR 84 0x54 internal variable for colour SYS_RETVAL 85 0x55 return value of last function GFX_BACK_COLOUR 86 0x56 screen background colour GFX_OBJECT_COLOUR 87 0x57 graphics object colour GFX_TEXT_COLOUR 88 0x58 text foreground colour GFX_TEXT_BGCOLOUR 89 0x59 text background colour GFX_OUTLINE_COLOUR 90 0x5A circle/rectangle outline GFX_LINE_PATTERN 91 0x5B line draw tessellation IMG_PIXEL_COUNT 92 0x5C count of pixels in image IMG_FRAME_COUNT 93 0x5D count of frames in animation MEDIA_HEAD 94 0x5E media sector head position SYS_OUTSTREAM 95 0x5F Output stream handle GFX_LEFT 96 0x60 image left real point GFX_TOP 97 0x61 image top real point GFX_RIGHT 98 0x62 image right real point GFX_BOTTOM 99 0x63 image bottom real point GFX_X x64 image left clipped point GFX_Y x65 image top clipped point GFX_X x66 image right clipped point GFX_Y x67 image bottom clipped point GFX_X_ORG 104 0x68 current X origin GFX_Y_ORG 105 0x69 current Y origin RANDOM_LO 106 0x6A random generator LO word RANDOM_HI 107 0x6B random generator HI word MEDIA_ADDR_LO 108 0x6C media byte address LO MEDIA_ADDR_HI 109 0x6D media byte address HI SECTOR_ADDR_LO 110 0x6E media sector address LO SECTOR_ADDR_HI 111 0x6F media sector address HI SYSTEM_TIMER_LO 112 0x70 1msec system timer LO word SYSTEM_TIMER_HI 113 0x71 1msec system timer HI word Page 17 of 30
18 GOLDELOXGFX2 TIMER x72 1msec user timer 0 TIMER x73 1msec user timer 1 TIMER x74 1msec user timer 2 TIMER x75 1msec user timer 3 INCVAL 118 0x76 predec/preinc/postdec/postinc addend TEMP_MEDIA_ADDRLO 119 0x77 temporary media address LO TEMP_MEDIA_ADDRHI 120 0x78 temporary media address HI GFX_TRANSPARENTCOLOUR 121 0x79 Image traparency colour GFX_STRINGMETRIX 0x7A Low byte = string width High byte = string height 122 GFX_TEMPSTORE x7B Low byte = last character printed High byte = video frame timer over ride reserved 124 0x7C reserved reserved 125 0x7D reserved SYS_FLAGS x7E system control flags word 0 WORD FLAGS SYS_FLAGS x7F system control flags word 1 WORD FLAGS USR_SP 128 0x80 User defined stack pointer STACK USR_MEM 129 0x user variables / array(s) WORD MEMORY SYS_STACK 384 0x level EVE machine stack STACK * NOTES: SYSTEM SYSTEM registers are maintained by internal system functio and should not be written to. They should only ever be read. DO NOT WRITE to these registers. registers are read/write (R/W) registers used to alter the system behaviour. Refer to the individual functio for information on the interaction with these registers. STACK Used by the debugging and system exteion utilities MEMORY 255 word size variables for users program STACK 128 word EVE system stack (STACK grows upwards) FLAGS FLAGS are a mixture of bits that are either maintained by internal system functio or set / cleared by various system functio. Refer to the FLAGS Register Bit Map table, and individual functio for further details. These registers are accessible with peekw and pokew functio. Page 18 of 30
19 GOLDELOXGFX2 Table 5.3: FLAG Registers Bit Map REGISTER SYS_FLAGS1 SYS_FLAGS2 ADDRESS NAME DEC HEX USAGE 126 0x7E *NOTES VALUE * denotes auto reset Bit 0 _STREAMLOCK Used internally SYSTEM 0x0001 Bit 1 _PENSIZE Object, 0 = solid, 1 = outline SYSTEM 0x0002 Bit 2 _OPACITY Text, 0 = traparent, 1 = opaque SYSTEM 0x0004 Bit 3 _OUTLINED box/circle outline 0 = off, 1 = on SYSTEM 0x0008 Bit 4 _BOLD * text, 0 = normal, 1 = bold SYSTEM 0x0010 Bit 5 _ITALIC * Text, 0 = normal, 1 = italic SYSTEM 0x0020 Bit 6 _INVERSE * Text, 0 = normal, 1 = inverse SYSTEM 0x0040 Bit 7 _UNDERLINED * Text, 0 = normal, 1 = underlined SYSTEM 0x0080 Bit 8 _CLIPPING 0 = clipping off, 1 = clipping on SYSTEM 0x0100 Bit 9 _STRMODE Used internally SYSTEM 0x0200 Bit 10 _SERMODE Used internally SYSTEM 0x0400 Bit 11 _TXTMODE Used internally SYSTEM 0x0800 Bit 12 _MEDIAMODE Used internally SYSTEM 0x1000 Bit 13 _PATTERNED Used internally SYSTEM 0x2000 Bit 14 _COLOUR8 Display mode, 0 = 16bit, 1 = 8bit SYSTEM 0x4000 Bit 15 _MEDIAFONT 0 = internal font, 1 = media font SYSTEM 0x x7F Bit 0 _MEDIA_INSTALLED SD or FLASH device is detected/active SYSTEM 0x0001 Bit 1 _MEDIA_TYPE 0 = SD, 1 = FLASH chip SYSTEM 0x0002 Bit 2 _MEDIA_READ 1 = MEDIA read in progress SYSTEM 0x0004 Bit 3 _MEDIA_WRITE 1 = MEDIA write in progress SYSTEM 0x0008 Bit 4 _OW_PIN 0 = IO1, 1 = IO2 (Dallas OW Pin) SYSTEM 0x0010 Bit 5 _PTR_TYPE Used internally SYSTEM 0x0020 Bit 6 _TEMP1 Used internally SYSTEM 0x0040 Bit 7 _TEMP2 Used internally SYSTEM 0x0080 Bit 8 _RUNMODE 1 = running pcode from media SYSTEM 0x0100 Bit 9 _SIGNED 0 = number printed '' prepend SYSTEM 0x0200 Bit 10 _RUNFLAG 1 = EVE processor is running SYSTEM 0x0400 Bit 11 _SINGLESTEP 1 = set breakpoint for debugger SYSTEM 0x0800 Bit 12 _COMMINT 1 = buffered coms active SYSTEM 0x1000 Bit 13 _DUMMY16 1 = display needs 16bit dummy SYSTEM 0x2000 Bit 14 _DISP16 1 = display is 16bit interface SYSTEM 0x4000 Bit 15 _PROPFONT 1 = current font is proportional SYSTEM 0x Page 19 of 30
20 GOLDELOXGFX2 6. Development and Support Tools 6.3 Evaluation Display Modules 6.1 PmmC Loader The following modules, available from 4D Systems, can be used for evaluation purposes to discover what the GOLDELOXGFX2 processor has to offer. Software Programming Tool The PmmC Loader is a free software tool for Windows based PC platforms. Use this tool to program the latest PmmC file into the GOLDELOXGFX2 chip embedded in your application board. It is available for download from the 4D Systems website, uoled96g1(gfx): 0.96, 96x64, 65K colour 4DGL Platform OLED module 6.2 microusb PmmC Programming Hardware Tool The microusb module is a USB to Serial bridge adaptor that provides a convenient physical link between the PC and the GOLDELOXGFX2 device. A range of custom made microusb devices such as the uusbmb5 and the uusbce5 are available from 4D Systems The microusb module is an essential hardware tool for all the relevant software support tools to program, customise and test the GOLDELOXGFX2 chip. uoled128g1(gfx): 1.5, 128x128, 65K colour 4DGL Platform OLED module uusbce5 uusbmb5 uoled160g1(gfx): 1.7, 160x128, 65K colour 4DGL Platform OLED module Page 20 of 30
21 GOLDELOXGFX2 6.4 FONT Tool Software Tool 6.6 4DGLWorkshop3 Complete IDE FontTool is a free software tool for Windows based PC platforms. Use this tool to assist in the conversion of standard Windows fonts (including True Type) into the bitmap fonts used by the GOLDELOXGFX2 chip. Editor, Compiler, Linker, Downloader The 4DGLWorkshop3 IDE provides an integrated software development environment for all of the 4D family of processors and modules. The IDE combines the Editor, Compiler, Linker and Downloader to develop complete 4DGL application code. All user application code is developed within the Workshop IDE. It is available for download from the 4D Systems website, It is available for download from the 4D Systems website, Disclaimer: Windows fonts may be protected by copyright laws. This software is provided for experimental purposes only. 6.5 Graphics Composer Software Tool The Graphics Composer is a free software tool for Windows. This software tool is an aid to composing a slide show of images/animatio/movieclips (multimedia objects) which can then be downloaded into the usd/sdhc/mmc memory card that is supported by the GOLDELOXGFX2. The multimedia objects can then be called within the user application 4DGL program. It is available for download from the 4D Systems website, Page 21 of 30
22 GOLDELOXGFX2 7. Reference Design Page 22 of 30
23 GOLDELOXGFX2 Page 23 of 30
24 GOLDELOXGFX2 8. Timing Diagrams 8.1 Display Write Data Timing Item Symbol Min. Typ. Max. Unit Write Low level pulse width twl 170 Write High level pulse width twh 85 Write Bus Cycle Total twt 255 Write Data Setup tds 85 Page 24 of 30
25 GOLDELOXGFX2 8.2 Display Read Data Timing Item Symbol Min. Typ. Max. Unit Read Low level pulse width trl 300 Read High level pulse width trh 300 Read Bus Cycle Total trt 600 Read Data Hold tdh Page 25 of 30
26 GOLDELOXGFX2 8.3 SPI Timing Diagram Figure 8.1: SPI Timing Diagram and spi_init() usage Page 26 of 30
27 GOLDELOXGFX2 9. Package Details and PCB Land Pattern Page 27 of 30
28 GOLDELOXGFX2 Page 28 of 30
29 GOLDELOXGFX2 10. Specificatio and Ratings Absolute Maximum Ratings Operating ambient temperature C to +100 C Storage temperature C +150 C Voltage on any digital input pin with respect to GND V to 6.0V Voltage on analogue pin with respect to GND V to 6.0V Voltage on VCC with respect to GND V to 4.0V Maximum current out of GND pin mA Maximum current into VCC pin mA Maximum output current sunk/sourced by any pin mA Total power dissipation W NOTE: Stresses above those listed here may cause permanent damage to the device. This is a stress rating only and functional operation of the device at those or any other conditio above those indicated in the recommended operation listings of this specification is not implied. Exposure to maximum rating conditio for extended periods may affect device reliability. Recommended Operating Conditio Min Typ Max Units Supply Voltage (VCC) Parameter Conditio V Operating Temperature C External Crystal (Xtal) Mhz Input Low Voltage (VIL) VCC = 3.3V VGND 0.8 V Input High Voltage (VIH) VCC = 3.3V 2.0 VCC V Global Characteristics based on Operating Conditio Parameter Conditio Min Typ Max Units Supply Current (ICC) VCC = 3.3V ma Low Power Current(ICC) Internal Operating Frequency Output Low Voltage (VOL) VCC = 3.3V, Sleep Mode ua Xtal = 12.00Mhz Mhz VCC = 3.3V, IOL = 3.4mA 0.4 V Output High Voltage (VOH) VCC = 3.3V, IOL = 2.0mA 2.4 V A/D Converter Resolution IO1 pin 8 bits Capacitive Loading CLK1, CLK2 pi 15 pf Capacitive Loading All other pi 50 pf Flash Memory Endurance PmmC/4DGL Programming 1000 E/W Ordering Information Order Code: GOLDELOXGFX2 Package: QFN28, 6mm x 6mm Packaging: Tubes of 61 pieces Page 29 of 30
30 GOLDELOXGFX2 External Documentation References 4DGLProgrammersReferenceManual.pdf GOLDELOXGFX24DGLInternalFunctio.pdf Proprietary Information The information contained in this document is the property of 4D Labs Pty. Ltd. and may be the subject of patents pending or granted, and must not be copied or disclosed with out prior written permission. 4D Labs endeavours to eure that the information in this document is correct and fairly stated but does not accept liability for any error or omission. The development of 4D Labs products and services is continuous and published information may not be up to date. It is important to check the current position with 4D Labs. All trademarks belong to their respective owners and are recognised and acknowledged. Disclaimer of Warranties & Limitation of Liability 4D Labs makes no warranty, either express or implied with respect to any product, and specifically disclaims all other warranties, including, without limitation, warranties for merchantability, noninfringement and fitness for any particular purpose. Information contained in this publication regarding device applicatio and the like is provided only for your convenience and may be superseded by updates. It is your respoibility to eure that your application meets with your specificatio. In no event shall 4D Labs be liable to the buyer or to any third party for any indirect, incidental, special, coequential, punitive or exemplary damages (including without limitation lost profits, lost savings, or loss of business opportunity) arising out of or relating to any product or service provided or to be provided by 4D Labs, or the use or inability to use the same, even if 4D Labs has been advised of the possibility of such damages. Use of 4D Labs devices in life support and/or safety applicatio is entirely at the buyer s risk, and the buyer agrees to defend, indemnify and hold harmless 4D Labs from any and all damages, claims, suits, or expees resulting from such use. No licees are conveyed, implicitly or otherwise, under any 4D Labs intellectual property rights. Copyright 4D Labs Pty. Ltd Page 30 of 30
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