Gestures Body movements which convey meaningful information

Size: px
Start display at page:

Download "Gestures Body movements which convey meaningful information"

Transcription

1 Part 14: Interaction in VR: Speech and Gesture Input Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Gestures Body movements which convey meaningful information Gesture types 1. emblematic gestures (symbols): Meaning defined by convention 2. deictic gestures: Action of pointing to an object or to a region 3. mimetic gestures: Actions imitating interaction with an object 4. iconic gestures: Describe shape or movement of a object 5. beats: Mark rhythm of speech Types 2-5 (often) accompanied by speech (co-verbal) 1

2 Gestures: Kinetic Structure McNeill, Levy & Pedelty (1990) Consistent Arm Arm Use Use and and Body Body Posture Posture Consistent Head Head Movement Gesture-Unit Gesture-Phrase Preparation Stroke Stroke Retraction Hold Hold (pre-stroke) Hold Hold (post-stroke) Gesture: uni-modal select (deictic) turn (mimetic) drag and drop 2

3 Gesture Recognition Data Glove Joint Angles 6DOF Tracker Hand Position Hand Model Classifier Classifiers Neural networks Decision trees Grammars atomic form elements are composed to 'gesture words' e.g. based on HamNoSys HamNoSys: Symbols for Body Parts Prillwitz et al. (1989) "Hamburg Notation System" 3

4 Some HamNoSys Symbols Prillwitz et al. (1989) "Hamburg Notation System" Symbol ASCII notation Description BSifinger basis shape index finger stretched <etc.> EFinA PalmL LocShoulder LocStretched MoveA MoveR... extended finger orientation ahead palm orientation left location shoulder height location stretched move hand ahead move hand right... ( ) [ ] PARALLEL SEQUENCE executed in parallel executed in sequence HamNoSys Parse Tree statischer Anteil konfiguration input dynamischer Anteil aktion handform handstellung lokation BrackSeqL aktion BrackSeqRq grundform koerperebene abstand aktion bewegung BSifinger LocShoulder LocStretched bewegung einfachebewegung einfachebewegung gerade fingeransatzrichtung handflaechenorientierung gerade MoveR EFinA PalmL MoveA 4

5 Iconic Gesture Recognition Timo Sowa, University of Bielefeld Object identification by way of iconic gestural descriptions Multimodal Interaction (Speech & Gesture) 5

6 Multimodal (Speech & Gesture) Interaction Put-That-There System (1980) MIT Media Room Spatial Data Management later: speech and static pointing gestures via Polhemus Tracker Timing of gestures and speech The gesture stroke is often marked by an abrupt stop which is correlated with accented words or syllables the stroke does not occur after an accented word but simultaneously or shortly before Nimm dieses Rohr, steck es da dran => hypotheses for establishing correspondence between accented behaviors in speech and gesture channels 6

7 Timing in human face-to-face communication Multimodal Integration Two "logistic" problems to be solved (Srihari, 1995): Segmentation Problem How can a system be made to cope with open input? How can units be determined to be processed in one system cycle? Correspondence Problem How to determine cross-references between multiple modalities (speech/gesture)? 7

8 Correspondence Problem How to determine cross-references between gesture and speech? Importance of reconstructing temporal correspondence example: Put <gesture> this chair there! Specification of referent (presupposition: target loc. known) Put this chair there! Put this chair <gesture> there! Specification of target location (presupposition: referent known) VIENA - Virtual Environment VIENA Project, University of Bielefeld, 1996 Setting: Designing a virtual office environment (arrangement, color) Goal: Relief from technical detail by natural, situated interaction Graphics DB Renderer Modeler Viewing Observe changes Augmented Graphics DB Time-stamped scene descriptions (Geometry models, materials, object names, object types) Bookkeeping Adaptor Virtual Camera Plan & Physics Color Space Interpret Mediating agents Communicate changes P a r s e r Verbal input questions 8

9 Agents in the VIENA System VIENA Project, University of Bielefeld Space agent has "expert" knowledge: how to obtain current object positions how to calculate object transformations (transl, rot) that objects have to stand on something (not in the air) that an object can only be where there is space what "in front" means for a table or a desk, resp. which orientation an object is expected to have etc. Color agent has "expert" knowledge: Bookkeeper agent has knowledge about: how to obtain current object colors (r,g,b) how to identify objects by color ("the blue chair") how to calculate a color transformation (blue, lighter) by changing rgb vectors etc. geometric description of all scene details, even when changed "by hand" material descriptions of all scene objects previous scene descriptions and alterations etc. Multimodal Parsing VIENA Project, University of Bielefeld Examples: Speech and hand gesture move <gesture> forward move <gesture> that to the left put the bowl <gesture> there make <gesture> this chair green turn <gesture> right put <gesture> that <gesture> there put <gesture> this computer on <gesture> that table put <gesture> this computer on the blue desk 9

10 put this computer on the blue desk...make this chair green 10

11 VIENA Interface Agency Timed Input Agency motivated by work of Pöppel & Schwender (1993) Rough approach: record sensor data in small time cycles (here: 100 ms) integrate info from multiple channels in large time cycles (here: 2 sec) 11

12 Multimodal Parsing SGIM Project, University of Bielefeld Temporal ATN (Augmented Transition Network) Input: gesture and speech streams Output: logical form of multimodal input Multimodal Interaction in VR SGIM & Virtuelle Werkstatt Projects, University of Bielefeld 12

Multimodal Interaction in Virtual Reality

Multimodal Interaction in Virtual Reality Multimodal Interaction in Virtual Reality Ipke Wachsmuth Faculty of Technology University of Bielefeld Anthropomorphic Interfaces Interfaces following human form natural human-machine communication highly

More information

Max, our Agent in the Virtual World

Max, our Agent in the Virtual World University of Bielefeld Max, our Agent in the Virtual World A Machine that Communicates with Humans Collaborative Research Center and Intelligence & Virtual Reality Lab Ipke Wachsmuth University of Bielefeld

More information

System Control. Virtuelle Realität Wintersemester 2007/08. Overview. Part 10: Virtuelle Realität. Prof. Bernhard Jung

System Control. Virtuelle Realität Wintersemester 2007/08. Overview. Part 10: Virtuelle Realität. Prof. Bernhard Jung Part 10: System Control Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Definition Categorization Description of different techniques Design guidelines Myths Conclusion Further information:

More information

SimFonIA Animation Tools V1.0. SCA Extension SimFonIA Character Animator

SimFonIA Animation Tools V1.0. SCA Extension SimFonIA Character Animator SimFonIA Animation Tools V1.0 SCA Extension SimFonIA Character Animator Bring life to your lectures Move forward with industrial design Combine illustrations with your presentations Convey your ideas to

More information

ANIMATION a system for animation scene and contents creation, retrieval and display

ANIMATION a system for animation scene and contents creation, retrieval and display ANIMATION a system for animation scene and contents creation, retrieval and display Peter L. Stanchev Kettering University ABSTRACT There is an increasing interest in the computer animation. The most of

More information

INFORMING A INFORMATION DISCOVERY TOOL FOR USING GESTURE

INFORMING A INFORMATION DISCOVERY TOOL FOR USING GESTURE INFORMING A INFORMATION DISCOVERY TOOL FOR USING GESTURE Luís Manuel Borges Gouveia Feliz Ribeiro Gouveia {lmbg, fribeiro}@ufp.pt Centro de Recursos Multimediáticos Universidade Fernando Pessoa Porto -

More information

DATA VISUALIZATION GABRIEL PARODI STUDY MATERIAL: PRINCIPLES OF GEOGRAPHIC INFORMATION SYSTEMS AN INTRODUCTORY TEXTBOOK CHAPTER 7

DATA VISUALIZATION GABRIEL PARODI STUDY MATERIAL: PRINCIPLES OF GEOGRAPHIC INFORMATION SYSTEMS AN INTRODUCTORY TEXTBOOK CHAPTER 7 DATA VISUALIZATION GABRIEL PARODI STUDY MATERIAL: PRINCIPLES OF GEOGRAPHIC INFORMATION SYSTEMS AN INTRODUCTORY TEXTBOOK CHAPTER 7 Contents GIS and maps The visualization process Visualization and strategies

More information

Real-time Processing and Visualization of Massive Air-Traffic Data in Digital Landscapes

Real-time Processing and Visualization of Massive Air-Traffic Data in Digital Landscapes Real-time Processing and Visualization of Massive Air-Traffic Data in Digital Landscapes Digital Landscape Architecture 2015, Dessau Stefan Buschmann, Matthias Trapp, and Jürgen Döllner Hasso-Plattner-Institut,

More information

Face Locating and Tracking for Human{Computer Interaction. Carnegie Mellon University. Pittsburgh, PA 15213

Face Locating and Tracking for Human{Computer Interaction. Carnegie Mellon University. Pittsburgh, PA 15213 Face Locating and Tracking for Human{Computer Interaction Martin Hunke Alex Waibel School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Abstract Eective Human-to-Human communication

More information

Age Birth to Four Months Four to Eight Months

Age Birth to Four Months Four to Eight Months Healthy Beginnings: Supporting Development and Learning Birth through Three Years of In order for individually developed comprehensive curricula for infants and toddlers to be considered for acceptance

More information

Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction

Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction Maximilian Krüger, Achim Schäfer, Andreas Tewes, Rolf P. Würtz Institut für Neuroinformatik, Ruhr-Universität

More information

HAND GESTURE BASEDOPERATINGSYSTEM CONTROL

HAND GESTURE BASEDOPERATINGSYSTEM CONTROL HAND GESTURE BASEDOPERATINGSYSTEM CONTROL Garkal Bramhraj 1, palve Atul 2, Ghule Supriya 3, Misal sonali 4 1 Garkal Bramhraj mahadeo, 2 Palve Atule Vasant, 3 Ghule Supriya Shivram, 4 Misal Sonali Babasaheb,

More information

Infant-Toddler Alignment. Preschool Alignment. HighScope Educational Research Foundation

Infant-Toddler Alignment. Preschool Alignment. HighScope Educational Research Foundation COR Advantage HighScope s newest research-based assessment tool is highly compatible with many national and state early learning standards, including those of the state of Arizona. This document shows

More information

OCPS Curriculum, Instruction, Assessment Alignment

OCPS Curriculum, Instruction, Assessment Alignment OCPS Curriculum, Instruction, Assessment Alignment Subject Area: Grade: Strand 1: Standard 1: Reading and Language Arts Kindergarten Reading Process The student demonstrates knowledge of the concept of

More information

Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia

Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia As of today, the issue of Big Data processing is still of high importance. Data flow is increasingly growing. Processing methods

More information

My Family FREE SAMPLE. This unit focuses on sequencing. These extension

My Family FREE SAMPLE. This unit focuses on sequencing. These extension Unit 5 This unit focuses on sequencing. These extension Unit Objectives activities give the children practice with sequencing beginning, middle, and end. As the learn to name family members and rooms children

More information

Template-based Eye and Mouth Detection for 3D Video Conferencing

Template-based Eye and Mouth Detection for 3D Video Conferencing Template-based Eye and Mouth Detection for 3D Video Conferencing Jürgen Rurainsky and Peter Eisert Fraunhofer Institute for Telecommunications - Heinrich-Hertz-Institute, Image Processing Department, Einsteinufer

More information

Teaching Methodology for 3D Animation

Teaching Methodology for 3D Animation Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic

More information

Multimedia Systems: Database Support

Multimedia Systems: Database Support Multimedia Systems: Database Support Ralf Steinmetz Lars Wolf Darmstadt University of Technology Industrial Process and System Communications Merckstraße 25 64283 Darmstadt Germany 1 Database System Applications

More information

APPLYING VISION TO INTELLIGENT HUMAN-COMPUTER INTERACTION. Guangqi Ye

APPLYING VISION TO INTELLIGENT HUMAN-COMPUTER INTERACTION. Guangqi Ye APPLYING VISION TO INTELLIGENT HUMAN-COMPUTER INTERACTION by Guangqi Ye A dissertation submitted to The Johns Hopkins University in conformity with the requirements for the degree of Doctor of Philosophy.

More information

SYNTHETIC SIGNING FOR THE DEAF: esign

SYNTHETIC SIGNING FOR THE DEAF: esign SYNTHETIC SIGNING FOR THE DEAF: esign Inge Zwitserlood, Margriet Verlinden, Johan Ros, Sanny van der Schoot Department of Research and Development, Viataal, Theerestraat 42, NL-5272 GD Sint-Michielsgestel,

More information

CPIT-285 Computer Graphics

CPIT-285 Computer Graphics Department of Information Technology B.S.Information Technology ABET Course Binder CPIT-85 Computer Graphics Prepared by Prof. Alhasanain Muhammad Albarhamtoushi Page of Sunday December 4 0 : PM Cover

More information

Go to contents 18 3D Visualization of Building Services in Virtual Environment

Go to contents 18 3D Visualization of Building Services in Virtual Environment 3D Visualization of Building Services in Virtual Environment GRÖHN, Matti Gröhn; MANTERE, Markku; SAVIOJA, Lauri; TAKALA, Tapio Telecommunications Software and Multimedia Laboratory Department of Computer

More information

Mouse Control using a Web Camera based on Colour Detection

Mouse Control using a Web Camera based on Colour Detection Mouse Control using a Web Camera based on Colour Detection Abhik Banerjee 1, Abhirup Ghosh 2, Koustuvmoni Bharadwaj 3, Hemanta Saikia 4 1, 2, 3, 4 Department of Electronics & Communication Engineering,

More information

Character Animation from 2D Pictures and 3D Motion Data ALEXANDER HORNUNG, ELLEN DEKKERS, and LEIF KOBBELT RWTH-Aachen University

Character Animation from 2D Pictures and 3D Motion Data ALEXANDER HORNUNG, ELLEN DEKKERS, and LEIF KOBBELT RWTH-Aachen University Character Animation from 2D Pictures and 3D Motion Data ALEXANDER HORNUNG, ELLEN DEKKERS, and LEIF KOBBELT RWTH-Aachen University Presented by: Harish CS-525 First presentation Abstract This article presents

More information

Hand Analysis Tutorial Intel RealSense SDK 2014

Hand Analysis Tutorial Intel RealSense SDK 2014 Hand Analysis Tutorial Intel RealSense SDK 2014 With the Intel RealSense SDK, you have access to robust, natural human-computer interaction (HCI) algorithms such as face tracking, finger tracking, gesture

More information

How does the Kinect work? John MacCormick

How does the Kinect work? John MacCormick How does the Kinect work? John MacCormick Xbox demo Laptop demo The Kinect uses structured light and machine learning Inferring body position is a two-stage process: first compute a depth map (using structured

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build

More information

Movement Phases in Signs and Co-Speech Gestures, and their Transcription by Human Coders

Movement Phases in Signs and Co-Speech Gestures, and their Transcription by Human Coders Movement Phases in Signs and Co-Speech Gestures, and their Transcription by Human Coders Sotaro Kita 1, Ingeborg van Gijn 2, Harry van der Hulst 3 1 Max-Planck Institute for Psycholinguistics PB 310, 6500

More information

CLOUD HANDS Yun Shou

CLOUD HANDS Yun Shou CLOUD HANDS Yun Shou - Start in the Ping Xing Bu stance - Arms hanging naturally to the sides fingers pointing straight forward (i.e. palms are parallel to the floor) - From the starting position, raise

More information

CITRIS Founding Corporate Members Meeting

CITRIS Founding Corporate Members Meeting Massive Data Exploration Virtual Reality and Visualization Oliver Staadt, Bernd Hamann CIPIC and CS Department, UC Davis CITRIS Founding Corporate Members Meeting Thursday, February 27, 2003 University

More information

Mobile Analytics for Emergency Response and Training

Mobile Analytics for Emergency Response and Training Mobile Analytics for Emergency Response and Training S. Kim, R. Maciejewski, K. Ostmo, E. Delp, T. Collins, D. Ebert Seminar Visual Analytics Daniel Lorig, 3.7.2008 Outline I. Overview on Mobile Analytics

More information

Part 21: Augmented Reality

Part 21: Augmented Reality Part 21: Augmented Reality Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software

More information

Early Childhood Foundations to the Indiana Academic Standards

Early Childhood Foundations to the Indiana Academic Standards Alignment of the Early Childhood Foundations to the Indiana Academic Standards for Young Children from Birth to Age 5 with the Preschool Child Observation Record (COR), 2 nd edition The Preschool Child

More information

Colorado School of Mines Computer Vision Professor William Hoff

Colorado School of Mines Computer Vision Professor William Hoff Professor William Hoff Dept of Electrical Engineering &Computer Science http://inside.mines.edu/~whoff/ 1 Introduction to 2 What is? A process that produces from images of the external world a description

More information

This is how quickly your brain forgets things

This is how quickly your brain forgets things Brain gym starters This is how quickly your brain forgets things Your brain is a muscle Like every other muscle it needs exercise Brain gym is one way to exercise your mind so that you can learn better.

More information

Data Storage 3.1. Foundations of Computer Science Cengage Learning

Data Storage 3.1. Foundations of Computer Science Cengage Learning 3 Data Storage 3.1 Foundations of Computer Science Cengage Learning Objectives After studying this chapter, the student should be able to: List five different data types used in a computer. Describe how

More information

A Short Introduction to Computer Graphics

A Short Introduction to Computer Graphics A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical

More information

HamNoSys Hamburg Notation System for Sign Languages

HamNoSys Hamburg Notation System for Sign Languages HamNoSys Hamburg Notation System for Sign Languages Thomas Hanke Institute of German Sign Language mailto:thomas.hanke@sign-lang.uni-hamburg.de Slides version 2007-11-14 HamNoSys Alphabet with a symbol

More information

Implementation of the Discrete Hidden Markov Model in Max / MSP Environment

Implementation of the Discrete Hidden Markov Model in Max / MSP Environment Implementation of the Discrete Hidden Markov Model in Max / MSP Environment Paul Kolesnik and Marcelo M. Wanderley Sound Processing and Control Lab, Centre for Interdisciplinary Research in Music Media

More information

Lesson 4. Temporal Management of Layers

Lesson 4. Temporal Management of Layers Lesson 4 Temporal Management of Layers In lesson 3, we handled the layers using the timeline. However, the notion of time did not come up at all. This lesson deals with the notion of time. In this lesson

More information

The 3D rendering pipeline (our version for this class)

The 3D rendering pipeline (our version for this class) The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in camera coordinates Pixels in image coordinates Scene graph Camera Rasterization

More information

Understand the Sketcher workbench of CATIA V5.

Understand the Sketcher workbench of CATIA V5. Chapter 1 Drawing Sketches in Learning Objectives the Sketcher Workbench-I After completing this chapter you will be able to: Understand the Sketcher workbench of CATIA V5. Start a new file in the Part

More information

What is Visualization? Information Visualization An Overview. Information Visualization. Definitions

What is Visualization? Information Visualization An Overview. Information Visualization. Definitions What is Visualization? Information Visualization An Overview Jonathan I. Maletic, Ph.D. Computer Science Kent State University Visualize/Visualization: To form a mental image or vision of [some

More information

Tracking devices. Important features. 6 Degrees of freedom. Mechanical devices. Types. Virtual Reality Technology and Programming

Tracking devices. Important features. 6 Degrees of freedom. Mechanical devices. Types. Virtual Reality Technology and Programming Tracking devices Virtual Reality Technology and Programming TNM053: Lecture 4: Tracking and I/O devices Referred to head-tracking many times Needed to get good stereo effect with parallax Essential for

More information

Vision-based Recognition of Gestures with Context. Jan Nikolaus Fritsch

Vision-based Recognition of Gestures with Context. Jan Nikolaus Fritsch Vision-based Recognition of Gestures with Context Jan Nikolaus Fritsch Dipl.-Ing. Jan Nikolaus Fritsch AG Angewandte Informatik Technische Fakultät Universität Bielefeld email: jannik@techfak.uni-bielefeld.de

More information

Human-Computer Interaction: Input Devices

Human-Computer Interaction: Input Devices Human-Computer Interaction: Input Devices Robert J.K. Jacob Department of Electrical Engineering and Computer Science Tufts University Medford, Mass. All aspects of human-computer interaction, from the

More information

SOM-based Experience Representation for Dextrous Grasping

SOM-based Experience Representation for Dextrous Grasping SOM-based Experience Representation for Dextrous Grasping Jan Steffen, Robert Haschke and Helge Ritter Neuroinformatics Group Faculty of Technology Bielefeld University WSOM 2007, Bielefeld J. Steffen,

More information

IDENTIFICATION OF HIGH-LEVEL OBJECT MANIPULATION OPERATIONS FROM MULTIMODAL INPUT

IDENTIFICATION OF HIGH-LEVEL OBJECT MANIPULATION OPERATIONS FROM MULTIMODAL INPUT IDENTIFICATION OF HIGH-LEVEL OBJECT MANIPULATION OPERATIONS FROM MULTIMODAL INPUT A. Barchunova Research Institute for Cognition and Robotics Bielefeld University Universitätsstr. 25 Bielefeld, Germany

More information

Perception of Light and Color

Perception of Light and Color Perception of Light and Color Theory and Practice Trichromacy Three cones types in retina a b G+B +R Cone sensitivity functions 100 80 60 40 20 400 500 600 700 Wavelength (nm) Short wavelength sensitive

More information

The Flat Shape Everything around us is shaped

The Flat Shape Everything around us is shaped The Flat Shape Everything around us is shaped The shape is the external appearance of the bodies of nature: Objects, animals, buildings, humans. Each form has certain qualities that distinguish it from

More information

Human-like Arm Motion Generation for Humanoid Robots Using Motion Capture Database

Human-like Arm Motion Generation for Humanoid Robots Using Motion Capture Database Human-like Arm Motion Generation for Humanoid Robots Using Motion Capture Database Seungsu Kim, ChangHwan Kim and Jong Hyeon Park School of Mechanical Engineering Hanyang University, Seoul, 133-791, Korea.

More information

VIRTUAL TRIAL ROOM USING AUGMENTED REALITY

VIRTUAL TRIAL ROOM USING AUGMENTED REALITY VIRTUAL TRIAL ROOM USING AUGMENTED REALITY Shreya Kamani, Neel Vasa, Kriti Srivastava, D. J. Sanghvi College of Engineering, Mumbai 53 Abstract This paper presents a Virtual Trial Room application using

More information

MIDLAND ISD ADVANCED PLACEMENT CURRICULUM STANDARDS AP ENVIRONMENTAL SCIENCE

MIDLAND ISD ADVANCED PLACEMENT CURRICULUM STANDARDS AP ENVIRONMENTAL SCIENCE Science Practices Standard SP.1: Scientific Questions and Predictions Asking scientific questions that can be tested empirically and structuring these questions in the form of testable predictions SP.1.1

More information

Limits and Possibilities of Markerless Human Motion Estimation

Limits and Possibilities of Markerless Human Motion Estimation Limits and Possibilities of Markerless Human Motion Estimation Bodo Rosenhahn Universität Hannover Motion Capture Wikipedia (MoCap): Approaches for recording and analyzing Human motions Markerless Motion

More information

B.A. ANIMATION & GRAPHIC DESIGN

B.A. ANIMATION & GRAPHIC DESIGN 1 P a g e (CBCSS) Model Questions & Question Bank 2 P a g e Paper 4-1 SCRIPTING & STORYBOARDING FOR ANIMATION (Practical Examination) Question Bank 1 The examination is the assessment of a scripting and

More information

Carpal Tunnel Pain. STRETCH YOUR: 1) Wrist Flexors 2) Wrist Extensors 3) Wrist Decompression 4) Neck (see other chapters for more examples)

Carpal Tunnel Pain. STRETCH YOUR: 1) Wrist Flexors 2) Wrist Extensors 3) Wrist Decompression 4) Neck (see other chapters for more examples) Carpal Tunnel Pain STRETCH YOUR: 1) Wrist Flexors 2) Wrist Extensors 3) Wrist Decompression 4) Neck (see other chapters for more examples) wrist flexors wrist extensors carpal tunnel Athletic Edge - www.athleticedge.biz

More information

Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina

Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina Graduate Co-op Students Information Manual Department of Computer Science Faculty of Science University of Regina 2014 1 Table of Contents 1. Department Description..3 2. Program Requirements and Procedures

More information

A Computer Vision System for Monitoring Production of Fast Food

A Computer Vision System for Monitoring Production of Fast Food ACCV2002: The 5th Asian Conference on Computer Vision, 23 25 January 2002, Melbourne, Australia A Computer Vision System for Monitoring Production of Fast Food Richard Russo Mubarak Shah Niels Lobo Computer

More information

2. Distributed Handwriting Recognition. Abstract. 1. Introduction

2. Distributed Handwriting Recognition. Abstract. 1. Introduction XPEN: An XML Based Format for Distributed Online Handwriting Recognition A.P.Lenaghan, R.R.Malyan, School of Computing and Information Systems, Kingston University, UK {a.lenaghan,r.malyan}@kingston.ac.uk

More information

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene. Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.

More information

Musical Literacy. Clarifying Objectives. Musical Response

Musical Literacy. Clarifying Objectives. Musical Response North Carolina s Kindergarten Music Note on Numbering/Strands: ML Musical Literacy, MR Musical Response, CR Contextual Relevancy Musical Literacy K.ML.1 Apply the elements of music and musical techniques

More information

Working With Animation: Introduction to Flash

Working With Animation: Introduction to Flash Working With Animation: Introduction to Flash With Adobe Flash, you can create artwork and animations that add motion and visual interest to your Web pages. Flash movies can be interactive users can click

More information

Effective Use of Android Sensors Based on Visualization of Sensor Information

Effective Use of Android Sensors Based on Visualization of Sensor Information , pp.299-308 http://dx.doi.org/10.14257/ijmue.2015.10.9.31 Effective Use of Android Sensors Based on Visualization of Sensor Information Young Jae Lee Faculty of Smartmedia, Jeonju University, 303 Cheonjam-ro,

More information

Virtual CRASH 3.0 Staging a Car Crash

Virtual CRASH 3.0 Staging a Car Crash Virtual CRASH 3.0 Staging a Car Crash Virtual CRASH Virtual CRASH 3.0 Staging a Car Crash Changes are periodically made to the information herein; these changes will be incorporated in new editions of

More information

Quick Start Guide. Fundamentals of Systems Modeling Series. Systems Modeling with Enterprise Architect version 9.1. Version 1.

Quick Start Guide. Fundamentals of Systems Modeling Series. Systems Modeling with Enterprise Architect version 9.1. Version 1. Systems Modeling with Enterprise Architect version 9.1 Quick Start Guide Version 1.1 October 28, 2011 Fundamentals of Systems Modeling Series Pathfinder Solutions www.pathfindersystemsmodeling.com +1 508-568-0068

More information

Alphabetic Knowledge / Exploring with Letters

Alphabetic Knowledge / Exploring with Letters Alphabetic Knowledge / Exploring with Letters Reading Goal 67: demonstrate awareness of the alphabetic principle Reads books with repetitive sounds and/or pronounces words deliberately and slowly when

More information

ACE: After Effects CS6

ACE: After Effects CS6 Adobe Training Services Exam Guide ACE: After Effects CS6 Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation as

More information

No Equipment Agility/Core/Strength Program for Full Body No Equip Trainer: Rick Coe

No Equipment Agility/Core/Strength Program for Full Body No Equip Trainer: Rick Coe No Equipment Agility/Core/Strength Program for Full Body No Equip Trainer: Rick Coe Introduction Program designed to be performed in a circuit. Perform exercises in sequence without rest 2-3 times. Increase

More information

Implementation of a Wireless Gesture Controlled Robotic Arm

Implementation of a Wireless Gesture Controlled Robotic Arm Implementation of a Wireless Gesture Controlled Robotic Arm Saurabh A. Khajone 1, Dr. S. W. Mohod 2, V.M. Harne 3 ME, Dept. of EXTC., PRMIT&R Badnera, Sant Gadge Baba University, Amravati (M.S.), India

More information

The Creative Curriculum for Preschool: Objectives for Development & Learning

The Creative Curriculum for Preschool: Objectives for Development & Learning Curriculum Alignment of The Creative Curriculum for Preschool: Objectives for Development & Learning with Alignment of The Creative Curriculum for Preschool: Objectives for Development & Learning With

More information

The REPERE Corpus : a multimodal corpus for person recognition

The REPERE Corpus : a multimodal corpus for person recognition The REPERE Corpus : a multimodal corpus for person recognition Aude Giraudel 1, Matthieu Carré 2, Valérie Mapelli 2 Juliette Kahn 3, Olivier Galibert 3, Ludovic Quintard 3 1 Direction générale de l armement,

More information

A Real Time Hand Tracking System for Interactive Applications

A Real Time Hand Tracking System for Interactive Applications A Real Time Hand Tracking System for Interactive Applications Siddharth Swarup Rautaray Indian Institute of Information Technology Allahabad ABSTRACT In vision based hand tracking systems color plays an

More information

Visualization methods for patent data

Visualization methods for patent data Visualization methods for patent data Treparel 2013 Dr. Anton Heijs (CTO & Founder) Delft, The Netherlands Introduction Treparel can provide advanced visualizations for patent data. This document describes

More information

Teaching Strategies GOLD Objectives for Development & Learning: Birth Through Kindergarten

Teaching Strategies GOLD Objectives for Development & Learning: Birth Through Kindergarten Assessment Alignment of Teaching Strategies GOLD Objectives for Development & Learning: Birth Through Kindergarten with Alignment of the Teaching Strategies GOLD Objectives for Development & Learning:

More information

Exploring Geometric Transformations in a Dynamic Environment Cheryll E. Crowe, Ph.D. Eastern Kentucky University

Exploring Geometric Transformations in a Dynamic Environment Cheryll E. Crowe, Ph.D. Eastern Kentucky University Exploring Geometric Transformations in a Dynamic Environment Cheryll E. Crowe, Ph.D. Eastern Kentucky University Overview The GeoGebra documents allow exploration of four geometric transformations taught

More information

Course Title: Introduction to Video Game Design Board Approval Date: 4/15/13 Credit / Hours: 0.5credit

Course Title: Introduction to Video Game Design Board Approval Date: 4/15/13 Credit / Hours: 0.5credit Course Title: Introduction to Video Game Design Board Approval Date: 4/15/13 Credit / Hours: 0.5credit Course Description: Introduction to Video Game Design focuses on mastery of the PA Academic Standards

More information

Automatic detection of motion sequences for motion analysis

Automatic detection of motion sequences for motion analysis Automatic detection of motion sequences for motion analysis Bernhard Brüning CITEC Central Lab +49 521 106-67258 bbruening@uni-bielefeld.de Christian Schnier Applied Informatics Group +49 521 106-12229

More information

Projection Center Calibration for a Co-located Projector Camera System

Projection Center Calibration for a Co-located Projector Camera System Projection Center Calibration for a Co-located Camera System Toshiyuki Amano Department of Computer and Communication Science Faculty of Systems Engineering, Wakayama University Sakaedani 930, Wakayama,

More information

INSTRUCTOR WORKBOOK Quanser Robotics Package for Education for MATLAB /Simulink Users

INSTRUCTOR WORKBOOK Quanser Robotics Package for Education for MATLAB /Simulink Users INSTRUCTOR WORKBOOK for MATLAB /Simulink Users Developed by: Amir Haddadi, Ph.D., Quanser Peter Martin, M.A.SC., Quanser Quanser educational solutions are powered by: CAPTIVATE. MOTIVATE. GRADUATE. PREFACE

More information

SeaCloudDM: Massive Heterogeneous Sensor Data Management in the Internet of Things

SeaCloudDM: Massive Heterogeneous Sensor Data Management in the Internet of Things SeaCloudDM: Massive Heterogeneous Sensor Data Management in the Internet of Things Jiajie Xu Institute of Software, Chinese Academy of Sciences (ISCAS) 2012-05-15 Outline 1. Challenges in IoT Data Management

More information

STRAND: Number and Operations Algebra Geometry Measurement Data Analysis and Probability STANDARD:

STRAND: Number and Operations Algebra Geometry Measurement Data Analysis and Probability STANDARD: how August/September Demonstrate an understanding of the place-value structure of the base-ten number system by; (a) counting with understanding and recognizing how many in sets of objects up to 50, (b)

More information

Identity Guide. HHMI Identity Guidelines 09.23.2014 V 1.2 1

Identity Guide. HHMI Identity Guidelines 09.23.2014 V 1.2 1 Identity Guide HHMI Identity Guidelines 09.23.2014 V 1.2 1 Contents Introduction pg. 3 Logo pg. 4 Clear Space pg. 5 Scale pg. 6 Design Don ts pg. 7 External Co-Branding pg. 8 Contact pg. 9 HHMI Identity

More information

Robotics and Automation Blueprint

Robotics and Automation Blueprint Robotics and Automation Blueprint This Blueprint contains the subject matter content of this Skill Connect Assessment. This Blueprint does NOT contain the information one would need to fully prepare for

More information

ABOUT THE FUNCTIONAL FITNESS TEST: ABOUT THE AUTHORS:

ABOUT THE FUNCTIONAL FITNESS TEST: ABOUT THE AUTHORS: The Interactive Health Partner Wellness Program addresses fall prevention with assessments and outcomes tracking in an easy to use, comprehensive online system. Website: www.interactivehealthpartner.com

More information

What is the most obvious difference between pipe flow and open channel flow????????????? (in terms of flow conditions and energy situation)

What is the most obvious difference between pipe flow and open channel flow????????????? (in terms of flow conditions and energy situation) OPEN CHANNEL FLOW 1 3 Question What is the most obvious difference between pipe flow and open channel flow????????????? (in terms of flow conditions and energy situation) Typical open channel shapes Figure

More information

This week. CENG 732 Computer Animation. Challenges in Human Modeling. Basic Arm Model

This week. CENG 732 Computer Animation. Challenges in Human Modeling. Basic Arm Model CENG 732 Computer Animation Spring 2006-2007 Week 8 Modeling and Animating Articulated Figures: Modeling the Arm, Walking, Facial Animation This week Modeling the arm Different joint structures Walking

More information

GAZETRACKERrM: SOFTWARE DESIGNED TO FACILITATE EYE MOVEMENT ANALYSIS

GAZETRACKERrM: SOFTWARE DESIGNED TO FACILITATE EYE MOVEMENT ANALYSIS GAZETRACKERrM: SOFTWARE DESIGNED TO FACILITATE EYE MOVEMENT ANALYSIS Chris kankford Dept. of Systems Engineering Olsson Hall, University of Virginia Charlottesville, VA 22903 804-296-3846 cpl2b@virginia.edu

More information

Situated Visualization with Augmented Reality. Augmented Reality

Situated Visualization with Augmented Reality. Augmented Reality , Austria 1 Augmented Reality Overlay computer graphics on real world Example application areas Tourist navigation Underground infrastructure Maintenance Games Simplify Qualcomm Vuforia [Wagner ISMAR 2008]

More information

Multi-modal Human-Computer Interaction. Attila Fazekas. Attila.Fazekas@inf.unideb.hu

Multi-modal Human-Computer Interaction. Attila Fazekas. Attila.Fazekas@inf.unideb.hu Multi-modal Human-Computer Interaction Attila Fazekas Attila.Fazekas@inf.unideb.hu Szeged, 04 July 2006 Debrecen Big Church Multi-modal Human-Computer Interaction - 2 University of Debrecen Main Building

More information

PART 1 Basic Setup. Section 1.1 Direct The Strokes 1.1.1

PART 1 Basic Setup. Section 1.1 Direct The Strokes 1.1.1 Animated Impressionism with Adobe After Effects This tutorial covers a technique for animating paint strokes applied to a still image so that it appears to be a work of impressionistic art. Adobe After

More information

VISUAL RECOGNITION OF HAND POSTURES FOR INTERACTING WITH VIRTUAL ENVIRONMENTS

VISUAL RECOGNITION OF HAND POSTURES FOR INTERACTING WITH VIRTUAL ENVIRONMENTS VISUAL RECOGNITION OF HAND POSTURES FOR INTERACTING WITH VIRTUAL ENVIRONMENTS Radu Daniel VATAVU Ştefan-Gheorghe PENTIUC "Stefan cel Mare" University of Suceava str.universitatii nr.13, RO-720229 Suceava

More information

In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data.

In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data. MATHEMATICS: THE LEVEL DESCRIPTIONS In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data. Attainment target

More information

PIXEL-LEVEL IMAGE FUSION USING BROVEY TRANSFORME AND WAVELET TRANSFORM

PIXEL-LEVEL IMAGE FUSION USING BROVEY TRANSFORME AND WAVELET TRANSFORM PIXEL-LEVEL IMAGE FUSION USING BROVEY TRANSFORME AND WAVELET TRANSFORM Rohan Ashok Mandhare 1, Pragati Upadhyay 2,Sudha Gupta 3 ME Student, K.J.SOMIYA College of Engineering, Vidyavihar, Mumbai, Maharashtra,

More information

Ohio Early Learning and Development Standards Domain: Language and Literacy Development

Ohio Early Learning and Development Standards Domain: Language and Literacy Development Ohio Early Learning and Development Standards Domain: Language and Literacy Development Strand: Listening and Speaking Topic: Receptive Language and Comprehension Infants Young Toddlers (Birth - 8 months)

More information

Design Elements & Principles

Design Elements & Principles Design Elements & Principles I. Introduction Certain web sites seize users sights more easily, while others don t. Why? Sometimes we have to remark our opinion about likes or dislikes of web sites, and

More information

PRODUCT SHEET. info@biopac.com support@biopac.com www.biopac.com

PRODUCT SHEET. info@biopac.com support@biopac.com www.biopac.com EYE TRACKING SYSTEMS BIOPAC offers an array of monocular and binocular eye tracking systems that are easily integrated with stimulus presentations, VR environments and other media. Systems Monocular Part

More information

VISUAL ARTS VOCABULARY

VISUAL ARTS VOCABULARY VISUAL ARTS VOCABULARY Abstract Artwork in which the subject matter is stated in a brief, simplified manner; little or no attempt is made to represent images realistically, and objects are often simplified

More information

encoding compression encryption

encoding compression encryption encoding compression encryption ASCII utf-8 utf-16 zip mpeg jpeg AES RSA diffie-hellman Expressing characters... ASCII and Unicode, conventions of how characters are expressed in bits. ASCII (7 bits) -

More information

Adobe Illustrator CS5

Adobe Illustrator CS5 What is Illustrator? Adobe Illustrator CS5 An Overview Illustrator is a vector drawing program. It is often used to draw illustrations, cartoons, diagrams, charts and logos. Unlike raster images that store

More information