2.2 A Simple Syntax-Directed Translator
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1 2.2 A Simple Syntax-Directed Translator 1
2 2
3 2.3 Syntax-Directed Translation 2.4 Parsing 2.5 A Translator for Simple Expressions 2.6 Lexical Analysis 2.7 Symbol Tables 2.8 Intermediate Code Generation 2.9 Summary o f Chapter 2 3
4 Syntax-Directed Translation Syntax-directed translation is done by attaching rules or program fragments to productions in a grammar. For example, consider an expression expr generated by the production: We can translate expr by exploiting its structure, as in the following pseudo-code: 4
5 Concepts of syntax-directed translation Attributes. An attribute is any quantity associated with a programming construct. Examples of attributes are data types of expressions, the number of instructions in the generated code, or the location of the first instruction in the generated code for a construct, among many other possibilities. (Syntax- directed) translation schemes. A translation scheme is a notation for attaching program fragments to the productions of a grammar. The program fragments are executed when the production is used during syntax analysis. 5
6 Postfix Notation The postfix notation for an expression E can be defined inductively as follows: Example 2.8 : The postfix notation for (9-5)+2 is Example 2.9 : (try) 6
7 Synthesized Attributes We associate attributes with nonterminals and terminals. Then, we attach rules to the productions of the grammar; these rules describe how the attributes are computed at those nodes of the parse tree where the production in question is used to relate a node to its children. 7
8 8
9 9
10 Tree Traversals Tree traversals will be used for describing attribute evaluation and for specifying the execution of code fragments in a translation scheme. A traversal of a tree starts at the root and visits each node of the tree in some order. A depth-first traversal starts at the root and recursively visits the children of each node in any order, not necessarily from left to right. It is called "depth first because it visits an unvisited child of a node whenever it can, so it visits nodes as far away from the root (as "deep" ) as quickly as it can. 10
11 11
12 Translation Schemes Preorder and Postorder Traversals 12
13 Semantic actions 13
14 Parsing Parsing is the process of determining how a string of terminals can be generated by a grammar. Top-Down Parsing 14
15 15
16 Use -Productions Predictive Parsing (self study) When to Use -Productions (Our predictive parser uses an -production as a default when no other production can be used) 16
17 17
18 A Translator for Simple Expressions Using the techniques of the last three sections, we now construct a syntax directed translator A syntax-directed translation scheme often serves as the specification for a translator. The scheme in Fig (repeated from Fig. 2.15) defines the translation to be performed her 18
19 Abstract and Concrete Syntax A useful starting point for designing a translator is a data structure called an abstract syntax tree. In an abstract syntax tree for an expression, each interior node represents an operator; the children of the node represent the operands of the operator. 19
20 20
21 syntax tree vs. parse tree in the syntax tree, interior nodes represent programming constructs while in the parse tree, the interior nodes represent nonterminals. 21
22 22
23 Lexical Analysis A lexical analyzer reads characters from the input and groups them into "token objects. The lexical analyzer in this section allows numbers, identifiers, and "white space" (blanks, tabs, and newlines) to appear within expressions. 23
24 Reading Ahead A lexical analyzer may need to read ahead some characters before it can decide on the token to be returned to the parser. For example, a lexical analyzer for C or Java must read ahead after it sees the character >. If the next character is =, then > is part of the character sequence >=, the lexeme for the token for the "greater than or equal to" operator. Otherwise > itself forms the "greater than" operator, and the lexical analyzer has read one character too many. 24
25 Constants 25
26 Recognizing Keywords and Identifiers 26
27 Symbol table Symbol tables are data structures that are used by compilers to hold information about source-program constructs. The information is collected incrementally by the analysis phases of a compiler and used by the synthesis phases to generate the target code. Entries in the symbol table contain information about an identifier such as its character string (or lexeme), its type, its position in storage, and any other relevant information. Symbol tables typically need to support multiple declarations of the same identifier within a program. 27
28 Scope Symbol Table Per Scope: The term "scope of identifier x' really refers to the scope of a particular declaration of x. Scopes are important, because the same identifier can be declared for different purposes in different parts of a program. If blocks can be nested, several declarations of the same identifier can appear within a single block. 28
29 29
30 Intermediate Code Generation Two Kinds of Intermediate Representations 30
31 Construction of Syntax Trees 31
32 L-values and R-values There is a distinction between the meaning of identifiers on the left and right sides of an assignment. In each of the assignments the right side specifies an integer value, while the left side specifies where the value is to be stored. 32
33 Type Checking 33
34 Three-Address Code 34
35 35
36 Summary o f Chapter 2 36
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