SOUTHWESTERN LAW SCHOOL SYLLABUS, COURSE REQUIREMENTS AND GRADING CRITERIA VIDEO GAME LAW SUMMER 2007 PROFESSOR DAVID S. ROSENBAUM

Size: px
Start display at page:

Download "SOUTHWESTERN LAW SCHOOL SYLLABUS, COURSE REQUIREMENTS AND GRADING CRITERIA VIDEO GAME LAW SUMMER 2007 PROFESSOR DAVID S. ROSENBAUM"

Transcription

1 SOUTHWESTERN LAW SCHOOL SYLLABUS, COURSE REQUIREMENTS AND GRADING CRITERIA REQUIRED TEXTS: VIDEO GAME LAW SUMMER 2007 PROFESSOR DAVID S. ROSENBAUM Festinger, Video Game Law Professor s Printed Materials available in Print Shop. Fox, Working With Contracts: What Law School Doesn t Teach You. The course will look at the industry from three vantage points: business and contractual aspects, operational issues impacting the industry, and litigation and politics in and around the video game industry. Students are encouraged to read web-based material available about the videogame industry and use the publicly available material as a resource throughout the course to aid in understanding of the concepts and issues to be presented during the course. Some recommended websites are: Gamasutra.com, GamePolitics.com, Next-gen.biz and Escapistmagazine.com. CLASS PREPARATION: Students are expected to have read the assigned materials. Class discussion will commence with the assumption that everyone is thoroughly familiar with the assigned materials. A student who is unprepared when called upon may be marked absent for that class. ATTENDANCE: Regular and punctual class attendance is required. A student may be administratively withdrawn from this course if he or she is absent from more than 20% of the regularly scheduled class sessions. Each student is responsible for keeping track of his or her absences. Attendance will be taken at the start of class by calling roll. If you are not in your seat at the beginning of class and do not respond to the roll-call you will be considered absent. Lack of preparation, early departure, or inappropriate behavior may result in a student being marked absent. GRADING CRITERIA AND FINAL EXAMINATION: The grade for this course will be determined by performance on the final examination. The final examination will be 2 hours long and will be open book (with reference to Professor s Printed Materials). It will consist of 4-6 essay questions.

2 The essay questions will be graded on the basis of the thoroughness and effectiveness of the analysis they contain. Answers which merely state conclusions, or answers without an explanation of the reasoning and analytical process used to reach the conclusions, will receive little credit. Similarly, answers that recite abstract principles of law without applying them to the facts of the problem presented in the questions will receive little credit. EXAMINATION REVIEW AND PROCEDURE: Final examinations will be available for review and copying after the grades have been turned in. I will be happy to discuss the examination with students, but only for the purpose of discussing ways of improving the student's performance on examinations. Sound academic theory as well as university policy require that grades may be changed only for mathematical/clerical errors. OFFICE HOURS/INSTRUCTOR'S AVAILABILITY: I will generally be available one hour before and briefly after class meetings. I can also be reached by (drosenbaum@dsrlawoffice.com) and by phone. My office telephone number is (818) Appointments can also be scheduled. COURSE OUTLINE: 1. Overview of the Video Game Industry (May 31, 2007): (a) (b) Overview of Course Objectives. Industry overview: a review of the basics of the industry and statistics. (i) Gaming. Video Game Timeline: From Pong to PlayStation 3: A Brief History of (ii) Game Demographics: Who plays games? What kinds of games? What are the platforms? (iii) Key Players: (1) Hardware manufacturers: how the proprietary console (e.g., Sony s PlayStation 3 and Microsoft s Xbox 360) and handheld systems (e.g., Nintendo DS and Sony PlayStation Portable) shape the industry, and how online gaming and mobile gaming are making their own impact. (2) Publishers: The role of the game publisher. The majors. (3) Developers: The role of the game developer. Some key players 2

3 (4) Technology licensors: Middleware technology. (5) Content licensors: What is the content? Some key licensors: movie studios, sports leagues. Licensing content for games will be contrasted with other entertainment industries (iii) Market segments: discuss differences between AAA console, handheld, PC, casual gaming, serious gaming. (c) The Lawyer s Role. (d) Reading Material: Fox, Chapters 1, 2 (pp. 8 15) and 6 (pp ); Festinger, Chapter 1 (pp. 1 19). 2. Key IP Issues (June 5-7, 2007): These classes will examine how publishers and developers follow IP strategies. What intellectual property rights must be considered and which party will own or control such rights? What is realistic in today s market? How does retaining IP rights increase the value of a company? (a) Selected provisions of the US Copyright Act, Trademark Act and Patent Act and California Labor Code and Business and Professions Code will be examined to get at concepts which underlie many of the customary transactions which occur in the game industry. (b) IP Ownership: Rights of employers and employees and works made-for-hire will be examined. The role of the NDA will be examined and how the games industry deals with disclosure of ideas and how it differs with unsolicited submissions in the film and TV industry. (c) (d) Reverse engineering as a milestone in the growth of the Game industry. Reading Material: (i) Festinger: Chapter 1 (pp ); Chapter 2 (pp ). (ii) Supplement: Sections The Key Legal Relationships, Part I (June 12-21, 2007): through sample forms, agreements, and selected cases these classes will explore relationships between the key players in the industry to gain an understanding of the customs and practices in the industry. (a) Hardware Manufacturer and Publisher/Developer: console and hand-held gaming occupies the largest niche in the industry and those relationships revolve around the use of proprietary technology owned by companies such as Microsoft, Nintendo and Sony. Both publishers and developers have (and require) independent relationships with the Hardware Manufacturer. 3

4 (b) Content Licensors and Publishers: licensed content occupies a substantial segment of the games produced. The licensing phenomena will be explored, ranging from Harry Potter and Rugrats to Madden Football. How the license agreement impacts production and marketing and distribution of a game will be examined and the perils/rewards of going without a license will also be reviewed. The popularity of sports and racing sim games gives rise to legal challenges. How the game industry deals with the right of publicity and clearances. (c) Reading Material: Supplement: Sections The Key Legal Relationships, Part II (June 26 - July 10, 2007): through sample forms, agreements, and selected case reports, these classes will explore developing and distributing a video game. (a) Publisher and Developer: the primary talent deals in the games industry. Unlike the motion picture business, game development is a team concept and the long production cycles dictate the many contractual requirements which must be met to bring a game to market. For a publisher, this means managing Wall Street expectations; for an independent developer, this means learning how to survive when payment for your services is predicated entirely on a publisher s largely discretionary acceptance of their work product. In reviewing a typical development agreement, we will review the development process and how the contractual provisions are aimed at assigning risk in the industry. (b) Publisher/Developer and Middleware Supplier: middleware are tools that are used in the development of computer and video games and that relationship will be explored. This issue of open source code will also be examined. (c) Publisher and Distributor: few publishers or developers can distribute worldwide or in all media; the distribution model is examined. (d) Reading Materials: Supplement: Sections Litigation and Politics in the Games Industry (July 12 19, 2007): These classes will examine how the industry attempts to regulate itself through its rating system as to content in video games and tackles the issues of violence in video games through examination of noteworthy cases and statutory developments and corporate responsibility. Like the film and recording industries, the courts have emerged as a forum to challenge content in video games. We will examine noteworthy cases involving claims of injury and wrongful death involving video games as well as cases challenging the constitutionality of state and local statutes seeking to regulate the sale of video games to minors. (a) Tort Cases: We will examine two cases, James v Meow Media, Inc., (6 th Cir 2002) and Sanders v Acclaim Entertainment, Inc., (USDC, D.Colo. 2002), which arose out of school shootings in Paducah, Kentucky and Columbine High School. 4

5 (b) Industry self-regulation: The Entertainment Software Ratings Board is the industry s counterpart to the film and TV industry rating systems and we will examine how the system works. (c) Statutory Challenges and the First Amendment: We will examine cases challenging the constitutionality of state and local statutes seeking to regulate the sale of video games to minors. (d) Lessons in Corporate Responsibility: In the Matter of Take-Two Interactive Software, Inc. and Rockstar Games, Inc. How a hit game and hot coffee landed a publicly traded company in hot water with the FTC and other misadventures which led shareholders to oust the Board and the CEO. (e) Reading Materials: Supplement: Sections

CLASS TIMES: Tuesday and Friday: 10:45am to 12:15pm

CLASS TIMES: Tuesday and Friday: 10:45am to 12:15pm SOUTHWESTERN LAW SCHOOL CIVIL PROCEDURE II PROFESSOR DENNIS YOKOYAMA Syllabus, Course Requirements, and Grading Criteria SPRING 2011 CLASS TIMES: Tuesday and Friday: 10:45am to 12:15pm OFFICE HOURS: My

More information

Introduction to Professional Skills. Program Description and Syllabus

Introduction to Professional Skills. Program Description and Syllabus Introduction to Professional Skills Program Description and Syllabus Orientation 2015 Widener Law Delaware 1 Students attending Widener University School of Law in Wilmington, Delaware are permitted to

More information

Florida 4-H Consumer Choices 2010-11 Study Topics. Student Guide. Video Game Systems. Introduction and Background

Florida 4-H Consumer Choices 2010-11 Study Topics. Student Guide. Video Game Systems. Introduction and Background Florida 4-H Consumer Choices 2010-11 Study Topics Student Guide Video Game Systems Introduction and Background Buying a video game system is a big decision that can cost hundreds of dollars, so it is important

More information

DEFAMATION, PRIVACY & PUBLICITY SUMMER 2011

DEFAMATION, PRIVACY & PUBLICITY SUMMER 2011 SOUTHWESTERN LAW SCHOOL SYLLABUS, COURSE REQUIREMENTS AND GRADING CRITERIA DEFAMATION, PRIVACY & PUBLICITY SUMMER 2011 PROFESSOR DEBORAH DROOZ REQUIRED TEXT: None. The reading materials for this class

More information

ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS

ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS Q2 Non-GAAP Net Revenue and EPS Results Exceed Guidance Fiscal Year 2014 Non-GAAP EPS Guidance Raised to $1.25 Per Share REDWOOD CITY, CA October 29, 2013

More information

EA SPORTS Peter Moore, President

EA SPORTS Peter Moore, President EA SPORTS Peter Moore, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability,

More information

Evolution of Video Games

Evolution of Video Games Evolution of Video Games First Game 1961: Steve Russell, a student at Massachusetts Institute of Technology, creates Spacewar, the world's first computer game It was programed on the DEC PDP-1 at MIT.

More information

ELECTRONIC ARTS SOFTWARE END USER LICENSE AGREEMENT

ELECTRONIC ARTS SOFTWARE END USER LICENSE AGREEMENT ELECTRONIC ARTS SOFTWARE END USER LICENSE AGREEMENT This End User License Agreement ( License ) is an agreement between you and Electronic Arts Inc., its subsidiaries and affiliates ( EA ). This License

More information

Competitive Strategy in Game Consoles

Competitive Strategy in Game Consoles Competitive Strategy in Game Consoles Jay Conrod, Klimka Szwaykowska; Mar 7, 2007 The interactive entertainment industry has grown remarkably quickly in recent years. Since 2001, the market has been dominated

More information

Safe Connect Game Console Detection

Safe Connect Game Console Detection Safe Connect Game Console Detection This document outlines the process for connecting gaming consoles to a Safe Connect managed network. Impulse Point 6810 New Tampa Highway Lakeland, FL 33815 863-802-3738

More information

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: DFC Intelligence DFC Intelligence Phone 858 834-4340 12707 High Bluff Dr Fax 858-780-9380 Suite 200 www.dfcint.com San Diego, CA 92130 Worldwide Market Forecasts for the Video Game and Interactive Entertainment

More information

Computer and Video Games For Learning, Health and Social Impact

Computer and Video Games For Learning, Health and Social Impact Computer and Video Games For Learning, Health and Social Impact Alan Gershenfeld President, E-Line Media Chairman, Games For Change Former SVP, Activision Studios Popular media has long embraced social

More information

The Australian ONLINE CONSUMER LANDSCAPE

The Australian ONLINE CONSUMER LANDSCAPE The Australian ONLINE CONSUMER LANDSCAPE March 2012 THE AUSTRALIAN ONLINE MARKET & GLOBAL POPULATION Internet usage in Australia is widespread and approaching saturation point with only minimal increases

More information

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References

More information

California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media

California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media Video Games: The Quintessential California Industry Erik V. Huey Senior Vice President of Government Affairs

More information

Gredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live!

Gredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live! Gredler / Moravska / Wegendt Case 17 Microsoft X-Box Live! 1 A. Basic facts Table of Content 1. Microsoft 2. Video Gaming Indurstry 3. Competitors + 5 year life cycle 4. Xbox (Xbox 360 + Xbox Live!) B.

More information

Batman: Arkham Asylum

Batman: Arkham Asylum Batman: Arkham Asylum Eidos Interactive and Warner Bros. Interactive Entertainment are pleased to unveil screenshots from the highly anticipated videogame Friday 12th September/...Published by Eidos Interactive

More information

Building Brand Association through In-Game Advertising

Building Brand Association through In-Game Advertising Building Brand Association through In-Game Advertising Gaming is a multi-million dollar industry today. In the US alone, more than 120 million people regularly play PC or console based games, and the US

More information

ALL WEATHER, INC. SOFTWARE END USER LICENSE AGREEMENT

ALL WEATHER, INC. SOFTWARE END USER LICENSE AGREEMENT ALL WEATHER, INC. SOFTWARE END USER LICENSE AGREEMENT THIS SOFTWARE END USER LICENSE AGREEMENT (THIS AGREEMENT ) IS DATED FOR REFERENCE PURPOSES ONLY AS OF MARCH 26, 2009, AND IS BY AND BETWEEN ALL WEATHER,

More information

Master of Jurisprudence Degree: Available Courses

Master of Jurisprudence Degree: Available Courses Master of Jurisprudence Degree: Available Courses Required Courses: Legal Process (2 cr.) LAW-N 836; and One of the following first-year required courses: Constitutional Law (4 cr.) LAW-D/N 620 Contracts

More information

Commonwealth Consumer Affairs Advisory Council

Commonwealth Consumer Affairs Advisory Council Submission to Commonwealth Consumer Affairs Advisory Council Subject Issues Paper: App purchases by Australian consumers on mobile and handheld devices Date January 31, 2013 Introduction The Interactive

More information

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題

栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 A) Choose the underlined part of the sentence that is incorrect. Write the answer on your answer sheet. 1) Let s not take the car if we can go to beach on foot. 2) From

More information

Parental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4

Parental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4 Parental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4 All games consoles and hand held gaming devices can be used to access the internet. Your child can download games

More information

Case Study: (Robert M. Grant) Client: SEGA

Case Study: (Robert M. Grant) Client: SEGA Strategic Management Case Study: Rivalry in Video Games (Robert M. Grant) Client: SEGA Strategic Management MBA-Entrepreneurial Management Berlin School of Economics (FHW) Lecturer/assessor: David Palmer

More information

2. Log in to the website with your online account, and from the Profile menu, select Redeem Promo code.

2. Log in to the website with your online account, and from the Profile menu, select Redeem Promo code. How to Redeem Codes on the website (any platform): 1. First make sure you have an EA online account. a. For a walkthrough on how to create your EA online account on the PC game, Xbox 360 videogame and

More information

The State of the Video Gamer. PC Game and Video Game Console Usage Fourth Quarter 2008

The State of the Video Gamer. PC Game and Video Game Console Usage Fourth Quarter 2008 The State of the Video Gamer PC Game and Video Game Console Usage Fourth Quarter 2008 The State of the Video Gamer Key Takeaways More sophisticated consoles such as the PlayStation 3 and Xbox 360 attract

More information

UNITED STATES OF AMERICA FEDERAL TRADE COMMISSION

UNITED STATES OF AMERICA FEDERAL TRADE COMMISSION 052 3158 UNITED STATES OF AMERICA FEDERAL TRADE COMMISSION COMMISSIONERS: Deborah Platt Majoras, Chairman Pamela Jones Harbour Jon Leibowitz William E. Kovacic J. Thomas Rosch In the Matter of TAKE-TWO

More information

LIS5411 INTRODUCTION TO INFORMATION POLICY SECTION(S) SUMMER 20XX, COURSE MEETING DAY/TIME, COURSE MEETING LOCATION MODE OF INSTRUCTION:

LIS5411 INTRODUCTION TO INFORMATION POLICY SECTION(S) SUMMER 20XX, COURSE MEETING DAY/TIME, COURSE MEETING LOCATION MODE OF INSTRUCTION: LIS5411 INTRODUCTION TO INFORMATION POLICY SECTION(S) SUMMER 20XX, COURSE MEETING DAY/TIME, COURSE MEETING LOCATION MODE OF INSTRUCTION: Instructor: Email: Office: Phone: Course Location/Website: Office

More information

Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo

Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo VS Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo What is SONY? Japanese multinational conglomerate coorporation founded in 1946, Tokyo,Japan to produce tape recorder.

More information

Resolving IP and Technology Disputes Through WIPO ADR. Getting back to business

Resolving IP and Technology Disputes Through WIPO ADR. Getting back to business Resolving IP and Technology Disputes Through WIPO ADR Getting back to business Intellectual property (IP) is a central component of today s knowledge economy, and its efficient exploitation is of growing

More information

VIDEO GAMES. 21 the st CENTURY THE 2014 REPORT BY STEPHEN E. SIWEK. www.theesa.com. www.theesa.com

VIDEO GAMES. 21 the st CENTURY THE 2014 REPORT BY STEPHEN E. SIWEK. www.theesa.com. www.theesa.com VIDEO GAMES in 21 the st CENTURY THE 2014 REPORT BY STEPHEN E. SIWEK www.theesa.com www.theesa.com ENTERTAINMENT SOFTWARE ASSOCIATION Executive Summary Video Games in the 21st Century: The 2014 Report

More information

Nexinto Business Cloud Terms Microsoft Volume Licensing End user License Terms

Nexinto Business Cloud Terms Microsoft Volume Licensing End user License Terms Nexinto Business Cloud Terms Microsoft Volume Licensing End user Inhalt 1. Definitions... 2 2. Ownership of products... 2 3. Use of Client Software... 3 4. Use of Redistribution Software... 3 5. Copies...

More information

Xbox LIVE Vision. english

Xbox LIVE Vision. english Xbox LIVE Vision Thanks for choosing the Xbox LIVE Vision camera. Xbox LIVE Vision adds video to your Xbox 360 system and games, including: Video chat and picture messages. Photo snapshots. Family Settings

More information

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by:

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by: Video GAMERS Game Advertising & Measurement Evaluation Research Syndication Prepared by: The Travel and Entertainment Division at Phoenix Marketing International Video GAMERS Video GAMERS takes a look

More information

Sports Marketing August 19-23

Sports Marketing August 19-23 Last Day of Summer Teachers Institute Sports Marketing August 19-23 Introduction to Sports and Entertainment Marketing, Sports Reporter Interview, Name Game Finish Sports Reporter Activity, Introduction

More information

BIMASS and You - A Copyright Infringement Conclusions

BIMASS and You - A Copyright Infringement Conclusions PRODUCT SCHEDULE Hosted Exchange This Product Schedule (the Schedule ), between BIMASS and ( You ) is effective immediately and is issued pursuant to and incorporates by reference the terms and conditions

More information

Chapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World

Chapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Explain why computer literacy is vital to success in today s world Define

More information

interactive leisure software...

interactive leisure software... interactive leisure software... RELATED ACTIVITIES Film industry Sports industry Non-leisure software CORE ACTIVITIES Software development Publishing Distribution Retail PERIPHERAL ACTIVITIES Computer

More information

Automatic Drive Locking: Securing Digital Content Storage in the Digital Home

Automatic Drive Locking: Securing Digital Content Storage in the Digital Home Automatic Drive Locking: Securing Digital Content Storage in the Digital Home January 2007 Silicon Image White Paper Table of Contents Table of Contents... 1 Introduction... 2 Disk based storage is expanding

More information

DOES INTERMEDIATE COPYING OF COMPUTER SOFTWARE FOR THE PURPOSE OF REVERSE ENGINEERING A NON-INFRINGING PRODUCT INFRINGE THE COPYRIGHT IN THE SOFTWARE?

DOES INTERMEDIATE COPYING OF COMPUTER SOFTWARE FOR THE PURPOSE OF REVERSE ENGINEERING A NON-INFRINGING PRODUCT INFRINGE THE COPYRIGHT IN THE SOFTWARE? DOES INTERMEDIATE COPYING OF COMPUTER SOFTWARE FOR THE PURPOSE OF REVERSE ENGINEERING A NON-INFRINGING PRODUCT INFRINGE THE COPYRIGHT IN THE SOFTWARE? Robert V. Donahoe INTRODUCTION Researchers and engineers

More information

Legal Offers for Consumers in the Video Games Industry

Legal Offers for Consumers in the Video Games Industry Legal Offers for Consumers in the Video Games Industry Born digital, video games have become, in just four decades, a popular form of mass entertainment, a powerful and exciting platform for innovative

More information

Xbox HDMI AV Cable. english ! WARNING. english

Xbox HDMI AV Cable. english ! WARNING. english Xbox HDMI AV Cable Thanks for choosing the Xbox 360 HDMI AV Cable to connect your Xbox 360 console to high definition TVs that incorporate HDMI (High-Definition Multimedia Interface) technology. You can

More information

LESSON PLANS. Contents

LESSON PLANS. Contents LESSON PLANS Contents Total Instructional Time... 2 Lesson: Ticket Pricing... 3 Lesson: Stadium Staffing... 4 Lesson: Ingress & Egress... 5 Lesson: Parking... 6 Lesson: Concessions... 7 Lesson: Sponsorships...

More information

BBA 3210, Business Law Course Syllabus. Course Description. Course Textbook. Course Learning Outcomes. Credits. Course Structure

BBA 3210, Business Law Course Syllabus. Course Description. Course Textbook. Course Learning Outcomes. Credits. Course Structure Course Syllabus Course Description To excel in business today, business managers must understand and adapt to three major disciplines: law, ethics, and business legal organizations. Students will gain

More information

How 4K UHDTV, 3G/1080p and 1080i Will Shape the Future of Sports Television Production How the production formats of today will migrate to the future

How 4K UHDTV, 3G/1080p and 1080i Will Shape the Future of Sports Television Production How the production formats of today will migrate to the future How 4K UHDTV, 3G/1080p and 1080i Will Shape the Future of Sports Television Production How the production formats of today will migrate to the future Original research from Josh Gordon Group sponsored

More information

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions Video Games Video Games Market by Component (CHF millions) 600 400 200 0 Video Games Market Growth by Component (%) 4 3 2 1-1 CHF millions Growth At a glance Segment definition The video games market comprises

More information

AN OPINION COMPOSITION

AN OPINION COMPOSITION 1 AN OPINION COMPOSITION When you are writing an essay that asks you to discuss a topic or give your opinion on a question, it is important to organize your thoughts and present your arguments clearly

More information

2015 Year in Review. & Predictions for 2016 SOCIAL MEDIA & GAMES TEAM

2015 Year in Review. & Predictions for 2016 SOCIAL MEDIA & GAMES TEAM 2015 Year in Review & Predictions for 2016 SOCIAL MEDIA & GAMES TEAM 2015 was another year of evolution and dynamic growth in the social media and game industries. Market Growth Game market revenues, including

More information

Agreement For Trainee Position At [Company Name]

Agreement For Trainee Position At [Company Name] Agreement For Trainee Position At [Company Name] Purpose The purpose of the Trainee Agreement is to identify the skill, trade or occupation for which the trainee is being trained and confirm the qualifying

More information

Overview of Sony Corporation

Overview of Sony Corporation Overview of Sony Corporation All figures are FYE 2007 Revenues, except where noted Mkt. Cap Approx $44B (Feb 2008) Revenue $70,303M * 100% Various** 100% 50% 60% ELECTRONICS $51,275M $14,028M ** $8,617M

More information

GUIDE Analyze This. A Social Marketer s Guide to Competitive Intelligence

GUIDE Analyze This. A Social Marketer s Guide to Competitive Intelligence GUIDE Analyze This A Social Marketer s Guide to Competitive Intelligence Find Key Insights Into Your Competitors, Your Industry Standing and More Using Social Conversations Every day there are millions

More information

Game Development Outsourcing

Game Development Outsourcing Game Development Outsourcing May 2009 Game Developers have taken a historically cautious approach towards Outsourcing, but it seems that a tipping point is about to be reached, as more developers are realizing

More information

MOR 479: The Business of Sports Spring 2012 8:00-9:50 AM, MW, HOH 422 #16684

MOR 479: The Business of Sports Spring 2012 8:00-9:50 AM, MW, HOH 422 #16684 MOR 479: The Business of Sports Spring 2012 8:00-9:50 AM, MW, HOH 422 #16684 This course offers a unique perspective about the business of sports by exposing students to specific managerial challenges

More information

Making a Video Year Six

Making a Video Year Six Making a Video Year Six Unit Overview This children introduces the idea of using photos and videos within a multimedia presentation. Children will cover: - Using a digital camera to take photographs and

More information

Sample of Online Questionnaire. Have you viewed the gameplay/graphics of the strongest content/element that is in the game? Yes/No

Sample of Online Questionnaire. Have you viewed the gameplay/graphics of the strongest content/element that is in the game? Yes/No Sample of Online Questionnaire Title: Romanised Title: Publisher/Developer: Region: Year of Release: Have you played the game? Yes/No Have you viewed the gameplay/graphics of the strongest content/element

More information

Emerging Issues Committee November 21, 2002. Report to Convocation. Purposes of Report: Decision

Emerging Issues Committee November 21, 2002. Report to Convocation. Purposes of Report: Decision Emerging Issues Committee November 21, 2002 Report to Convocation Purposes of Report: Decision Prepared by the Policy Secretariat (Jim Varro 416-947-3434) OVERVIEW OF POLICY ISSUE PRIVILEGE AND SELF-GOVERNANCE

More information

Nintendo Wii. Marketing Plan for Marketing Management. Brian Moats 2/13/2008

Nintendo Wii. Marketing Plan for Marketing Management. Brian Moats 2/13/2008 Nintendo Wii Marketing Plan for Marketing Management Brian Moats 2/13/2008 Executive Summary This marketing plan is looking at Nintendo's Wii. This innovative hardware has really changed the way people,

More information

ASTRAZENECA GLOBAL POLICY LEGAL AND INTELLECTUAL PROPERTY

ASTRAZENECA GLOBAL POLICY LEGAL AND INTELLECTUAL PROPERTY ASTRAZENECA GLOBAL POLICY LEGAL AND INTELLECTUAL PROPERTY 1. PURPOSE To ensure that we meet our commitment to comply with the laws and regulations of the countries in which we operate. 2. AUDIENCE This

More information

U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S.

U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. Mike Flamberg, Nicole Pike, and Marissa Woodrick 14 April 2015 TODAY S PRESENTERS MIKE FLAMBERG VP/GM, NIELSEN GAMES NICOLE

More information

Executive summary. Key trends. Market overview

Executive summary. Key trends. Market overview Executive summary The animation and gaming industry have undergone a metamorphosis in the past two years. The ride has been eventful from the highs of 2006-07 where expectations were immense to the lows

More information

Question: Are Tribal Courts Different than State and Federal Courts?

Question: Are Tribal Courts Different than State and Federal Courts? Over the past decade, Indian tribes throughout the United States have become major players in the nation s economy. Tribes are aggressively creating and operating new businesses in the areas of real estate

More information

How To Use Etechglobal Online Store

How To Use Etechglobal Online Store 5204 S. Sand Cherry Circle, Sioux Falls SD 57108 www.etechglobal.com Phone: (605) 339-4529 Merchant Service and Licensing Agreement AGREEMENT The EtechGlobal Online Store service ("EtechGlobal Online Store"

More information

Ubisoft reports its final sales figures for third-quarter 2011-12

Ubisoft reports its final sales figures for third-quarter 2011-12 Ubisoft reports its final sales figures for third-quarter 2011-12 Final sales for third-quarter 2011-12: 652 million Full-year targets confirmed Paris, February 15, 2012 Today, Ubisoft released its final

More information

15-466 Computer Game Programming Introduction

15-466 Computer Game Programming Introduction 15-466 Computer Game Programming Introduction Maxim Likhachev Robotics Institute Carnegie Mellon University Class Logistics Instructor: Maxim Likhachev maxim@cs.cmu.edu Teaching Assistants: Mike Phillips

More information

PEW INTERNET PROJECT DATA MEMO

PEW INTERNET PROJECT DATA MEMO PEW INTERNET PROJECT DATA MEMO BY: Amanda Lenhart, Senior Research Specialist, Sydney Jones, Research Assistant & Alexandra Rankin Macgill RE: Adults and video games DATE: Sunday, December 7, 2008 Over

More information

Activision Blizzard, Inc.

Activision Blizzard, Inc. UNIVERSITY OF OREGON INVESTMENT GROUP 12/04/2009 Technology Activision Blizzard, Inc. RECOMMENDATION: HOLD Stock Data Price (52 weeks) $8.14 - $13.14 Symbol/Exchange ATVI / NASDAQ Beta (Regression) 0.625

More information

ROUND TWO BEHIND THE MASK GENERAL FACTS

ROUND TWO BEHIND THE MASK GENERAL FACTS ROUND TWO BEHIND THE MASK GENERAL FACTS The sports industry and general public have learned a great deal about concussions, their dangerous side effects, and the importance of prevention over the past

More information

The Ultimate 3D Gaming Projector

The Ultimate 3D Gaming Projector www.optoma.co.uk GT750 The Ultimate 3D Gaming Projector Join the Revolution Prepare yourself for life-size 3D games and movies! Designed for use with the latest 3D consoles and Gaming PCs the Optoma GT750

More information

Without prejudice to the generality of the foregoing paragraph, The Gallery Tattoo Studio does not warrant that:

Without prejudice to the generality of the foregoing paragraph, The Gallery Tattoo Studio does not warrant that: WEBSITE DISCLAIMER No warranties This website is provided as is without any representations or warranties, express or implied. The Gallery Tattoo Studio makes no representations or warranties in relation

More information

Service Schedule for BT Business Lite Web Hosting and Business Email Lite powered by Microsoft Office 365

Service Schedule for BT Business Lite Web Hosting and Business Email Lite powered by Microsoft Office 365 1. SERVICE DESCRIPTION 1.1 The Service enables the Customer to: set up a web site(s); create a sub-domain name associated with the web site; create email addresses. 1.2 The email element of the Service

More information

ESTATE PLANNING CHECKLIST ESTATE PLANNING REVIEW FOR. Your lawyer will use the information you provide in this questionnaire:

ESTATE PLANNING CHECKLIST ESTATE PLANNING REVIEW FOR. Your lawyer will use the information you provide in this questionnaire: Appendix A ESTATE PLANNING CHECKLIST This initial estate planning questionnaire is presented in a narrative form. The detailed explanations and the space provided for answers are designed to garner more

More information

COMPUTER USER REGULATIONS INFORMATION TECHNOLOGY POLICY 1

COMPUTER USER REGULATIONS INFORMATION TECHNOLOGY POLICY 1 COMPUTER USER REGULATIONS INFORMATION TECHNOLOGY POLICY 1 1. INTRODUCTION The purpose of this policy is to: I. Regulate access to Manukau Institute of Technology ( MIT ) Computer Systems ensuring they

More information

Marketing Plan: Sony Playstation 3 Brian Moats

Marketing Plan: Sony Playstation 3 Brian Moats Marketing Plan: Sony Playstation 3 Brian Moats A marketing plan focusing on Sony s Playstation 3. I n t r o d u c t i o n t o M a r k e t i n g B u s i n e s s 1 2 0 4 / 1 3 / 2 0 0 8 Executive Summary

More information

Chapter Objectives. That s Entertainment. Entertainment Marketing. Types of Entertainment Businesses

Chapter Objectives. That s Entertainment. Entertainment Marketing. Types of Entertainment Businesses Entertainment Marketing Types of Entertainment Businesses 2 Chapter Objectives Define entertainment marketing. Identify different types of entertainment media. Explain the economics of entertainment marketing.

More information

Ministry of Culture Training In cooperation with IP Key

Ministry of Culture Training In cooperation with IP Key Ministry of Culture Training In cooperation with IP Key Monday 31 August 2015, Zhengzhou, Henan COPYRIGHT ENFORCEMENT TRENDS IN THE EU & INTERNATIONALLY Overview Part 1 Threats to the creative industries

More information

Technical Accounting Alert

Technical Accounting Alert TA ALERT 2009-09 JULY 2009 Technical Accounting Alert Income from licensing intangibles Overview Licensors enter into various types of licensing agreements with third parties. These licensing agreements

More information

EXHIBIT A (of Request for Proposal)

EXHIBIT A (of Request for Proposal) EXHIBIT A (of Request for Proposal) INDEPENDENT CONTRACTOR AGREEMENT FOR SPECIAL SERVICES This Independent Contractor Agreement for Services ( Agreement ) is made as of, 2016 between the Dublin Unified

More information

Due Diligence Request List: IP and IT

Due Diligence Request List: IP and IT PLC Intellectual Property & Technology An intellectual property (IP) and information technology (IT) due diligence request list for use in connection with an M&A transaction. This request list is designed

More information

TURNKEY SOLUTIONS. Global Leaders in LCD Enhancements, Notebook Parts, PCB and LCD Repairs and Reverse Logistics

TURNKEY SOLUTIONS. Global Leaders in LCD Enhancements, Notebook Parts, PCB and LCD Repairs and Reverse Logistics TURNKEY SOLUTIONS Global Leaders in LCD Enhancements, Notebook Parts, PCB and LCD Repairs and Reverse Logistics LCD and Computer Spare Parts Distribution LCD Enhancement Services Component Level Repair

More information

Powerhouse Games. Peter Præst worked 100% in the last 14 months with PHG and is the founder

Powerhouse Games. Peter Præst worked 100% in the last 14 months with PHG and is the founder Capital for winners Powerhouse Games Strong and very experienced founder Strong SW platform Low burn rate Contacts and initial interest from Nintendo distributor and MP3 player producers 30% of equity

More information

BUSINESS STRATEGY SYLLABUS

BUSINESS STRATEGY SYLLABUS Master of Science in Management BUSINESS STRATEGY SYLLABUS Academic Year 2011-2012 Professor: Yuliya Snihur Email: yuliyaigorivna.snihur@upf.edu Office hours: by appointment COURSE OUTLINE Strategy involves

More information

Statement of Work. for. Online Event Registration Product Deployment for Salesforce Implementation. for. Open Web Application Security Project (OWASP)

Statement of Work. for. Online Event Registration Product Deployment for Salesforce Implementation. for. Open Web Application Security Project (OWASP) Statement of Work for Online Event Registration Product Deployment for Salesforce Implementation for Open Web Application Security Project (OWASP) July 9, 2010 TABLE OF CONTENTS INTRODUCTION... 3 SCOPE...

More information

BUYING AND SELLING THE SMALL(ER) BUSINESS UCLA Extension Campus 261 S. Figueroa Street Los Angeles, California. November 18, 2011

BUYING AND SELLING THE SMALL(ER) BUSINESS UCLA Extension Campus 261 S. Figueroa Street Los Angeles, California. November 18, 2011 BUYING AND SELLING THE SMALL(ER) BUSINESS UCLA Extension Campus 261 S. Figueroa Street Los Angeles, California November 18, 2011 1. INTRODUCTION/WELCOME (Wayne Johnson) (10 minutes) 1 (a) Orientation to

More information

SOFTWARE LICENSE AGREEMENT

SOFTWARE LICENSE AGREEMENT SOFTWARE LICENSE AGREEMENT This Software License Agreement (this Agreement ) is entered into as of the installation date of the software by and between Nanotron Technologies GmbH, a German corporation

More information

What every product manager should know about Intellectual Property: Patents, Copyrights, Trademarks. Varun A. Shah Patent Attorney

What every product manager should know about Intellectual Property: Patents, Copyrights, Trademarks. Varun A. Shah Patent Attorney What every product manager should know about Intellectual Property: Patents, Copyrights, Trademarks Silicon Valley Product Management Association February 3, 2010 Varun A. Shah Patent Attorney Hickman

More information

UNSOLICITED PROPOSALS

UNSOLICITED PROPOSALS UNSOLICITED PROPOSALS GUIDE FOR SUBMISSION AND ASSESSMENT January 2012 CONTENTS 1 PREMIER S STATEMENT 3 2 INTRODUCTION 3 3 GUIDING PRINCIPLES 5 3.1 OPTIMISE OUTCOMES 5 3.2 ASSESSMENT CRITERIA 5 3.3 PROBITY

More information

Service Schedule for Business Email Lite powered by Microsoft Office 365

Service Schedule for Business Email Lite powered by Microsoft Office 365 Service Schedule for Business Email Lite powered by Microsoft Office 365 1. SERVICE DESCRIPTION Service Overview 1.1 The Service is a hosted messaging service that delivers the capabilities of Microsoft

More information

CURRICULUM GUIDE FOR BUSINESS LAW COURSES 2006-2007

CURRICULUM GUIDE FOR BUSINESS LAW COURSES 2006-2007 CURRICULUM GUIDE FOR BUSINESS LAW COURSES 2006-2007 This guide has been prepared by the business law faculty to help students make course selections in those subject areas that fall within the general

More information

APPLICATION FOR ACQUISITION & DEVELOPMENT ERRORS & OMISSIONS LIABILITY INSURANCE. 1. Name of Applicant: 2. Street & Mailing Address:

APPLICATION FOR ACQUISITION & DEVELOPMENT ERRORS & OMISSIONS LIABILITY INSURANCE. 1. Name of Applicant: 2. Street & Mailing Address: Entertainment Brokers International Los Angeles 10940 Wilshire Blvd., 17 th Floor Tel. (310) 824-0111, Fax (310) 824-5733 Los Angeles, CA 90024 New York License No. 0773887 Tel. (212) 307-0111, Fax (212)

More information

principles of course selection

principles of course selection principles of course selection 2016-2017 (For students entering August 2015 and before) Curriculum and Course Selection While much of the BC Law School curriculum is organized by subject area, this is

More information

It s Childs play - The Games Software Industry in Ireland

It s Childs play - The Games Software Industry in Ireland It s Childs play - The Software Industry in Ireland Mr Declan Delaney, Chartered Engineer Department of Computer Science National University of Ireland, Maynooth decland@cs.may.ie (tel: 01 7083354) Dr

More information

Canon USA, Inc. WEBVIEW LIVESCOPE SOFTWARE DEVELOPMENT KIT DEVELOPER LICENSE AGREEMENT

Canon USA, Inc. WEBVIEW LIVESCOPE SOFTWARE DEVELOPMENT KIT DEVELOPER LICENSE AGREEMENT Canon USA, Inc. WEBVIEW LIVESCOPE SOFTWARE DEVELOPMENT KIT DEVELOPER LICENSE AGREEMENT This Webview Livescope Software Development Kit Developer License ("Agreement") between you, the "Developer" and the

More information

Game-Related Sites to Bookmark

Game-Related Sites to Bookmark Game-Related Sites to Bookmark Not ready to try gaming yet? Start here! Game On: Gaming and Libraries blog libgaming.blogspot.com Blog related to all things related to gaming & libraries. LibGaming Google

More information

Covenants to Insure in Commercial Agreements. In House Training Seminar Presented by Satinder K. Sidhu March 8, 2013

Covenants to Insure in Commercial Agreements. In House Training Seminar Presented by Satinder K. Sidhu March 8, 2013 Covenants to Insure in Commercial Agreements A Review of the CGL Policy In House Training Seminar Presented by Satinder K. Sidhu March 8, 2013 Introduction & Overview Examples of Covenants to Insure in

More information

Version 3.0, 7/2010 Preliminary Outline, Fall 2010 Virtual Worlds University of Houston Law School 6:00 8:00 p.m. Adjunct Professor Rebecca Bolin

Version 3.0, 7/2010 Preliminary Outline, Fall 2010 Virtual Worlds University of Houston Law School 6:00 8:00 p.m. Adjunct Professor Rebecca Bolin Version 3.0, 7/2010 Preliminary Outline, Fall 2010 Virtual Worlds University of Houston Law School 6:00 8:00 p.m. Adjunct Professor Rebecca Bolin I. BOOKS Mandatory: THE STATE OF PLAY: LAW, GAMES, AND

More information

Course Objectives. Learning Outcomes. There are three (3) measurable learning outcomes in this course.

Course Objectives. Learning Outcomes. There are three (3) measurable learning outcomes in this course. CRIJ 6372 SEMINAR IN CORRECTIONS Spring B 2015 8- week, online - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

More information

AON HEWITT DEFINED CONTRIBUTION NEXUS PARTICIPATION AGREEMENT

AON HEWITT DEFINED CONTRIBUTION NEXUS PARTICIPATION AGREEMENT AON HEWITT DEFINED CONTRIBUTION NEXUS PARTICIPATION AGREEMENT Participation Agreement (this Agreement ) made as of the day of, 20, by and among Hewitt Financial Services LLC ( HFS ) and ( Fund Manager

More information

Open ITSM Solutions : Enabling Business & IT Transformation

Open ITSM Solutions : Enabling Business & IT Transformation Open ITSM Solutions : Enabling Business & IT Transformation An itsm Solutions LLC White Paper Today s multi-faceted business world demands that Information Technology provide its services in the context

More information

EXECUTIVE SUMMARY. The 7th Guest Part III: The Collector 1

EXECUTIVE SUMMARY. The 7th Guest Part III: The Collector 1 EXECUTIVE SUMMARY The 7th Guest Part III: The Collector 1 EXECUTIVE SUMMARY The 7th Guest Part III: The Collector is the long awaited sequel to The 7th Guest and The 11th Hour, two of the most successful

More information

SCREEN PRODUCERS ASSOCIATION OF AUSTRALIA (SPAA) SUBMISSION TO THE HOUSE OF REPRESENTATIVES STANDING COMMITTEE ON LEGAL AND CONSTITUTIONAL AFFAIRS

SCREEN PRODUCERS ASSOCIATION OF AUSTRALIA (SPAA) SUBMISSION TO THE HOUSE OF REPRESENTATIVES STANDING COMMITTEE ON LEGAL AND CONSTITUTIONAL AFFAIRS SCREEN PRODUCERS ASSOCIATION OF AUSTRALIA (SPAA) SUBMISSION TO THE HOUSE OF REPRESENTATIVES STANDING COMMITTEE ON LEGAL AND CONSTITUTIONAL AFFAIRS COPYRIGHT AMENDMENT (DIGITAL AGENDA) BILL 1999 1. INTRODUCTION

More information