Evolution of Video Games
|
|
- Daniel Reeves
- 8 years ago
- Views:
Transcription
1 Evolution of Video Games
2 First Game 1961: Steve Russell, a student at Massachusetts Institute of Technology, creates Spacewar, the world's first computer game It was programed on the DEC PDP-1 at MIT. Featured two spaceships for two players to control and fight each other 1971: Nolan Bushnell and Ted Dabney (future founders of Atari) created an arcade version of Spacewar, calling it Computer Space. Not many really like it because of its difficulty
3 First Console 1972: Magnavox Odyssey is the world's first home video game console Had 27 games and 12 "cartridges" Had trouble in sales due to public believing the console required a Magnavox TV (it didn't).
4 Pong - Not the First, but the Start Released as an arcade game by Atari in 1975 Actually based off of an Odyssey game, which later caused lawsuits between Atari and Magnavox First mainstream video game Kick started the video game industry
5 Coleco and Fairfield 1976: In the same year, both Coleco and Fairfield Camera and Instrument come out with consoles The Coleco console only came with 3 Pong variants Channel F (Fairfield's console) was the first programmable ROM cartridge based console
6 Atari 1977: Atari releases its Video Computer System a year after Channel F It was more popular and cheaper, but had only had 4 built in games Later renamed to Atari 2600 when the Atari 5200 was announced.
7 Arcade Landmarks 1978: The company Midway introduces Space Invaders the first game to keep track of high scores 1979: Asteroids is the first game to allow players to enter 3 letters with their high scores 1980:Namco Sells 300,000 Pac-man units
8 First Third-Party Developer 1980: Activision is born, the first game developer that doesn't produce its own consoles. Made up mostly of Atari programmers who wanted more recognition for making Atari games
9 Fast paced Advancement 1982: The Atari 5200 comes out 1983: Cinematronics releases the first game to use laser disk The Commodore 64 comes out, most powerful and cheapest "Console" to date (King had the previous model, the Vic 20) Nintendo released the NES in Japan, but never distributed to the US do to a deal that fell through with Atari (no Nintendo in America for 2 more years)
10 More Console Releases 1985: Tetris was created by Russian Alex Pajitnov 1986: NES is finally released in the US Sega releases Sega Master System (SMS) Atari releases the 7800 to compete
11 Game Boy and Genesis 1989: Nintendo releases the Game Boy handheld device, used cartridges and was black and white The Sega genesis comes out, it is the first 16-bit home gaming console, brought the true "arcade experience" home
12 ESRB, PS, and the N : The Entertainment Software Rating Board is created as a result of a Senate investigation. 1995: the Sony Playstation using compact disks is released in the US (I am also born) 1996: The Nintendo 64 cartridge based console is released in the US 1999: ZeniMax Media is founded
13 Playstation on Top The PlayStation topped 20 million sales in two years In 2000, the PlayStation 2 Came out. The initial shipment of 500,000 units sells out almost immediately Sims comes out the same year, two years later it becomes the best-selling PC game to date
14 Next Gen stuff 2001: Microsoft announces the Xbox, claiming the most powerful gaming experience ever At the same time, the Gamecube is announced by Nintendo featuring new forms of interactive gaming Sega will never manufacture hardware again The Gameboy Advanced is released
15 Some Next NEXT gen 2004: The Nintendo DS is released, with a touchscreen 2005: Sony releases the Playstation Portable with a large high-def screen The Xbox 360 is unveiled The PS3 and Wii are announced 2006: The PS3 and Wii are released. The PS3 is sophisticated, but expensive. The Wii uses new motion-sensor controls
16 next Next NEXT gen... There still hasn't been a new generation release, or even an announcement for a release date. New hardware HAS been released, but the generation remains stagnant (Wii U doesn't count Games have been getting bigger and more refined, the systems should follow suit.
17 Source com/spot/gamestimeline.html
15-466 Computer Game Programming Introduction
15-466 Computer Game Programming Introduction Maxim Likhachev Robotics Institute Carnegie Mellon University Class Logistics Instructor: Maxim Likhachev maxim@cs.cmu.edu Teaching Assistants: Mike Phillips
More informationGame Development Fundamentals
Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: 11.0803 Core Code: 35-02-0000-045, 35-02-0013-045, Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test:
More informationSafe Connect Game Console Detection
Safe Connect Game Console Detection This document outlines the process for connecting gaming consoles to a Safe Connect managed network. Impulse Point 6810 New Tampa Highway Lakeland, FL 33815 863-802-3738
More information栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題
栄 東 中 学 校 帰 国 生 入 試 英 語 模 擬 問 題 A) Choose the underlined part of the sentence that is incorrect. Write the answer on your answer sheet. 1) Let s not take the car if we can go to beach on foot. 2) From
More informationHistory of Computer Games
History of Computer Games John E. Laird EECS Department Updated 9/7/05 Derived from The Ultimate Game Developer s Sourcebook The First Quarter: A 25 year history of video games, S.Kent and sources on the
More informationA Brief History of Computer Games
A Brief History of Computer Games Mark Overmars, January 30, 2012 To design the computer games of the future, you need to understand the games of the present. And the games of the present are rooted in
More informationMarket Development of Video Games Video Game Markets and Marketing
Pu Jun Market Development of Video Games Video Game Markets and Marketing Bachelor s Thesis Information Technology December 2010 DESCRIPTION Date of the bachelor's thesis December 16, 2010 Author(s) Pu
More informationFlorida 4-H Consumer Choices 2010-11 Study Topics. Student Guide. Video Game Systems. Introduction and Background
Florida 4-H Consumer Choices 2010-11 Study Topics Student Guide Video Game Systems Introduction and Background Buying a video game system is a big decision that can cost hundreds of dollars, so it is important
More informationWorldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:
DFC Intelligence DFC Intelligence Phone 858 834-4340 12707 High Bluff Dr Fax 858-780-9380 Suite 200 www.dfcint.com San Diego, CA 92130 Worldwide Market Forecasts for the Video Game and Interactive Entertainment
More informationDigital games history and genres
Digital games history and genres The history of digital games is of course closely related to the development of computers 1958: Tennis for two The first computer game (non-digital) made for BNL-labs visitors
More informationGredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live!
Gredler / Moravska / Wegendt Case 17 Microsoft X-Box Live! 1 A. Basic facts Table of Content 1. Microsoft 2. Video Gaming Indurstry 3. Competitors + 5 year life cycle 4. Xbox (Xbox 360 + Xbox Live!) B.
More informationComputer and Video Games For Learning, Health and Social Impact
Computer and Video Games For Learning, Health and Social Impact Alan Gershenfeld President, E-Line Media Chairman, Games For Change Former SVP, Activision Studios Popular media has long embraced social
More informationMicrosoft CANADA. Marketing plan proposal for second year in Canada
Microsoft CANADA Marketing plan proposal for second year in Canada Program Objective of the meeting Results of first year Market environment External environment Internal environment Marketing strategy
More informationParental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4
Parental controls on Xbox 360, Xbox One, Nintendo Wii, PlayStation 3 and PlayStation 4 All games consoles and hand held gaming devices can be used to access the internet. Your child can download games
More informationSession: Business Systems Topic: E-Commerce. Daniel Chang. CGS 2100 Micro Applications for Business & Economics. Lecture
Lecture Session: Business Systems Topic: E-Commerce Daniel Chang 1 E-Commerce Generally thought of as buying and selling products online Overall refers to transactions that are completed using almost entirely
More informationAxis Technologies Computer Hardware and Electronics Portfolio Categories
Axis Technologies Computer Hardware and Electronics Portfolio Categories SEPTEMBER 2008 Barebone Accessories Barebone Systems Media Center Barebone Systems Mini / Booksize Barebone Systems Bluetooth Headsets
More informationA History of Video Game Consoles
A History of Video Game Consoles By Terry Amick Gerald Long James Schell Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households.
More informationConsole Architecture. By: Peter Hood & Adelia Wong
Console Architecture By: Peter Hood & Adelia Wong Overview Gaming console timeline and evolution Overview of the original xbox architecture Console architecture of the xbox360 Future of the xbox series
More informationTitel System Genre Release
Titel System Genre Release The Empire Strikes Back ATARI 2600, Intellivision (1983) Action 1982 Jedi Arena ATARI 2600 Action 1983 Death Star Battle ATARI 2600, XE/XL Action 1983 Star Wars: The Arcade Game
More informationTwo new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS
NEW Mii FIGHTER COSTUMES ARRIVE IN AN EXPLOSION OF ADD- ON CONTENT FOR SUPER SMASH BROS. FOR AND NINTENDO 3DS RELEASING THIS WEEK ON NINTENDO eshop FOR AND NINTENDO 3DS Two new StreetPass games and a Premium
More informationNINTENDO AND THE 8-BIT ERA: 1986-91
RIVALRY IN VIDEO GAMES * In May 2002, the video games industry was entering into the growth phase of a new cycle of expansion stimulated by the launch of 128-bit video games consoles. This was fifth such
More informationMEMORANDUM. Nicole Huber Kyle Lubbers Nanette Brames Billie Heilman
MEMORANDUM Subject: Video Game System Industry Analysis Date: July 14, 2010 To: Professor Ford From: Matthew Roetting Nicole Huber Kyle Lubbers Nanette Brames Billie Heilman Introduction As requested,
More informationIntegrating STEM Courses with Game Design. Najib Manea
Integrating STEM Courses with Game Design Najib Manea Agenda Introduction Grant Profile Implementation Plan Game Design & Simulation Program STEM & Game Design Game Design Program Examples Questions Title
More informationWhy is the design of a computer game important?
Why is the design of a computer game important? Arcade reaction speed Puzzle clever thinking / brain improvement (Angry Birds, Myst) Role Playing steer a character through a world Management build a empire
More informationnot think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.
MR CHU: Thank you. I would like to start off by thanking the Central Policy Unit for the invitation. I was originally from Hong Kong, I left Hong Kong when I was 14 years old, it is good to come back with
More informationCompetitive Strategy in Game Consoles
Competitive Strategy in Game Consoles Jay Conrod, Klimka Szwaykowska; Mar 7, 2007 The interactive entertainment industry has grown remarkably quickly in recent years. Since 2001, the market has been dominated
More informationMicrosoft s Xbox Gamble
Case #6-0011 Microsoft s Xbox Gamble The meeting between Microsoft and Capcom, a Japanese video game publisher, was going poorly. One of the Japanese game developers at the table in Capcom's Tokyo headquarters
More informationHow Video Game History Shows Us Why Video Game Nostalgia Is So Important Now
How Video Game History Shows Us Why Video Game Nostalgia Is So Important Now Nicolas Esposito University of Technology of Compiègne Heudiasyc UMR CNRS 6599 Centre de recherches, BP 20.529 60205 Compiègne
More informationMayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo
VS Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo What is SONY? Japanese multinational conglomerate coorporation founded in 1946, Tokyo,Japan to produce tape recorder.
More informationVideo Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions
Video Games Video Games Market by Component (CHF millions) 600 400 200 0 Video Games Market Growth by Component (%) 4 3 2 1-1 CHF millions Growth At a glance Segment definition The video games market comprises
More informationGame Console RGB SCART Cable Diagrams
Page 1 of 8 Game Console RGB SCART Cable Diagrams For anyone unfamiliar with what RGB video is see this Video Primer. SCART pinouts and signal info can be found here. SCART (aka Peritel or Euroconnector)
More informationCS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 1 September 5, 2011
CS 4300 Computer Graphics Prof. Harriet Fell Fall 2012 Lecture 1 September 5, 2011 1 Course Overview - Topics This course will chart a path through all the major aspects of mainstream computer graphics.
More informationIT Quick Reference Guides How to Find Your MAC Address
IT Quick Reference Guides How to Find Your MAC Address Various Systems / Network Guides From time to time, especially when trying to attach a network device to the network, you may be asked to provide
More informationLegal Offers for Consumers in the Video Games Industry
Legal Offers for Consumers in the Video Games Industry Born digital, video games have become, in just four decades, a popular form of mass entertainment, a powerful and exciting platform for innovative
More informationU.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S.
U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. Mike Flamberg, Nicole Pike, and Marissa Woodrick 14 April 2015 TODAY S PRESENTERS MIKE FLAMBERG VP/GM, NIELSEN GAMES NICOLE
More informationThe Whole New World: Nintendo s Targeting Choice Alexander Rusetski, Ph.D. York University, Toronto, Canada
The Whole New World: Nintendo s Targeting Choice Alexander Rusetski, Ph.D. York University, Toronto, Canada ABSTRACT The case is set at the end of 2006 when Nintendo and Sony were preparing to launch their
More informationMarketing Plan: Sony Playstation 3 Brian Moats
Marketing Plan: Sony Playstation 3 Brian Moats A marketing plan focusing on Sony s Playstation 3. I n t r o d u c t i o n t o M a r k e t i n g B u s i n e s s 1 2 0 4 / 1 3 / 2 0 0 8 Executive Summary
More informationThe Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development
The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References
More informationSome Key Moments in the History of Video Games
Some Key Moments in the History of Video Games 1940 Edward U. Condon designs a computer for the Westinghouse display at the World s Fair that plays the traditional game Nim in which players try to avoid
More informationCOMPARING VIDEO GAME SALES BY GAMING PLATFORM
COMPARING VIDEO GAME SALES BY GAMING PLATFORM Jeffry Babb, West Texas A&M University Neil Terry, West Texas A&M University ABSTRACT This paper examines video game sales by platform in the North American
More informationGaming Console: Firms & Industry
Gaming Console: Firms & Industry Course : ECMC42H3S Instructor : Prof. Gordon Cleveland Students : Jack Chao-Yuan Hung Raymond Lui Lily Cho Lianna Hong Gaming Console: Firms and Industry The gaming industry
More informationLibrary Game Suite Proposal
Library Game Suite Proposal An Interactive Qualifying Project Report: submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor
More informationDetermining Your MAC Address in Windows XP
Determining Your MAC Address in Windows XP 1. Click Start then choose Run. 2. Type cmd into the Open: field and press the Enter key. 3. Type ipconfig /all at the prompt and press the Enter key. (Note:
More informationBORN DIGITAL / GROWN DIGITAL: ASSESSING THE FUTURE COMPETITIVENESS OF
BORN DIGITAL / GROWN DIGITAL: ASSESSING THE FUTURE COMPETITIVENESS OF THE EU VIDEO GAMES SOFTWARE INDUSTRY G. De Prato, C. Feijóo, D. Nepelski, M. Bogdanowicz, J.P. Simon EUR 24555 EN - 2010 The mission
More informationCity University of Hong Kong. Information on agateway Education Course offered by School of Creative Media with effect from Semester A in 2014/15
City University of Hong Kong Information on agateway Education Course offered by School of Creative Media with effect from Semester A in 2014/15 Part I Course Title: Course Code: Course Duration: Video
More informationHistory of Mobile Applications
History of Mobile Applications MAS 490: Theory and Practice of Mobile Applications Professor John F. Clark Overview Mobile communication is so integrated into our lives that many people feel uncomfortable
More informationinteractive leisure software...
interactive leisure software... RELATED ACTIVITIES Film industry Sports industry Non-leisure software CORE ACTIVITIES Software development Publishing Distribution Retail PERIPHERAL ACTIVITIES Computer
More informationVideo Games SERIOUS BUSINESS FOR AMERICA S ECONOMY. by Robert W. Crandall and J. Gregory Sidak
Video Games SERIOUS BUSINESS FOR AMERICA S ECONOMY by Robert W. Crandall and J. Gregory Sidak Electronic copy of this paper is available at: http://ssrn.com/abstract=969728 Electronic copy of this paper
More informationGuide to Widescreen Notebook Displays
Guide to Widescreen Notebook Displays The earliest instance of the widescreen display being installed inside a notebook computer can be traced back to the Sony C1 which displayed a resolution of just 800
More informationChapter 1. A Chronology of Game Programming
Chapter 1. A Chronology of Game Programming "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." Douglas Adams KEY TOPICS Phase
More informationVideo Unlimited Usage Restrictions
Unlimited Usage Restrictions This document explains the restrictions that apply to your use of videos purchased or rented from Unlimited services (including Media Go and the Movie and TV sections of the
More informationUNITED STATES OF AMERICA FEDERAL TRADE COMMISSION
052 3158 UNITED STATES OF AMERICA FEDERAL TRADE COMMISSION COMMISSIONERS: Deborah Platt Majoras, Chairman Pamela Jones Harbour Jon Leibowitz William E. Kovacic J. Thomas Rosch In the Matter of TAKE-TWO
More informationAlexander Nikov. 4.2. Usability Testing. 1. What is a Usability Test? Usability Testing Questions. 2. Who are the Test Participants?
COMP 3220 Human-Computer Interaction Usability Testing Questions 4.2. Usability Testing Alexander Nikov 1. What is a Usability Test? 2. Who are the Test Participants? 3. Why Usability Test? 4. Why Doesn
More informationVideo Games Industry Overview
INTERNATIONAL BUSINESS PROJECT Video Games Industry Overview An Analysis of the Current Market and Future Growth Trends By: Aoife Cunningham Holger Langlotz, Marc Rhode, Clayton Whaley 2008 Table of Contents
More informationOutline of Q&A Conference Call Regarding Consolidated Financial Results for the Third Quarter of the Year ending March 31, 2009
Outline of Q&A Conference Call Regarding Consolidated Financial Results for the Third Quarter of the Year ending March 31, 2009 How does Capcom plan to counteract the impact on net sales and income and
More informationPowerhouse Games. Peter Præst worked 100% in the last 14 months with PHG and is the founder
Capital for winners Powerhouse Games Strong and very experienced founder Strong SW platform Low burn rate Contacts and initial interest from Nintendo distributor and MP3 player producers 30% of equity
More informationIntroduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps
Introduction Computer stuff Pixels Line Drawing Video Game World 2D 3D Puzzle Characters Camera Time steps Geometry Polygons Linear Algebra NURBS, Subdivision surfaces, etc Movement Collisions Fast Distances
More informationMarket study Dutch gaming industry The right direction
Market study Dutch gaming industry The right direction Online business innovation April 211 Agenda Introduction Executive Summary Consumer Spending Value Chain Developments Dutch Game Industry Opportunities
More informationFinding Your MAC (Ethernet) Address All Device Types
Finding Your MAC (Ethernet) Address All Device Types Standard Operating Systems WINDOWS 7 1. Open a Command Prompt: a. Click the Start button. b. In the Search programs and files box, type cmd and press
More informationxbox 360 online service center : The User's Guide
xbox 360 online service center : The User's Guide There are several kinds of products and different types of information that may be contained in xbox 360 online service center, but you will recognize
More information)^ How To Get Shin Megami Tensei & Fire Emblem Crossover Project Free
)^ How To Get Shin Megami Tensei & Fire Emblem Crossover Project Free Shin Megami Tensei & Fire Emblem Crossover Project Free ps3 Download? Click Here to Download Shin Megami Tensei & Fire Emblem Crossover
More informationName(s) Class Date. Q1. In 2009, kids ages 11 to 14 spent the most time with this type of media:
Name(s) Class Date Directions Kids and parents face off! Find out who is the bigger master of media. Begin by filling out the quiz together. If there are questions that you don t agree on, circle two answers.
More informationThe Video Game Industry An Industry Analysis, from a VC Perspective. Nik Shah T 05 MBA Fellows Project
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T 05 MBA Fellows Project Hanover, NH Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dartmouth.edu
More informationVideo Games as Free Speech
The University of Maine DigitalCommons@UMaine Honors College 5-2014 Video Games as Free Speech Benjamin Cirrinone University of Maine - Main Follow this and additional works at: http://digitalcommons.library.umaine.edu/honors
More informationNintendo Wii. Marketing Plan for Marketing Management. Brian Moats 2/13/2008
Nintendo Wii Marketing Plan for Marketing Management Brian Moats 2/13/2008 Executive Summary This marketing plan is looking at Nintendo's Wii. This innovative hardware has really changed the way people,
More informationCSCI 101 - Historical Development. May 29, 2015
CSCI 101 - Historical Development May 29, 2015 Historical Development 1. IBM 2. Commodore 3. Unix and Linux 4. Raspberry pi IBM IBM or International Business Machine Corporation began in the late 1800's,
More informationDesign and Production of Audio Technologies for Video Games Development. Claudio Baccigalupo
Design and Production of Audio Technologies for Video Games Development A Thesis Presented to The Academic Faculty by Claudio Baccigalupo In Fulfillment of the Requirements for the Degree Master of Science
More informationQ2 FY2009 Consolidated Results
Q2 FY2009 Consolidated Results (Quarter ended September 30, 2009) Sony Corporation 1 Excluding equity in net income of affiliates and restructuring charges, operating income was positive and higher compared
More informationGameRoom of the Month
GameRoom Magazine s GameRoom of the Month by Jeremy Wagner 46 GameRoom June, 2009 The Vintage Vault Arcade and Game Room I had the privilege of growing up during the golden age of videogames. The sights,
More informationANNUAL FINANCIAL REPORT/REGISTRATION DOCUMENT
ANNUAL FINANCIAL REPORT/REGISTRATION DOCUMENT Fiscal year 2009-2010 A French société anonyme (joint stock company) with share capital of 21,113,623 Registered office: 1, place Verrazzano, 69252 Lyon Cedex
More informationSALES, DEMOGRAPHICS AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY
2005 SALES, DEMOGRAPHICS AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY The opportunities for our industry are vast and exciting. We are growing and broadening our audience,
More informationComputer Architectures
Computer Architectures 2. Instruction Set Architectures 2015. február 12. Budapest Gábor Horváth associate professor BUTE Dept. of Networked Systems and Services ghorvath@hit.bme.hu 2 Instruction set architectures
More informationSecurity in Computer Games: from Pong to Online Poker
School of Computing Science, University of Newcastle upon Tyne Security in Computer Games: from Pong to Online Poker Jeff Yan and Brian Randell Technical Report Series CS-TR-889 February 2005 Copyright
More information26 Developing. computer games. Learning outcomes. Credit value: 10
Credit value: 10 26 Developing computer games The computer games industry has grown phenomenally over the past 30 years and we have now reached the stage where many households have a games console. Games
More informationSALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY. [ iii ]
2011 SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] It is critical that we support economic sectors that create jobs, develop innovative technologies
More informationGame Development Outsourcing
Game Development Outsourcing May 2009 Game Developers have taken a historically cautious approach towards Outsourcing, but it seems that a tipping point is about to be reached, as more developers are realizing
More informationOf Hedgehogs and Plumbers: An Investigation of Marketing Strategies in the American Home Console Industry. By: Daniel DeMaiolo
Of Hedgehogs and Plumbers: An Investigation of Marketing Strategies in the American Home Console Industry By: Daniel DeMaiolo Michael G. Pontikos ADVER 3711 Marketing Communications Research April 23,
More informationGUIDE Analyze This. A Social Marketer s Guide to Competitive Intelligence
GUIDE Analyze This A Social Marketer s Guide to Competitive Intelligence Find Key Insights Into Your Competitors, Your Industry Standing and More Using Social Conversations Every day there are millions
More informationHow to play video on Xbox One
How to play video on Xbox One Xbox One is the latest game console. It has powerful multimedia performance. This guide tells you how to play video on Xbox One. Perhaps this November is the most exciting
More informationEDUC 333: Video Game Learning Course Assignments
EDUC 333: Video Games & Learning Course Assignments & Policies 2016* Professor: Barry J. Fishman (fishman@umich.edu) Class Location: The Prechter Lab, Room 2202 School of Education Building Meeting Times:
More informationCell Phone Trends For 2009
Communication Trends Highlights from the 2009 Nielsen Convergence Audit Introduction VOD, DVR, VoIP, FiOS you may need a dictionary to decipher the acronyms of some of the latest technology advances that
More informationTURNKEY SOLUTIONS. Global Leaders in LCD Enhancements, Notebook Parts, PCB and LCD Repairs and Reverse Logistics
TURNKEY SOLUTIONS Global Leaders in LCD Enhancements, Notebook Parts, PCB and LCD Repairs and Reverse Logistics LCD and Computer Spare Parts Distribution LCD Enhancement Services Component Level Repair
More informationJapan - A Case Study
Microeconomics of Competitiveness Professor: Michael E. Porter Advisor: Niels Ketelhöhn The Video Games Cluster in Japan Tetsuya Azuma (HKS) Marton Sziraczki (HBS) 2009/05/08 Nobutaka Takeo (HKS) Satoshi
More informationCase Study: (Robert M. Grant) Client: SEGA
Strategic Management Case Study: Rivalry in Video Games (Robert M. Grant) Client: SEGA Strategic Management MBA-Entrepreneurial Management Berlin School of Economics (FHW) Lecturer/assessor: David Palmer
More informationFY2009 Consolidated Results
FY2009 Consolidated Results (Fiscal year ended March 31, 2010) Sony Corporation 1 Operating income of 31.8 billion yen was achieved, compared to an operating loss in the previous fiscal year. The Financial
More informationVideo games. Summary 348. North America 354. For Press Use only. Europe, Middle East, Africa (EMEA) 365. Asia Pacific 380.
Video games Summary 348 North America 354 Europe, Middle East, Africa (EMEA) 365 Asia Pacific 380 Latin America 392 Summary Market size and growth by region The video game market in North America, EMEA
More informationThe Australian ONLINE CONSUMER LANDSCAPE
The Australian ONLINE CONSUMER LANDSCAPE March 2012 THE AUSTRALIAN ONLINE MARKET & GLOBAL POPULATION Internet usage in Australia is widespread and approaching saturation point with only minimal increases
More informationHolographic Memory. Darrell Draper Phillip Palmer
Holographic Memory Darrell Draper Phillip Palmer Contents Introduction Data storage has been a fundamental part of computing from the beginning. The technology for data storage has been evolving along
More informationThe Turning Tide: Independent Game Sales in 2015. Mike Rose tinybuild Games @RaveofRavendale
The Turning Tide: Independent Game Sales in 2015 Mike Rose tinybuild Games @RaveofRavendale Welcome to digital game sales in 2015 Making a great game is only half the battle You need to know how, and where,
More informationSimulated Environments and Gaming Executive Summary
Simulated Environments and Gaming Executive Summary Simulated environments and video games represent an increasingly significant sector of the national and international economy. Application of related
More informationSmall ITO Projects and Trends
SOFTWARE IT trends in the EU Software and ITO Economic crisis: no growth of IT spending in the EU Cloud computing Mobile applications Social application Big data Information security Internet of Things
More informationHow to Steer Characters in Group Games
How to Steer Characters in Group Games Ugly Low- Bandwidth Version Ilham Abiyasa Surhadi Universität Bremen Jörn Loviscach(presenter) Hochschule Bremen http://j3l7h.de Outline 1 Background group gaming,
More informationEA SPORTS Peter Moore, President
EA SPORTS Peter Moore, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability,
More informationUbisoft reports its final sales figures for third-quarter 2011-12
Ubisoft reports its final sales figures for third-quarter 2011-12 Final sales for third-quarter 2011-12: 652 million Full-year targets confirmed Paris, February 15, 2012 Today, Ubisoft released its final
More informationPlatform Strategy of Video Game Software: Theory and Evidence. Masayoshi Maruyama, Kobe University Kenichi Ohkita, Kyoto Gakuen University.
Platform Strategy of Video Game Software: Theory and Evidence Masayoshi Maruyama, Kobe University Kenichi Ohkita, Kyoto Gakuen University bstract This paper analyzes a model of platform competition in
More informationBuilding Brand Association through In-Game Advertising
Building Brand Association through In-Game Advertising Gaming is a multi-million dollar industry today. In the US alone, more than 120 million people regularly play PC or console based games, and the US
More informationC-SID (Games Console Switch Interface Deluxe) Instructions
C-SID (Games Console Switch Interface Deluxe) Instructions The C-SID is a versatile game controller. It can be used in many different ways to make gaming more physically accessible for disabled gamers.
More informationImportant HP Media Center PC Updates
Important HP Media Center PC Updates Your system uses Microsoft Windows XP Media Center Edition 2005. Before starting the system and using the Media Center setup wizard, please read this updated information
More informationTimeline of Game Development in Australia
Timeline of Game Development in Australia 1980 Australia s first electronic game company, Beam Software, is established in Melbourne by publishers Melbourne House. Beam Software goes on to develop more
More informationS a m p l e L i b r a r y / T e c h n o l o g y S u r v e y
S a m p l e L i b r a r y / T e c h n o l o g y S u r v e y f r o m I n f o r m i n g I n n o v a t i o n : T r a c k i n g S t u d e n t I n t e r e s t i n E m e r g i n g L i b r a r y T e c h n o l
More information