CS11 Introduction to C++ Fall Lecture 7

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1 CS11 Introduction to C++ Fall Lecture 7

2 Today s Topics Classes and Class-Inheritance

3 Fruit Salad Create a Fruit class: class Fruit { string color; int seeds; public: Fruit() : color(""), seeds(0) { } Fruit(string col, int s) : color(col), seeds(s) { } int getseeds() const { return seeds; } string getcolor() const { return color; } void print() const { cout << "I am a Fruit!" << endl; } };

4 Using Your Fruit Class Now, make different fruit instances: Fruit pear("green", 10); // pear is a Fruit Fruit orange("orange", 25); // orange is a Fruit pear.print(); orange.print(); The program outputs: I am a Fruit! I am a Fruit! Now you want to know if the orange is peeled But Fruit doesn t have a way to represent that! And pears don t have peels!

5 Extending Fruit Make an Orange class that extends Fruit An orange is a fruit The Orange class will have Fruit s characteristics It will also add more features state, functionality Orange is a specialized version of Fruit New terminology: Fruit is the superclass/base class/parent class Orange is the subclass/derived class/child class

6 The Orange Class Now we create our Orange class: class Orange : public Fruit { bool peeled; // True if peel has been removed public: Orange() : peeled(false) { } bool ispeeled() const { return peeled; } void peel() { if (peeled) throw logic_exception("already peeled!"); peeled = true; } };

7 Making Oranges Orange has new functionality, but also has Fruit members: Orange o; cout << "This orange has " << o.getseeds() << "seeds." << endl; if (!o.ispeeled()) { cout << "Commencing peel removal..." << endl; o.peel(); // Peel the orange. }

8 Oranges are Fruits! Anywhere we use Fruit, can also use Orange Fruit *pf1 = new Fruit(); // OK Fruit *pf2 = new Orange(); // Also OK! Orange is also a Fruit Orange also has members that Fruit has Converse isn t true: Orange *po1 = new Orange(); // OK Orange *po2 = new Fruit(); // Compiler error! A Fruit isn t an Orange Fruit doesn t have Orange s members For example, you can t peel a Fruit.

9 Private Member-Variables Fruit is declared like this: class Fruit { string color; int seeds;... What access-level are color and seeds? private is default access-level for classes. Can Orange do this? void Orange::removeSeeds() { seeds = 0; } No! Only the class itself can access its private members. Produces a compiler-error.

10 The protected Access-Modifier To make members accessible to subclasses, use protected access-modifier Change Fruit declaration to: class Fruit { protected: // Make accessible to subclasses! string color; int seeds;... Now Orange can access the Fruit variables void Orange::removeSeeds() { seeds = 0; // No compiler errors! }

11 private or protected? What should be private? What should be protected? No hard-and-fast rule. Opinions vary! Some suggestions: In general, make parent-class members private, until you discover the need to manipulate them from the child class. Then make them protected. If parent class manages complicated structures, make those things private. Child classes could mess them up!

12 Overriding Parent-Class Functions Child classes can override parent-class functions Child class is replacing parent-class functionality, or specializing it in some way. Orange wants to say it s an orange now. class Orange : public Fruit { };... void print() const { // Override Fruit::print() } cout << "I am an Orange!" << endl; Now, calling print() on an Orange instance will print I am an Orange!

13 Calling Parent-Class Functions A child class can still call the parent-class version of a function Just use the qualified name of the function. If Orange also wanted to call Fruit::print() class Orange : public Fruit {... void print() const { cout << "I am an Orange!" << endl; } }; // Call parent-class version of print() Fruit::print();

14 Fruits and Oranges You write and run this code: Fruit f; Orange o; f.print(); o.print(); What does it print? I am a Fruit! I am an Orange!

15 Fruits and Then you try this code: void printfruit(const Fruit &fr) { fr.print(); }... Fruit f; Orange o; printfruit(f); printfruit(o); // An orange is a fruit. What does this print? I am a Fruit! I am a Fruit!

16 Yay, Another Fun C++ Pitfall By default, C++ uses the variable s type to know what function to call! not the type of the object that the variable refers to! void printfruit(const Fruit &fr) { } fr.print(); fr has type Fruit, so Fruit::print() is called. (Yes, even when fr refers to an Orange.) Type of the fr variable is called its static type It is specified in the source code, and is known at compile-time

17 Virtual Functions Enter the virtual keyword. virtual tells C++ to call the member function based on what is referred to, not on the type of the reference Update Fruit s declaration: class Fruit {... virtual void print() const { cout << "I am a Fruit!" << endl; } }; Same with Orange. (Not required, but helps readability.) Now your program prints the expected result: I am a Fruit! I am an Orange!

18 How Does This Work?? How does C++ know what function to call? Declaring the function virtual causes C++ to store a pointer to each object s version of the function. The object itself knows what print() function to call. You create a Fruit: Fruit::print() is stored. You create an Orange: Orange::print() is stored. color seeds print() color seeds print() peeled "green" 10 Fruit::print() "orange" 25 Fruit Orange Orange::print() false

19 The Cost of Virtual Functions With virtual functions, C++ looks up what function to call, then calls it. color "orange" Orange seeds 25 Extra lookup for each call! print() Orange::print() Slower, takes more space. peeled false With non-virtual functions: C++ assumes object has same type as the variable referring to it. Faster no extra lookup. But, more confusing! Only declare functions virtual when you expect them to be overridden.

20 Destructors! What about this code: Fruit *pf1 = new Fruit(); Fruit *pf2 = new Orange();... delete pf1; // Clean up my fruit. delete pf2; What destructors are called? Both call Fruit::~Fruit()

21 Most Important Lesson of C++! C++ Standard says that deleting a derived class through a base-class pointer, with a nonvirtual destructor, results in undefined behavior. Usually only the base-class destructor is called but anything could happen! Solution: Give every base class a virtual destructor. Then C++ will do the Right Thing for you. Corollary: If a class won t be subclassed, don t give it a virtual destructor. Virtual functions use up extra room in each instance.

22 Abstract Functions Some base classes just declare behavior, but don t define it Concept represented by base class is too general to be able to define any reasonable behavior Base class is intended to be extended The base class defines abstract functions Base class can t be instantiated or used directly Some of the class behavior hasn t been defined! Subclasses provide the implementation Subclasses are instantiated and used

23 Pure-Virtual Functions Functions are declared abstract by making them pure virtual Example: // Generic build task. class Task {... virtual bool run() = 0; // pure virtual }; // Task that compiles source code. class CompileTask : public Task {... virtual bool run() {... /* compile */ } }; run() is not defined in Task, only declared. Subclasses can provide their own definitions of run()

24 Pure-Virtual Functions Trying to instantiate Task gives a compiler error Task *pt = new Task(); COMPILE ERROR Can still have variables of type Task& or Task* Task *pt = new CompileTask(conf); OK! Especially useful when providing generic processing capabilities for a variety of specialized objects void dotasks(vector<task*> tasks); dotasks can use the generic Task interface Each task-object has its own implementation of Task::run()

25 Using Pure-Virtual Functions Some base-classes have some pure-virtual functions The base-class provides some implementation The subclass provides the missing pieces An interface is a base class with all purevirtual functions The base class is only declaring behavior, but provides no implementation at all This concept of an interface is more explicit in other languages

26 Parent-Class Constructors Fruit also has a two-argument constructor: Fruit(string col, int s) : color(col), seeds(s) { } Uses initializer-lists to construct member-variables Want to give Orange a similar constructor: Orange(string col, int s, bool p) : color(col), seeds(s), peeled(p) { } This won t work! Gives you a compiler error. Child class isn t allowed to initialize parent-class member variables this way Orange constructor should call Fruit constructor instead Orange(string col, int s, bool p) : Fruit(col, s), peeled(p) { }

27 More Parent-Class Constructor Tips Sometimes a parent class doesn t have a default (no-argument) constructor In these cases, subclasses must call the parent-class constructor in the initializer list If called, the parent-class constructor must appear first in initializer list!

28 The OOP Concepts (again) So far, we have seen: Encapsulation: hiding implementation details Abstraction: presenting a simple, high-level interface Class-hierarchies introduce two more: Inheritance: a child class gets its parent class members/behavior and a child-class can customize parent-class behavior Polymorphism: calling a function on an object can exhibit different behaviors, based on the object type In C++, this requires the use of virtual functions

29 This Week s Lab Homework should be pretty straightforward Lots of class-inheritance stuff!

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