Overview. programming tools provide levels of services for programmers

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1 Overview programming tools provide levels of services for programmers windowing systems as core support for separate and simultaneous user-system threads programming the application and control of dialogue interaction toolkits bring programming closer to level of user perception user interface management systems help to control relationship between presentation and functionality of objects A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10

2 Introduction Up to now, our concern has been slanted away from concerns of the actual programmer. Advances in coding have elevated programming from hardware-specific to interaction techniquespecific. Layers of development tools windowing systems interaction toolkits user interface management systems A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (1)

3 Elements of windowing systems Device independence programming the abstract terminal device drivers image models for output and (partially) input pixels Graphical Kernel System (GKS) Programmers' Hierarchical Interface to Graphics (PHIGS) PostScript Resource sharing achieving simultaneity of user tasks window system supports independent processes isolation of individual applications A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (2)

4 The roles of a windowing system application program application program application program Windowing System multiple application control device independence Window 2 mouse Window 1 Window n keyboard A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (3)

5 Architectures of windowing systems 3 possible software architectures all assume device driver is separate differ in how multiple application management is implemented 1. each application manages all processes everyone worries about synchronization reduces portability of applications 2. management role within kernel of operating system applications tied to operating system 3. management role as separate application maximum portability the client-server architecture A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (4)

6 The client-server architecture Clients Client Application 1 Client Application 2 Client Application n Abstract Terminal 1 Abstract Terminal 2 Abstract Terminal n Server Resource Manager Device Driver Window 2 Devices mouse Window 1 keyboard Window n A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (5)

7 The X Window System architecture application client X11 server window manager client device drivers mouse keyboard pixel imaging model with some pointing mechanism X protocol defines server-client communication separate window manager client enforces policies for input/output: how to change input focus tiled vs. overlapping windows inter-client data transfer A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (6)

8 Programming the application 2 programming paradigms 1. read-evaluation loop Client Application start read input Server Device process input quit? no yes end repeat read-event(myevent) case myevent.type type_1: do type_1 processing type_2: do type_2 processing... type_n: do type_n processing end case end repeat A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (7)

9 Programming the application (cont'd) 2. notification-based Application Notifier start register callbacks with notifier call notifier end read input process event send to appropriate callback callback request quit? no yes see Figure 10.6 for sample program A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (8)

10 Using toolkits Interaction objects input and output intrinsically linked click Button Button Button Button Button move press release move toolkits provide this level of abstraction programming with interaction objects (or techniques, widgets, gadgets) promote consistency and generalizability through similar look and feel amenable to object-oriented programming A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (9)

11 User Interface Management Systems UIMS add another level above toolkits toolkits too difficult for non-programmers alternatively: UI development system (UIDS) UI development environment (UIDE) As a conceptual architecture provides separation between application semantics and presentation, improving: portability reusability multiple interfaces customizability identifies roles (e.g., Seeheim) presentation component dialogue control application interface model A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (10)

12 Implementation of UIMS Techniques for dialogue controller menu networks grammar notations state transition diagrams event languages declarative languages constraints graphical specification The drift of dialogue control internal control (e.g., read-evaluation loop) external control (independent of application semantics or presentation) presentation control (e.g., graphical specification) A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (11)

13 Summary Levels of programming support tools Windowing systems device independence multiple tasks Paradigms for programming the application read-evaluation loop notification-based Toolkits programming interaction objects UIMS conceptual architectures for separation techniques for expressing dialogue A. Dix, J. Finlay, G. Abowd and R. Beale 1993 Chapter 10 (12)

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