Virtual Laboratory in Mechatronics (MARVEL project) Dieter Müller
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1 Virtual Laboratory in Mechatronics (MARVEL project) Dieter Müller
2 Content Introduction The idea behind MARVEL Pros and cons of different learning arrangements Mixed Reality Learning Space Conclusion Leonardo Project MARVEL Lüneburg - 7. Mai
3 Research Center artec / arteclab Focus of research Human Computer Interfaces Mixed and Virtual Reality Simulation and Games Learning Environments Research projects MobileAuthor- Tools for Computer based Astronaut Training BREVIE - Bridging Reality and Virtuality with a Graspable User Interface (IST) DERIVE - Distributed real and virtual Learning Environment for Mechatronics and Tele-service (IST) Lab@Future - School Laboratory anticipating Future Needs of European Youth (IST) MARVEL - Virtual Laboratory in Mechatronics: Access to Remote and Virtual e Learning (Leonardo) Leonardo Project MARVEL Lüneburg - 7. Mai
4 Introduction to MARVEL A European Leonardo da Vinci pilot project Focused on vocational training in mechatronics Special attention to needs of work process oriented e-learning - Integration of e-learning into practical learning sequences - Virtual learning in combination with learning in laboratories, at work places, Target groups of MARVEL - Students in vocational education and training - Teachers / instructors in colleges and companies - Developers and providers of learning media, tools and environments Leonardo Project MARVEL Lüneburg - 7. Mai
5 Project partners 1 Technical colleges DEL (Germany) HTI (Cyprus) WLC (Scotland) 2 Enterprises ZENON (Greece) FESTO (Germany) BNW (Germany) Qualification authority SQA (Scotland) 4 Universities FEUP (Portugal) Uni Bremen/arteclab (Germany) 5 Associated partner SION/HEV (Switzerland) 2 1 Coordinator: Leonardo Project MARVEL Lüneburg - 7. Mai
6 The idea behind MARVEL To develop and evaluate a training concept that supports a mix of virtual in combination with practical learning Integration of different - virtual and real learning media and tools - learning places (school, laboratory, work place, home, ) - learning activities based on experiential learning concept Mixed Reality Learning and Working Environment Leonardo Project MARVEL Lüneburg - 7. Mai
7 Objectives Development of a conceptual framework (pedagogical, technical) Design of courses and development of e-learning content Creation of learning scenarios, environments and implementation of courses Application of project evaluation and dissemination of project result Leonardo Project MARVEL Lüneburg - 7. Mai
8 Solar Energy e-learning Laboratory (pilot system) Leonardo Project MARVEL Lüneburg - 7. Mai
9 Solar Heating Laboratory (full-scale) Leonardo Project MARVEL Lüneburg - 7. Mai
10 Industrial training for robotics by remote experts Take this tray And move it here Take this tray And move it here Leonardo Project MARVEL Lüneburg - 7. Mai
11 Experiments in Mechatronics (on-site, remote) Robotics PIC Controllers Deltronics control box Electro pneumatics Simulation Leonardo Project MARVEL Lüneburg - 7. Mai
12 Mixed Reality Laboratory for Mechatronics Virtual lab Physical ( real ) lab Leonardo Project MARVEL Lüneburg - 7. Mai
13 Mixed Reality Laboratory for Mechatronics 1. Pure virtual setting (virtual lab) 3. Distributed Mixed Reality setting 2. Pure real setting (remote lab) air through the Internet Leonardo Project MARVEL Lüneburg - 7. Mai
14 Different learning arrangements pros and cons Traditional classroom instruction Online course On-site training Remote laboratory / workshop Virtual laboratory (simulation). Leonardo Project MARVEL Lüneburg - 7. Mai
15 On-site training at the work place Leonardo Project MARVEL Lüneburg - 7. Mai
16 On-site training at the work place Pros - Real world tasks (community of practice) - Learning by doing (motivation) - Haptic experience Cons - Safety issues - High costs - Room for conceptual learning and abstraction? - Difficult to provide in distance learning concepts Leonardo Project MARVEL Lüneburg - 7. Mai
17 Remote laboratory / workshop Intranet Internet Leonardo Project MARVEL Lüneburg - 7. Mai
18 Remote laboratory/ workshop Pros - Learning on demand - Sharing of resources - Cooperative learning possible Cons - Higher costs than simulations - Safety issues - Technology Leonardo Project MARVEL Lüneburg - 7. Mai
19 Virtual laboratory (process simulation) Leonardo Project MARVEL Lüneburg - 7. Mai
20 Virtual laboratory (process simulation) Pros - Ideal to illustrate complex system structure and dynamic behaviour - Flexibility of time and location - Less costs - Learning by mistakes (no safety problems) Cons - Loss of haptic experience - Lacks credibility - No real practice Leonardo Project MARVEL Lüneburg - 7. Mai
21 Mixed Reality Learning Space LEARNING MEDIA / TOOL PLACE OF LEARNING LEARNING ACTIVITY Leonardo Project MARVEL Lüneburg - 7. Mai
22 Mixed Reality Learning Space virtual LEARNING MEDIA / TOOL PLACE OF LEARNING remote real local active experimentation concrete experience LEARNING ACTIVITY reflective observation abstract conceptualisation Leonardo Project MARVEL Lüneburg - 7. Mai
23 Mixed Reality Learning Space virtual LEARNING MEDIA / TOOL real local experimentation PLACE OF LEARNING remote LEARNING ACTIVITY Online Course - virtual, remote, abstract On-site Training - real tools, active and concrete Remote Laboratory/workshop - Virtual media, remote real resources, active experimentation, Virtual Laboratory - virtual, local or remote conceptualisation Leonardo Project MARVEL Lüneburg - 7. Mai
24 Conclusion There is a role for different learning arrangements in the learning process A mix of virtual learning in combination with practical learning brings an added-value that justifies the creation of institutional networks The creation of Mixed Reality Learning and Working Environments enhances learning Mixed Reality Learning Space Leonardo Project MARVEL Lüneburg - 7. Mai
25 Thank you for your attention Contact: Dr. Dieter Müller Websites: arteclab.artec.uni-bremen.de/marvel/ Leonardo Project MARVEL Lüneburg - 7. Mai
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