Advanced Autherization System by Using 3D and CCP

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1 Advanced Autherization System by Using 3D and CCP Pinal M Hansora 1, Jwalant Baria 2 1 M.E.(CSE) Student, 2 Assistant Professor, Parul Institute of Engg and Technology,Vadodara Abstract-- Current authorization systems suffer from many weaknesses. Policies are commonly used based on passwords and username; however, users do not follow their requirements. Users tend to choose meaningful words from dictionaries, which make textual passwords easy to break and vulnerable to dictionary or brute force attacks. Many available graphical passwords have a password space that is less than or equal to the textual password space. Smart cards or tokens can be stolen. Many biometric authentications have been proposed; however, users tend to resist using biometrics because of their intrusiveness and the effect on their privacy. Moreover, biometrics cannot be revoked. In this paper, we present and evaluate our contribution, i.e., the 3-D authorization scheme. The 3-D authorization scheme is a multifactor authorization scheme. To be authenticated, we present a 3-D virtual environment where the user navigates and interacts with various objects. The sequence of actions and interactions toward the objects inside the 3-D environment constructs the user s 3-D authorization scheme. The 3-D authorization scheme can combine most existing authorization schemes such as textual passwords, graphical passwords, and various types of biometrics into a 3-D virtual environment. The design of the 3-D virtual environment and the type of objects selected determine the 3-D password key space. In this paper, we present and evaluate our contribution, i.e., the 3-D password. The 3-D password is a multifactor authentication scheme. To be authorize, we present a 3-D virtual environment where the user navigates and interacts with various objects. The sequence of actions and interactions toward the objects inside the 3-D environment constructs the user s 3-D password Keyword-- Authorization, CCP, multifactor, textual passwords, 3-D passwords, 3-D virtual environment. I. INTRODUCTION THE DRAMATIC increase of computer usage has given rise to many security concerns. One major security concern is authorization, which is the function of specifying access rights to resources, which is related to information security and computer security in general and to access control in particular. More formally, "to authorize" is to define access policy. For example, human resources staff are normally authorized to access employee records, and this policy is usually formalized as access control rules in a computer system. During operation, the system uses the access control rules to decide whether access requests from (authenticated) consumers shall be approved (granted) or disapproved (rejected). Resources include individual files' or items' data, computer programs, computer devices and functionality provided by computer applications. Examples of consumers are computer users, computer programs and other devices on the computer.. Klein [2] collected the passwords of nearly accounts that had alphanumerical passwords and he reached the following observation: 25% of the passwords were guessed by using a small yet well-formed dictionary of words. Furthermore, 21% of the passwords were guessed in the first week and 368 passwords were guessed within the first 15 min. Klein [2] stated that by looking at these results in a system with about 50 accounts, the first account can be guessed in 2 min and 5 15 accounts can be guessed in the first day. Klein [2] showed that even though the full textual password space for eight-character passwords consisting of letters and numbers is almost possible passwords, it is easy to crack 25% of the passwords by using only a small subset of the full password space. It is important to note that Klein s experiment was in 1990 when the processing capabilities, memory, networking, and other resources were very limited compared to today s technology. Many authorization systems, particularly in banking, require not only what the user knows but also what the user possesses (token-based systems). However, many reports [3] [5] have shown that tokens are vulnerable to fraud, loss, or theft by using simple techniques. Graphical passwords can be divided into two categories as follows: 1) recognition based and 2) recall based [1]. Various graphical password schemes have been proposed [6] [8],[10] [12]. Graphical passwords are based on the idea that users can recall and recognize pictures better than words. However, some of the graphical password schemes require a long time to be performed. Moreover, most of the graphical passwords can be easily observed or recorded while the legitimate user is performing the graphical password; thus, it is vulnerable to shoulder surfing attacks. Currently, most graphical passwords are still in their research phase and require more enhancements and usability studies to deploy them in the market. Systems require a special scanning device to authenticate users, which is not applicable for remote and Internet users. The invention is operational with numerous other general purpose or special purpose computing system environments or configurations. 621

2 Examples of well known computing systems, environments, and/or configurations that may be suitable for use with the invention include, but are not limited to: personal computers, server computers, hand-held or laptop devices, tablet devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like. The invention may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, and so forth, which perform particular tasks or implement particular abstract data types. The invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in local and/or remote computer storage media including memory storage devices. In this paper, we comprehensively analyze and discuss the 3-D password [16]. The 3-D password is a multifactor authorization scheme. It can combine all existing authorization schemes into a single 3-D virtual environment and cued click points. This 3-D virtual environment contains several objects or items with which the user can interact. The type of interaction varies from one item to another. The 3-D password is constructed by observing the actions and interactions of the user and by observing the sequences of such actions. It is the user s choice to select which type of authorization techniques will be part of their 3-D password. This is achieved through interacting only with the objects that acquire information that the user is comfortable in providing and ignoring the objects that request information that the user prefers not to provide. For example, if an item requests an iris scan and the user is not comfortable in providing such information, the user simply avoids interacting with that item. Moreover, giving the user the freedom of choice as to what type of authorization schemes will be part of their 3-D password and given the large number of objects and items in the environment, the number of possible 3-D passwords will increase. Thus, it becomes much more difficult for the attacker to guess the user s 3- D password. The remainder of this paper is organized as follows: Section II introduces the 3-D password. It also discusses the guidelines of building the 3-D virtual environment and its possible applications. Section IV discusses the security analysis, including possible attacks and countermeasures. Section V presents the experimental results. Finally, Section VI concludes and discusses future work. II. 3D AUTHORIZATION SCHEME In this section, we present a multifactor Authorization scheme that combines the benefits of various authentication schemes. We attempted to satisfy the authorization requirements. Most modern, multi-user operating systems include access control and thereby rely on authorization. Access control also makes use of authentication to verify the identity of consumers. When a consumer tries to access a resource, the access control process checks that the consumer has been authorized to use that resource. Authorization is the responsibility of an authority, such as a department manager, within the application domain, but is often delegated to a custodian such as a system administrator. Authorizations are expressed as access policies in some type of "policy definition application", e.g. in the form of an access control list or a capability, on the basis of the "principle of least privilege": consumers should only be authorized to access whatever they need to do their jobs. Older and single user operating systems often had weak or non-existent authentication and access control systems. Trusted consumers are often authorized for unrestricted access to resources on a system, but must be authenticated so that the access control system can make the access approval decision. "Partially trusted" and guests will often have restricted authorization in order to protect resources against improper access and usage. The access policy in some operating systems, by default, grants all consumers full access to all resources. Others do the opposite, insisting that the administrator explicitly authorizes a consumer to use each resource. Even when access is controlled through a combination of authentication and access control lists, the problems of maintaining the authorization data is not trivial, and often represents as much administrative burden as managing authentication credentials. It is often necessary to change or remove a user's authorization: this is done by changing or deleting the corresponding access rules on the system. Using atomic authorization is an alternative to per-system authorization management, where a trusted third party securely distributes authorization information. "Anonymous consumers" or "guests", are consumers that have not been required to authenticate. They often have limited authorization. On a distributed system, it is often desirable to grant access without requiring a unique identity. Familiar examples of access tokens include keys and tickets: they grant access without proving identity. 1) The new scheme should not be either recall based or recognition based only. Instead, the scheme should be a combination of recall-, recognition. 2) The new scheme should provide secrets that are easy to remember and very difficult for intruders to guess. 622

3 3) The new scheme should provide secrets that are not easy to write down on paper. Moreover, the scheme secrets should be difficult to share with others. 4) The new scheme should provide secrets that can be easily revoked or changed. Based on the aforementioned requirements, we propose our contribution, i.e., the 3-D password authorization scheme. A. 3-D Authorization Overview The 3-D Authorization is a multifactor authentication scheme. The 3-D Authorization presents a 3-D virtual environment containing various virtual objects. The user navigates through this environment and interacts with the objects. The 3-D Authorization is simply the combination and the sequence of user interactions that occur in the 3- D virtual environment. The 3-D Authorization can combine recognition. This can be done by designing a 3- D virtual environment that contains objects that request information to be recalled, information to be recognized, tokens to be presented, and biometrical data to be verified. For example, the user can enter the virtual environment and type, then, the user can go to the virtual garage, open the car door, and turn on the radio to a specific channel. The combination and the sequence of the previous actions toward the specific objects construct the user s 3-D Authorization. Virtual objects can be any object that we encounter in real life. Any obvious actions and interactions toward the real-life objects can be done in the virtual 3-D environment toward the virtual objects. Moreover, any user input (such as speaking in a specific location) in the virtual 3-D environment can be considered as a part of the 3-D Authorization. We can have the following objects: 1) A computer with which the user can type; 2) Any graphical Authorization scheme; 3) Any real-life object; 4) Any upcoming authentication scheme. B. 3-D Authorization Selection and Inputs Let us consider a 3-D virtual environment space of size G G G. The 3-D environment space is represented by the coordinates (x, y, z) [1,..., G] [1,..., G] [1,..., G]. The objects are distributed in the 3-D virtual environment withunique (x, y, z) coordinates. We assume that the user can navigate into the 3-D virtual environment and interact with the objects using any input device such as a mouse, keyboard. We consider the sequence of those actions and interactions using the previous input devices as the user s 3-D Authorization. For example, consider a user who navigates through the 3-D virtual environment that consists of an office and a meeting room. Let us assume that the user is in the virtual office and the user turns around to the door located in (10, 24, 91) and opens it. 623 Then, the user closes the door. The user then finds computer to the left, which exists in the position (4, 34, 18), and the user types FALCON. Then, the user walks to the meeting room and picks up a pen located at (10, 24, 80) and draws only one dot in a paper located in (1, 18, 30), which is the dot (x, y) coordinate relative to the paper space is (330, 130). The user then presses the login button. The initial representation of user actions in the 3- D virtual environment can be recorded as follows: (10, 24, 91) Action = Open the office door; (10, 24, 91) Action = Close the office door; (4, 34, 18) Action = Typing, F ; (4, 34, 18) Action = Typing, A ; (4, 34, 18) Action = Typing, L ; (4, 34, 18) Action = Typing, C ; (4, 34, 18) Action = Typing, O ; (4, 34, 18) Action = Typing, N ; (10, 24, 80) Action = Pick up the pen; (1, 18, 80) Action = Drawing, point = (330, 130). This representation is only an example. The extensive real representation will not be discussed in this paper. In order for a legitimate user to be authorized, the user has to follow the same sequence and type of actions and interactions toward the objects for the user s original 3-D Authorization. Fig. 1 shows a virtual computer that accepts textual passwords as a part of a user s 3-D Authorization. Fig. 1. Snapshot of a proof-of-concept 3-D virtual environment, where the user is typing a textual password on a virtual computer as a part of the user s 3-D Authorization.

4 Legitimate users who see an unrecognized image know that they made an error with their previous clickpoint. Conversely, this implicit feedback is not helpful to an attacker who does not know the expected sequence of images.so we have added 3D Cued Click Points for additional security against shoulder attacks and make our system difficult to break and hack. Fig. 3. Snapshot of a 3D Cued Click points for more secure authorization. Fig. 2. Snapshot of a proof-of-concept virtual art gallery, which contains 36 pictures and six computers. The design of the 3-D virtual environment influences the overall Authorization space, usability, and performance of the 3-D Authorization system. Fig. 2 shows a snapshot of an experimental 3-D virtual environment. To simplify the idea of how a 3-D Authorization works, Fig. 3 shows a state diagram of a possible 3-D Authorization system. C. 3D CCP Cued Click Points (CCP) was developed as an alternative click based graphical scheme where users select one point per image for five images. The interface displays only one image at a time; the image is replaced by the next image as soon as a user selects a click point. The system determines the next image to display based on the user s click-point on the current image. The next image displayed to users is based on a deterministic function of the point which is currently selected. It now presents a one to-one cued recall scenario where each image triggers the user s memory of the one click-point on that image. Secondly, if a user enters an incorrect click-point during login, the next image displayed will also be incorrect. 624 D. 3-D Virtual Environment Design Guidelines Designing a well-studied 3-D virtual environment affects the usability, effectiveness, and acceptability of a 3-D Authorization system. Therefore, the first step in building a 3-D Authorization system is to design a 3-D environment that reflects the administration needs and the security requirements. The design of 3-D virtual environments should follow these guidelines. 1) Real-life similarity: The prospective 3-D virtual environment should reflect what people are used to seeing in real life. Objects used in virtual environments should be relatively similar in size to real objects (sized to scale).possible actions and interactions toward virtual objects should reflect real-life situations. Object responses should be realistic. The target should have a 3-D virtual environment that users can interact with, by using common sense. 2) Object uniqueness and distinction: Every virtual object or item in the 3-D virtual environment is different from any other virtual object. The uniqueness comes from the fact that every virtual object has its own attributes such as position.

5 Thus, the prospective interaction with object 1 is not equal to the interaction with object 2. However, having similar objects such as 20 computers in one place might confuse the user. Therefore, the design of the 3-D virtual environment should consider that every object should be distinguishable from other objects. A simple Real-life example is home numbering. Assume that there are 20 or more homes that look like each other and the homes are not numbered. It would be difficult to distinguish which house was visited a month ago. Similarly, in designing a 3-D virtual environment, it should be easy for users to navigate through and to distinguish between objects. The distinguishing factor increases the user s recognition of objects. Therefore, it improves the system usability. 3) Three-dimensional virtual environment size: A 3-D virtual: environment can depict a city or even the world. On the other hand, it can depict a space as focused as a single room or office. The size of a 3-D environment should be carefully studied. A large 3-D virtual environment will increase the time required by the user to perform a 3-D Authorization. Moreover, a large 3-D virtual environment can contain a large number of virtual objects. Therefore, the probable 3-D Authorization space broadens. However, a small 3-D virtual environment usually contains only a few objects, and thus, performing a 3-D Authorization will take less time. 4) Number of objects (items) and their types: Part of designing a 3-D virtual environment is determining the types of objects and how many objects should be placed in the environment. The types of objects reflect what kind of responses the object will have. 5) System importance: The 3-D virtual environment should consider what systems will be protected by a 3-D Authorization. The number of objects and the types of objects that have been used in the 3-D virtual environment should reflect the importance of the protected system. E. 3-D Authorization Applications Because a 3-D Authorization can have a password space that is very large compared to other Authorization schemes, the 3-D password s main application domains are protecting critical. Fig. 3. State diagram of a possible 3-D Authorization application. 1) Critical servers: Many large organizations have critical servers that are usually protected by a textual password. A 3-D Authorization proposes a sound replacement for a textual. Moreover, entrances to such locations are usually protected by access cards and sometimes PIN numbers. Therefore, a 3-D Authorization can be used to protect the entrance to such locations and protect the usage of such servers. 2) Nuclear and military facilities: Such facilities should be protected by the most powerful Authorization systems. The 3-D Authorization has a very large probable Authorization space, and since it can contain token-, biometrics-, recognition-, and knowledge-based Authorization in a single Authorization system, it is a sound choice for high-level security locations. 3) Airplanes and jetfighters: Because of the possible threat of misusing airplanes and jetfighters for religiopolitical agendas, usage of such airplanes should be protected by a powerful Authorization system. The 3-D Authorization is recommended for these systems. REFERENCES [1] X. Suo, Y. Zhu, and G. S. Owen, Graphical passwords: A survey, in Proc. 21st Annu. Comput. Security Appl. Conf., Dec. 5 9, 2005, pp [2] D. V. Klein, Foiling the cracker: A survey of, and improvement to passwords security, in Proc. USENIX Security Workshop, 1990, pp

6 [3] NBC news, ATM Fraud: Banking on Your Money, Dateline Hidden Cameras Show Criminals Owning ATMs, Dec. 11, [4] T. Kitten, Keeping an Eye on the ATM. (2005, Jul. 11). [Online].Available: ATMMarketPlace.com [5] BBC news, Cash Machine Fraud up, Say Banks, Nov. 4, [6] G. E. Blonder, Graphical password, U.S. Patent ,Sep. 24, [7] R. Dhamija and A. Perrig, Déjà Vu: A user study using images forauthentication, in Proc. 9th USINEX Security Symp., Denver, CO,Aug. 2000, pp [8] Real User Corporation, The Science Behind Passfaces. (2005, Oct.).[Online]. Available: [9] D. Davis, F. Monrose, and M. K. Reiter, On user choice in graphicalpassword schemes, in Proc. 13th USENIX Security Symp., San Diego, [10] CA, Aug. 2004, pp [10] S. Wiedenbeck, J. Waters, J.-C. Birget, A. Brodskiy, and N. Memon, Authorization using graphical passwords: Effects of tolerance and image choice, in Proc. Symp. Usable Privacy Security, Pittsburgh, PA, Jul. 2005, pp [11] S. Wiedenbeck, J. Waters, J.-C. Birget, A. Brodskiy, and N. Memon, Authorization using graphical passwords: Basic results, in Proc. Human-Comput. Interaction Int., Las Vegas, NV, Jul , [12] S. Wiedenbeck, J. Waters, J.-C. Birget, A. Brodskiy, and N. Memon, PassPoints: Design and longitudinal evaluation of a graphical password system, Int. J. Human-Comput. Stud. (Special Issue on HCI Research in Privacy and Security), vol. 63, no. 1/2, pp , Jul [13] Cross platform network authentication and authorization model, Charles Reeves Google Patents No US A1, 2004 BIBILOGRAPHY Pinal M Hansora received the B.E degree in Computer Engineering from Saurashtra University, Rajkot in 2010.He is a P.G student perusing his M.E from Gujarat Technological University, Ahmedabad in Computer Science & Engineering. He has worked with the Computer Department of Uka Tarsadia University, Gujarat. His area of interest are Authorization issues, Security in Authentication, Cloud security etc. Presently he is working on enhancing the Authentication mechanisms relating to various issues. Asst. Prof. JWALANT BARIA He received his bachelors from SVNIT, Surat in Computer & Science Engineering in He then completed his Master Degree from L.D college of Engineering affiliated to Gujarat Technological University, Ahmedabad in Presently he is working with parul group of institutes, vadodara from last 2 years as Assistant Professor in CSE department. His area of interest includes security related to servers, cloud security, Web service security, PHP language etc. He has done his research on SQL injection attacks finding good enhanced solutions. 626

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