LAMBDA CONSULTING GROUP Legendary Academy of Management & Business Development Advisories

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1 Curriculum # 05 Four Months Certification Program WEB DESIGNING & DEVELOPMENT LAMBDA CONSULTING GROUP Legendary Academy of Management & Business Development Advisories

2 The duration of The Course is Four Month Duration of Course Schedule of Classes Training per day 3 Days a Week 2 hrs. Structure of Course 01: - Eligibility for Admission A candidate having S.S.C. Pass or Equal Certificate will be eligible to admit in the said certificate Course. 02: - Examination The candidate should submit Project/Assignment of end of subject. And the institute will be responsible to submit Project/assignments at the time of final examination. Internal Exam conducted by the institute before final Exam. Eligibility of student for final test on the basis of their Project/Assignment & Viva. Final Exam shall be conducted by the Board (Skill Development Council). 03:- Marking Criteria Theory (On-Line) Knowledge Practical / Skill Assignment / Project with Viva 400 Marks 100 Marks 04:- Passing Marks On-Line Theory: Knowledge 50% Practical / Skill Assignment & Viva 50% Page 2 of 10

3 TOPICS o THE INTERNET o WORLD WIDE WEB o TCP/IP o HTP o HTML o HTTP o URL o WEB SITE o WEB BROWSER o DATA ACCESS ABOUT SERVERS o WEB SERVER o APPLICATION SERVER o SERVER TECHNOLOGIES ABOUT CGI o COMPUTER GRAPHICS INTERFACE o 2D GRAPHICS o 3D GRAPHICS o WEB GRAPHICS AND ANIMATION BASIC FUNDAMENTALS Page 3 of 10

4 ADOBE PHOTOSHOP CS3 INTRODUCTION TO ADOBE PHOTOSHOP INTERFACE o IMAGE SIZE o WIDTH o HEIGHT o COLOR MODE o CONTENTS o RESOLUTION COLOR MANAGEMENT IN PHOTOSHOP o FOREGROUND/BACKGROUND COLOR o COLOR PICKER AND CUSTOM COLORS o SELECTING DEFAULT COLORS o GRADIENT IMAGE ADJUST o LEVELS o BRIGHTNESS CONTRAST o COLOR BALANCE o HUE SATURATION BRIGHTNESS o VARIATIONS o INVERT IMAGE MODE o GRAY SCALE o INDEX o RGB o CMYK MASKING IN PHOTOSHOP o LAYER MASK o QUICK MASK o VECTOR MASK FILTERS o ARTISTIC o BLUR o NOISE o RENDER o CLOUDS o DIFFERENT CLOUDS o LENS FLARE o LIGHTING EFFECT o SHARPEN o TILE o WIND o MOSAIC TILES o GRAIN CONCEPT OF LAYER AND LAYER OPTION o ADDING NEW LAYERS o DELETING LAYERS o DUPLICATING LAYERS o ARRANGING AND MERGING LAYERS o LAYER STYLES DRAWING TOOLS o MARQUE TOOLS o LASSO TOOLS o MAGIC WAND o CROPPING o ERASER o CLONE STAMP o TYPE TOOL o SHARPEN, SMUDGE AND BLUR o SPONGE, DODGE, BURN o RULER, BUCKET o SLICE TOOL o SLICE SELECT TOOL o PEN TOOL AND ITS PURPOSE o DIFFERENTIATE BETWEEN FILL AND STROKE o TRANSFORMATION OF OBJECTS o LAYER MASKING Page 4 of 10

5 ADOBE FLASH CS3 INTRODUCTION TO ANIMATION o TYPES OF ANIMATION ( 2D, 3D ) o UNDERSTANDING FRAMES, KEY FRAME, FRAME SEQUENCE INTRODUCTION TO FLASH ENVIRONMENT, INTERFACE o EXPLORING INTERFACE, PANELS, SETTINGS, MOVIE PROPERTIES o AUTHORING MODE VS PREVIEW MODE o COMPLETE OVERVIEW OF MENU AND CONTEXUAL MENUS NAVIGATION AND ZOOMING TOOLS o MAGNIFIER TOOL o HAND TOOL o VIEW COMMANDS o SHORTCUT KEYS EXPLORING TIMELINE o LAYER SPECIFICATION AND PROPERTIES o TIMELINE SPECIFICATION o GENERAL PREFERENCES o FRAME VIEW OPTIONS o SCENE AND SYMBOL BAR FLASH SYMBOLS AND INSTANCES o SYMBOL TYPES o EDITING SYMBOLS o ADDING SYMBOLS TO MOVIE CLIP o IMPORT SOUND o VECTOR, BITMAPS o QUICKTIME o SWF FILES o MODIFYING INSTANCE PROPERTIES o LIBRARY AND ITS FEATURES o ORGANIZING LIBRARY o SHARED LIBRARIES o MOVIE EXPLORER ANIMATION IN FLASH o FRAME BY FRAME ANIMATION o ADDING KEY FRAMES o TWEENING o GUIDE LAYERS o MASKING IN FLASH WORKING WITH SELECTION AND PEN TOOL o USING LASSO TOOL AS POLYGON AND AS MAGIC WAND o ARROW TOOL WITH ITS OPTION o SUB SELECT TOOL o SHAPE REORGANIZATION WITH PENCIL AND ARROW TOOL DRAWING AND PAINTING TOOLS o DRAWING SHAPES o FILL AND STROKE PROPERTIES o BRUSH TOOL AND ITS OPTION o SIZE o SHAPE o LOCK o PRESSURE o MODE) o DROPPER TOOL o INK BOTTLE TOOL o PAINT BUCKET WITH OPTIONS o ERASER TOOL WITH o SHAPE o FAUCET o MODE OPTIONS o CREATING SHAPES o DRAWING PANELS APPLYING COLOR o WEB SAFE COLOR o HEXADECIMAL VALUE o FLASH COLOR o SWATCHES, MIXER o CREATING GRADIENT COLORS WORKING WITH TEXT o FLASH TEXTBOXES o CHARACTER PANEL o PARAGRAPH PANEL o TEXT OPTION PANEL o RESHAPING AND MANIPULATING CHARACTERS o CREATING TYPES AND TEXT EFFECTS WORKING WITH BITMAPS IN FLASH o IMPORTING BITMAPS o CHANGING BITMAPS PROPERTIES o USING BITMAP AS FILL o TRACING BITMAPS Page 5 of 10

6 WORKING WITH SOUND o SOUND FILE IMPORT FORMATS o SOUND FILE EXPORT FORMATS o ADDING SOUND TO TIMELINE o SYNCHRONIZING SOUND TO ANIMATION o STOPPING SOUND o EDITING AUDIO IN FLASH o OPTIMIZING FLASH SOUND FOR EXPORT UNDERSTANDING ACTION AND EVENT HANDLERS o BASICS OF ACTION SCRIPT o USING EVENT HANDLERS WITH ACTION SCRIPTS CONTROLLING MOVIE CLIPS o MOVIE CLIP PROPERTIES o MOVIE CLIP METHODS o MOVIE CLIP OBJECT HANDLER PROGRAMMING IN FLASH o BASIC CONTEXT OF PROGRAMMING IN FLASH o WORKING WITH VARIABLES o STRING o EXPRESSIONS o CREATING SUB ROUTINES AND MANIPULATING DATA o SENDING AND RECEIVING DATA TO AND FROM FORMS Page 6 of 10

7 SWISH 2.00 INTRODUCTION TO SWISH 1.51 WORKING IN SWISH 1.51 o WORKING WITH TIMELINE o WORKING WITH EFFECTS o WORKING WITH OBJECTS o WORKING WITH SIMPLE OBJECTS o WORKING WITH COMPLEX OBJECTS o INSERTION SCENES, FRAMES, MOVIE, IMAGES, SOUNDS SWISH EFFECTS o CAMERA TRANSFORMATION o EFFECT TRANSFORMATION o SIMPLE EFFECTS o COMPLEX EFFECTS EVENTS o FRAME EVENTS o MOUSE EVENTS ACTIONS o STOP MOVIE o PLAY MOVIE o GOTO FRAME o GOTO URL o PLAY SOUND o STOP SOUND o STOP ALL SOUNDS o IF FRAME IS LOADED o LOAD MOVIE o UNLOAD MOVIE USER INTERFACE o MAIN WINDOW o VIEW WINDOW ADDING EFFECTS o SHOW o HIDE o TRANSFORM o FADE IN o FADE OUT o SLIDE IN o SLIDE OUT o BLUR o SQUEEZE o EXPLODE o TYPE WRITER o MOVE o SCALE CHARACTERS o ALTERNATE CHARACTERS o 3 D SPAN o VORTEX TOOL BARS o NEW MOVIE o OPEN MOVIE o SAVE MOVIE o COPY, CUT SELECTION o PASTE FROM CLIPBOARD o INSERT SCENE o INSERT IMAGE o MOVE OBJECT UP o MOVE OBJECT DOWN o PLAY MOVIE o PLAY SCENE o STOP MOVIE o EXPORT TO SWF o TEST IN BROWSER MAIN WINDOW o FILE o EDIT o VIEW o MODIFY o CONTROL Page 7 of 10

8 Dream Weaver CS3 INTRODUCTION TO DREAMWEAVER MX o CONFIGURING ENVIRONMENT o SERVER TECHNOLOGY o WEB SERVERS o DREAMWEAVER MX MENU S o WINDOW MENU o WORKING IN DREAM VIEWER MX o WORKING IN LAYOUT VIEW o ADD CONTENT TO THE PAGE o BASIC PAGE ELEMENT o FEATURES o WORK IN STANDARD VIEW o USE THE ASSETS PANEL o INSERT FLASH OBJECTS o CREATE A TEMPLATE o CSS CASCADING STYLE SHEETS o APPLYING CSS (CASCADING STYLE SHEETS) o DATABASE CONNECTION o CONCEPT OF DATABASE o ACTIVE SERVER PAGES INTRODUCTION TO DREAMWEAVER MX o INTERFACE o OBJECT PANEL o o PROPERTY INSPECTOR o APPLICATIONS o CODE & DESIGN VIEWS CONFIGURING ENVIRONMENT o WEB SERVER o APPLICATION SERVER o DATA STORE SERVER TECHNOLOGY o ASP o ASP.NET o JSP o COLDFUSION WEB SERVERS o PERSONAL WEB SERVER o INTERNET INFORMATION SERVER DREAM WEAVER MENU S o FILE MENU o EDIT MENU o INSERT MENU o MODIFY MENU o TEXT MENU o COMMAND MENU o SITE MENU WINDOW MENU o DREAMWEAVER MX WORK AREA o DEFINING A LOCAL SITE o CREATING THE SITE HOME PAGE o DESIGNING A PAGE LAYOUT VIEW WORKING IN DREAM VIEWER MX o DEFINING A LOCAL SITE o CREATING A PAGE IN LAYOUT VIEW o INSERTING AN IMAGE AND A ROLLOVER IMAGE o WORKING WITH TABLES IN STANDARD VIEW o CREATING A LINK TO ANOTHER DOCUMENT o INSERTING ASSETS FROM THE ASSETS PANEL INSERTING FLASH TEXT AND FLASH BUTTON OBJECTS o CREATING AND APPLYING A TEMPLATE o RUNNING A SITE REPORT o ADDING A DESIGN NOTE WORK IN LAYOUT VIEW o DRAW LAYOUT CELLS o RESIZE LAYOUT CELLS o ADD MULTIPLE LAYOUT CELLS o MOVE A LAYOUT CELL o GROUP CELLS IN A LAYOUT TABLE o MOVE THE LAYOUT TABLE o ADD ANOTHER LAYOUT CELL o CREATE A LAYOUT TABLE o DRAW LAYOUT CELLS IN A TABLE ADD CONTENT TO THE PAGE o INSERT IMAGES o CREATE A ROLLOVER IMAGE o CREATE THE OTHER ROLLOVER IMAGES o PREVIEW YOUR DOCUMENT o INSERT TEXT o FORMAT TEXT o APPLY COLOR AND STYLE Page 8 of 10

9 BASIC PAGE ELEMENT o TABLES o LAYERS o IMAGES o ROLLOVER IMAGES o FORM o FORM ELEMENT o FRAMES FEATURES o BEHAVIOR o REF MATERIALS o ASSET PANEL o LIBRARY o HISTORY WORK IN STANDARD VIEW o SET CELL PROPERTIES o SELECTING A TABLE o SET TABLE PROPERTIES o ADD CELL PADDING o VIEW THE SITE FILES o LINKING DOCUMENT o TESTING PAGE USE THE ASSETS PANEL o SELECT A NEW DOCUMENT o VIEW SITE ASSETS o INSERT AN IMAGE o INSERT A FLASH MOVIE o APPLY A COLOR USING THE ASSETS PANEL o CREATE A FAVOURITE ASSETS LIST o ADD MULTIPLE IMAGES TO FAVOURITE o VIEW FAVOURITE ASSETS CSS CASCADING STYLE SHEETS o USING CSS o NESTED TAGS o CSS CLASSES APPLYING CSS ( CASCADING STYLE SHEETS ) o CREATING NEW STYLES SHEETS o APPLYING NEW STYLE SHEETS o APPLYING EDITABLE STYLE SHEETS DATABASE CONNECTION o DATABASE PANEL o DATABASE CONNECTION CONCEPT OF DATABASE o DBMS o DATA BASE o TABLES o COLUMNS o ROWS o FIELDS o RELATIVE DATABASES o QUERIES o KEYS o CANDIDATE o PRIMARY FOREIGN o TABLES RELATIONSHIP o ONE TO ONE o ONE TO MY o MY TO MY CONNECTION TO DATABASE o CONNECTION TO DATABASE USING MICROSOFT ACCESS INSERT FLASH OBJECTS o CREATE A FLASH TEXT OBJECT o VIEW THE FLASH TEXT OBJECT IN THE DOCUMENT o CREATE A FLASH BUTTON OBJECT o VIEW THE FLASH BUTTON IN THE DOCUMENT CREATE A TEMPLATE o CREATE A TEMPLATE FROM AN EXISTING PAGE o MODIFY THE TEMPLATE o APPLY THE TEMPLATE TO A NEW PAGE o EDITING A TEMPLATE-BASED PAGE o CREATE A DESIGN NOTE o SITEWIDE REPORTS Page 9 of 10

10 ASP ( ACTIVE SERVER PAGE ) ASP OBJECT MODEL o REQUEST OBJECT o RESPONSE OBJECT o SESSION OBJECT o APPLICATION OBJECT o SERVER OBJECT o OBJECT CONTEXT REQUEST OBJECT o QUERY STRING COLLECTION o FORM COLLECTION o SERVER VARIABLE COLLECTION o COOKIES COLLECTION o CLIENT CERTIFICATE COLLECTION RESPONSE OBJECT o BUFFER o WRITE o REDIRECT o CONTEXT EXPIRATION SESSION OBJECT o SESSION PROPERTIES o SESSION VARIABLES o SESSION METHOD o THE LANGUAGE o VARIABLE o CONDITIONAL STATEMENTS o LOOPS ASP Page 10 of 10

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