Introduction to Flash Animation

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1 Title Introduction to Flash Animation Type Consensus Document Map Authors Derek Bishoff, Christopher Shadwell Subject Business Course None Selected Grade(s) 10, 11, 12 Location Curriculum Writing History Notes Attachments Page: 1 of 14

2 September/Week 1 - September/Week 2 September October November December January February March April May June [1] Getting Started With Adobe Flash September/Week 1 - January/Week 20 Workplace Readiness Skills September/Week 3 - October/Week 5 [2] Adobe Flash Tools October/Week 6 - November/Week 10 [3] Symbols and Interactivity November/Week 11 - January/Week 17 [4] Creating Animations January/Week 18 - January/Week 20 [5] Adding Sound Page: 2 of 14

3 Duration: September/Week 1 - September/Week 2 UNIT NAME: [1] Getting Started With Adobe Flash Enduring Understandings Essential Questions Knowledge Skills Standards Animation and interactivity are essential ways to help individuals and businesses communicate, convey ideas, and deliver messages. What are the fundamental components of the Adobe Flash Workspace and how are they used efficiently? What is the "Stage" and how is it used? How does understanding Layers, Frames, and the Timeline help to make Flash animations? Define and recognize Adobe Flash Panels, Stage, Timeline, Playhead, Layers, and Frames. Locate and define the Properties, Library, and Tools Panels. Define and differentiate Keyframes and Blank Keyframes. Define Frame Rate. Manipulate the Flash Workspace by moving, grouping and ungrouping, collapsing and expanding Panels. Reset the Flash Workspace. Manipulate the Playhead using the mouse and keyboard shortcuts. Add a New Layer. Delete a Layer. Change the Layer order. Create a Layer Folder. Group Layers in a Folder. Set Layer Properties. Insert Blank Keyframes. Insert Keyframes. Set document properties (dimensions, Stage color, and frame rate) using the Properties Panel. Open, create, preview, publish, and save a Flash Movie A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) B-Design: Critical Thinking, Problem Solving, and Decision-Making (09-12) E-Communication and F-Resources for a Technological World (09-12) G-The Designed World (09-12) A-Critical Thinking and Problem Solving (09-12) B-Creativity and C-Collaboration, Teamwork, and Leadership Page: 3 of 14

4 Plans: (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) Page: 4 of 14

5 Duration: September/Week 1 - January/Week 20 UNIT NAME: Workplace Readiness Skills Enduring Understandings Essential Questions Knowledge Skills Standards Developing one's personal, professional, and technology knowledge and skills will prepare students to contribute in today's workforce. Why is it important to maintain a positive work ethic and attitude at work and/or in the classroom? When is it appropriate to use telecommunications devices at work and/or in school? Understand the methods used to display effective and appropriate workplace behavior. Demonstrate positive work ethic by maintaining punctual and consistent attendance, taking directions willingly, and exhibiting motivation to accomplish the task at hand. Demonstrate interpersonal, teamwork, and leadership skills necessary to function in a school and/or business setting. Demonstrate maturity by working in a respectful and friendly manner. Apply technology as it relates to personal and business decision making A-Critical Thinking and Problem Solving (09-12) C-Collaboration, Teamwork, and Leadership (09-12) D-Cross-Cultural Understanding and Interpersonal Communication (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) C-Career Preparation (09-12) A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) E-Research and Information Literacy (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) Page: 5 of 14

6 Plans: Page: 6 of 14

7 Duration: September/Week 3 - October/Week 5 UNIT NAME: [2] Adobe Flash Tools Enduring Understandings Essential Questions Knowledge Skills Standards Flash provides a variety of drawing tools, and options, that allow individuals and businesses to convey their intended message. Flash is a vector-based application, which provides many benefits. This allows users to get the most out of the program s drawing tools and the tool options. What tools does Adobe Flash offer for creating and editing animations? What is the difference between vector and bitmap graphics? Which does Flash offer? Are there different ways to create the same visual effect? Identify and understand the use for the tools in the Tool Panel Understand the different tools, methods, and outcomes for various selection tools Understand the different tools, methods, and outcomes for various drawing tools Differentiate between the Merge Drawing Mode and the Object Drawing Mode Recognize the options available in both the Options Area of the Tool Panel and the Properties Panel Work with grouped tools Show gridlines and check settings Work with Merge and Object Drawing Modes Use the Rectangle, Oval, Line, Primitive Rectangle, and Primitive Oval tools Use the Pen, Pencil, and Brush tools Modify an object using tool options Modify an object using the Properties Panel Use the Spray tool with a symbol Select a drawing using the Selection, Subselection, and Lasso tools Change fill and stroke colors of a selected object Use the Paint Bucket and Ink Dropper tools Create a gradient and make changes to the gradient Use the Zoom and Hand tools A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) B-Design: Critical Thinking, Problem Solving, and Decision-Making (09-12) E-Communication and F-Resources for a Technological World (09-12) G-The Designed World (09-12) A-Critical Thinking and Problem Solving (09-12) B-Creativity and C-Collaboration, Teamwork, and Leadership Page: 7 of 14

8 Use the Text Tool to enter and change text attributes Add a Filter effect to text Create a guide for a guide layer (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) Add objects to a Guide layer Copy and move an object Resize and reshape an object Rotate, skew, and flip an object Plans: Page: 8 of 14

9 Duration: October/Week 6 - November/Week 10 UNIT NAME: [3] Symbols and Interactivity Enduring Understandings Essential Questions Knowledge Skills Standards Using symbols and instances creates a more flexible production environment, and smaller, faster loading output. This results in a better experience for the end user. How many types of symbols are their? How do they differ? What are the uses for each type of symbol? How do you create and edit symbols? Understand the significance of the Library Understand the four Button States (Up, Over, Down, Hit) Differentiate the various types of Graphic Symbols and their uses Define the use for Graphic Instances Understand ActionScript Create a Graphic Symbol. Create and edit an instance Edit a symbol in the edit window. Break apart an instance. Create fodlers in the Library panel. Organize items within Library panel folders. Display the properties of symbols, rename symbols, and delete symbols Use multiple Library panels Create a Button Edit a button and specify a Hitarea Test a button Assign a stop action to frames Assign a play action to a button Assign a goto frame action to a button Assign a second event to a button A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) B-Design: Critical Thinking, Problem Solving, and Decision-Making (09-12) E-Communication and F-Resources for a Technological World (09-12) G-The Designed World (09-12) A-Critical Thinking and Problem Solving (09-12) B-Creativity and C-Collaboration, Teamwork, and Leadership Page: 9 of 14

10 Plans: Import graphics Turn a text block into a button Create a Movie Clip (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) Page: 10 of 14

11 Duration: November/Week 11 - January/Week 17 UNIT NAME: [4] Creating Animations Enduring Understandings Essential Questions Knowledge Skills Standards Animation can serve as a powerful part of any communication medium, regardless of whether the medium is e-commerce, education, or entertainment. How can I create Flash Animations? What are the different types of Flash Animations? Understand motion tween animations Understand shape tween animations Understand frame-by-frame animations Understand movie clip symbols Recognize the pros and cons for each type of animation Create and edit motion tween animations Edit a motion path Change the ease value of an animation Resize, reshape, and rotate an object Create a color effect Orient an object to a path Copy a motion path Remove a motion tween Work with multiple motion tweens Create a classic tween animation Add a motion guide and orient the object to the guide Create an in-place frame-byframe animation Create a frame-by-frame animation of a moving object Use the onion skin, onion skin outline, and edit multiple frames icons A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) B-Design: Critical Thinking, Problem Solving, and Decision-Making (09-12) E-Communication and F-Resources for a Technological World (09-12) G-The Designed World (09-12) A-Critical Thinking and Problem Solving (09-12) B-Creativity and C-Collaboration, Teamwork, and Leadership Page: 11 of 14

12 Create a shape tween animation Adjust the rate of change in a shape tween animation Use shape hints (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) Break apart graphic symbols Create and edit a movie clip Animate a movie clip Select, copy and paste frames Create animated text Create rotating text Add an action to a frame Plans: Page: 12 of 14

13 Duration: January/Week 18 - January/Week 20 UNIT NAME: [5] Adding Sound Enduring Understandings Essential Questions Knowledge Skills Standards Sounds are often the only effective way to convey an idea, elicit an emotion, dramatize a point, and provide feedback to a user's action, such as clicking a button. How can you add sound into a Flash animation? What types of sound files are compatible with Adobe Flash? Recognize the significance sound can add to an animation Understand the process of adding sound files to Adobe Flash animations Add sound to the Library Add a sound to the Stage Label and edit a sound Add sound to a Button action Add sound to an animation Sync sound(s) with an animation Create an animation to accompany chosen sound effects A-Technology Operations and Concepts (09-12) B-Creativity and C-Communication and D-Digital Citizenship (09-12) F-Critical Thinking, Problem Solving, and Decision- Making (09-12)[State:New A-Nature of Technology: Creativity and Innovation (09-12) B-Design: Critical Thinking, Problem Solving, and Decision-Making (09-12) E-Communication and F-Resources for a Technological World (09-12) G-The Designed World (09-12) A-Critical Thinking and Problem Solving (09-12) B-Creativity and C-Collaboration, Teamwork, and Leadership Page: 13 of 14

14 Plans: (09-12) E-Communication and Media Fluency (09-12) F-Accountability, Productivity, and Ethics (09-12) Page: 14 of 14

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